
Cyberpunk 2077: Ultimate Edition Switch 2 review
The most important third party release for the Nintendo Switch 2 is a port of Cyberpunk 2077 and its expansion Phantom Liberty, but how does it run on the new console?
If you'd asked me before the Switch 2 was unveiled, what game I would want to put in my pocket and carry around all day, it would probably have been Cyberpunk 2077. If you'd asked me what I thought of Nintendo, I would have shrugged. PC and PlayStation have long been my bread and butter and Nintendo are usually only a secondary consideration.
Like many fans, I've been following the game all the way from its first loud statement of a trailer in 2013, with my first playthrough being in 2020, after its disastrous launch on last gen hardware. Based on the 1988 tabletop game, which was in turn heavily inspired by the work of the writer William Gibson, there is an expansive universe of language, lore, and narrative in Cyberpunk 2077 that gives the game great weight and depth.
I first entered the world of Night City to pilot my own chromed-up Valerie on the PS4 Pro, once some of the early patches had killed off the worst of the infamous last gen launch bugs. Even then, it was capped to 30fps and I found myself clipping through the world at regular intervals, the black void loading screens between some scenes stretching on for a full minute at a time. Night City itself, a vast neon-bathed techno sprawl, was largely empty. There was simply not enough processing power to allow for dense crowds and busy roads.
For this review I revisited my PS4 Pro edition and played the first three hours, before diving into the Switch 2 version, and I can only conclude that the pure magic of the game itself is what kept so many of us sticking with it to the end, despite the poor performance.
In a way, the nightmare launch was almost a blessing, as CD Projekt Red have not stopped repenting for it. We got a free upgrade to the PlayStation 5 edition – a rare snippet of altruism from a developer in today's gaming climate – and a wonderful Bond-esque slice of DLC in 2023's Phantom Liberty, that was criminally excluded from The Game Awards (the rules were later changed for Elden Ring's 2024 DLC).
I should acknowledge that Cyberpunk 2077: Ultimate Edition on the Switch 2 occupies a weird space in terms of new releases. In an era of constant remakes and remasters, a port of a game that is now almost five years old, as a flagship third party launch title for the Switch 2, is an odd sell.
Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning.
But I see Nintendo's logic. Cyberpunk 2077 has long been a benchmark for graphic performance. Indeed, the new 50 series Nvidia GPUs had Cyberpunk running front and centre in their marketing for achievements in, albeit controversial, AI-boosted graphical fidelity and frame rates. So Nintendo, or rather CD Projekt, pulling off a passable version of Cyberpunk 2077 on the Switch 2 is a perfectly braggable achievement.
So, to address the sceptical gamer's key question: is it a buggy, unplayable mess, à la 2020?
Well, no. In fact, it's really good.
I'll admit I was nervous playing the preview at the Switch 2 Experience – how on earth would a 40fps cap, at 720p in handheld mode, handle intense gunfights, when I'm used to 100+ fps on my gaming rig? But this thing is a technical marvel, surgically jammed into less than 64GB by CD Projekt Red's own ripper doctors (AAA studios, take note).
Visually, Nintendo's DLSS and ray tracing capabilities are doing a lot of heavy lifting. The lighting is seriously impressive and feels current gen. The graphics sit comfortably well above the nine-year-old PS4 Pro, and a little below the hefty PlayStation 5.
In handheld mode you'll get around two- and a-bit hours of gameplay. Make of that what you will, but you won't find the console burning up in your hands, which is impressive. The unit feels only a little warm to the touch after several hours.
Crucially though, I've been playing happily and willingly every day since launch and have yet to encounter any serious crashes. Do frames drop a bit when you're trying to kill 20 of the most chromed-up 6th Street Gang members you've ever seen, in a bustling Night City in handheld mode? Yes, of course. There's some stutter in areas of the map and whilst driving, but it's just not enough to throw you out – especially when you recall the PS4 Pro's capped 30fps and frame stutter.
Anecdotally, the main issue I've encountered in combat is actually that it is far too easy to hit the grenade button (R) on the Joy-Con in handheld mode. When you're jamming the shoot bumper (ZR) right next to it as much as I do, bad things are bound to happen. And that bad thing is panic-dropping a grenade at V's feet mid-combat. Ouch.
The Pro Controller or third party controller is therefore a recommended addition to your playthrough, trust me on this.
What's also impressive is that CD Projekt Red have utilised absolutely every bell and whistle Nintendo has to offer with the Switch 2. The user Interface and menu system is fully touchscreen, whilst narrowly side-stepping naff iPad accusations.
You can also, hilariously, use the Joy-Cons like a Wii remote. I highly recommend running around with mantis blades and pulling punches during the street-fighting side quest, it's hugely satisfying and I've never felt more cyberpunk. The best part is that none of this feels like a forced, obnoxious gimmick. It's just cool and it's there if you fancy it.
CD Projekt Red may well spend the rest of Cyberpunk's lifespan, and all future titles, repenting for the launch day disaster. But in repenting we've gotten a solid and complete game that pulls out all of the stops, with nothing spared. Putting the game on a physical, 64GB cartridge, that doesn't require you to download most of it, also feels like a direct nod to the consumer – as unlike most other third party titles this doesn't come on a Game-Key Card.
But what about other handhelds? It offers a hell of a lot more flexibility than the Steam Deck's offering, whilst certainly being far more reliable and stable. There is the Xbox handheld just around the corner, but it's widely predicted to cost more than the Switch 2, as the two year old ROG Ally series goes for £450-£800 across all variants. So the Switch 2 version not only performs better than other handheld options but it's overall cheaper too. More Trending
Of course, if you've never played the game before, perhaps because the Switch 1 was your last gen console, then this is an easy sell. It's not the best version of the game but it's a classy port that works well in both handheld and TV mode, with very few compromises.
Update 2.3, due out on June 26, is set to be the last one for the game, so the question is: when that's released will I be logging in on my high-spec gaming PC, my PlayStation 5, or the Switch 2?
Much like the chromed-up street rats that roam Night City, I am a creature of convenience. So, getting to play the game in an unbroken state wherever I want is a very tempting prospect. Although the cross-platform save support means that if you're enough of an insane gonk to own multiple copies, you don't actually need to make that choice.
Formats: Nintendo Switch 2 (reviewed), Xbox One, Xbox Series X/S, PlayStation 5, and PCPrice: £59.99Publisher: CD ProjektDeveloper: CD Projekt RedRelease Date: 5th June 2025
Age Rating: 3
Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter.
To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here.
For more stories like this, check our Gaming page.
MORE: Where to buy the Nintendo Switch 2 in the UK right now
MORE: Yakuza 0 Director's Cut review – Kiryu on the Nintendo Switch 2
MORE: Games Inbox: Is Nintendo the best video game company ever?
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Metro
2 hours ago
- Metro
Games Inbox: Is Mario Kart World better than Mario Kart 8?
The Monday letters page thinks that Sony has become the single format future, as one reader believes Microsoft is wise to delay the Fable reboot. To join in with the discussions yourself email gamecentral@ Close rivals I know they're both two quite different games, but this is the internet, so I want to see my favourite things fight. So I ask the question that I don't think I've seen a solid answer for: which is better out of Mario Kart 8 and Mario Kart World? I do like World but I feel you have to be surprisingly picky in which game modes you play in order to get the same level of fun out of it as 8. I would say that if you compare content at launch than World wins, because all the Knockout Tour courses are different and there's a certain amount of randomness depending on how you link them together. But there's so many perfect courses in 8, where I literally can't see a flaw. The word perfect is all over the game and that's even before you add the DLC to the competition. So, I think 8 is the best. World might inspire a tenth game that takes the crown, but at the moment I don't feel it's quite there. The other question I've seen come up, with my friends and family, is if the Switch 2 has had as good a launch line-up as the Switch 1. Switch 2 has more games but I'd say Zelda: Breath Of The Wild and Snipperclips wins out over Mario Kart World and… nothing. Rory Money on the table I understand all the negativity around Xbox at the moment, and I do agree with it in terms of the basic facts, but I also feel they're more sensible than a lot of people give them credit for. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Yes, they do still go on about Halo and Gears Of War as if they're the biggest thing ever, and it's still 2006, but they kind of have to. Those are the company mascots and it's not like they're going to admit they're tired and probably should have a rest. But I do think they're being sensible by delaying Fable and not talking about it too much. Halo and Gears Of War get endless second chances – or at least a lot of them – but Fable has got one chance to knock it out the park, especially given how much Microsoft must've spent on it, since it's been in development so long. Vendar PS: While I'm on the subject, why was there never a Halo vs. Gears of War crossover? Seems like that would've been easy money when both were at their peek. Proven plan I'm a little unclear on how exactly the PlayStation 5 has been so much more profitable than the others. They had to set things up with the PS1, and I guess they were securing their win with the PlayStation 2, then PlayStation 3 was a mini-disaster. But the PlayStation 4 was firing on all cylinders so I guess, since it's not really that different, they had an easier time making the PlayStation 5 and could see all the ways to save money on design and manufacturing with that. I imagine they won't ever tell us but that is such a massive difference between the generations it must make them so confident that they're doing everything right at the moment. Bugnut GC: It's presumably that, yes. You could also argue that by making less games they've saved money and made more profit. Email your comments to: gamecentral@ Slow start I appreciate GC tying up their Nintendo Switch 2 launch coverage with the round-up on Friday. I can definitely see how they lack of review codes must've upset both website and publishers hoping for a bit of free publicity. I doubt Nintendo thought about that side of things for a second. The console wasn't even out yet and already Nintendo was upsetting third parties. If some of them don't bother again then Nintendo will only have itself to blame. I will wait for reviews of Donkey Kong Bananza to make a final decision, but I think I will wait until next year to get a Switch 2. There's absolutely nothing in the launch line-up, other than Mario Kart, for me to be interested in, not even a little indie game or anything. It's very poor and while I understand the business reasons I think it's a disappointing start for long-term fans. Tacle Affordable retro Popped into CeX yesterday and safe to say, I think my money was well spent. After using my £6 store credit voucher it was overall a total of £12, for copies of Metal Gear Solid 2: Sons Of Liberty, Metal Gear Solid 3: Snake Eater, and Kingdom Hearts. What do you say GC? Good haul? Shahzaib Sadiq GC: It's certainly hard to imagine them being cheaper. Unknown author Hot damn, Donkey Kong Bananza looks absolutely smashing. Remember that bit at the end of Super Mario Odyssey, where you briefly possess Bowser and proceed to wreck things up as you escaped with Peach? It's like Nintendo looked at all the frenzied fun that could be had from that exhilarating sequence and took the hulking destruction aspect to the nth degree. Therefore, I'm 80 to 90% certain at this point that the same developers, EPD, are behind the bonanza of joyously malleable, tactile and ambitious ideas seen here. Also, how gorgeous does the fur and facial expressions on the avid ape look? Galvanized Gamer PS: Bit of a long shot this, but what the heck: Inbox magic for Donkey Kong Jungle Beat to receive a ravishing refresh on the Switch 2, boisterous bongo accessories and all. It's time this marvellously manic platformer got the love it deserves! GC: The current rumour is that Bananza is by a new team (there are already around a dozen) within EPD, but Nintendo still hasn't said. Different scales I don't know how the rivalry between PlayStation and Xbox is going to play out, as I think the last two or three years have seen things nobody would've predicted even just five years ago. PlayStation games on PC? Xbox games on PlayStation? They would've locked you up! However, I can only imagine Sony execs hoping and praying that Microsoft do go all in on portable gaming, because if their idea of a good plan is a rebranded ROG Ally, that costs more than £500, I don't know what to tell you. Other than it could be 10 times more popular than the original and still not be a blip to the PSP, let alone anything from Nintendo. Loomis Don't panic! I agree with the Reader's Feature over the weekend, that said success has spoiled Sony. For years everyone sensible had said that without Xbox, or an equivalent, Sony would get lazy and exploitative and that's exactly what's happened. In a way, I can't even blame them. There's no business on earth that would be charitable enough to do anything different, certainly not Nintendo – as we saw in the NES days. If it wasn't for the Switch, and now Switch 2, being wildcards we'd now be in a situation where the fabled one format future actually came true. And it would have bene awful. Imagine Sony as they are now but with even less competition. Absolutely no one else doing similar things and nothing to push them or measure themselves against, and nothing to compare prices with. I don't know what Xbox is going to be like the in the future, given they're basically third party now, but PlayStation fans should hope more than anyone that they pull themselves together. You don't want them to dominate, you don't want anyone to, but that's not exactly been a problem for the last 25 years and I doubt it will be in the future. They don't have to win, they just need to pose a threat to keep Sony on its toes. Nintendo is not going to provide that. The Switch 1 outsold both the PlayStation 4 and 5 and yet we're in the situation we are now because Sony didn't care and didn't change anything as a result of it. If the Xbox had outsold both consoles, you can bet they would've pushed the panic button years ago. Instead, we get the anti-panic button, where they basically tell everyone to put their feet up and do whatever, because it doesn't matter. Melchett Inbox also-rans I can just imagine the call that Nintendo in the UK must've got from Japan on Friday, after that Metroid Prime 4 blunder. As usual there was no secret, it was just a dumb mistake. It's always just a dumb mistake. Fury Just starting playing Stellar Blade on PC and I really like it. That's good for me but it does seem like yet another reason not to buy a PlayStation 5. Don't really understand Sony's plan, even if it benefits me. Symode More Trending Email your comments to: gamecentral@ The small print New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers' letters are used on merit and may be edited for length and content. You can also submit your own 500 to 600-word Reader's Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot. You can also leave your comments below and don't forget to follow us on Twitter. MORE: Games Inbox: What is the hardest video of modern times? MORE: Games Inbox: Is the next gen Xbox a console or a PC? MORE: Games Inbox: What is the worst modern video game?


Metro
a day ago
- Metro
The 90s and 2000s were the best time for video game creativity
A reader is frustrated that game publishers are only interested in following trends, rather than embracing the more experimental approach of earlier generations. I don't think many gamers understand that video games change in accordance with our culture, just like many industries do. Games were afforded the autonomy to express themselves however they pleased 20+ years ago and although we're still seeing games that are expressive, many now seem tame and risk averse. Trend chasing and attempting to fit cohesively into our culture makes developers and publishers money if they do it correctly, but when they don't pull it off, the developers of those games tend to close down. Meanwhile, the publisher who likely gave those developers the blueprints to make their failed games get away with it – again, likely because they chase the money and can leverage developers to make as much money as they deem satisfactory. The games industry, to me, is marching in lockstep with all the other giant industries, such as Hollywood film-making, the music industry, and the television industry; they're catching what trends are popular and they follow it in the hopes they can get rich, and then they'll repeat the formula because what we want is secondary in the grand scheme of things. Unfortunately, many of us decide not to think about this because we've got great games to play, or other media to interact with. I'm a 90s and early 00s child, and I think many agree that back then we had it really good, regardless of nostalgia. Games such as Conker's Bad Fur Day turned up to show us what sheer lunacy looks like and in my opinion that's partly what I want games to be: irreverent and hilarious fun. 2008's Saints Row 2 captured this as well, by allowing players to spray excrement onto suburban houses while driving around in a septic tank. If not humour, then I'd love my games to make me really care about what's going on. Games like The Getaway in 2002 has you play as Mark Hammond, and right at the start your wife is murdered and your son is kidnapped – and you spend the game walking through metaphoric fires to save your son. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. 2013's Ni No Kuni: Wrath Of The White Witch is another game I love for its story because protagonist Oliver is so endearing, and the story is about his quest to save his mum. These kinds of stories don't seem to happen anymore and thus it's really hard to care about what's going on in them, I feel. Somewhere along the line video game expression became restricted. I blame the start of the eighth generation (the PlayStation 4 and Xbox One) for this change of direction. If you go back and play an assortment of PlayStation 3 and Xbox 360 games you should feel how accessible and focused on enjoyment they were. When the PlayStation 4 and Xbox One came about the landscape altered and now it was about huge open worlds, pristine graphics, and continued exploitation of gamers with loot boxes, microtransactions, and pay-to-win schemes. The truly great games these days tend to do things really differently and we celebrate them for it. Last year's Astro Bot is one of the greatest PlayStation games ever made because although it is a nostalgia-fuelled platformer, it reminds us what makes video games such a beautiful hobby. I don't want games like Astro Bot to become flickers and rarities in the grand scheme of modern gaming, I'd rather they were the norm rather than the exception. More Trending Video game expression is very important, and I think we should break the barriers of our culture in order to find a new horizon for video games. There are so many great experiences, as there always have been, but I believe games should be free of the shackles that often bind them. We should see the best of what this industry has to offer without compromise, because otherwise it seems like it's circling the drain – and when that happens is becomes boring. By reader James Davie The reader's features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@ or use our Submit Stuff page and you won't need to send an email. MORE: Unrivalled success has ruined PS5 and the PlayStation brand - Reader's Feature MORE: Playing Gex again is a reminder of a simpler time for gaming - Reader's Feature MORE: Video games are great for my mental and physical wellbeing - Reader's Feature


Metro
2 days ago
- Metro
Playing Gex again is a reminder of a simpler time for gaming - Reader's Feature
A reader welcomes the return of PS1 platformer Gex and reminiscences over both a childhood favourite and an era when video games weren't so demanding. This week, a game trilogy has been re-released which is very dear to me but seemingly very few people have even heard of: Gex – where a gecko is tasked with saving television from the evil robot Rez. This is good news, even if you don't know or care about Gex. Games are notoriously difficult to preserve. Playing old games today, without the hardware they originally ran on, can be a mission that quickly enters a legal grey area. Therefore, I am immensely grateful for companies like Limited Run Games giving some of these old games a new lease of life. Although it feels like only a minimum effort went into this one – note how I call it a re-release and not a remaster or remake. The Switch version, in its current state, looks especially awful. At least they added some quality of life features, like being able to manually save whenever you want to, which can take the frustration out of some of the more challenging levels. Gex was originally created by Crystal Dynamics, who took over the Tomb Raider franchise after Angel Of Darkness. Speaking of which, did you know that until the 2013 reboot, Lara's model was measured in Gexels? This is because the Tomb Raider games were made on a modified engine based on the one developed for Gex 3D: Enter The Gecko, which was heavily inspired by Super Mario 64 and in my opinion definitely doesn't have to stand in that game's shadow. This is the game I played religiously as a child. I loved the tail-whipping gecko from the first moment I laid eyes on him, on my neighbour's PlayStation, and eventually got the game for PC. Once I also got the graphics card necessary to actually play it, I spent every minute of my allotted hour of computer time in the media dimension, where Gex hops into the different levels, which are pastiches of television genres and movies. These range from haunted house horror to Looney Toons, kung fu movies, Star Wars, and many more. They are full of fun nods to their inspirations and Gex usually dresses for the occasion, be that fighting hunters as a bunny during 'Wabbit' season or wearing a hide and a bone although his nose in the Jurassic levels. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. The animations and sound design made it so much fun to double jump around on Gex's spring-shaped tail, accompanied by a characteristic 'boioinnng!' And if you happened to land on some unfortunate enemy's head, they got flattened. Similarly, when jumping into a wall, Gex might hit his head and fall flat on his back with a splat, after which stars circle over his head, together with an 'oooww' sound. I'm definitely guilty of giving the poor gecko a few headaches. The game also rewarded my urge to explore and while I failed a timed Indiana Jones style level a lot, because I spent my time marvelling at the snakeheads and skulls adorning the temple walls, imagine my elation when I discovered, in a horror level, that some bookshelves would turn when walking against them, revealing a lever that opened a new part of the level! Of course. I also hunted down all the collectibles to earn all the TV remotes. With enough remotes you would unlock new levels and bosses and one of these has been living rent free in my head for over 20 years now: Gexzilla battling it out with Mecharez – complete with tanks and helicopters trying to defend the city that is getting destroyed in the process – epic! The only thing that doesn't quite hit home for me is Gex's actual personality, especially when it comes to the voice lines, which trigger all the time. While the sound effects and animations are quite endearing, the comedian Dana Gould's quips are old-fashioned and feel weird to hear out of a gecko's mouth. (It seems you were playing the US version. In the UK, Gex was originally voiced by Leslie Philips and then later Danny John-Jules. Their voices weren't in the initial re-release but are being added via a patch – GC) And then there is the fact that a Gecko has implied relations with a human woman… ick. I guess it is a product of its time, much like the older James Bond films which inspired his personality, but I do have to give its makers credit for trying something different than 'Mamma mia.' More Trending I love revisiting Gex because it reminds me of simpler days. Life is busier now and I rarely find the time or motivation anymore, to fully explore and complete today's often vast and complex games. Older games making a comeback shows us that there is a case for more simplicity. Being able to finish a game without it taking dozens of hours and eating up all your spare time is such a relief. By reader Peter Schmid The reader's features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@ or use our Submit Stuff page and you won't need to send an email. MORE: Video games are great for my mental and physical wellbeing - Reader's Feature MORE: I'm going to say it: Mario Kart World is not as good as it should be – Reader's Feature MORE: As a former Xbox 360 owner I don't understand Xbox today - Reader's Feature