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The 90s and 2000s were the best time for video game creativity

The 90s and 2000s were the best time for video game creativity

Metro9 hours ago

A reader is frustrated that game publishers are only interested in following trends, rather than embracing the more experimental approach of earlier generations.
I don't think many gamers understand that video games change in accordance with our culture, just like many industries do. Games were afforded the autonomy to express themselves however they pleased 20+ years ago and although we're still seeing games that are expressive, many now seem tame and risk averse.
Trend chasing and attempting to fit cohesively into our culture makes developers and publishers money if they do it correctly, but when they don't pull it off, the developers of those games tend to close down. Meanwhile, the publisher who likely gave those developers the blueprints to make their failed games get away with it – again, likely because they chase the money and can leverage developers to make as much money as they deem satisfactory.
The games industry, to me, is marching in lockstep with all the other giant industries, such as Hollywood film-making, the music industry, and the television industry; they're catching what trends are popular and they follow it in the hopes they can get rich, and then they'll repeat the formula because what we want is secondary in the grand scheme of things. Unfortunately, many of us decide not to think about this because we've got great games to play, or other media to interact with.
I'm a 90s and early 00s child, and I think many agree that back then we had it really good, regardless of nostalgia. Games such as Conker's Bad Fur Day turned up to show us what sheer lunacy looks like and in my opinion that's partly what I want games to be: irreverent and hilarious fun. 2008's Saints Row 2 captured this as well, by allowing players to spray excrement onto suburban houses while driving around in a septic tank.
If not humour, then I'd love my games to make me really care about what's going on. Games like The Getaway in 2002 has you play as Mark Hammond, and right at the start your wife is murdered and your son is kidnapped – and you spend the game walking through metaphoric fires to save your son.
Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning.
2013's Ni No Kuni: Wrath Of The White Witch is another game I love for its story because protagonist Oliver is so endearing, and the story is about his quest to save his mum. These kinds of stories don't seem to happen anymore and thus it's really hard to care about what's going on in them, I feel.
Somewhere along the line video game expression became restricted. I blame the start of the eighth generation (the PlayStation 4 and Xbox One) for this change of direction. If you go back and play an assortment of PlayStation 3 and Xbox 360 games you should feel how accessible and focused on enjoyment they were.
When the PlayStation 4 and Xbox One came about the landscape altered and now it was about huge open worlds, pristine graphics, and continued exploitation of gamers with loot boxes, microtransactions, and pay-to-win schemes.
The truly great games these days tend to do things really differently and we celebrate them for it. Last year's Astro Bot is one of the greatest PlayStation games ever made because although it is a nostalgia-fuelled platformer, it reminds us what makes video games such a beautiful hobby.
I don't want games like Astro Bot to become flickers and rarities in the grand scheme of modern gaming, I'd rather they were the norm rather than the exception. More Trending
Video game expression is very important, and I think we should break the barriers of our culture in order to find a new horizon for video games. There are so many great experiences, as there always have been, but I believe games should be free of the shackles that often bind them. We should see the best of what this industry has to offer without compromise, because otherwise it seems like it's circling the drain – and when that happens is becomes boring.
By reader James Davie
The reader's features do not necessarily represent the views of GameCentral or Metro.
You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@metro.co.uk or use our Submit Stuff page and you won't need to send an email.
MORE: Unrivalled success has ruined PS5 and the PlayStation brand - Reader's Feature
MORE: Playing Gex again is a reminder of a simpler time for gaming - Reader's Feature
MORE: Video games are great for my mental and physical wellbeing - Reader's Feature

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The 90s and 2000s were the best time for video game creativity
The 90s and 2000s were the best time for video game creativity

Metro

time9 hours ago

  • Metro

The 90s and 2000s were the best time for video game creativity

A reader is frustrated that game publishers are only interested in following trends, rather than embracing the more experimental approach of earlier generations. I don't think many gamers understand that video games change in accordance with our culture, just like many industries do. Games were afforded the autonomy to express themselves however they pleased 20+ years ago and although we're still seeing games that are expressive, many now seem tame and risk averse. Trend chasing and attempting to fit cohesively into our culture makes developers and publishers money if they do it correctly, but when they don't pull it off, the developers of those games tend to close down. Meanwhile, the publisher who likely gave those developers the blueprints to make their failed games get away with it – again, likely because they chase the money and can leverage developers to make as much money as they deem satisfactory. The games industry, to me, is marching in lockstep with all the other giant industries, such as Hollywood film-making, the music industry, and the television industry; they're catching what trends are popular and they follow it in the hopes they can get rich, and then they'll repeat the formula because what we want is secondary in the grand scheme of things. Unfortunately, many of us decide not to think about this because we've got great games to play, or other media to interact with. I'm a 90s and early 00s child, and I think many agree that back then we had it really good, regardless of nostalgia. Games such as Conker's Bad Fur Day turned up to show us what sheer lunacy looks like and in my opinion that's partly what I want games to be: irreverent and hilarious fun. 2008's Saints Row 2 captured this as well, by allowing players to spray excrement onto suburban houses while driving around in a septic tank. If not humour, then I'd love my games to make me really care about what's going on. Games like The Getaway in 2002 has you play as Mark Hammond, and right at the start your wife is murdered and your son is kidnapped – and you spend the game walking through metaphoric fires to save your son. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. 2013's Ni No Kuni: Wrath Of The White Witch is another game I love for its story because protagonist Oliver is so endearing, and the story is about his quest to save his mum. These kinds of stories don't seem to happen anymore and thus it's really hard to care about what's going on in them, I feel. Somewhere along the line video game expression became restricted. I blame the start of the eighth generation (the PlayStation 4 and Xbox One) for this change of direction. If you go back and play an assortment of PlayStation 3 and Xbox 360 games you should feel how accessible and focused on enjoyment they were. When the PlayStation 4 and Xbox One came about the landscape altered and now it was about huge open worlds, pristine graphics, and continued exploitation of gamers with loot boxes, microtransactions, and pay-to-win schemes. The truly great games these days tend to do things really differently and we celebrate them for it. Last year's Astro Bot is one of the greatest PlayStation games ever made because although it is a nostalgia-fuelled platformer, it reminds us what makes video games such a beautiful hobby. I don't want games like Astro Bot to become flickers and rarities in the grand scheme of modern gaming, I'd rather they were the norm rather than the exception. More Trending Video game expression is very important, and I think we should break the barriers of our culture in order to find a new horizon for video games. There are so many great experiences, as there always have been, but I believe games should be free of the shackles that often bind them. We should see the best of what this industry has to offer without compromise, because otherwise it seems like it's circling the drain – and when that happens is becomes boring. By reader James Davie The reader's features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@ or use our Submit Stuff page and you won't need to send an email. MORE: Unrivalled success has ruined PS5 and the PlayStation brand - Reader's Feature MORE: Playing Gex again is a reminder of a simpler time for gaming - Reader's Feature MORE: Video games are great for my mental and physical wellbeing - Reader's Feature

Unrivalled success has ruined PS5 and the PlayStation brand - Reader's Feature
Unrivalled success has ruined PS5 and the PlayStation brand - Reader's Feature

Metro

time14 hours ago

  • Metro

Unrivalled success has ruined PS5 and the PlayStation brand - Reader's Feature

A reader is convinced that the runaway profits of the PS5 have convinced Sony that doing as little as possible is the most reliable route to success. There's a popular meme that's lasted quite a few years now, that's usually applied to China and states simply: 'Does Nothing. Wins.' I don't want to get into the sphere of global politics but it's pretty clear what it means, in that China's influence continues to grow simply as a result of letting the US make mistakes, while it sensibly stays out of it all. I think you can probably see where I'm going with this, but replace China with Sony and the US with Microsoft and I think you've got a pretty good summary of the current video game generation. I've been thinking about the comparison for a while now, but it seemed even more obvious this week, when Xbox blundered its way through another vague and unconvincing hardware annoucement, while Sony did absolutely nothing… except reveal that the PlayStation 5 has been more profitable than all the other PlayStation consoles combined. If we discount the PlayStation 3 (which is the only one not to make a profit) I think I can say with some certainty that nobody is ever going to count the PlayStation 5 as their favourite Sony console. It's increase in power has been almost entirely unproven and the promises about it were pretty sketchy anyway. It's also had far less first party games than the PlayStation 4, despite that being the peak of Sony's internal development – the sort of thing you might have expected them to build on for their next console. Add in the disaster that has been their attitude towards live service games and you'd imagine that they are being badly punished for their inactivity, not to mention their unwillingness to discuss any of this in public. Instead, doing nothing has worked out incredibly well for them. Not discussing things in public, which is always a risk, is going great so why bother doing anything else? The lesson the PlayStation 5 seems to have taught is that the less you do the more profit you make. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. This is because Sony now makes so much money from PS Plus and microtransactions that it literally doesn't have to bother with anything else. With Xbox no longer being a serious rival in terms of hardware, most people play AAA games on a PlayStation 5 and so all those skins and cosmetics and other rubbish from super mainstream games like Call Of Duty and EA Sports FC are being bought on PlayStation 5s, with Sony getting a cut of all of it. The majority of Sony's profits are not coming from anything to do with the things core or hardcore gamers like, it's all casuals wanting to play multiplayer games online, while wasting hundreds on microtransactions and complaining that all other games are too expensive. Sony doesn't need to engage with less casual fans because they already making money hand over fist. In fact, ignoring fans seems to make more (much more) money than even offering the odd olive branch. You want to know why Sony is so obsessed by live service games? Particularly online shooters. It's because they need PS Plus for you to play them and they're easy to fill with cosmetics you pay for with microtransactions. They're the opposite of single-player games, which is why we're not getting more of those and yet Concord's failure barely seemed to phase them. Sony has not stopped making proper games entirely. Ghost Of Yōtei is out this year and clearly they can afford the odd prestige single-player game to show off with and win awards. That sort of thing helps make the PlayStation 5 look more appealing, but with no competition in terms of high end consoles there's barely any choice anyway – it's PlayStation 5 or Switch 2 now and I think it's pretty obvious what the average COD and FIFA player is going to go for. More Trending It's all pretty bleak and depressing really. Good games will continue to be made – this year has been great so far – but not by Sony, or at least not more than once a year or so. The PlayStation 5 has been ruined by its success and, just as everyone predicted, a single format future, with no serious competition, has made Sony complacent and lazy. Unfortunately, the future is now and it's not very good. By reader Ashton Marley The reader's features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@ or use our Submit Stuff page and you won't need to send an email. MORE: Playing Gex again is a reminder of a simpler time for gaming - Reader's Feature MORE: Video games are great for my mental and physical wellbeing - Reader's Feature MORE: I'm going to say it: Mario Kart World is not as good as it should be – Reader's Feature

Hit Fantasy game played by 40 million people warned it will close down in DAYS on some consoles
Hit Fantasy game played by 40 million people warned it will close down in DAYS on some consoles

Scottish Sun

timea day ago

  • Scottish Sun

Hit Fantasy game played by 40 million people warned it will close down in DAYS on some consoles

Fans told all their data won't be lost if they choose to upgrade to a different console GAME OFF Hit Fantasy game played by 40 million people warned it will close down in DAYS on some consoles Click to share on X/Twitter (Opens in new window) Click to share on Facebook (Opens in new window) A FANTASY massively multiplayer online role-playing game is set to wind down on two consoles next week. At its peak, the title reached some 40million players. Sign up for Scottish Sun newsletter Sign up 2 The update is scheduled for 26 June, and is touted to be the biggest update yet for Black Desert Online Credit: SUPPLIED 2 Players can transfer their data across to a PS5 or Xbox Series X/S Credit: SUPPLIED But it's the end of the road for anyone still playing on a PS4 or Xbox One. From June 26, Black Desert Online will be exclusive to Xbox Series X/S and PlayStation 5. Other game studios are gradually doing the same, as they put all their energy into the latest devices and shift away from the old. A couple of days ago, online shooter The First Descendant went dark on PS4 and Xbox One. In Black Desert Online's case, developers apparently made the decision due to hardware limitations that make it difficult to introduce new content smoothly. "We understand that this news may be disappointing for our longtime Adventurers on these platforms," makers Pearl Abyss said. "Please know that this decision was made after careful consideration, with the goal of ensuring the future growth and evolution of Black Desert Console. "We remain fully committed to delivering you the best possible adventures in Black Desert." So, if you don't currently own a PS5 or Xbox Series X/S you'll have to dig deep and buy a brand new console if you want to keep playing the game. However, for those who do own one, the upgraded game will be available at no extra cost. OTHER GAME CLOSURES COMING UP Here's what to watch out for... Resident Evil ReVerse - June 29 Madden NFL 21 - June 30 Arizona Sunshine - July 1 Skyworld - July 1 Danmachi Battle Chronicle - September 29 WWE 2K24 - September 30 Madden NFL 22 - October 20 PGA Tour 2K21 - October 30 NBA 2K24 - December 31 Image credit: Alamy Fortunately data won't be lost either, as you can transfer your account and carry on where you left off. Even your purchased items and Pearls will be switched across, so all is not lost.

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