Latest news with #Cyberpunk


Metro
4 days ago
- Entertainment
- Metro
MindsEye review - the worst game of 2025 is a shockingly bad GTA clone
From the producer of GTA 5 comes one of the most badly made video games of all time, that's somehow even worse than its reputation suggests. Most games these days would love to be compared to Cyberpunk 2077, given it's now completed its redemption arc and is regarded as a modern classic. Unfortunately for MindsEye, the similarities between the two games – including Sony offering owners a full refund – are based purely on Cyberpunk's original release, when it was a broken, unplayable disaster. Unlike Cyberpunk 2077, it's very hard to imagine MindsEye ever being set right. More importantly, while the issues with Cyberpunk were almost solely technical, that's only a small part of the problem when it comes to MindsEye. MindsEye has a long and complicated history, that we don't want to get into too much here, not least because the juicier details are likely to come out over the next few months. But in short, it was originally intended to be part of the heavily delayed Everywhere game creation tool, that was being positioned as a sort of adult version of Roblox. Things started to go wrong though and so MindsEye was released first. Exactly what happened with Everywhere is still unclear, but considering it was first announced in 2017 the answer seems to be 'a lot.' There's been talk of sky high budgets, with investors attracted by the fact that the director is Leslie Benzies, the unsung hero behind Grand Theft Auto – who acted as producer on everything from GTA 3 onwards but left Rockstar Games in 2016, under acrimonious circumstances. One of the main problems for MindsEye is the fact that it's clearly been released long before it's finished. We imagine there was some sort of financial deadline that had to be met but after all this time its release date couldn't have been more poorly chosen, coming right in the middle of the Switch 2 launch and Summer Game Fest week. Needless to say, the reason this review is so late, is because copies were not sent out to press ahead of time. That left many wondering if the game's failures had been exaggerated but we're here to tell you that's not the case at all. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. MindsEye is what GTA would be if it still took place in an open world city, but the game itself was entirely linear. That means it's essentially a third person shooter, with a lot of driving missions and other asides. Despite what you might imagine, the story is pure sci-fi shlock, as you play an amnesiac former soldier who discovers a planet-threatening conspiracy that we suppose we shouldn't spoil – for those of you that are perverse enough to seek the game out, despite everyone telling you not to. Set in the near future, the game touches upon themes like unchecked military and police powers, as well as AI being relied upon for life and death decision making, but the story never engages with these ideas, which seems all the more disappointing given how timely it could have been. The characters are deeply disappointing, given Benzies' background, with no one, including the protagonist, making any kind of impression – positive or otherwise. Rather than GTA, the game we kept being reminded of is the original Driver from 1999. Not in terms of any of the positives of that game, or the absurd difficulty of some of its missions, but how linear and restrictive it was, despite the pretence of being open world. MindsEye doesn't let you explore its off-brand version of Las Vegas until you've beaten the game and so instead almost every mission involves just driving somewhere (in a car you don't get to pick) and if you dare to start exploring the mission fails. As an extra bonus, the driving is awful, with no sense of weight to the cars, as if their tyres are filled with helium. It's better than the cover-based combat though, which is ruined by clearly broken AI, which has no idea what's going on most of the time. The animation system for enemies is completely broken and often has them firing in a different direction to the way they're facing, with bullets that move so slowly you can literally walk between them. On PlayStation 5, the game is capped at 30fps but rarely even gets that high, so all the impressive looking screenshots you see here are turned into a stuttering sideshow in real life. There's also a weird blurriness to everything that may be some sort of upscaling effect but whatever it is, it's distracting and ugly. We assume none of this is supposed to be how the game works but there are other baffling issues that are part of the intended design, including the complete lack of melee combat or any kind of dodge or roll. The broken AI and awful frame rate are bad enough, but in terms of design the game feels decades out of date. The missions are uniformly bland, as you spend longer driving to gun battles than you do taking part in them. Sometimes you have to drive somewhere just to trigger a cinematic, as if you're a taxi service for cut scenes. There is some minor variation, with an early 2000s style stealth sequence and a few goes with a drone, but every new idea only seems to make things worse, including such banalities as a safe cracking minigame. More Trending There's also a breed of non-story mission that is the remaining vestige of the Everywhere concept. The original idea was that you were supposed to be able to design these yourself but while that option isn't available in the console version the examples included here, of bare bones shooting galleries and checkpoint races, are so utterly banal it beggars' belief. MindsEye is only around 10 hours long, but for obvious reasons we're not going to count that as a negative, even though the asking price is outrageous for a game with absolutely no replay value at all. The short length is because the game was originally intended as episodic content (another old-fashioned idea) but we're going to take a wild guess and imagine the story is not going to be continued. It certainly has been a busy few weeks for gaming, but we never expected we'd be reviewing another game so soon, that was even worse than Nintendo Switch 2 Welcome Tour. And yet here we are. MindsEye is a terrible game. But it's not so bad it's good, it's so bad it's insulting. In Short: One of the worst video games of the modern era, that clearly isn't finished – but just as clearly wouldn't be worth even a moment of your time if it was. Pros: The open world design is okay, even though there's nothing in it. The graphics would probably be quite good if they worked properly. Cons: Old-fashioned, linear, and highly repetitive mission design married to terrible third person combat and tedious driving. Terrible performance problem, banal story, and it feels overly long at 10 hours. Score: 2/10 Formats: PlayStation 5 (reviewed), Xbox Series X/S, and PCPrice: £54.99Publisher: IO Interactive PartnersDeveloper: Build a Rocket BoyRelease Date: 10th June 2025 Age Rating: 18 Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Nintendo Switch 2 owner loses 20 years' worth of save data in botched transfer MORE: All 30 Mario Kart World racetracks ranked from worst to best MORE: Borderlands 4 price revealed and the most expensive edition is £120


Forbes
10-06-2025
- Entertainment
- Forbes
Upgrade To Interface Magazine For Even More Cyberpunk RED DLC
CHICAGO, ILLINOIS - APRIL 11: A cosplayer dressed as David Martinez from "Cyberpunk: Edgerunners" ... More attends the C2E2 Chicago Comic & Entertainment Expo at McCormick Place on April 11, 2025 in Chicago, Illinois. (Photo by) Downloadable Content, or DLC, is a common feature with video games. It adds new player content, missions, cosmetics and other add-ons that extend the life of a game. In some cases, such as the DLC for Cyberpunk 2077, it improves the game and turns it into something players come back to again and again. Cyberpunk 2077's tabletop sibling, Cyberpunk RED, embraced this notion of DLC early on in its development. Every month it releases new, free content to fans to use in their home games. These drops include everything from new gear to rules for roller derby to graphics files that help Game Masters make authentic looking props for their games. For fans who want to support this initiative, they can pick up copies of Interface. This magazine collects many of these downloads into a single volume. Each issue also includes a special rules expansion exclusive to the volume. R. Talsorian Games recently released the fourth Interface DLC collection. Now seems like a good time to look at each one and discuss the highlights of the different articles, player options and plug in rules on display in each. A review copy of Interface Issue #4 was provided for this article. This issue kicks off the run with a collection of pre-generated characters, net architectures and other game elements that can drop into any storyline. It also contains the first article about Elflines Online, Night City's most popular online game. The Elflines articles are a great way to pull Cyberpunk RED characters into some classic fantasy stories, as well as a way to add in fantasy elements for fans who want a little bit of both. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder The exclusive article focuses on drones and how they work in the Time of the RED. I found the article about converting weapons from the original Cyberpunk 2020 to be the most useful. Cyberpunk characters are often defined by their gear and there is a ton of useful stuff just waiting in that earlier edition's Chrome Books. This DLC collection includes new gear and locations for runners to crash. On the GM side, there are hardened bad guys and a weather generator for atmosphere. Elflines Online gets a guide to encounters and monsters. This volume includes rules on exotics, people who use cyberware to modify themselves into having more animalistic features than futuristic chrome. I found the conversion guide to the Jumpstart Kit most useful by updating the boxed set content to work with the finished game. Jumpstart Kits are the best way to get a sample of Night City no matter what time frame. The third issue of Interface gives the Game Master mini-bosses that fit in between the minions and bosses built in the core book. More guns and gear of course, plus new programs for netrunners and cyberware that's cheap and flashy. An article about the Elflines Online collectible card game offers a great send up of its real life counterparts. My favorite inclusion here is a lifepath style dating routine to use with players. It's a great way to add new allies and rivals while the players are off the clock from their edgerunning gigs. For the hardcore solos, the exclusive article discusses Full Body Conversions where characters lose all their meat in exchange for maximum metal. The most recent issue puts some cut material from Black Chrome out into the world. Rules for building a punknaught give players a chance to make the mobile headquarters of their dreams. Though this collection doesn't have Elflines Online, there are rules for achievement and loot boxes that bring a little video game reality to your cyberpunk fantasy. The exclusive content this time around are several Martial Arts styles that really expand the usefulness of that skill. They contain a mix of real world styles and ones that have evolved in the streets of Night City. These styles also contain a lot of inspiration for anyone who wants to design their own. Cyberpunk RED players can look forward to new content coming out on a regular basis. Each release contains new inspirations and ideas for the game. But they also make Night City feel like a living, breathing and growing place.
Yahoo
01-06-2025
- Business
- Yahoo
Cyberpunk 2 has entered pre-production, as The Witcher 3 leaps above Super Mario Bros to sell 60 million copies
When you buy through links on our articles, Future and its syndication partners may earn a commission. The Cyberpunk 2077 sequel has officially entered its pre-production phase, according to CD Projekt Red. In a new investor relations presentation, one slide simply reads that "Cyberpunk 2 has entered pre-production phase." More information is likely to be available as part of the overall presentation, but for now these slides do offer some interesting information to pick over. Chief among that is the fact that, externally at least, CDPR is still referring to the game - previously referred to as Project Orion – as Cyberpunk 2. That's likely to prevent giving away too much information about its setting. While original Cyberpunk author Mike Pondsmith did recently reveal that the new game would be set in a second location after Night City, the developers are yet to attach anything like the original's naming convention to the project. A sequel to Cyberpunk 2077 conjures images of Cyberpunk 2078, but as soon as we know if that's the case, players can start making guesses about the narrative – if there's no date, there are no theories to be drawn up. Importantly, pre-production also doesn't give us much information about the timeline for the game. We do know that The Witcher 4 - CDPR's next game - is in full production, and the studio has offered hints about its timeline for the new Witcher saga over the past couple of years. But pre-production is a very different beast to full production – it's often a period of ideation and trial-and-error, rather than actually building the final project, and it can often last for years. We do know that CD Projekt Red has built a new, US-based studio to make Cyberpunk 2, so it won't interfere with The Witcher 4 too much, but it's still anyone's guess as to how long we could be waiting. Speaking of The Witcher, the studio has unveiled new sales figures for The Witcher 3, confirming that it's now shifted 60 million copies. That jump puts it further up the list of the best-selling games of all time, clear of Overwatch and even Super Mario Bros. Given the recent celebration of the game's tenth anniversary, it's likely that CD Projekt is very happy with the timing of that particular milestone. "Even people in the studio had problems" with Cyberpunk 2077's most uncomfortable quest, but CDPR stood by it because "we don't do heavy things for the sake of edginess."

Hypebeast
30-05-2025
- Entertainment
- Hypebeast
'Cyberpunk 2077' Sequel Officially in Pre-Production,
Summary The sequel toCyberpunk 2077, entitledCyberpunk 2, is now in pre-production. As perIGN,CD Projektconfirmed the news alongside their latest financial results. The company further revealed that 96 of its 730 developers have boarded the project, with a majority of them working onThe Witcher 4. 'Several weeks ago the CD Projekt Red team responsible for the next big game set in the Cyberpunk universe completed the project's conceptual phase,' CD Projekt said. 'As a result,Cyberpunk 2– previously known under the codename Project Orion – has progressed to pre-production.' Co-CEO Michał Nowakowski also addressed the possibility ofCyberpunk 2not releasing until 2030. 'I can reiterate in a way what I said in one of the previous calls, which was basically that our journey from pre-production to final release takes four to five years on average,' he said in a recent investors call. 'Having said that, keep in mind that each project is unique, and there are many variables that influence the final outcome. So I will not lead you into specific years, but yes, this is pretty much how it looks.' Stay tuned for more info.


Time of India
29-05-2025
- Entertainment
- Time of India
GTA 6 screenshots recreated in Cyberpunk 2077 showcase Rockstar's next-gen visual leap
Source: Rockstar Games A committed Cyberpunk 2077 gamer has remade a number of the biggest Grand Theft Auto 6 screenshots released with Trailer 2 this month. Through the use of mods, they synchronized lighting, poses, and composition to closely replicate Rockstar's initial footage. The result isn't merely a nod to GTA 6's initial look, it's also an unmistakable demonstration of how much further Rockstar is taking graphical realism compared to other contemporary triple-A games. Cyberpunk recreations highlight GTA 6's visual transformation Image Via Reddit Reddit user Party-Scallion-189 undertook the ambitious task of recreating GTA 6 screenshots within the Cyberpunk 2077 universe. Utilizing character Panam as a proxy for Lucia, they replicated major trailer moments, from Lucia mid-punch to her lounging in a swimming pool. Multiple mods were employed to tweak character poses, facial expressions, lighting effects, and even camera angles, creating some very detailed side-by-side comparisons. Even though the creator insisted the intention wasn't to crown a victor in a graphics battle, fans couldn't help but observe vast contrasts. The GTA 6 screenshots, built upon Rockstar's in-game footage, have more realistic skin details, gentler natural lighting, and deeper environmental immersion. Even with Cyberpunk 2077's reputation for visuals, the comparison only serves to illustrate just how evolved GTA 6's visual fidelity already looks, particularly the fact that the game isn't due for release for another year. Record-breaking trailer sparks fan imagination through long wait The timing of this video endeavor could not be more apt. Rockstar's second GTA 6 trailer, which dropped on May 6, set internet records at more than 475 million views in 24 hours, creating unprecedented heat on platforms. In addition to it, Rockstar dropped more than 70 new images, providing fans with more than ample material to examine, remix, and re-imagine. With GTA 6 officially pushed back to May 26, 2026, fans are getting creative about what they can do in the meantime. From hunting for easter eggs to photo recreations such as this one, the community is only gaining steam while Rockstar remains silent. This remake of Cyberpunk 2077 is more than simply a cool-looking visual experiment, it's evidence of GTA 6's high level of production and dedication of its fan base. Even without gameplay, Rockstar has provided fans with enough to dream of the future. If these images are anything to go by, that future is amazing. Also Read: Voice of GTA 6's Jason Duval possibly identified as Dylan Rourke