Latest news with #PC
Yahoo
2 hours ago
- Sport
- Yahoo
Warrington Town boss on recruitment, retention and pre-season
AS he prepares to regather his squad for pre-season training, Warrington Town manager Paul Carden insists the hard work will continue on and off the field. With three new signings confirmed already – defenders Scott Butler and James Melhado and midfielder Reece Daly – there is still plenty of work to be done to complete the squad overhaul that was deemed necessary following relegation from the National League North. Advertisement Now, though, that will be combined with on-field time as pre-season begins, with the group's first training session taking place on Thursday. The new arrivals, existing players and several who have been invited to train with the group so Carden can run the rule over them will build up to the club's run of pre-season friendlies throughout July in preparation for the Northern Premier League Premier Division season. Ahead of their return to the field, Carden sat down with the Warrington Guardian's sports reporter Matt Turner to discuss several topics including; The signings he has already made and players he's targeting next The status of existing squad members who have been offered new deasl How pre-season will look and what players can expect Here is the full interview in Q&A form… Advertisement MT: Looking at the signings you've made so far – Scott Butler at 22, James Melhado at 24 and Reece Daly at 20 – they're all young lads who have a fair few games behind them? Is that the kind of profile of player you're looking to fill your squad with? PC: Reece isn't quite in that bracket but the other two, along with another we've signed that will be announced soon, are in that 22-29 age bracket that we didn't have a lot of last season. We had a lot of lads in their 30s who should have been able to just help us with their experience rather than us relying on them to pull us through games. We then had the other element of it in that we had a lot of young players who hadn't played much football at any level. Advertisement We didn't have that middle bracket of lads in their 20s but have played quite a bit of football, so that's what we're hoping for. Obviously, Evan Gumbs and Josh Amis were big misses in terms of players of that profile, but that's what we need and that's what we'll keep looking for. Hopefully we can add and retain the right experienced ones to push us through, then the young lads give you that hunger and care-free attitude where reputations and names mean nothing to them. > Click here to read an extended interview with new signing Reece Daly Midfielder Reece Daly became Warrington Town's third summer signing earlier this week (Image: Contributed) Advertisement MT: Pre-season is just about to start which is always a key milestone in a summer so with that in mind, where do you feel like you're at in terms of the building of your squad? Are you about where you want to be? PC: No, because we've still got a lot to do. One thing we've never done is be panicked into signings – we've signed good players late in the pre-season before. We've missed out on players who have either stayed at clubs for more money or have gone elsewhere for more money. It wasn't that we couldn't have given it to them, but we'll always appreciate value and that's how we'll always be. We'll wait and we'll get the right ones in. Advertisement I know everyone's anxious and wants to see 16-17 players in a squad to get familiar with, but we'll do that and make sure we build the right side. When I first came to the club, the first summer was a massive rebuild and now, we're basically starting again apart from a few players. It'll take as long as it takes to get it right and I'm as anxious as the fans to get the right players in, but until the right players are available and want to come, that will be the time we get them in. MT: There are still a few members of last season's squad who have been made offers to stick around. Will there come a point with those players where you say 'we're moving on' or are you happy to wait for them? PC: They're free agents at the moment – they were with us last season but they're in the pool of players that other managers are speaking to. Advertisement I'm in constant contact with them all and there's a few of them I really do want to stay, but we can't be breaking our necks because there might be offers out there that are bigger than ours. We'll only ever look at it from a value point of view as much as anything – it's what we've done historically as a club. When you start giving players more than what you consider they should be on, it causes a problem and creates a mess. That's not to say that the offers we've put to them are bad because they're not, but at the same time if other clubs are prepared to pay more, that's up to them. They have a different perspective as to what's value to them, so I'm not going to criticise players and clubs for accepting and offering more. It's just our opinion and that's where we're at. Advertisement Most managers are honest enough to say they've signed players and then thought 'we've spent too much and he's not going to give us what we need' and the longer you leave a mistake, the worse it gets. We'll always be as accurate as we can and make those mistakes less frequent. We're going to be looking at signing 12-13 players in all and in doing so, if we get them all right then we've done unbelievable. The intention of every player we bring in is that they're going to be right for us, but that's a package. It's the ability, the person and the wages we have to pay – it's not just about who catches our eye and personality is equal to ability when we judge it. Advertisement There's no point having a player with top ability if he's not a good person as it takes a good dressing room to generate good results. Skipper Josh Amis is among the Warrington Town players whose futures remain unclear (Image: Sean Walsh) MT: Pre-season starts next week and it will be the usual mixture of new signings, existing players and those who you invite in for training to have a look at them. In games, you can't always control what happens but players can control their own training performance so this is their time to shine, isn't it? PC: That's always the case, whether we're in pre-season or in the season. Advertisement Everyone's got an opportunity to come in and stake a claim because ultimately, players pick themselves and they drop themselves. When you have that window of opportunity to impress, make sure you do and keep hold of your shirt. It's pretty straightforward when you break it down and when you explain it to players that way, it becomes clear. MT: How is pre-season going to look for you? People obviously get the image of lots of running and fitness sessions but have things moved on from that now? PC: They have moved on, but players have as well. The days of lads not doing anything for six or seven weeks and looking at pre-season as their chance to get fit are gone. Advertisement Players are probably coming back even fitter because they've got more time to train and do things specifically for them, but I still like the element of hard work. You never get anywhere without working hard and you have to challenge players mentally as well as physically. Some of the things we do at this time of year will test lads and will push them, and we've never had an unfit side. We'll tweak and adjust things and with it being a new group, we'll do a bit more work on team structure, set pieces and the like. Now is the time to do it because in the NPL, you get very little contact time on the training ground in the early part of the season because you play that many midweek games. We've got to use every chance we can to be fit, to be together and organised and to make sure there's no stone unturned.


Time of India
9 hours ago
- Entertainment
- Time of India
Twitch CEO says that GTA 5 RP will keep the game alive even after GTA 6's launch
There's no denying the hype around GTA 6. It's arguably the most anticipated game of the decade. But even with Rockstar's next big release looming, GTA V (that came out in 2013) still commands massive attention on Twitch. Tired of too many ads? go ad free now And according to Dan Clancy, the man running Twitch himself, that won't change anytime soon. Here's everything you need to know. GTA 6 May Be Coming, But GTA V Isn't Leaving In a recent chat at The Game Business Live event, Clancy shared his thoughts on why GTA V is still a giant in the streaming world, and why it'll stay that way, even after GTA 6 launches. Clancy pointed out that GTA V's roleplay (RP) community is massive. It's not just people playing missions or running around in Los Santos—it's full-on improv theater, with streamers building entire personas and storylines from scratch. That's the magic that keeps audiences glued for hours. According to Twitch's internal data, GTA V clocked a jaw-dropping 1.4 billion hours watched in 2024 alone. That's not just impressive—it's untouchable territory. What hope does Twitch have in a TikTok world? RP: The Secret Sauce That Keeps GTA V Fresh Unlike competitive games like Call of Duty or League of Legends, which require some level of game literacy to enjoy as a viewer, GTA RP is pure entertainment. You don't need to know how to play. You just sit back and watch streamers act out wild plots, dramatic arcs, or hilarious situations. It's unpredictable, raw, and real. Clancy even compared it to performance art, suggesting theater schools could study RP as a modern form of digital storytelling. These aren't just 'gamers' anymore; they're live performers with fully fleshed-out characters. GTA 6 Launch May Miss the RP Beat While fans are hyped for GTA 6, its initial console-only release in May 2026 could be a setback for the RP community. GTA RP thrives on PC mods like FiveM, and Rockstar hasn't confirmed when (or if) GTA 6 RP-compatible tools will be available. Tired of too many ads? go ad free now Clancy anticipates it could take anywhere from 6 to 18 months after launch before PC modding becomes viable. So, while players rush to explore the new world of Vice City, Twitch streamers will likely stay loyal to GTA V, simply because that's where RP lives. The ONLY Good Thing About the GTA 6 Delay... The Delay Only Strengthens GTA V's Hold The recent delay of GTA 6 from Fall 2025 to May 2026 only deepens GTA V's grip on the platform. With no immediate alternative for roleplay content, streamers won't be jumping ship. In fact, the delay might even fuel another surge of creativity within the GTA V RP scene, as fans squeeze every last bit of entertainment out of Los Santos before the new era begins. Yes, GTA VI is the future. But GTA V ? That's now . And according to Twitch's top executive, it's going to remain that way for quite some time. Until Rockstar drops PC support and RP kicks in for GTA VI , Los Santos isn't handing over its crown just yet.


Forbes
12 hours ago
- Entertainment
- Forbes
Nacon Revolution X Unlimited Xbox Controller Review: Simply The Best?
Nacon's Revolution X Unlimited might be the best third-party controller for the Xbox, and arguably ... More the best Elite-style pad outright. When it was announced in August 2024, Nacon's Revolution X Unlimited for Xbox and PC looked like it had the chops to become the best Elite-style pad yet. It has form; it's based on the superb Revolution 5 Pro for PS5, which is one of the best third-party controllers out there. With such high expectations, it's great to confirm that it delivers on its promises. The Revolution X Unlimited joins Victrix's Pro BFG at the top of the pile for Xbox and PC players — another peripheral that not only beats Microsoft's first-party Elite 2 but also carves a unique niche in the market, with the RXU even separating itself from the Pro BFG's more fighter-focused design. In all honesty, it's my favorite Xbox pad yet, even if it might not be yours. Channeling the hallmarks of the Rev 5, the Revolution X Unlimited comes with an almost identical setup, but with a nice extra in the form of a charging stand (and, dear reader, that's for good reason). Here's what's inside: Everything in its right place. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder Of course, there's more underneath the hood, including: The contents of the Nacon Revolution X Unlimited package (without case and microfiber cloth). When you first hold the Revolution X, two things surprise you. Firstly, it's probably the biggest Xbox controller out there — while it sits comfortably in my larger-than-average hands, it still feels bulky. Its finish is lightly rubberized, meaning it won't slip from your grasp. Secondly, it's surprisingly light, despite its size — just 327g, compared to the standard Xbox controller's 306g. If anything, it feels too light for its shape. I opted for the 14g weights on both sides, which made it feel just right. Fitting these is a breeze, and the same thing can be said for the sticks and D-pad toppers. Admittedly, I prefer the out-of-the-box set-up with concave stick heads and the dish D-pad cover, but the Revolution X Unlimited doesn't fall foul of a four-way D-pad that's seemingly impossible to remove once it's placed. Across the board, the RXU's buttons and triggers are incredibly quiet. The mechanical face buttons aren't silent, but you wouldn't want them to be; they're just muted enough to provide the satisfaction of inputs beyond simple haptics. Perhaps most importantly — given the competition mentioned above — the RXU's trigger stops also benefit from shoulder dampeners, meaning that hairline fans aren't met with insufferable clacking in FPS games. It's such a simple thing to get wrong, but most high-end controllers seem to fall foul of this problem. You'll maybe want to add weights to the RXU, if only to get the "real feel" for its size. Mechanical buttons are a must for any controller at this price point, but their responsiveness is incredible. The difference between wired (1ms) and wireless (2ms) input lag is minimal, but the resistance provided by the face buttons is essentially faultless, so the difference is outright indiscernible. The same quality can be found with the additional S3-S6 buttons on the rear, which you never find yourself pressing accidentally, even in more fraught firefights. I always map throwables and reload to them, and I never once found myself dead via self-inflicted misadventure. Undoubtedly, the D-pad is the star of the show, especially with the pre-fitted dish piece. You feel all degrees, especially during trickier combos and quarter-turn or semi-circular maneuvers on Tekken or Street Fighter. What's more, I think it's the first controller where I've genuinely felt every direction to such a degree that I never felt like I missed my chosen input. However, the LB, RB, and bonus S1 and S2 buttons — inset from the triggers — have a bit more of a basic feel, and certainly don't feel mechanical. That's not to say they're bad, and not any worse than standard Xbox controllers; the S1 and S2s still feel satisfying to use, providing you have fingers long enough to let them sit comfortably under your prints. One thing that many controller manufacturers get wrong is the app. The Pro BFG's suite was only available on PC at launch; the PowerA Fusion Pro had a more lightly adapted PC app with limited functionality; the Thrustmaster eSwap Pro 2's software struggled to connect at the best of times. The RXU's app is straightforward enough. There's no doubt the Nacon RXU app for the Xbox is good, but it's not great; set-up is a chore, and for me, it struggled to connect on the first couple of tries. There's no such issue on the PC, which is usually better to use anyway. Being able to map four profiles, with handy colors to distinguish them, is straightforward. Reassigning buttons on the fly without the app is easy enough, too; you don't need a degree in software engineering to figure it out from the manual. The one thing you may struggle to overcome is the RXU's vibration. Unlike the Revolution 5, which lacked official Sony status and so didn't vibrate at all, this Microsoft-approved peripheral can be way too loud. Feedback itself is mostly great — the four motors work nicely — but at its worst, it might drown out your TV. Admittedly, this tends to be more of a problem with games that aren't quite its forté — not so much Tekken 8, Call of Duty: Black Ops 6, or even Halo Infinite, but given how much I love this controller, I was using it for everything. It really hit a high with To a T, where I wondered if it was trying to sing like the Nintendo Switch 2's JoyCons in Welcome Tour. Still, you can adjust the intensity via the app, at the same time you inevitably adjust the deadzones of your sticks. As with any high-end controller, you have to question value for money, and chief among these is the $200 Nacon RXU. It's the most expensive controller I've ever held — even the Elite Series 2 is $160 right now — so it naturally needs to justify the tag, especially when it lacks the swappable elements of the Pro BFG or eSwap Pro 2. Sure, some things don't quite stack up for the Revolution X Unlimited. The ten-hour battery life isn't great, but at least it comes with a nice charger dock when you inevitably return to real life, even if the pad doesn't offer a show like the PowerA Fusion Pro Wireless. The weight and size might put people off, but as one of the larger humans on this planet (on both the X and Y axes), I love it, even if returning to a regular Xbox controller is like going from a Sports Direct mug to an espresso cup. Despite having three different types of Xbox controllers on rotation depending on my mood or the game, I only ever picked up the Revolution X Unlimited while I had it. It's been with me through Clair Obscur: Expedition 33, S.T.A.L.K.E.R. Shadow of Chornobyl, Metal Gear Solid, Forza Horizon 5, To a T, Ultimate Marvel vs Capcom 3, and even SEGA Mega Drive Classics, and never felt out of place. It just consistently does the job — to a tee, if you will.


Winnipeg Free Press
15 hours ago
- Politics
- Winnipeg Free Press
It doesn't have to be politics as usual
Opinion It usually takes a while for a new administration to slide into political gamesmanship. At first, it's all hearts and flowers and fair play — such as Prime Minister Mark Carney's pledge to call a byelection as quickly as possible to let Conservative Leader Pierre Poilievre try to win his way back into Parliament. The byelection in question hasn't been called yet, primarily because there are rules and timelines that have to be followed for a newly elected Conservative to resign to create a space for a byelection. Battle River-Crowfoot MP Damien Kurek officially resigned on Tuesday. Kurek had to wait 30 days after his election was posted in the Canada Gazette before he could resign, the Speaker of the House of Commons has to inform Elections Canada of the vacancy and the earliest a byelection call could come is 11 days after that. JOHN WOODS / FREE PRESs fileS Premier Wab Kinew The Governor General sets the byelection day chosen by Carney, who can pick a date as far as 180 days after Kurek's resignation. If Carney lives up to his word, Poilievre can quickly either be back in Parliament after a win, or leave the Opposition leader's official Ottawa residence and no longer be the Stornoway stowaway. But byelections don't always move that quickly — and a case in point is happening here in Manitoba. Back in late March, Progressive Conservative MLA Grant Jackson resigned his Spruce Woods seat to run in the federal election under the Conservative banner. Ever since then, his seat has sat vacant — meaning that, for 88 days now, his former constituents haven't had a representative in the Legislature. That's a point that's been made directly to Premier Wab Kinew in a letter from PC Leader Obby Khan: 'Summer is an important time in rural constituencies full of fairs, festivals and events and whomever should be elected to represent Spruce Woods deserves this opportunity to engage with their constituents,' Khan wrote. Likewise, constituents deserve the opportunity to make their concerns known to their elected representative. There's not much drama involved with a byelection in Spruce Woods. It's a reliably PC seat — since its creation in 2011, it has always elected Progressive Conservatives — and the governing NDP is comfortably in a majority position and doesn't have to pull out all the stops to try to win there. Kinew has moved more quickly on two other byelections — to fill the seats left vacant by the resignation of former PC premier Heather Stefanson and the death of NDP cabinet member Nello Altomare. Both of those seats — Tuxedo and Transcona and were seen as likely to elect NDP candidates and both did. And that brings the political gamesmanship back into play. Wednesdays Columnist Jen Zoratti looks at what's next in arts, life and pop culture. Kinew could choose to delay the Spruce Woods byelection until as late as Sept. 24 — and it's entirely within his purview to do exactly that. But just because you can do something, doesn't always mean that you should. The only real questions are who benefits by delaying the byelection, and who loses out? If, in any way, it's voters who are losing out, the answer is a simple one. Set a byelection date as quickly as possible and leave the political strategy by the wayside. A significant portion of the public already believes that politicians don't have their best interests at heart and petty politics just strengthens the impression that politicians put their parties and their own futures ahead of the public good. Why fuel voter apathy and mistrust — especially in the case of Spruce Woods, where the prospective gains seem so small — when there's a chance to take the high road instead?


Express Tribune
a day ago
- Business
- Express Tribune
Can 'GTA VI' revive the videogame industry?
The global videogame market's growth rate is expected to improve marginally in 2025 from the previous year, according to a report from research firm Newzoo, seen exclusively by Reuters on Tuesday. Analysts and industry experts had projected a surge in industry growth this year due to the expected blockbuster launch of Take-Two's Grand Theft Auto VI and new consoles. However, the delay of the long-awaited title to next year and price hikes to videogame hardware, arising from tariffs, have made consumer spending uncertain. The global videogame market is projected to grow 3.4 per cent to $188.9 billion in 2025, compared with last year's growth of 3.2 per cent, according to the report. "This forecast reflects concrete changes, hardware cycles, pricing trends, install base growth, and title pipelines," said Michiel Buijsman, principle analyst at Newzoo. Compounded annually, Newzoo expects the market to grow 3.3 per cent till 2027, compared with its earlier forecast of 3.7 per cent As GTA VI is scheduled to launch in 2026, the industry will most likely see the boost from sales next year along with the release of other premium titles such as Capcom's Resident Evil Requiem. The launch of GTA VI on PC is also expected to carry growth through 2027, the report said. Price increases to Microsoft's Xbox and Sony's PlayStation devices have sparked fears of slower hardware sales as consumers globally grapple with market uncertainty. Xbox also unveiled its own handheld console, the Xbox Ally, earlier this month, developed in partnership with ASUS and set to launch in holidays 2025. However, despite this uncertain trajectory of videogame uptake, earlier this month, as per AFP, the Switch 2 smashed records to become the fastest-selling console ever after gamers snapped up 3.5 million units in its first four days.