Latest news with #postApocalyptic


BBC News
12 hours ago
- Entertainment
- BBC News
Sam Locke did audition for Danny Boyle's 28 Years Later with nan
A 24-year-old Welsh actor says he recorded a self tape with his nan to land a role in a highly-anticipated post-apocalyptic horror Danny Boyle's new film 28 Years Later - the third in the series that began with 28 Days Later back in 2002 - was released in UK cinemas on new chapter of the story, starring Jodie Comer, Aaron Taylor-Johnson and Ralph Fiennes, features 24-year-old Sam Locke from Merthyr Tydfil, making his feature film Locke said his casting journey for the project had humble beginnings in Wales. He said he was visiting his grandmother, Wendy, when the call came in for the self-tape."We had a good time filming that, she read in for the roles," he told Behnaz Akhgar on BBC Radio added he was back with his nan, "in the same living room", when he got the good news that he had secured the job, nearly three months later."I was sat with my grandfather and he was telling me 'if you don't get the role, don't be disheartened' and literally about 10 minutes after my agent rang with the confirmation," he said."There was a lot of excitement."He said he would be watching the film on release day with his mother and some family friends, but would be sure to take his grandparents for a trip to the cinema said he was proud of everything he had achieved, but equally of his Merthyr roots."I pinch myself every day." 28 Years Later picks the story up as survivors find a way to exist among the infected after the Rage virus escaped a medical research is set on Holy Island, or Lindisfarne, a real-life island off the coast of north-east England."That's where the survivors of our story live and then it takes us onto the mainland many times, and you see what's lying over there," said warned this film, like those that came before it in the trilogy, was "very gory", adding he did not want to give too much away, but could reveal he plays a "minimal" role in this film - but one which helps set the plot up "for films going forward"."We're very energetic, we're very physical, and it's a conversation starter," he said."Luckily I'm quite active anyway," added the keen skateboarder and Liverpool FC fan."But we had a week of stunt training and that pretty much trained our endurance."It helped us gel together, my immediate cast. We needed that week, and you'll see why." He said he loved working with "film-making royalty" Danny Boyle, adding: "It's bucket list, for almost any actor, so when I found out I got it I did more research on him and was excited to work with him."But being on set, he said, was "a different kettle of fish"."He's got authority, but he's calm with it. He makes you feel comfortable," he said the premier in London on Wednesday, which was the first viewing of the finished film for him and some of the other supporting cast members, was "brilliant"."We were all blown away," he previously starred in the BBC series The Way - directed by Michael Sheen - while he was still a student."To be part of that, with so much Welsh talent… Michael Sheen's passion towards the project rubbed off on everyone involved."


Al Bawaba
10-06-2025
- Entertainment
- Al Bawaba
Was Nintendo the problem all along? Game Freak's Beast of Reincarnation sparks shock
Published June 10th, 2025 - 10:52 GMT ALBAWABA - Japanese developer Game Freak recently took the internet by storm during the 2025 Xbox Games Showcase after revealing its upcoming souls-like, Beast of Reincarnation. The stunning graphics left people in shock after they compared the developer's previous games to Nintendo's Pokémon franchise. Game Freak has always been subjected to criticism for its lackluster graphics and poor optimization in Pokémon games such as Sword and Shield, Legends: Arceus, Scarlet and Violet, and many more. Many fans blamed the developer, further stating that the studio lacks "motivation." However, others blamed the Nintendo Switch hardware, deeming it "outdated" and "weak" for its time, which caused limitations in graphics and performance. — PlayStation (@PlayStation) June 9, 2025 While that might've been the case, other Nintendo titles like Kirby: The Forgotten Lands, Mario Kart 8, Luigi's Mansion 3, and many more run steadily with stunning graphics. Additionally, Game Freak recently showcased the visible difference in textures between the Switch and Switch 2 versions of its upcoming game, Pokémon Legends: Z-A. Beast of Reincarnation (Game Freak) Game Freak describes Beast of Reincarnation as "an expansive one-person, one-dog action RPG built around demanding, technical combat." It follows the story of Emma and her loyal canine companion, Koo, who venture into post-apocalyptic Japan as humanity's last hope. The game is set to launch in 2026 for PlayStation 5, Xbox Series X/S, and PC via Xbox Game Pass and Steam. According to its Steam store page, Beast of Reincarnation draws elements from adventure, action, and souls-like games © 2000 - 2025 Al Bawaba (


The Independent
02-06-2025
- Entertainment
- The Independent
28 Years Later's Ralph Fiennes hints at why role could defy fan expectations
has hinted that his role in 28 Years Later may surprise fans of the post-apocalyptic horror series. The actor, 62, plays Dr. Kelson — a character seen covered in blood in teaser images — in the sequel set almost 30 years after the 'rage' virus escaped a medical research laboratory. Speaking to Alex Jones and Roman Kemp on Monday's (2 June) The One Show, Fiennes divulged that though there are scary elements, at its heart the movie is 'a family story.'


Irish Times
24-05-2025
- Entertainment
- Irish Times
Author Gethan Dick: ‘I'd make it illegal to buy or sell water. Everyone would adapt within a few weeks'
Tell me about your debut novel, Water in The Desert, Fire in the Night It's about hope, hunger, gold, wolves, Streatham, Cuba, post-apocalyptic feminism, pregnancy and bicycles. It's about the porousness of the female bodily experience, the challenges of being an empiricist with a sample size of one, what's worth knowing and what's worth living and the necessity of irrationality. It's about an underachieving young woman, a retired midwife and a charismatic Dubliner who set out from London after the end of the world to cycle to a sanctuary in the southern Alps. And it's about the fact that the thing about the end of the world is that it happens all the time. You did a master's in creative writing at Goldsmiths in London more than 20 years ago but did not pursue writing fiction. Why not? I disliked the distance you have in fiction between making something yourself and having an acknowledgment that it has been made. After my master's I continued working with writing, but I wrote for spoken-word performance or for zines that I or other people edited, and I studied visual arts at Camberwell College of Art and started making text-based visual works, because those were all ways to feel like what I'd written was 'made'. So writing was usually in there somewhere, it just wasn't in the form that writing usually comes packaged in. When I moved to France in 2011 the bit of my brain that deals with language was occupied with assimilating French for quite a while and I didn't write anything made up for a few years, but stories and text still held a place in our visual arts projects. What prompted you to turn to writing as opposed to visual arts to tell this story? During all that, I'd talk every now and then about writing a novel about the end of the world – so I guess I always thought I'd get around to it one day. But I definitely never would have if it hadn't been for [my partner] Myles saying, when we got back from a slightly survivalist two-month stint in a stone shepherds' hut during the first Covid lockdown, 'Stop talking about it and write it now.' [ Irish debut authors 2025: It's already shaping up to be a vintage year Opens in new window ] You have been working as an artist with Myles, first in London, and for many years now in Marseilles. Did this influence the novel? Definitely, but in silhouette. Myles and I make the visual arts work together, so at first I kept trying to get him to write the book with me, but he stuck to his guns and got me to do it for myself. Instead he became the motor for our other projects so that I had the time and brain-space to write. He wouldn't look at it until I felt I had a full first draft – he didn't want to contaminate it and our working practice is generally so meshed that it would have been impossible not to. When I had the draft, he did the initial edit, so he definitely had a hand in it, but it's just my name on it and it's unusual for me to have a 'solo' project going out into the world – that hasn't happened in a long time. Also, our art projects are usually multilayered, many-headed things: dozens to hundreds of participants, a cultural institution, a noncultural institution, local groups, in-situ installations, municipal permissions and so on. To be able to turn my back on all the logistics of whatever tentacular art project we were working on and, for a week or three, do something that just involved me, a notebook and a pencil, was a lovely counterpoint. READ MORE Modern technology and infrastructure no longer function in your novel. Was the pandemic a prompt or was it something that you had begun thinking about before? Well, this question assumes that modern technology and infrastructure currently function, which I'm not convinced they do, or, if they do then you have to examine pretty carefully who they function for, to what end and at what cost. If, like Audaz, you survived an apocalypse, to where would you make a pilgrimage? To misquote William Gibson, the apocalypse is already here, it's just not evenly distributed. Audaz has an exceptional memory. Do you have any such skills? I have a special talent for not hearing somebody if I'm not looking at them, which is fantastic for making it really embarrassing for anyone who tries to get my attention in a crowded public space. Will there be a second book or is it back to the studio? Both I hope. But in the immediate term back to the studio. I'd make it illegal to buy or sell water. You could start by banning producing and selling bottled water in Europe right now Which projects are you working on? We're towards the end of Acqua Lambro, in Milan, where we're creating an impossible luxury mineral water brand: we built a machine-sculpture from detritus gathered from the Lambro, one of Europe's most polluted rivers, and it transforms the river's water river into pure drinking water. It works – we've had the water it produces analysed. We showed the machine and a prototype bottle – glass, but made to look like the crushed plastic water bottles that fill the river – at Milan Design Week last month. We're about to restage We All Fall/Récit, an immersive performance piece we co-created, inspired by the stories of people who have made the journey to seek asylum in Europe, in which a choreography creates large-scale cyanotype prints of people's bodies. And we're mid-production on Espèces Humaines/Fides for La Monnaie de Paris (the museum attached to the French mint). We're making an installation, inspired both by imagery related to economic collapse and by indigo cloth-money, about the fact that money is, at its origin, an act of collective faith. Who do you admire the most? Palestinian Red Crescent workers and journalists. You are supreme ruler for a day. Which law do you pass or abolish? I'd make it illegal to buy or sell water. You could start by banning producing and selling bottled water in Europe right now. It would have so many benefits and everyone would adapt within a few weeks. The best and worst things about where you live? Marseilles is chaotic, grubby, ill-disciplined, unprofessional, heel-dragging, short-tempered and nothing, absolutely nothing, ever happens the way it's supposed to. I love it. I'm not even going to tell you all the other things that are great about it – there are already way too many tourists. Water in The Desert, Fire in the Night is published by Tramp Press


Globe and Mail
23-05-2025
- Entertainment
- Globe and Mail
Digi 995 Universe Launches as a Groundbreaking Digital Franchise Blending Sci-Fi Books, Music, and Gaming
A new universe is rising from the ashes of a fallen world. The creators of Digi 995 have officially launched a multi-dimensional sci-fi experience combining immersive storytelling, soundtracks, and an action-packed game—ushering in a new era of interactive entertainment. At the heart of this innovative brand is Digi 995, a sentient robot tasked with rebuilding humanity after a cataclysmic event wipes out civilization. This story comes alive across multiple platforms: The Books: Explore a post-apocalyptic saga full of digital war, mythical creatures, and moral complexity. Learn more on Amazon here The Soundtrack: Every book in the series is paired with an original album. Stream tracks, watch visualizers, and discover the sound of the future at and click on the soundtrack tabs. The Game: Digi even has a game coming soon. Everyone will soon be able to dive into the world of Digi 995 in game format. The Merch: Style meets story with limited-edition apparel and collectibles featuring official certificates of authenticity. Shop the drop at 'Digi 995 is more than a brand—it's a living, evolving digital experience,' said a spokesperson for the Digi 995 team. 'We're blending storytelling, music, and gaming into one immersive world where the fans are part of the future.' Fans can begin their journey now at the official hub: Follow the movement on social media: Instagram | TikTok | YouTube | Facebook Hashtag: #EnterTheDigiVerse About Digi 995: Digi 995 is a futuristic media brand that combines science fiction, music, and interactive gaming. The universe centers around a robot named Digi 995, who must reconstruct the world one mission at a time. The franchise includes a book series, game, soundtracks, and merchandise, forming a fully immersive, cross-platform experience. For interviews, press inquiries, or review materials, visit the contact page at