Tron: Catalyst Release Date Set For Story-Driven Adventure Game
Big Fan Games, Bithell Games, and Disney announced the release date today, confirming when the story-driven isometric action game will launch.
Tron: Catalyst's release date is set for June 17, 2025, when the game will release for PC, PS5, Xbox Series X|S, and Nintendo Switch. The game is a sequel to Bithell Games' Tron: Identity, a visual novel puzzle game that released in 2023, which was set 13 years after 2010's Tron: Legacy.
Check out the new release date trailer for Tron: Catalyst below:
Tron: Catalyst puts players in the shoes of Exo, a program with the ability to control time loops. As Exo, players must uncover what's behind a mysterious Glitch that is threatening the Grid, and also evading Conn, an agent of Core, on the hunt for her.
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'Battle as Exo on-foot in agile combat and explore the Arq Grid on Light Cycle to complete missions, gaining crucial insights to help advance Exo's quest,' reads the game's official description. 'Using the Glitch's time-rewinding abilities to learn from her mistakes, Exo will need to navigate warring factions to unlock new paths and uncover the secrets of the Arq Grid. TRON: Catalyst provides fans new adventures in the Grid offering more stories from the beloved TRON universe with more of the gripping, neon-accented action fans have come to know and love.'
The post Tron: Catalyst Release Date Set For Story-Driven Adventure Game appeared first on ComingSoon.net - Movie Trailers, TV & Streaming News, and More.
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Tom's Guide
an hour ago
- Tom's Guide
Death Stranding 2 is the most beautiful game I've ever played — and it's everything I'd hope for in a sequel
Platforms: PlayStation 5Price: $69 / £69 / AU$125Release Date: June 26, 2025 (June 24 Early Access)Genre: Action-Adventure Death Stranding 2: On the Beach is a our second taste of Hideo Kojima's independence, and marks his first original title on the PS5. It takes up after the rather polarizing Death Stranding, which would go on to sell over 20M copies since its 2019 release across a variety of platforms, including PS4, PC, and even iOS devices. Its sequel keeps the same package-delivery gameplay structure of the original, but is underpinned by a story that's as breathtaking as it is action-packed. Sam Porter Bridges (Norman Reedus) is thrust back into the tides, put on a mission that sees him once more reconnecting a broken and isolated society using the chiral network. With the UCS (United Cities of America) in his rear-view, it's now time Sam sets his sights elsewhere. For that, we'll need the help of a sophisticated submersible called the DHV Magellan and new "Plate Gates," essentially giant wormholes connecting two distant places — in this case, Mexico and Australia. While this might be the second official title by Kojima Productions, this isn't Kojima's first rodeo. Elements of Metal Gear Solid ring throughout, with plenty of combat beats, stealth, and structure-building playing key parts in this exciting return-to-form. Here's why Death Stranding 2 is not only totally electrifying but already my favorite game of the year. Death Stranding 2 kicks off 11 months in the wake of its predecessor. Sam Porter Bridges is a father now, tending to the little baby Lou, the BB (Bridge Baby) who got you safely through the first game. You're holed up in Mexico, living a life of solitude that's punctuated by Lou's cheerful, bubbly laughter. All seems well in the world — Sam's world at least. But this happy-go-lucky, fatherly time doesn't last for long. Upon being thrust back into the world-connecting mix by Fragile (Léa Seydoux), who tasks you with bringing some areas of interest online in Mexico, your whole world no sooner falls apart. Lou's untimely and unfortunate passing following a random attack on your shelter leaves you devastated and heartbroken. You're once more totally alone. Some hope still remains, as Lou's supposed return as a BT (Beached Thing) in his old pod gives you slight solace. It's nowhere near the same, though, not as things used to be in those unforgettable 11 months of pure, unadulterated togetherness. A month passes and your mind remains in shambles. Depression and sadness have taken its toll, but Fragile's return with a whole new directive sparks hope. A new quest, led on a tar-gliding ship called the DHV Magellan might just be the thing that gives you the strength to carry on. It's here where we truly begin our journey, flowing neatly on through the Plate Gate into the sprawling open outback of Australia. And, it's here where even more exciting mysteries are just waiting to be uncovered. Kojima's brand-name narrative riddles are still ever-present, but the real meat of the story doesn't take several hours of cutscenes to sift through and get going this time around. Questions abound on the nature of several story threads, all of which you're left to ponder while traversing the Australian outback aided by a slew of new tools and friends that make the journey far more rewarding. The cast of astounding new characters includes the mysterious Tomorrow (Elli fanning) and Neil Vana (Luca Marinelli), to the bubbly Rainy (Shioli Kutsuna), and plenty more. Each have an interesting story to tell beyond the nature of the overriding narrative, making them feel as alive as ever. Of course, the return of Higgs (Troy Baker) ensures this mission is fraught with systematic impediments, made manifest in his legion of ghost mechs — not to mention the hordes of BTs and enemy encampments that litter the environment. Nothing Sam can't handle. Unlike its predecessor, Death Stranding 2 is all about the action. Combat, both stealth-based and in-their-face, is a pivotal part of your experience, and a slew of cool new toys makes this a total delight. These include an 80-round machine gun, bola stun gun, silenced machine pistol, and chiral cannon, to name just a few. One of my favorites, a weapon that was sorely lacking from the original, is the sniper rifle. It shoots tranquilizer rounds from a distance, but at the cost of drawing tons of attention, making you an instant target the moment it's fired. You do have to go out of your way to get this weapon, and it's not effective against the more menacing foes you'll be facing in Death Stranding 2: BTs, or "Beached Things." It's against these ghost-like creatures where Kojima's brand-name stealth comes into play. It dually blends the action-stealth you might know of Metal Gear Solid with the more terrifying aspects of Silent Hill, and works wonders, as getting caught by BTs can lead to a tough boss encounters, which can prove challenging in your first few hours. Luckily, stealth isn't a major requirement, but be sure to pack a grenade pistol (or two) if you're charting BT territory. But it's not just you making this trek through the grand outback. You'll find, thanks to the ever-growing chiral network that you're helping to put in place, a plethora of other players' tools and structures beginning to pockmark the map. Ropes, ladders, bridges, even weapons can all be found in the wild — so long as that particular area is connected to the network. Likes are the bleeding heart of this world. Exchanging likes is a way of broadening your connection with other players, many of which you'll find in the new SSS (Social Strand Service). Don't hesitate to make social contracts with those you know (and don't know) — they might just be your saving grace. If you're lucky, other players will directly assist you with a new feature called aid requests. This lets you drop down a beacon of need — say, a weapon's cache on the doorstep of an enemy encampment. Or, better still, you can even drop a request for that very encampment to be wiped out. There's this cathartic release you get every time you boot up Death Stranding 2 again and get a mass amount of likes from all the tools you've left behind and structures you've built. There's really nothing quite like it and it serves to give those hours of rebuilding roads, railways, putting up zip-lines, and leaving behind vehicles immense amount of purpose. Thus, whatever you do, don't play offline. Of course, this is still fundamentally the same gameplay loop as Death Stranding, which some might call "walking sim-esque." You're still a glorified delivery service worker trudging through the bleakness with packages strapped to your back — and that might not be for everyone. But, if there's one thing I can say, it's that Death Stranding 2 is one of the most beautiful games I've ever played. I've used camera mode in this game more than I ever have in all my life. The new day/night cycle coupled with the gorgeous backdrops make it prime fodder for unimaginable photography, the likes of which I'm nowhere near as capable at mastering as others. And, while it might bear a similar gameplay loop as its predecessor, at least there are plenty of quality of life improvements. These include much simpler menu navigation where you don't have to hold "X" to exit with your luggage, weapons instantly switching to the desired ammo type depending on the enemy encounter, and cargo management being an absolute breeze with its own d-pad quick button. Add to that major gameplay changes, like APAS enhancements that let you beef up Sam's abilities and mining facilities, some connected to full monorail systems, and many of the issues that plagued the original are long forgotten. Oh, and zip-lines can curve now! Death Stranding 2 is a once-in-a-lifetime achievement. It's genuinely hard to put to words the gravity and emotions that swell throughout this game. Not just in terms of its narrative, but also in how the themes are represented so eloquently in its gameplay loop. It's also one of the very few experiences that actually brought tears to my eyes in its closing moments. Say what you will about the "walking sim" aspect of its general gameplay, put the story and its characters have purpose. They have feeling and mean something to you in the end. When those credits roll — you're left with unfettered sorrow and happiness all the same. Even if the first game left you feeling dissatisfied, stick with this one. There's so much to love in its asynchronous strand multiplayer elements, fluid stealth-combat, and meditative adventure. At its heart is a message that's totally poignant and ripe for our times, something we should all take to heart even in our bleakest moments. It's that we're never truly alone, and even in those small windows of seemingly helpless isolation, you should (and must) keep on keeping on.

3 hours ago
How Barbara Walters struggled to balance motherhood with her career
Barbara Walters is best known as the legendary TV broadcaster who convinced world leaders, celebrities and controversial figures to bare their souls before audiences of millions. However, Walters' incredible career is only part of her story. Through new interviews and archival material, the feature-length documentary "Barbara Walters Tell Me Everything" puts the full complexity of this journalistic icon on display. That includes a major part of her private life: her relationship with her daughter Jacqueline (Jackie). The documentary "Barbara Walters Tell Me Everything" is streaming on Hulu and Hulu on Disney+. Walters joined ABC News in 1976, becoming the first female anchor on its evening news program. Three years later, she became a co-host of "20/20," and in 1997, she launched "The View." She retired in 2016 and died in 2022, aged 93. In 1968, after three miscarriages, Walters and second husband Lee Guber adopted Jacqueline (Jackie). She named her daughter after her sister, who was born developmentally disabled. In her 2008 memoir "Audition," Walters wrote that she wanted her sister to "feel that she, too, has a child, because I knew by this time she never would." In a candid 1977 hot mic moment, the documentary shows her whispering with musician Dolly Parton about her decision to adopt during an interview. "For me, it was the best thing I ever did," Walters told Parton. Despite the joy being a mother brought her, Walters acknowledged the toll her career took on her marriage -- she and Guber got divorced in 1976. "I don't think I was very good at marriage. It may be that my career was just too important," she said in the 2014 ABC News special "Her Story." "It may have been that I was a difficult person to be married to and I wasn't willing perhaps to give that much." Her career created parenting challenges as well. "Today, people are more accepting. You can bring your kid to the office. In those days, if I had brought Jackie into the studio, it would be as if I had brought a dog who was not housebroken," Walters said during the "Her Story" special. That led to challenges when Jackie was a teenager, Walters said in the 2008 ABC News special "Audition." "I didn't realize how tough it was because she had a mother who was a celebrity. We struggled through schools, and then finally at one point when she was 16, I guess, she ran away," she said. "And finally when I found out where she was, I had someone pick her up and take her to an emotional growth school, which is what it was called. She was there for three years." Broadcaster Oprah Winfrey, a friend of Walters, spoke in the new documentary about the "charged, complex relationship" between mother and daughter. "I remember her telling me once that there's nothing more fulfilling than having children, and you should really think about it. And I was like 'OK, but I'm looking at you. So no,'" she said. Winfrey said their challenging relationship that may have been part of the price Walters paid to become a legend. "You are a pioneer in your field, and you are trying to break the mold for yourself and the women who follow you, then something's going to have to give for that," she said. "And that is why I did not have children. I knew I could not do both well." Winfrey noted that Walters' ambition was a factor -- she was always chasing the next big interview. "Both are sacrifices, sacrifice to do the work, and it's also a sacrifice to be the mother and to say no, let somebody else have that," Winfrey said. "And at no time have I ever heard a story, read a story, and based on what I know of Barbara Walters, at no time has Barbara Walters ever said 'No, let someone else take that story.'" Former "Nightline" and ABC News correspondent Cynthia McFadden noted in the documentary that Walters wasn't raising her daughter alone. "It's important to say Jackie had a father. And Jackie had a governess. So it wasn't like Jackie was left alone in a playpen," she said. "Barbara articulated many times that she had made mistakes as a mother, that she had made choices for herself, for her work." Jackie spoke to McFadden about her upbringing and the challenge of fitting into Walters' for 2001 ABC special "Born in My Heart: A Love Story," which looked at families with adopted children. McFadden -- herself an adoptee -- asked Jackie which was more challenging -- being adopted or being a famous woman's child. "Oh, being the child of a famous woman, hands down," she said. In the documentary, McFadden said Walters' ambition and Jackie's noncompetitive disposition accounted for some of the friction between them. "I've said I'm sorry for so many things. I've put her through all that torture," Jackie said in 2001. "I was sorry for my whole teenage years. It was awful." Walters felt that the relationship grew "shaky" again as she got older, according to McFadden. Despite her legendary status, Walters expressed sadness about the sacrifices she made in the 2004 ABC News special "Art of the Conversation." "I have a friend for example, who's got four children and 11 grandchildren, and she says 'Look at your life,' she said. "And I said 'Look at your life. I mean, how rich you are, four children, 11 grandchildren -- that's richness.' But I don't have that. I didn't take that path."

Business Insider
6 hours ago
- Business Insider
A former Disney exec says peak TV is over, and there's only so much AI can do to help
A former Disney executive said TV's golden era has passed, and even AI can't help it now. Kevin Mayer, who spent more than 14 years in leadership roles at Disney, spoke on Yahoo Finance's "Opening Bid" podcast on Friday about how television is past its peak. Mayer, who is the co-CEO and founder of Candle Media,served as the CEO of TikTok for a few months in 2020. "Content's squeezed right now, and it takes a lot of money to create great content. If you're doing traditional film and TV-length content at a high production value, it's expensive, it's getting more expensive," he told Brian Sozzi, the podcast host. "AI might be helpful there a little bit, because AI is a tool that can help increase efficiencies in creating video and storylines and everything else," he said. However, he also said there's a limit to how much AI can help the industry. "You can't really depend on AI too much," he said. "But as a tool for creative executives and creative people, I think it may it'll actually help with the efficiency, but content's squeezed." Mayer said TV peaked three to four years ago, and "there's no longer the revenue base to afford as much content as once was the case." "This is not enough money to cover that anymore, so content is definitely coming down," Mayer said. In his 14 years at Disney, Mayer was involved in the acquisitions of Marvel, Lucasfilm, Pixar, and 21st Century Fox. As the chair of Disney's direct-to-consumer and international division, he led a team that launched Disney's streaming service, Disney+, in 2019. The use of AI in film and content production is a contentious issue. In 2023, more than 11,000 Hollywood film and TV screenwriters went on strike to protest the use of AI in their industry and demand more regulation. Mayer's comments come at a difficult time for the US media industry. Traditional TV companies have for years been grappling with the rise of streaming platforms like Netflix and Disney+, which have rendered once-essential cable TV networks obsolete. Comcast, the American mass media, telecommunications, and entertainment megaconglomerate that owns MSNBC, CNBC, USA Network, and other cable TV networks, said in November that it would spin off almost all of its TV networks into a separate company.