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The New Nintendo Is Here. It's Missing Something Crucial That the Previous Ones Have All Had.

The New Nintendo Is Here. It's Missing Something Crucial That the Previous Ones Have All Had.

Yahoo09-06-2025

Of the many reasons Nintendo has flourished during its four-decade run in the video game industry—a Pixar-like dedication to quality, a memorable roster of mascots, an inherent creative brightness that cuts against the grimdark fantasies promulgated by other franchises—the company's prime advantage might be its commitment to affordability. The Nintendo Switch, a massively successful console that first made landfall in 2017, retailed for $299—a bargain compared with the $599 Xbox Series X and $699 PlayStation 5 Pro. Remember the Wii? The motion-controlled triumph that became all the rage in retirement homes during the mid-2000s? It was priced at $249, half as much as the lumbering PlayStation 3 which arrived one week prior. (It also included the eternal Wii Sports, bundled in the box, as a bonus.)
It's a strategy that has sent an enduring message to consumers. Nintendo might not flex the same graphical fidelity of its rivals—Sony and Microsoft may consistently boast more impressive technical specs—but families could expect to save money when they purchased the company's hardware. And, frankly, that's what's been on my mind most as I surveyed the launch of Nintendo's latest console last week. The long-awaited Switch 2 is here, and it weighs in at an eye-popping $449. Its marquee launch title? A new Mario Kart game that costs an unprecedented $80.
The Switch 2, it should be said, has an impressive design. Nintendo has outfitted the console with a gorgeous LCD screen, robust internal storage, and a motherboard powerful enough to furnish its lineup of games in glistening 4K. If you are one of the millions of people curious about the next installments of The Legend of Zelda, Metroid, or Animal Crossing, it is easy to consider its inflated price tag as a genuinely worthwhile investment in your future. And yet, like every other piece of video game machinery that has debuted this decade, the Switch 2 isn't going to shift any paradigms, because we are rapidly approaching a ceiling of what is possible with a graphics card. In the 1990s, each new console release represented a watershed moment in the industry. The Nintendo 64 arrived in 1996 with a suite of games rendered in 3D, leaps and bounds more impressive than the Super Nintendo, which imprisoned everything on-screen in a 2D plane. The justification for the cost was self-evident—a couple hundred bucks was more than worth it to unlock a whole new dimension.
The Switch 2, meanwhile, functions essentially like a prettier, svelter, and more efficient update to the previous generation of hardware. The price is dramatically outpacing the novelty of the technology, and that discrepancy has been noticed by the gaming public. During the rollout of the Switch 2, when Nintendo hosted livestreams showcasing its upcoming 2025 catalog, the chat box on the side of the screen billowed up with the same message repeated ad nauseam: 'DROP THE PRICE.'
It is hard to get a straight answer out of Nintendo about why its hardware has suddenly gotten so expensive, but it must be said that the company unveiled the Switch 2 on the afternoon of Donald Trump's so-called 'liberation day'—on which he announced a barrage of ill-conceived tariffs to be levied on the global population. Nintendo, recoiling from the chaos, briefly suspended preorders of its new consoles 'in order to assess the potential impact of tariffs and evolving market conditions.' The announced price tag would eventually go unchanged, because Trump, as the saying goes, chickened out, but the impact may not be over: It wasn't long before Nintendo also warned of 'price adjustments' on accessories.
The United States' self-inflicted financial uncertainty may also have already been factored into the Switch 2's retail calculus. That's certainly what industry analysts think. Joost van Dreunen, who studies the business of video games at New York University, told IGN in April that with the higher price, 'Nintendo appears to be building in a buffer against these potential trade barriers,' while Piers Harding-Rolls, who studies the gaming market at Ampere Analysis, speculated that the company 'probably had a range of pricing for the US market in play up until the last minute due to the uncertainty on import tariffs.' Nintendo, naturally, has remained publicly neutral about the issue. 'Our basic policy is that for any country or region, if tariffs are imposed, we recognize them as a part of the cost and incorporate them into the price,' said Nintendo President Shuntaro Furukawa during a fiscal year report in May. (Given how open-ended Furukawa's statement was, I'm not surprised some experts believe that the Switch 2 might get even more expensive if Trump reintroduces portions of his tariff program, especially his original planned 46 percent tariff on Vietnam and 49 percent tariff on Cambodia, the countries where the company does much of its Switch manufacturing.)
To be clear, Nintendo isn't the only heavy hitter jacking up its prices. Video game development is taking longer and growing steadily more expensive, and that has caused all the power brokers in the industry to print out new price tags. Just yesterday, Microsoft showed off The Outer Worlds 2, due out in October, which is a madcap sci-fi RPG that will also be the company's first $80 game. (For context, the average video game cost $60 for much of the 21st century. That number jumped to $70 in 2020, and five years later, norms are shifting again.) Similarly, remember that Xbox Series X I mentioned earlier? The one clocking in at $599? That's actually a recent phenomenon. When the console launched in 2020, it was a hundred bucks cheaper. The tech hasn't changed, but those ominous 'market conditions' certainly have, so Microsoft bumped up the cost earlier this year.
This is a pretty radical departure, and it can't be explained away by simple inflation. Not long ago, video game hardware decreased in price over time, once it became sufficiently outpaced by flashier tech. But the titans of this industry have become increasingly responsive to fluctuations in the supply chain, and those old patterns have fallen by the wayside. The only question, it seems, that Microsoft, Sony, and Nintendo are asking of their consumers is how much they're willing to pay. If that shift in philosophy turns their consoles into a luxury? Then so be it.
Last weekend, I re-created a ritual I've savored every summer since I started playing video games. A few friends came over to fire up the latest Nintendo, down some beers, and enjoy a rousing evening of Mario Kart. The latest entry in the series hasn't altered the formula much; This is still the crowd-pleasing racing game it was in 1998, and 2007, and 2021. Gamers and nongamers alike instinctually internalized the controls, and together we jostled for position on the circuit, creating fleeting rivalries with those homing red shells. It left me a little melancholy. To think such a simple joy has become a premium experience? A new Mario Kart game is like manna from heaven for college dorms and bachelor pads. But today broke twentysomethings will need to scrounge up half a grand for the price of admission. I suppose that's just what life is like in 2025, when everything—rent, groceries, concert tickets, gym memberships—leaves us feeling gouged. No leisure goes unpunished anymore, and given the Trump economy's gloomy forecast, I fear it'll get worse before it gets better.

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‘People Are Going To See Something They've Never Seen Before': How Pixar's Next Hit Film Was Made
‘People Are Going To See Something They've Never Seen Before': How Pixar's Next Hit Film Was Made

Yahoo

time16 minutes ago

  • Yahoo

‘People Are Going To See Something They've Never Seen Before': How Pixar's Next Hit Film Was Made

Fans of laughing out loud one moment and crying into your popcorn bucket the next are in for a treat with Pixar's latest release. Elio is the newest offering from the award-winning animation studio, centring around a lonely boy who becomes obsessed with the idea of being abducted by aliens – and gets more than he bargained for when his dream comes true. As has come to be expected from the studio that gave us the likes of Inside Out, Coco and Toy Story 3, Elio dives into some pretty hefty themes, exploring everything from loneliness and grief to toxic masculinity, all with Pixar's signature sense of humour and adventure to keep younger viewers as gripped as everyone else in the cinema. In the lead-up to the film's release, we spoke to directors Madeline Sharafian and Domee Shi about how sci-fi horror had a surprising influence on Elio, creating something people have 'never seen before' with their unique take on space and releasing an original film in the current sea of sequels and live-action remakes at Walt Disney Studios… Right at the beginning of the film, there's a key scene soundtracked by Talking Heads' Once In A Lifetime. Why was that song chosen, and how easy was it to get? Madeline Sharafian: That scene and that song were in the film from the beginning that Domee and I started. That montage of Elio going out to the beach every day, desperately trying to be abducted, was almost the way that we explored his character as we changed his motivations to wanting to be abducted by aliens. And I think the song was [Domee's] idea of just a way to showcase that he's stuck in this cycle, and he wants to get out. It was a great idea. Domee Shi: Yeah, I always loved that song, I always felt like David Byrne kind of gave off alien boy vibes as well. And the way that the song starts always sounded kind of synthy and celestial and spacey in some way. I felt like there was a connection between Byrne and Elio, and it felt like a cool needle drop choice to put in this montage where we're introduced to Elio's obsession with getting abducted, but being unable to, every single day that went by. MS: It helped a lot that Pete Docter and Jim Morris, our company leadership, really like that song. So I do think that kind of helped us hang onto it and get it for the final, and we're very grateful that we got to keep it. It adds so much to the scene. DS: There was one moment where we did try another song… MS: Oh god, yeah… DS: I was like, 'what about Beastie Boys' Intergalactic?'. And then we tried that for a minute and we were like, 'no, I think we miss Talking Heads', and we went back to that. And also I feel like I haven't really seen [Once In A Lifetime] used a lot in media, in like TV or movies, whereas Intergalactic is used quite a lot. I love that song, though! But yeah… Something else people are going to pick up on is Elio's eyepatch. It really works as a plot device later in the film, but was that always going to be there, or were other ideas explored? MS: It was always an eyepatch, I'm pretty sure. I mean, the eyepatch was there in Adrian Molina's original version [Coco writer and director Adrian Molina originally conceived the idea of Elio to helm the film himself, but left the project halfway through to focus on Coco 2, at which point Madeline and Domee took over as lead directors]. When we took the story, we loved [the eyepatch], just as a way that it supports Elio's feeling of otherness, when he's on Earth, he feels even more out of place. And when he goes to space, all of a sudden, he looks like a dashing space sci-fi captain with this cape and his eyepatch, and the aliens love it, it's like '[you have] one eye, [I have] one eye, this is amazing'. All of a sudden it's accepted and loved. DS: Yeah, it's been great seeing the response to Elio's eyepatch online and with audience members that have come up to us and thanked us for including a kid with an eyepatch – it is something that kids do deal with, and it makes them feel othered. And it sucks! To have a sci-fi hero in a Pixar movie sporting one and looking cool I think is very empowering. Let's talk about the look of the film – sci-fi is a huge genre and even within the Disney and Pixar canon, we've been to space a few times. How did you decide what your version of space was going to look like, and what was going to set the Elio universe apart? MS: Pixar has done two sci-fi movies already [2008's Wall-E and 2022's Lightyear] and Harley Jessup, our production designer, really wanted to shoot for a version that we've never seen. So, he knew that the Communiverse needed to be this sort of beautiful almost Utopia, that there would be aliens from all over the universe gathering there, and almost designed it, one of his very first pieces of production art that I saw that I fell in love with, it was kind of glittering in the sky, almost like a disco ball – the way the lights shimmer on it were like a disco ball. We ended up taking that and putting it in the [finished film], we were like, 'we need to hang onto that'. So, it's bright, it's colourful, it's also softer and round, which I do think is very different from other sci-fi movies. And everything – even the technology – feels very organic, and kind of squishy and alive, which I think gives it a very unique identity. DS: Yeah, all of it points to Elio just truly feeling like he belongs there, and that he doesn't want to leave when he first arrives. And I also love that Harley challenged our character designer to design non-humanoid-looking aliens, and kind of look at deep-sea, underwater creatures for reference. We went with designs that you couldn't possibly do with humans in a costume, right? MS: Yeah, because live-action, especially some of the classics are a little bit limited by that. Like, the alien in Alien is a guy. Really awesome, though, but we were like, 'we're in an animation, we can do whatever we want, so let's make sure that our aliens are taking advantage of what we can do'. Some parts of the film are quite intense and surprisingly quite scary – especially for a Disney film. Was there much pushback because of that? DS: I mean, we were excited to explore other aspects of the sci-fi genre that maybe you don't usually see in a Disney and Pixar movie. We're both sci-fi horror fans, and I think there's a good balance between scary and fun – like a fun scary. There's a sweet spot that you can hit, and we tried to do that with all the scenes with Elio's clone, really pushing the clone's friendliness, but also upping the weirdness and the horror surrounding him, from Olga's point of view where she's slowly realising, 'am I living with a clone?'... MS: …which is a pretty crazy realisation for her! Especially since she starts off the movie as a sceptic of aliens, she doesn't really believe that they're out there, so to take her to becoming a believer… we almost talked about her B-story as in, 'she's in a totally different kind of movie', she is in a pod person movie, and I thought it was fun that we treated her sections almost like a different genre, a little bit. DS: And you know… we'll fine-tune the execution of it, just to make sure that the music isn't too crazy and the sound effects don't give you too much of a heart attack and we release the tension immediately with a joke or a gag or something. But I don't know – I remember being a kid and loving movies like A Nightmare Before Christmas and Coraline, where there is like a fun scare. I feel like the original Monsters Inc. taps into that a little bit, too. Elio is coming out at an interesting time for Walt Disney Studios, where there area lot of films coming up that are either sequels, live-action remakes and other ideas based on existing IP, so it's great to see an original story coming from the studio, too. Is that something that's important to you both as filmmakers? MS: Yeah! DS: Definitely. MS: And it's important to Pixar, too, I think. Even though we release our own sequels [Inside Out 2 was the biggest film of 2024, with follow-ups to Toy Story, Coco and The Incredibles currently in the works at the studio], we do talk a lot about how important originality is to us, just as a filmmaking culture, we have a lot of originals coming [Pixar's next release, Hoppers, is slated for 2026, followed by Gatto in 2027] and I would say, whether they're sequels or originals, we hold ourselves to the same standard for both. And our main goal is just to make incredible movies, and amazing stories. I love originals – but Toy Story 3 is one of my favourite movies that Pixar has ever made! So, as long as we're holding that standard of storytelling, hopefully we can make any kind of movie great. But it is exciting to have an original coming out. I think we're the only original [Disney film] coming out this summer, which is so wild [the studio also has sequels to Freaky Friday and Tron coming later in 2025, with live-action remakes of Snow White and Lilo & Stitch having also been released earlier in the year, while Marvel projects have included Captain America: Brave New World, Thunderbolts* (which featured a main cast of existing characters) and the new reboot of The Fantastic Four]. I hope people enjoy [Elio] and they're going to see something they've never seen before – and that's really exciting, and worth seeing in a theatre. Elio is in cinemas now. Watch the trailer for yourself below: Lilo & Stitch Remake Director Addresses Backlash Over The New Film's Changed Ending 'Sobbing, Screaming, Traumatised': Frozen's Josh Gad Opens Up About Olaf's Axed Death Scene Snow White Remake Faces Yet More Criticism Over CGI Characters

‘How to Train Your Dragon' tops the US box office as ‘Elio' marks a new low for Pixar
‘How to Train Your Dragon' tops the US box office as ‘Elio' marks a new low for Pixar

Chicago Tribune

time43 minutes ago

  • Chicago Tribune

‘How to Train Your Dragon' tops the US box office as ‘Elio' marks a new low for Pixar

NEW YORK — Neither Pixar nor zombies were enough to topple 'How to Train Your Dragon' from the No. 1 slot at North American box offices over the weekend. The Universal Pictures live-action remake remained the top film, bringing in $37 million in ticket sales in its second weekend, despite the sizeable new releases of 'Elio' and '28 Years Later.' , according to studio estimates Sunday. 'How To Train Your Dragon' has rapidly amassed $358.2 million worldwide. Six years after its last entry, the Dean DeBlois-directed 'How To Train Your Dragon' has proven a potent revival of the DreamWorks Animation franchise. A sequel is already in the works for the $150 million production, which remakes the 2010 animated tale about a Viking boy and his dragon. Pixar's 'Elio' had a particularly tough weekend. The Walt Disney Co. animation studio has often launched some of its biggest titles in June, including 'Cars,' 'WALL-E' and 'Toy Story 4.' But 'Elio,' a science fiction adventure about a boy who dreams of meeting aliens, notched a modest $21 million, the lowest opening ever for Pixar. 'This is a weak opening for a new Pixar movie,' said David A. Gross, who runs the movie consulting firm FranchiseRe. 'These would be solid numbers for another original animation film, but this is Pixar, and by Pixar's remarkable standard, the opening is well below average.' 'Elio,' originally set for release in early 2024, had a bumpy road to the screen. Adrian Molina — co-director of 'Coco' — was replaced mid-production by Domee Shi ('Turning Red') and Madeline Sharafian. Back at Disney's D23 conference in 2022, America Ferrera appeared to announce her role as Elio's mother, but the character doesn't even exist in the revamped film. Disney and Pixar spent at least $150 million making 'Elio,' which didn't fare any better internationally than it did in North America, bringing in just $14 million from 43 territories. Pixar stumbled coming out of the pandemic before stabilizing performance with 2023's 'Elemental' ($496.4 million worldwide) and 2024's 'Inside Out 2' ($1.7 billion), which was the company's biggest box office hit. 'Elemental' was Pixar's previously lowest earning film, launching with $29.6 million. It rallied in later weeks to collect nearly half a billion dollars at the box office. The company's first movie, 'Toy Story,' opened with $29.1 million in 1995, or $60 when adjusted for inflation. It remains to be seen whether 'Elio's' decent reviews and 'A' from CinemaScore audiences can lead it to repeat 'Elemental's' trajectory. With most schools on summer break, the competition for family audiences was stiff. Disney's own 'Lilo & Stitch,' another live-action remake, continued to pull in young moviegoers. It grossed $9.7 million in its fifth weekend, bringing its global tally to $910.3 million. . '28 Years Later' signaled the return of another, far gorier franchise. Director Danny Boyle reunited with screenwriter Alex Garland to resume their pandemic apocalypse thriller 25 years after '28 Days Later' and 18 years after its sequel, '28 Weeks Later.' The Sony Pictures release opened with $30 million. That was good enough to give Boyle, the filmmaker of 'Slumdog Millionaire' and 'Trainspotting,' the biggest opening weekend of his career. The film, which cost $60 million to make, jumps ahead nearly three decades from the outbreak of the so-called rage virus for a coming-of-age story about a 12-year-old (Alfie Williams) venturing out of his family's protected village. Aaron Taylor-Johnson, Jodie Comer and Ralph Fiennes co-star. Reviews have been good (90% fresh on Rotten Tomatoes) for '28 Years Later,' though audience reaction (a 'B' CinemaScore) is mixed. Boyle has more plans for the zombie franchise, which will next see the release of '28 Years Later: The Bone Temple' next year from director Nia DaCosta. '28 Years Later' added another $30 million in 59 overseas markets. After its strong start last weekend with $12 million, A24's 'Materialists' held well with $5.8 million in its second weekend. The romantic drama by writer-director Celine Song and starring Dakota Johnson, Pedro Pascal and Chris Evans has collected $24 million so far. Next weekend should also be a competitive one in movie theaters, with both 'F1,' from Apple and Warner Bros., and Universal's 'Megan 2.0' launching in cinemas. With final domestic figures being released Monday, this list factors in the estimated ticket sales for Friday through Sunday at U.S. and Canadian theaters, according to Comscore: 1. 'How to Train Your Dragon,' $37 million. 2. '28 Years Later,' $30 million. 3. 'Elio,' $21 million. 4. 'Lilo & Stitch,' $9.7 million. 5. 'Mission: Impossible — The Final Reckoning,' $6.6 million. 6. 'Materialists,' $5.8 million. 7. 'Ballerina,' $4.5 million. 8. 'Karate Kid: Legends,' $2.4 million. 9. 'Final Destination: Bloodlines,' $1.9 million. 10. 'Kuberaa,' $1.7 million.

‘How to Train Your Dragon' soars ahead of 'Elio,' '28 Years Later' in box office

time2 hours ago

‘How to Train Your Dragon' soars ahead of 'Elio,' '28 Years Later' in box office

NEW YORK -- Neither Pixar nor zombies were enough to topple 'How to Train Your Dragon" from the No. 1 slot at North American box offices over the weekend. The Universal Pictures live-action remake remained the top film, bringing in $37 million in ticket sales in its second weekend, despite the sizeable new releases of 'Elio' and '28 Years Later.', according to studio estimates Sunday. 'How To Train Your Dragon' has rapidly amassed $358.2 million worldwide. Six years after its last entry, the Dean DeBlois-directed 'How To Train Your Dragon' has proven a potent revival of the DreamWorks Animation franchise. A sequel is already in the works for the $150 million production, which remakes the 2010 animated tale about a Viking boy and his dragon. Pixar's 'Elio' had a particularly tough weekend. The Walt Disney Co. animation studio has often launched some of its biggest titles in June, including 'Cars,' 'WALL-E' and 'Toy Story 4.' But 'Elio,' a science fiction adventure about a boy who dreams of meeting aliens, notched a modest $21 million, the lowest opening ever for Pixar. 'This is a weak opening for a new Pixar movie,' said David A. Gross, who runs the movie consulting firm FranchiseRe. 'These would be solid numbers for another original animation film, but this is Pixar, and by Pixar's remarkable standard, the opening is well below average.' 'Elio,' originally set for release in early 2024, had a bumpy road to the screen. Adrian Molina — co-director of 'Coco' — was replaced mid-production by Domee Shi ('Turning Red') and Madeline Sharafian. Back at Disney's D23 conference in 2022, America Ferrera appeared to announce her role as Elio's mother, but the character doesn't even exist in the revamped film. Disney and Pixar spent at least $150 million making 'Elio,' which didn't fare any better internationally than it did in North America, bringing in just $14 million from 43 territories. Pixar stumbled coming out of the pandemic before stabilizing performance with 2023's 'Elemental' ($496.4 million worldwide) and 2024's 'Inside Out 2' ($1.7 billion), which was the company's biggest box office hit. 'Elemental' was Pixar's previously lowest earning film, launching with $29.6 million. It rallied in later weeks to collect nearly half a billion dollars at the box office. The company's first movie, 'Toy Story,' opened with $29.1 million in 1995, or $60 when adjusted for inflation. It remains to be seen whether 'Elio's' decent reviews and 'A' from CinemaScore audiences can lead it to repeat 'Elemental's' trajectory. With most schools on summer break, the competition for family audiences was stiff. Disney's own 'Lilo & Stitch,' another live-action remake, continued to pull in young moviegoers. It grossed $9.7 million in its fifth weekend, bringing its global tally to $910.3 million. . '28 Years Later' signaled the return of another, far gorier franchise. Director Danny Boyle reunited with screenwriter Alex Garland to resume their pandemic apocalypse thriller 25 years after '28 Days Later' and 18 years after its sequel, '28 Weeks Later.' The Sony Pictures release opened with $30 million. That was good enough to give Boyle, the filmmaker of 'Slumdog Millionaire' and 'Trainspotting,' the biggest opening weekend of his career. The film, which cost $60 million to make, jumps ahead nearly three decades from the outbreak of the so-called rage virus for a coming-of-age story about a 12-year-old (Alfie Williams) venturing out of his family's protected village. Aaron Taylor-Johnson, Jodie Comer and Ralph Fiennes co-star. Reviews have been good (90% fresh on Rotten Tomatoes) for '28 Years Later,' though audience reaction (a 'B' CinemaScore) is mixed. Boyle has more plans for the zombie franchise, which will next see the release of '28 Years Later: The Bone Temple' next year from director Nia DaCosta. '28 Years Later' added another $30 million in 59 overseas markets. After its strong start last weekend with $12 million, A24's 'Materialists' held well with $5.8 million in its second weekend. The romantic drama by writer-director Celine Song and starring Dakota Johnson, Pedro Pascal and Chris Evans has collected $24 million so far. Next weekend should also be a competitive one in movie theaters, with both 'F1,' from Apple and Warner Bros., and Universal's 'Megan 2.0' launching in cinemas. With final domestic figures being released Monday, this list factors in the estimated ticket sales for Friday through Sunday at U.S. and Canadian theaters, according to Comscore: 1. 'How to Train Your Dragon,' $37 million. 2. '28 Years Later,' $30 million. 3. 'Elio,' $21 million. 4. 'Lilo & Stitch,' $9.7 million. 5. 'Mission: Impossible — The Final Reckoning,' $6.6 million. 6. 'Materialists,' $5.8 million. 7. 'Ballerina,' $4.5 million. 8. 'Karate Kid: Legends,' $2.4 million. 9. 'Final Destination: Bloodlines," $1.9 million. 10. 'Kuberaa,' $1.7 million.

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