
Unrivalled success has ruined PS5 and the PlayStation brand - Reader's Feature
A reader is convinced that the runaway profits of the PS5 have convinced Sony that doing as little as possible is the most reliable route to success.
There's a popular meme that's lasted quite a few years now, that's usually applied to China and states simply: 'Does Nothing. Wins.' I don't want to get into the sphere of global politics but it's pretty clear what it means, in that China's influence continues to grow simply as a result of letting the US make mistakes, while it sensibly stays out of it all.
I think you can probably see where I'm going with this, but replace China with Sony and the US with Microsoft and I think you've got a pretty good summary of the current video game generation.
I've been thinking about the comparison for a while now, but it seemed even more obvious this week, when Xbox blundered its way through another vague and unconvincing hardware annoucement, while Sony did absolutely nothing… except reveal that the PlayStation 5 has been more profitable than all the other PlayStation consoles combined.
If we discount the PlayStation 3 (which is the only one not to make a profit) I think I can say with some certainty that nobody is ever going to count the PlayStation 5 as their favourite Sony console. It's increase in power has been almost entirely unproven and the promises about it were pretty sketchy anyway.
It's also had far less first party games than the PlayStation 4, despite that being the peak of Sony's internal development – the sort of thing you might have expected them to build on for their next console. Add in the disaster that has been their attitude towards live service games and you'd imagine that they are being badly punished for their inactivity, not to mention their unwillingness to discuss any of this in public.
Instead, doing nothing has worked out incredibly well for them. Not discussing things in public, which is always a risk, is going great so why bother doing anything else? The lesson the PlayStation 5 seems to have taught is that the less you do the more profit you make.
Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning.
This is because Sony now makes so much money from PS Plus and microtransactions that it literally doesn't have to bother with anything else. With Xbox no longer being a serious rival in terms of hardware, most people play AAA games on a PlayStation 5 and so all those skins and cosmetics and other rubbish from super mainstream games like Call Of Duty and EA Sports FC are being bought on PlayStation 5s, with Sony getting a cut of all of it.
The majority of Sony's profits are not coming from anything to do with the things core or hardcore gamers like, it's all casuals wanting to play multiplayer games online, while wasting hundreds on microtransactions and complaining that all other games are too expensive.
Sony doesn't need to engage with less casual fans because they already making money hand over fist. In fact, ignoring fans seems to make more (much more) money than even offering the odd olive branch.
You want to know why Sony is so obsessed by live service games? Particularly online shooters. It's because they need PS Plus for you to play them and they're easy to fill with cosmetics you pay for with microtransactions. They're the opposite of single-player games, which is why we're not getting more of those and yet Concord's failure barely seemed to phase them.
Sony has not stopped making proper games entirely. Ghost Of Yōtei is out this year and clearly they can afford the odd prestige single-player game to show off with and win awards. That sort of thing helps make the PlayStation 5 look more appealing, but with no competition in terms of high end consoles there's barely any choice anyway – it's PlayStation 5 or Switch 2 now and I think it's pretty obvious what the average COD and FIFA player is going to go for. More Trending
It's all pretty bleak and depressing really. Good games will continue to be made – this year has been great so far – but not by Sony, or at least not more than once a year or so. The PlayStation 5 has been ruined by its success and, just as everyone predicted, a single format future, with no serious competition, has made Sony complacent and lazy. Unfortunately, the future is now and it's not very good.
By reader Ashton Marley
The reader's features do not necessarily represent the views of GameCentral or Metro.
You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@metro.co.uk or use our Submit Stuff page and you won't need to send an email.
MORE: Playing Gex again is a reminder of a simpler time for gaming - Reader's Feature
MORE: Video games are great for my mental and physical wellbeing - Reader's Feature
MORE: I'm going to say it: Mario Kart World is not as good as it should be – Reader's Feature

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Metro
an hour ago
- Metro
The 90s and 2000s were the best time for video game creativity
A reader is frustrated that game publishers are only interested in following trends, rather than embracing the more experimental approach of earlier generations. I don't think many gamers understand that video games change in accordance with our culture, just like many industries do. Games were afforded the autonomy to express themselves however they pleased 20+ years ago and although we're still seeing games that are expressive, many now seem tame and risk averse. Trend chasing and attempting to fit cohesively into our culture makes developers and publishers money if they do it correctly, but when they don't pull it off, the developers of those games tend to close down. Meanwhile, the publisher who likely gave those developers the blueprints to make their failed games get away with it – again, likely because they chase the money and can leverage developers to make as much money as they deem satisfactory. The games industry, to me, is marching in lockstep with all the other giant industries, such as Hollywood film-making, the music industry, and the television industry; they're catching what trends are popular and they follow it in the hopes they can get rich, and then they'll repeat the formula because what we want is secondary in the grand scheme of things. Unfortunately, many of us decide not to think about this because we've got great games to play, or other media to interact with. I'm a 90s and early 00s child, and I think many agree that back then we had it really good, regardless of nostalgia. Games such as Conker's Bad Fur Day turned up to show us what sheer lunacy looks like and in my opinion that's partly what I want games to be: irreverent and hilarious fun. 2008's Saints Row 2 captured this as well, by allowing players to spray excrement onto suburban houses while driving around in a septic tank. If not humour, then I'd love my games to make me really care about what's going on. Games like The Getaway in 2002 has you play as Mark Hammond, and right at the start your wife is murdered and your son is kidnapped – and you spend the game walking through metaphoric fires to save your son. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. 2013's Ni No Kuni: Wrath Of The White Witch is another game I love for its story because protagonist Oliver is so endearing, and the story is about his quest to save his mum. These kinds of stories don't seem to happen anymore and thus it's really hard to care about what's going on in them, I feel. Somewhere along the line video game expression became restricted. I blame the start of the eighth generation (the PlayStation 4 and Xbox One) for this change of direction. If you go back and play an assortment of PlayStation 3 and Xbox 360 games you should feel how accessible and focused on enjoyment they were. When the PlayStation 4 and Xbox One came about the landscape altered and now it was about huge open worlds, pristine graphics, and continued exploitation of gamers with loot boxes, microtransactions, and pay-to-win schemes. The truly great games these days tend to do things really differently and we celebrate them for it. Last year's Astro Bot is one of the greatest PlayStation games ever made because although it is a nostalgia-fuelled platformer, it reminds us what makes video games such a beautiful hobby. I don't want games like Astro Bot to become flickers and rarities in the grand scheme of modern gaming, I'd rather they were the norm rather than the exception. More Trending Video game expression is very important, and I think we should break the barriers of our culture in order to find a new horizon for video games. There are so many great experiences, as there always have been, but I believe games should be free of the shackles that often bind them. We should see the best of what this industry has to offer without compromise, because otherwise it seems like it's circling the drain – and when that happens is becomes boring. By reader James Davie The reader's features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@ or use our Submit Stuff page and you won't need to send an email. MORE: Unrivalled success has ruined PS5 and the PlayStation brand - Reader's Feature MORE: Playing Gex again is a reminder of a simpler time for gaming - Reader's Feature MORE: Video games are great for my mental and physical wellbeing - Reader's Feature


Metro
6 hours ago
- Metro
Unrivalled success has ruined PS5 and the PlayStation brand - Reader's Feature
A reader is convinced that the runaway profits of the PS5 have convinced Sony that doing as little as possible is the most reliable route to success. There's a popular meme that's lasted quite a few years now, that's usually applied to China and states simply: 'Does Nothing. Wins.' I don't want to get into the sphere of global politics but it's pretty clear what it means, in that China's influence continues to grow simply as a result of letting the US make mistakes, while it sensibly stays out of it all. I think you can probably see where I'm going with this, but replace China with Sony and the US with Microsoft and I think you've got a pretty good summary of the current video game generation. I've been thinking about the comparison for a while now, but it seemed even more obvious this week, when Xbox blundered its way through another vague and unconvincing hardware annoucement, while Sony did absolutely nothing… except reveal that the PlayStation 5 has been more profitable than all the other PlayStation consoles combined. If we discount the PlayStation 3 (which is the only one not to make a profit) I think I can say with some certainty that nobody is ever going to count the PlayStation 5 as their favourite Sony console. It's increase in power has been almost entirely unproven and the promises about it were pretty sketchy anyway. It's also had far less first party games than the PlayStation 4, despite that being the peak of Sony's internal development – the sort of thing you might have expected them to build on for their next console. Add in the disaster that has been their attitude towards live service games and you'd imagine that they are being badly punished for their inactivity, not to mention their unwillingness to discuss any of this in public. Instead, doing nothing has worked out incredibly well for them. Not discussing things in public, which is always a risk, is going great so why bother doing anything else? The lesson the PlayStation 5 seems to have taught is that the less you do the more profit you make. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. This is because Sony now makes so much money from PS Plus and microtransactions that it literally doesn't have to bother with anything else. With Xbox no longer being a serious rival in terms of hardware, most people play AAA games on a PlayStation 5 and so all those skins and cosmetics and other rubbish from super mainstream games like Call Of Duty and EA Sports FC are being bought on PlayStation 5s, with Sony getting a cut of all of it. The majority of Sony's profits are not coming from anything to do with the things core or hardcore gamers like, it's all casuals wanting to play multiplayer games online, while wasting hundreds on microtransactions and complaining that all other games are too expensive. Sony doesn't need to engage with less casual fans because they already making money hand over fist. In fact, ignoring fans seems to make more (much more) money than even offering the odd olive branch. You want to know why Sony is so obsessed by live service games? Particularly online shooters. It's because they need PS Plus for you to play them and they're easy to fill with cosmetics you pay for with microtransactions. They're the opposite of single-player games, which is why we're not getting more of those and yet Concord's failure barely seemed to phase them. Sony has not stopped making proper games entirely. Ghost Of Yōtei is out this year and clearly they can afford the odd prestige single-player game to show off with and win awards. That sort of thing helps make the PlayStation 5 look more appealing, but with no competition in terms of high end consoles there's barely any choice anyway – it's PlayStation 5 or Switch 2 now and I think it's pretty obvious what the average COD and FIFA player is going to go for. More Trending It's all pretty bleak and depressing really. Good games will continue to be made – this year has been great so far – but not by Sony, or at least not more than once a year or so. The PlayStation 5 has been ruined by its success and, just as everyone predicted, a single format future, with no serious competition, has made Sony complacent and lazy. Unfortunately, the future is now and it's not very good. By reader Ashton Marley The reader's features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@ or use our Submit Stuff page and you won't need to send an email. MORE: Playing Gex again is a reminder of a simpler time for gaming - Reader's Feature MORE: Video games are great for my mental and physical wellbeing - Reader's Feature MORE: I'm going to say it: Mario Kart World is not as good as it should be – Reader's Feature


BBC News
7 hours ago
- BBC News
Where are Michael Jackson's giant HIStory statues 30 years later?
In June 1995, a giant statue of Michael Jackson provided a surreal sight in the heart of London when it was floated on a barge down the River 32ft (10m) pop colossus was just one of 10 that appeared around the world to promote the superstar's album HIStory: Past, Present and Future, Book fibreglass titans then followed Jackson on his global years later - and 16 years after his death - the King of Pop continues to attract controversy, but some of the statues still stand defiantly in unexpected corners of the world. How the King of Pop became fibreglass Jackson's double album was a mix of his greatest hits alongside 15 new tracks including Earth Song, which would spend six weeks at the top of the UK America, sculptor Diana Walczak consulted with the pop star to create a clay sculpture that was digitally scanned for the album artist Stephen Pyle, who had built sets for worldwide productions of The Phantom of the Opera, was asked by a Sony employee called Robbie Williams (not that one) to make 10 huge statues based on this album cover. He hired sculptor Derek Howarth to craft the statue in polystyrene sections, which Mr Pyle used to make moulds and fibreglass was assembled in Chris and Liz Clark's workshop at Elstree Studios in Hertfordshire, where they were painted to look like team worked without access to Ms Walczak's prototype, which led to them looking slightly Pyle says: "Making 10 statues in four months was quite the challenge, but thanks to Derek, Chris, Liz and the rest of my workshop team at the time, we became quite the efficient factory for Michael Jackson monoliths!"The fates of some of the statues is uncertain, and they may have been locked in storage or destroyed. But others have remained on show in some unlikely locations. A McDonald's in the Netherlands For many years, a King of Pop monument towered over a McDonald's car park in the village of Best in the owner Peter Van Gelder bought the statue from Sony at a 1996 charity gala for the Ronald McDonald Children's Fund."The restaurant had just opened and didn't yet have the big yellow M," he says. "It was my intention to put it down as an eye-catcher."Jackson fans began flocking to the spot, taking photos and playing his music. Crowds became so frequent that Peter had to fence off the statue to stop people climbing on year on Jackson's birthday, and on the day he died, it became a shrine, with fans gathering to play music, hang pictures and leave flowers. Things changed in 2019 after HBO's Leaving Neverland documentary levelled new allegations of child sexual abuse against Jackson. "In the Netherlands there was not such a strong reaction and my intention was to just leave the statue there," explained he said pressure from the fast food chain's US headquarters led to its removal and storage in a "secret location".McDonald's tells the BBC: "In 2019, following the documentary, it was decided to remove the statue."We felt and feel it is important for all guests to feel comfortable when visiting one of our restaurants."Peter hopes to donate the statue to a fan club, but due to its size a building permit is required. "Many have approached me but still no-one has been able to get a permit," he says."The years have passed since his death and I've noticed that the interest in the statue is decreasing... So the Michael Jackson statue lies resting under a tarp in an insignificant shed." A nightclub in Austria The courtyard of an abandoned club in a small town 18 miles (30km) west of Vienna is not the place you'd expect to find a towering effigy of the King of Franz Josef Zika won the statue in 1998 at a radio charity auction in aid of the Red Cross, and spent 150,000 Austrian Schillings (£9,300).He recalls: "The big problem was when I went home and had to tell my uncle, who was the family boss, and he said, 'You're crazy!'"Visitors to The Baby'O in Judenau-Baumgarten may have been surprised to find Michael Jackson in the smoking area, but Franz saw it as a great way to promote his club."There were also many bars next to the statue, so there was a party around Jackson," he says. Last year the club was forced to close after a new residential building was built Franz wants to find somebody to open a small cafe or pizzeria at the venue, but needs to get rid of the pop monolith said: "I've been trying to sell it for two years. I would be happy if I get €25,000 (£21,000) for it."I've had some interest from Sweden and some in Hungary, but the problem is people don't have enough money."What if he can't find a buyer? "We don't know. Maybe I'll send it to Mars. Elon will do this for me!" he laughs. A Swiss fairground For more than 50 years, an annual fairground event called Luna Park has taken place in Lausanne, is among these blinking lights and brightly coloured rides that another Jackson statue can be has been given slight refurbishment, with gold paint added to his faux military tell the BBC they bought it 2008 from a man who had purchased it from Sony years statue has not been displayed for a few years, but they do not say why - however they stress it is not for sale. A miniature town in South Africa When Jackson brought his HIStory tour to South Africa, he had one of the 10 statues with Miniland, which opened in Johannesburg in the 1970s to showcase the country in miniature, is now abandoned. Attractions have been removed and the miniature train no longer runs, but a repainted MJ monolith still stands, visible in Google Earth satellite Heather Mason of visited the park in recalls: "It was quite strange to see a giant blue Michael Jackson statue in the middle of Miniland, where the general theme is for things to be smaller than life, not larger than life. "But I certainly appreciated it! The MJ statue was the best photo op in the park." An Italian amusement park A fresh coat of paint and new pair of sunglasses have not made this fibreglass figure too June 2019, Europark Idroscalo Milano unveiled the "restored" statue after a Jackson-themed flash announcer told the gathered crowd: "This statue is dedicated to all of you, who keep on loving him through the years."The dramatic reveal came just months after the Leaving Neverland documentary.A park spokesperson tells the BBC the statue was purchased at the end of the tour but remained abandoned for many years before ending up in the said the titan had its face covered for a while following allegations of child abuse because park owners at the time "did not want to show that MJ welcomed children at the park, so it was transformed almost into a robot".Despite the work to restore and repaint the statue, the park's owners have now put the refurbished statue up for sale.