Cyberpunk 2 has entered pre-production, as The Witcher 3 leaps above Super Mario Bros to sell 60 million copies
When you buy through links on our articles, Future and its syndication partners may earn a commission.
The Cyberpunk 2077 sequel has officially entered its pre-production phase, according to CD Projekt Red.
In a new investor relations presentation, one slide simply reads that "Cyberpunk 2 has entered pre-production phase." More information is likely to be available as part of the overall presentation, but for now these slides do offer some interesting information to pick over.
Chief among that is the fact that, externally at least, CDPR is still referring to the game - previously referred to as Project Orion – as Cyberpunk 2. That's likely to prevent giving away too much information about its setting. While original Cyberpunk author Mike Pondsmith did recently reveal that the new game would be set in a second location after Night City, the developers are yet to attach anything like the original's naming convention to the project.
A sequel to Cyberpunk 2077 conjures images of Cyberpunk 2078, but as soon as we know if that's the case, players can start making guesses about the narrative – if there's no date, there are no theories to be drawn up.
Importantly, pre-production also doesn't give us much information about the timeline for the game. We do know that The Witcher 4 - CDPR's next game - is in full production, and the studio has offered hints about its timeline for the new Witcher saga over the past couple of years.
But pre-production is a very different beast to full production – it's often a period of ideation and trial-and-error, rather than actually building the final project, and it can often last for years. We do know that CD Projekt Red has built a new, US-based studio to make Cyberpunk 2, so it won't interfere with The Witcher 4 too much, but it's still anyone's guess as to how long we could be waiting.
Speaking of The Witcher, the studio has unveiled new sales figures for The Witcher 3, confirming that it's now shifted 60 million copies. That jump puts it further up the list of the best-selling games of all time, clear of Overwatch and even Super Mario Bros. Given the recent celebration of the game's tenth anniversary, it's likely that CD Projekt is very happy with the timing of that particular milestone.
"Even people in the studio had problems" with Cyberpunk 2077's most uncomfortable quest, but CDPR stood by it because "we don't do heavy things for the sake of edginess."
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


The Verge
3 hours ago
- The Verge
The Nintendo Switch 2 is an awesome upgrade for parents like me
I wouldn't have preordered a Nintendo Switch 2 just for myself. The price is high, there's no new Smash Bros. or Metroid Prime (yet), and I've got a perfectly good original Nintendo Switch and Steam Deck that keep me plenty busy. At first, I could only justify the $450 because I write about gaming tech for The Verge. But two weeks in, I can almost justify the cost one additional way: the Switch 2 is turning out to be an upgrade for my whole family. I'm not primarily talking about hand-me-downs, though yes, you could absolutely hand your original Switch down to a kid while basking in the glory of the Switch 2's larger, faster screen. Mom and dad always get the best seats in the house, right? But no: I'm talking about how Nintendo's new features are helping me share the delight of gaming with my 8-year-old kid like never before. We bought my daughter a Switch Lite last Christmas, with Animal Crossing and Let's Go Pikachu, and that's pretty much all she played. All other gaming monopolized the living room TV, where she and her younger sister often clash over what to watch next. But two weeks ago, my eldest suddenly realized that we could now magically beam any of my old purchased digital games from my Switch 2 to her Switch Lite, lending them out like a library for two weeks at a time. While I played Mario Kart World for the Switch 2, she practiced her skills in my old copy of Mario Kart 8 Deluxe; soon, I'll play the gruesome Cyberpunk 2077 while she tries Stardew Valley. And in both cases, I don't need to worry whether she'll lose a cartridge. Then we found GameShare, a feature that lets a Switch 2 beam its entire screen and controls to a second Switch, giving a second person their own screen and control for a selection of multiplayer games. We began playing Super Mario Odyssey as daughter and dad, alternating between who controlled Mario and who controlled his sentient flying hat, Cappy. Since each of us effectively had our own portable TV, she didn't shove her head between me and the screen like she sometimes does when we're reading bedtime books. And since neither of us was monopolizing the TV, the younger kid got to keep on watching her YouTube videos of intricately animated stop-motion Lego food factories. When it was time for me to fly across the country last week, my eldest begged me to let her keep playing Mario Odyssey while I was gone. Virtual game cards came through once again: five quick taps, and a game download magically appeared on her Switch. She did have to start the game from scratch, since I couldn't find a way to sync a save game between two different consoles with two different Nintendo accounts… but it turns out that was her plan all along. Apparently 8-year-olds enjoy repetition much more than us adults! Don't get me wrong, I'm still a fan of physical media, and I especially worry that Nintendo will pull the rug out from under our digital purchases given its track record of closing eShops. I think Nintendo could do a lot more to make the Switch and Switch 2 better for parents, too. For one, I wish the company hadn't arbitrarily locked its webcam-enabled GameChat to the new Nintendo Switch 2, as I would have loved to play Mario Kart with my daughter during my business trip. The original Switch and Switch Lite might not have the horsepower for simultaneous four-player screen sharing and video chat like the Switch 2, but surely they have enough for the webcams alone? It's also awkward that there's still no obvious way to merge the save games from the offline 'kid' profile on my original Switch to my daughter's Nintendo account. But most of all, I fear the two-screens-for-one-game GameShare may not get the attention or adoption it deserves. It's such a clever way of repurposing cloud gaming technology, but the initial list of GameShare-compatible games is vanishingly short and doesn't yet include obvious wins like Mario Kart World or Super Mario Bros. Wonder, the newest mainline entry in the series and one that's great to play with kids. It's been nearly 25 years since Mario Kart: Super Circuit for the Game Boy Advance let you hook up four portable consoles to play limited multiplayer, even if only a single person had a copy of the game. Mario Kart DS did the same thing 20 years ago over Wi-Fi, again offering single cartridge multiplayer, with 'DS Download Play.' But it required conscious effort from game developers to create new single cart mulitplayer modes for their GBA and DS titles, and not every deserving game had one. GameShare shouldn't have that problem: since it's just streaming a screen and controller inputs, it should theoretically work on any game you'd play on a single screen today. And yet for some reason, Nintendo hasn't turned it on for many games at once. If Nintendo can make GameShare standard for the Switch's many fabulous third-party couch games, like Overcooked 2, TMNT: Shredder's Revenge, and Lego Star Wars, while enabling its own titles, like Kirby and the Forgotten Land, Super Smash Bros. Ultimate, Donkey Kong Country, and Luigi's Mansion 3, it could make the Switch 2 an easier choice for parents who want to play together with their kids. And that would play right into Nintendo's end goal for the past seven years. As Mario and Zelda creator Shigeru Miyamoto laid out in 2018: 'Our ultimate ambition is for a Nintendo Switch to be owned not just by every family, but by every single person.' Personally, I now have a Switch 2, a Switch, and a Switch Lite in our house. We are almost Nintendo's dream family.
Yahoo
4 hours ago
- Yahoo
Hurricanes and sandstorms can be forecast 5,000 times faster thanks to new Microsoft AI model
When you buy through links on our articles, Future and its syndication partners may earn a commission. A new artificial intelligence (AI) model can predict major weather events faster and more accurately than some of the world's most widely used forecasting systems. The model, called Aurora, is trained on more than 1 million hours of global atmospheric data, including weather station readings, satellite images and radar measurements. Scientists at Microsoft say it's likely the largest dataset ever used to train a weather AI model. Aurora correctly forecast that Typhoon Doksuri would strike the northern Philippines four days before the storm made landfall in July 2023. At the time, official forecasts placed the storm's landfall over Taiwan — several hundred miles away. It also outperformed standard forecasting tools used by agencies, including the U.S. National Hurricane Center and the Joint Typhoon Warning Center. It delivered more accurate five-day storm tracks and produced high-resolution forecasts up to 5,000 times faster than conventional weather models powered by supercomputers. More broadly, Aurora beat existing systems in predicting weather conditions over a 14-day period in 91% of cases, the scientists said. They published their findings May 21 in the journal Nature. Researchers hope Aurora and models like it could support a new approach to predicting environmental conditions called Earth system forecasting, where a single AI model simulates weather, air quality and ocean conditions together. This could help produce faster and more consistent forecasts, especially in places that lack access to high-end computing or comprehensive monitoring infrastructure. Related: Google builds an AI model that can predict future weather catastrophes Aurora belongs to a class of large-scale AI systems known as foundation models — the same category of AI models that power tools like ChatGPT. Foundation models can be adapted to different tasks because they're designed to learn general patterns and relationships from large volumes of training data, rather than being built for a single, fixed task. In Aurora's case, the model learns to generate forecasts in a matter of seconds by analyzing weather patterns from sources like satellites, radar and weather stations, as well as simulated forecasts, the researchers said. The model can then be fine-tuned for a wide range of scenarios with relatively little extra data — unlike traditional forecasting models, which are typically built for narrow, task-specific purposes and often need retraining to adapt. The diverse dataset Aurora is trained on not only results in greater accuracy in general versus conventional methods, but also means the model is better at forecasting extreme events, researchers said. Related stories —Google's DeepMind AI can make better weather forecasts than supercomputers —Is climate change making the weather worse? —What is the Turing test? How the rise of generative AI may have broken the famous imitation game In one example, Aurora successfully predicted a major sandstorm in Iraq in 2022, despite having limited air quality data. It also outperformed wave simulation models at forecasting ocean swell height and direction in 86% of tests, showing it could extract useful patterns from complex data even when specific inputs were missing or incomplete. "It's got the potential to have [a] huge impact because people can really fine tune it to whatever task is relevant to them … particularly in countries which are underserved by other weather forecasting capabilities," study co-author Megan Stanley, a senior researcher at Microsoft, said in a statement. Microsoft has made Aurora's code and training data publicly available for research and experimentation. The model has been integrated into services like MSN Weather, which itself is integrated into tools like the Windows Weather app and Microsoft's Bing search results.
Yahoo
16 hours ago
- Yahoo
Satellites are polluting Earth's atmosphere with heavy metals. Could refueling them in orbit help?
When you buy through links on our articles, Future and its syndication partners may earn a commission. The world at large is working to stop the fast-progressing degradation of Earth's environment. In the space sector, however, one-use-only products still reign supreme. The advent of megaconstellations has, in fact, accelerated the rate at which the space industry burns through resources, shifting from big satellites with decades-long lifespans to cheaper birds designed to expire within a few short years. The disposable approach worries some researchers, as too much aluminum is burning up in the atmosphere these days, threatening to cause a new kind of environmental disaster in the decades to come. But what can we do? Should we roll back the space revolution and put a cap on what we can do in space? Or could a circular economy, life extension, recycling and reuse be the solution to the space industry's dirty side effects? Proponents of in-orbit servicing and refueling laud the technology's potential. But most analysts remain cautious: Without strict environmental regulations, the expected cost of in-orbit servicing may not entice satellite operators to switch to reusable technology en masse. Dave Barnhart, chief executive officer of the California-based aerospace company Arkisys, first began developing concepts of recyclable satellite technology some 15 years ago as part of a project he oversaw at DARPA (the Defense Advanced Research Projects Agency). He and his colleagues investigated how to set up a satellite recycling facility in geostationary orbit — the region about 22,000 miles (36,000 kilometers) above Earth's surface where satellites appear fixed above one spot above the equator. "We wanted to know whether we can use parts from old geo satellites to recreate new ones, because the mass is already there," Barnhart told The geostationary ring is home to some of the largest and most expensive satellites. On top of that, the long distance between Earth and this orbit makes geo missions inherently costly, as they require the most powerful rockets with a lot of fuel to reach their destination. Yet, Arkisys, the company Barnhart cofounded in 2015, is focusing on low Earth orbit (LEO) — the buzzing region closest to Earth up to altitudes of about 1,200 miles (2,000 km). Arkisyshopes to set up an in-orbit servicing and refueling depot called the Port in LEO. The main goal is to spearhead a green revolution in this region, which gives rise to thousands of tons of dangerous space debris every year. "To date, everything we have ever designed to go into space has been one mission, one life," Barnhart told "It's sort of crazy. Every other domain on Earth, we maintain, we sustain, we grow. Not in space." In 2023, Arkisys secured a $1.6 million deal from the U.S. Space Force to test satellite assembly in orbit using the Port demo module — a basic building block of a scalable orbiting garage and gas station. The company wants to launch the first component of this orbital depot next year — a last-mile transportation device called the Cutter, which is designed to help satellites to dock with the garage. In 2027, the main Port module, a hexagonal structure about 9 feet (3 meters) wide, will join the Cutter in orbit to test how the mechanical interfaces of the two work together in space. The Port, in addition to serving as a fuel depot, will arrive with a supply of components and payloads that could be attached to worn-out satellites to give them a new lease on life. "Today, everything on a satellite is done on the ground, and the satellite is launched with an end date," Barnhart said. "We want to shift that to allow extensions of both — life and business — post-launch. We want to be able to add new revenue streams post-launch. You can do that if you can add something, change something in orbit, or even sell that satellite to somebody else who could make it part of a larger platform." Cameras or antennas could be replaced with more powerful ones once those get developed, worn-out batteries could be swapped for brand-new ones, and fuel tanks would get refilled. It all makes sense on paper, but Dafni Christodoulopoulou, space industry analyst at the consultancy company Analysis Mason, warns that whether satellite operators would be inclined to ditch their disposable ways will come down to the cost of the in-orbit maintenance services. LEO is currently dominated by small, relatively cheap satellites, she says, which can be replaced more cheaply than they can be serviced and maintained. "Right now, we expect in-orbit services to come at a cost that might be quite high for operators of small satellites," Christodoulopoulou told "The operators might not be interested in those services, because the price of building a new satellite might not be higher than that of a servicing mission." Barnhart agrees that the fledgling in-orbit servicing industry is likely to face resistance not just from operators but also from satellite manufacturers, who might feel threatened by the idea of reusability and life extension. "Every time you want to make a big shift like this, it's going to be a threat," Barnhart said. "Satellite manufacturers make money by building more satellites to throw away. It might take some time for them to see that by fitting satellites with interfaces that allow them to be serviced, they could actually add some cool functionality to them after launch." Related stories: — Kessler Syndrome and the space debris problem — Pollution from rocket launches and burning satellites could cause the next environmental emergency — 2 private satellites undock after pioneering life-extension mission Still, Christodoulopoulou thinks that in-orbit servicing will eventually make a difference to how things are done in space, and also to the state of the orbital environment. "The number of satellite launches is not expected to go down, so there will be a high need for constellation management, flexibility, disposal and life extension," she said. "I think in-orbit services can definitely help prevent the buildup of space debris and maintain long-term sustainability in orbit." The U.S. government certainly appears to think that life extension is the way forward. In addition to funding the Arkisys experiment, the Space Force also funds the Tetra-5 and Tetra-6 missions to test in-orbit refueling technologies in space. The two missions, designed to test hardware developed by Orbit Fab, Astroscale and Northrop Grumman, are set to launch in 2026 and 2027, respectively. In addition, intensifying geopolitical tensions are increasing the need for quick deployment of new systems in space, which, Barnhart says, could be more speedily addressed with servicing systems such as the Port, than by building new spacecraft from scratch on Earth. "If there is a new threat that has been identified, you might need a new type of sensor or a new payload to observe it," Barnhart said. "If we can augment the satellites that the government has already put up and provide them with a new capability, a new sensor, we can address those threats much faster." Christodoulopoulou thinks that new regulations designed to protect the environment and curb the air pollution related to satellite reentries could further help move the needle toward a less throwaway culture in space utilization. "There need to be a few changes," Christodoulopoulou said. "There needs to be more awareness among satellite operators to understand that in-orbit servicing offers a value in the long term. But also on the government side, there need to be more regulations to support the in-orbit servicing providers."