Latest news with #Xreal


Phone Arena
a day ago
- Entertainment
- Phone Arena
Xreal One Pro and Eye review: better, but not for everybody
A layoud of the contents. | Image by PhoneArena The Xreal One Pro glasses — could you have imagined that these don't come in the box? — could you have imagined that these don't come in the box? Prescription Frame — if you need to fine-tune your experience, this thing will let you do that — if you need to fine-tune your experience, this thing will let you do that USB type C to C cable — braided and bent on one end, for extra comfort (for what that's worth) — braided and bent on one end, for extra comfort (for what that's worth) Nose pad set — not mint-scented, which is extremely important for people like me — not mint-scented, which is extremely important for people like me Cleaning cloth — mind you, a very oddly shaped one, but still — mind you, a very oddly shaped one, but still Protective case — sturdy, feels premium and brings that satisfying snap when you close it — sturdy, feels premium and brings that satisfying snap when you close it Paper inserts — the obligatory extra What doesn't come in the box, however, is the Xreal Eye, which we will also take a look at in this review. This is an accessory, which adds extra functionality to the Xreal One Pro glasses. It comes in its own tiny box and plugs in between the nose pads, so it looks extra awkward. Sorry, no pics: we got this one a bit late, but I did manage to try it out. Overall, the unboxing experience is very good. You get to what you're looking for really fast. The USB-C cable can comfortably fit inside the protective case, so you don't need to worry about carrying anything being said, the case is rather bulky and barely fits in my medium EDC backpack (which can fit an MTG commander deck with a deckbox), so take that as you will. Almost normal from the front. | Image by PhoneArena I've got to give credit where it is due: the glasses feel very sturdy. When you put them on, they are also very lightweight (about 87 grams), and I can easily forget that I have them on. That being said, they still look funny. It's fair to say that, right? In terms of apperance, the One Pro look pretty distinct from something like Meta's Ray Ban smart-specs, which look like any other pair of sunglasses from I have the One Pro equipped, however, you'll be able to tell that I've got something weird on my face, regardless of your particular distance from me. Despite that though, Xreal were optimistic enough to add UV protection on these, so take that as you will. I'd also rather not have the One Pro on at all times, because seeing the real world through these is borderline impossible (unless you are screen recording all the time, which isn't even a supported feature). Images by PhoneArena And here's where I can finally reveal the core issue with these: cables. They need to be connected to something at all times. Even if your phone will end up being the thing in question most of the time, it still means that you have this irritating cable going from your left ear down to your pocket. Sure, it can't be disconnected by accident easily, but it's still an extra inconvenience. It's also one that we criticized the Vision Pro for. Then again: the Xreal One Pro has nowhere near the count of innovative features on board. Sure, one of these is an XR headset, but they both require the same level of inconvenience, which doesn't feel fair. Images by PhoneArena The glasses have a slew of buttons on their frames, by which I mean: too many. Not only that, but each of those buttons offers a multitude of functions. Some require a double-click, others: for you to hold the button. I can't really say that it was the most optimal user experience. This lad? Could be watching anything. | Image by PhoneArena The screens on Xreal products have always been pretty great, and the Xreal One Pro is no exception. Here's the basic specs: Powered by two Sony 0.55' Micro-OLED screens Resulting image is said to be capable of rivaling a 222' screen 57' FOV (field of view) Supports a high 120 Hz refresh rate But what do all of these specs feel like? In terms of color and brightness, these screens are great. The issue is, however, that these are still really tiny screens, so getting the image in perfect focus is a challenge. Blur is a factor, and an almost ever-present one at that. Yes, you have 3 IPD (interpupillary distance) settings to try, but in my experience, none was quite what I was hoping for. Which is, in all honesty, a shame, because in the moments where the screen got perfectly in focus, I could see that the sharpness was really good. The claim about the 222' screen? Could very well be technically comparable to one, but it still feels like a huge image, floating just in front of my face, which is simply not the same as having a great TV at home, or going to the cinema. Our eyes prioritize and rely on depth for a reason. But let me share a quote that I find meaningful here: — Avi Greengart, President of research and advisory firm Techsponential That last bit? Pretty important. These are still pretty great screens, which you can take with you practically anywhere. If you are interested in such a product, then you will probably be able to live with the downsides that come with the Xreal One Pro. One funny detail I noticed was that the iamge I was seeing was way clearer when I had the Xreal One Pro connected to a PC, rather than a phone. Keep in mind: I'm daily driving the OnePlus 13, set to a 4K resolution. Despite that, having my 1080p work laptop connected resulted in a better image. Weird . Still, this specific model outshines the competition in some key aspects. Here's where the cable goes in. | Image by PhoneArena While these specs aren't exactly 'smart', but they do have a chip inside. And that allows them to do some pretty cool things. — Xreal, 2025 Now, let me translate that to human. These glasses offer features, which while not exactly new or innovative, are staples of the AR/VR category for a reason. Namely: Anchor Mode , which utilizes 3 DoF (degrees of freedom) in order to allow the screen you view to sit in place , which utilizes 3 DoF (degrees of freedom) in order to allow the screen you view to sit in place Follow Mode , which disables DoF so that the screen always appears static in front of you, which is how things usually are with similar products , which disables DoF so that the screen always appears static in front of you, which is how things usually are with similar products Spatial Anchor Mode, which is like the first one, but takes advantage of the Xreal Eye accessory to improve the experience even more Having an on-board chip also allows for some important extras: The Xreal One Pros have built-in storage space of 4GB The X1 chip enables the specs to have ultra-low latency of 3ms Adjustable Dimming levels: Clear, Share and Theatre, which change the areas around the screens to be more or less see-through So, what all of this boils down to is that you can have what you are looking for sit in place, while you move your head around. To me, this is imperative, because having a screen constantly stuck in front of your face is just confusing for the brain. Think about it: when looking at your monitor, if you shit your head, the entire image doesn't just bob downwards along with you, right?Furthermore, the extra processing power allows the movements to be really smooth and fluid. It also lets the Xreal One Pro have its own menu section, where you can adjust the settings of the screen, volume and the is a major downside to all of this though, and I already mentioned it above: cables! These glasses, along with their features, just don't work without a power source. That can be a computer, your phone or Xreal's own proprietary mini-computer, the Beam (or Beam Pro). But it means that you always have to keep these things plugged in. Beyond that, the Xreal One worked fine on my end, save for two specific things: Switching to Ultra-Wide mode in the menu always led to the product crashing and restarting Despite the amount of fine-tuning on my end, the screen always looked slightly skewed to the left Both could be quirks of our specific review unit, or patched via software updates down the line. In any case: the software experience is far from perfect. This is where it plugs in. You can't make this up. | Image by Xreal This is a tiny, honestly cute 12MP camera, which plugs into the Xreal One Pro in the most bizarre of ways. Right between the nose pads, there's a latch which is very difficult to open without some sort of prying tool. When you get the cover out of the way, this camera effectively goes right in front of your nose. And that's just too awkward for me to take seriously. But hey: this is a design thing, and right now we're looking at figuring out if the clumsy looks can be overlooked for the sake of the extra off the bat, I can tell you that I didn't notice any real difference between the 3 DoF and 6 DoF options on the One Pro. Maybe it gets noticeable only when working in tandem with the Xreal Beam Pro, but I didn't utilize it for the sake of this review. And if you want to find out why: keep what else can the Eye do? Well, taking a page from the Meta/Ray Ban smart glasses book, it can take photos and record videos. There's a button on the right frame, which you can press once to get a snap or hold to record a video. Both can be transferred over to whatever device is connected to the glasses at the given read that properly, by the way. As previously established, these glasses rely on external devices to get power. As such, you can't really record anything without having them be connected to something portable, likely: your phone. This, in turn, means that you'll be staring into your phone's screen every time you are not recording. For me, this meant that I was always seeing the black candy-bar shaped always-on display of my OnePlus 13 . As you can probably imagine, having a large, black, opaque object floating in front of your face makes walking in real life quite difficult. For the record, I was able to walk around and do stuff while wearing the Vision Pro or Quest 3 just fine. Yes, I know : those are headsets. But still . If you want a warning, here it is: don't try to wear the Xreal One Pro outside. It not only looks weird, but you can actually hurt yourself if you're not careful enough. But I digress. Let's take a look at what I took with the Xreal Eye. Images by PhoneArena Trust me, I wanted to give you more sample photos. In fact, I have tens of snaps ready. But I wasn't prepared for the insanely-high FOV that this cam covers. All other snaps showcase my living space in all of its low-definition glory, and I'm not quite ready to become this type of influencer yet . The odd thing is that I got really close to some of the objects that I tried to photograph, yet still I got more background than main object in the results. And due to my head doing this thing where it moves a lot (thankfully!), most photos came out really blurry too. On the one hand: yes, I can't expect too much from a 12MP camera, which doesn't have amazing post-processing power behind it. On the other hand, if the plan is to let people share these online, I honestly don't think anyone what about video? Video by PhoneArena The Xreal Eye can only record up to 15 seconds of video, before it stops automatically, so what you are seeing above is three separate clips combined. The good news is that it records audio pretty well, but the bad news is that there is a noticeable delay between pressing the button and the recording actually starting, so you can hear how my voice got cut-off at every attempt. For the record, when I said in the video that my hand is really close to my face, I mean that it was just 5 centimeters away from my nose. That's insane . In the video, it looks as if I have my hand extended, but that was not the case at all. So imagine how high the FOV really is! Regarding quality, thanks to videos being, well , in motion, it looks a bit better, but in reality, if you start examining the fine details, it won't take long for you to see that this isn't really usable footage. The 15 second limitation is making me think of social media, as for example, Instagram stories are most often that specific length. The Xreal Eye, however, only records horizontal footage in the quality seen above. Would you upload this anywhere, or try to make a memory out of it? Because, again: you have your phone with you, remember? The Xreal One Pro is getting juice from it. So at this point, why not just use your phone? If you ask me, the Xreal Eye is, first and foremost, here to enable 6 DoF. Where that would be utilized, though, is beyond me, as there isn't really a companion app that you can use. So your only option is the Xreal Beam Pro. Which, in turn, is an extra purchase, just like the Xreal Eye, both of which go on top of the already expensive Xreal One Pro kit. Hmm intensifies. Sound quality The Xreal One Pro's soundscape is created in collaboration with Bose. But don't get too excited about terms of loudness: you'll be able to hear the tiny speakers on this thing just fine. But it won't be enough to drown out any external sounds, and it doesn't offer any extra features such as ANC (active noise cancelling). The soundscape itself, though, is pretty lacklustre. And the UI elements are confusing too by the way, as there is no indication for when you've reached max volume, for example. It seemed to me like increasing volume only served to increase the highs in the mix. Regardless of what I tested these out with, mids were practically non-existent, and the bass range was more audible than felt. And in case you are not an audiophile like me, this means that music felt a bit hollow and not lively, like you'd most like it prefer it to be. Obviously, I wasn't expecting anything mind-blowing, but for the asking price, I think it was fair for me to hope for a better experience. This could be you, but you don't own an Xreal Beam Pro. | Image by Xreal Whatever the case, you must connect the Xreal One Pro (and Eye) to another device in order to use it. As with any other pair of glasses of this type, you have the usual options: PC or phone (or Switch, or Steam Deck: you know the drill). The great thing about this is that the Xreal One Pro is effectively a plug-and-play device, so you don't have to spend much time waiting. For the phone front: there is no official, one-for-all app that Xreal offers. If there is, it's not available on the international Play Store, and the paper inserts' QR codes do not take you to any sort of download do, however, lead to another product page: that of the Xreal Beam Pro. This is where the One Pro gets unique, as Xreal offers their own mini-PC, which enables extra features. While that is the case, I didn't utilize the Beam Pro for the purposes of this I'll tell you why: it's 2025. The Meta smart glasses exist, and Google teased a next-gen Glass successor. In this same reality, Xreal is still relying on an external power source, despite finally incorporating a processor into its flagship product. To top that all off, fans are expected to spend extra to get a legitimate smart experience? The math, simply put, does not check out on this one. For the cumulative asking price, I'm just not seeing the benefits. I honestly expected the Xreal One Pro to be way more capable out of the box, and for the Eye to be able to — at the very least — rival the Meta Ray Ban specs. But that's simply not the case.


Phone Arena
a day ago
- Business
- Phone Arena
Xreal One Pro AR glasses launch with extended pre-order bonus
Last year, the Xreal One AR glasses came out and elevated the XR ( Extended Reality ) industry, with the Xreal One Pro slated for a 2025 launch. The Pro model is now available for purchase, and Xreal is even extending the pre-order bonus, which can save you $150. A popular choice of brand for AR products, Xreal's glasses provide immersive entertainment and a boost to productivity in a lightweight form factor. The Xreal One series continues that trend, while also boasting wider FOVs ( field of view ) and the custom X1 chip for on-board processing. Our Xreal One review couldn't find much to complain about last year. An in-house chip named the X1 powers the Xreal One series AR glasses. | Image credit — Xreal Xreal One Pro will be available for ordering on July 1, and the company is currently working on delivering the thousands of pre-orders. Due to the overwhelming demand for the glasses, the pre-order bonus has been extended till June 30. You can get the pre-order bonus by purchasing the Xreal One Pro directly from the company's store. Availability on Amazon and Best Buy will begin later in July. Xreal One Pro are priced at $649, and the pre-order bonus brings that down to $599. Barring any unforeseen circumstances, shipping should begin 15 days after you've placed your order. Take entertainment to the next level with the Xreal One Pro. | Image credit — Xreal The Xreal One Pro retains the company's approach to using a source device for streaming content. However, the on-board X1 chip enhances the experience greatly, and allows for a lot more customization as well as much smoother visuals overall. The Xreal Eye — an accessory that the company had announced last year — is now also available for pre-ordering on the site for $99, with shipping beginning next month. Xreal Eye will allow you to record 1080p 60 FPS videos but, much more importantly, enable 6-DoF capability for the Xreal One and One Pro. The Xreal Eye accessory for the Xreal One and One Pro. | Image credit — Xreal 6-DoF ( degrees of freedom ) allows spatial content to remain 'anchored' where you left it. This makes for a much more immersive experience, and lets you multitask with ease no matter what you may be doing. For the 171-inch virtual screen that the Xreal One Pro can project, the Xreal Eye will greatly enhance the experience and make it look like an actual stationary TV in your room. You can pre-order the Xreal One Pro here for $150 off. Secure your connection now at a bargain price! We may earn a commission if you make a purchase Check Out The Offer


The Star
a day ago
- The Star
Xreal's One Pro are a stopgap ahead of true AR smart glasses
Xreal Inc's new One Pro augmented reality glasses are a taste of the future, giving a preview of what devices from Meta Platforms Inc, Apple Inc and Alphabet Inc's Google may feel like. The impressive new glasses resemble normal spectacles from a distance. They're discreet and comfortable to wear. But they're not an example of true, standalone AR glasses that blend digital content with the real world while also supplanting a phone. Instead, they excel at one important feature: plugging into smartphones, computers, gaming devices and other equipment and turning into a virtual, high-definition external display. Because they use augmented reality, you can see your PC's screen, a video on your iPhone, or a Steam Deck game surrounded by real-world views through clear lenses. Unlike Apple's Vision Pro and Meta Quest – mixed-reality devices – the Xreal product isn't using pass-through cameras; you're actually seeing what's in front of you like real glasses. The One Pro glasses are an impressive example of how rapidly wearable AR gadgets have progressed in recent years. And the floating picture you see when peering through the lenses is bright, colorful and crisp enough to give the illusion that you're watching videos (or playing games) on an enormous projection screen. The glasses, which cost about the price of a mid-tier smartphone, connect to devices over an included USB-C cable. Within the increasingly crowded glasses space, Xreal's profile is rising as the market leader. Next year, it'll team up with Google to release true AR glasses that don't require a phone or PC. Instead, they'll hook up to a puck and function similarly to Meta's planned AR glasses for 2027. Even more competition is emerging, though, with Meta announcing new smart glasses with Oakley on Friday and the company planning its first glasses with a display this fall. Apple, for its part, is planning non-AR smart glasses for next year and is working on a lighter and cheaper mixed-reality headset. The next-generation Xreal glasses aren't expected to go on sale until 2026. For now, then, the One Pro glasses serve as a stopgap, with technical compromises that reflect the category's current limitations. The hardware The most fundamental of those shortcomings is the most obvious one: That the glasses must physically be tethered to a source device – your smartphone, a laptop or a gaming handheld like the Steam Deck. Essentially, they function as a head-worn external display for the gadgets you already own. The positive is that there's no battery to worry about charging; the One Pro is powered by whatever they're plugged into. But if the cord accidentally gets pulled, they'll immediately shut off. There are other trade-offs that come with this design. For instance, the glasses offer capable dimming technology that reduces distractions when looking straight on, but your periphery never fully vanishes, and this can lessen the private theatre sensation you'd get from a fully enclosed mixed-reality or virtual reality device. Samsung Electronics Co's upcoming mixed-reality headset, for instance, will offer both fully enclosed and open modes dependent on the content being viewed. Xreal has also bumped the price of the One Pro since it was first announced in January; it was originally supposed to cost US$599 (RM2,550), but that will increase to US$649 (RM2,763) at the end of June. The company squarely attributes this increase to tariffs. Wearing the One Pro is surprisingly comfortable – even for two or three hours at a time – and several different nose piece sizes are included to help the glasses stay put on your face. (Prescription lens inserts are also available for those who need them.) The weight distribution is balanced enough to avoid pressure points. Xreal lets wearers choose between several different viewing modes when using the glasses. The company's custom X1 chip does a commendable job synchronising all of this in a way that prevents motion sickness, but if you're susceptible to that sort of ailment, the anchored option is a much better choice. Even at the higher price, the Xreal glasses cost a fraction of Apple's US$3,499 (RM 14,900) Vision Pro, but then again, the hardware is nowhere near as advanced. Each of the One Pro's two displays has 1080p resolution, far below the sharpness of Apple's category-leading panels. That makes these glasses better suited for entertainment and gaming as opposed to extended reading or web browsing. Still, when watching movies, TV and YouTube videos, I felt satisfied with the glasses, and their peak brightness is impressive. Gaming is just as enjoyable as movies. When plugged into one of Lenovo Group Ltd's handheld gaming consoles, the device's short three-millisecond response time resulted in no perceptible delay between button presses and corresponding movements in games. Compared with Xreal's previous glasses, these have a broader 57˚ field of view, which makes it easier to get lost in whatever content is in front of you. The less expensive Xreal One glasses top out at 50˚. That difference might seem small, but the difference is very noticeable up close. A 57˚ FOV is nowhere near as wide as what you'd get on industry-leading mixed-reality headsets, but it's about as good as it gets with augmented reality-only devices. In practice, the device's field of view provides a comfortable level of immersion, but it can still feel like there's a window between your eyes and the big digital screen – and the picture can sometimes get blurry at the edges. If you're not a fan of tilting your head to see everything, you can shrink the size of the image in settings so that everything fits within your vision. Like other smart glasses, the temples of the One Pro feature built-in speakers, and their Bose-tuned audio sounds fine for casual viewing at home. (You can pair wireless earbuds or headphones to your source device for richer, fully private sound; the loudspeakers on the glasses are audible to others nearby at louder volumes.) The takeaway Xreal's One Pro glasses aren't trying to be a next-generation computing device. Their displays aren't intricate enough for productivity work. But the relatively normal design goes a long way in making these appealing in those moments when someone else is using the TV – or when your laptop proves underwhelming for watching movies on a plane. As an entertainment gadget, the One Pro doesn't need to offer a glimpse of the future; they're fun enough to use in the here and now. But it's that lack of a futuristic operating system, the persistent technical constraints, and sacrificing untethered freedom that still makes these AR glasses, like others before them, a nice-to-have gadget instead of an essential wearable. – Bloomberg


Tom's Guide
12-06-2025
- Tom's Guide
Xreal's Project Aura smart glasses are closer to Meta's Project Orion than I thought - and the specs sound wild
Xreal is having quite the summer kickoff after revealing its Project Aura Android XR smart glasses during Google I/O 2025. Xreal already makes some of the best smart glasses, and it sounds like Project Aura will be massive upgrade. The company was a keynote speaker during Augmented World Expo 2025 in Long Beach, California to share a few more details about the new glasses. There's plenty we don't know. But we do know that Xreal's Android XR specs will feature a 70 degree field of view, the largest field of view in any smart glasses. For comparison, the Xreal One and One Pro which launch on July 1 feature 57 degree FOVs, currently the widest field we've seen. Those extra 13 degrees are important, it's not the 110 FOV in the Meta Quest 3, but it will still provide a large display, hopefully with peripheral vision feeling less constrained. From speaking with Xreal's head of public relations, Ralph Jodice, and Qualcomm's VP of Product Management, Said Bakadir, we're able to confirm some details and make some educated guesses. From our talk with Jodice and what Xreal has announced between Google I/O and AWE 2025, we know that Project Aura will feature a Qualcomm Snapdragon chip in a connected compute device. Xreal has confirmed that the glasses will run a souped up X1S custom silicon in the glasses. If you've read our Xreal One review, you'll have already seen what spatial capabilities are in the X1 chip, so that extra S is surely meant for additional depth of field anchoring features for those AR user features of Android XR. Get instant access to breaking news, the hottest reviews, great deals and helpful tips. And on top of that, from speaking with Bakadir, I'm guessing we'll see a secondary Snapdragon XR chip driving a lot of the compute requirements of Android XR from the puck. The recently-announced Snapdragon AR1+ chip is good for on-device AI and simple local tasks, but for the fully-fleshed experience, you need something like an XR2 you find in the Meta Quest 3 to make it happen. We were also told that Aura will feature front facing sensors for gesture controls and MR experiences including a built-in camera, which you can see in the teaser image above. We got a hint at potential features with a spatial computing demo featuring the Xreal Air 2 Ultra during AWE 2025, where we played with pinch gesture controls on demos featuring an AI image generator, an NFL game recap with real time player stats and a photo/video gallery loader. It worked decently but also felt like a work in progress. Still, it points to the future of media control with smart glasses from Xreal. As an Android XR device, we know it will be "deeply integrated" with Gemini. One place to look for hints at the future of Project Aura is Samsung's Project Moohan headset, which has been equally as mum on details despite being known of for longer. We went hands on with Moohan during Google I/O 2025, and walked away impressed with both the headset and Android XR. "What's in Moohan can come to Project Aura," Jodice told me, with some shifting for the different form factors, of course. "They are the Android XR experiences," he continued. As we learn more about both Android XR devices, we should see how their developments are similar and different. For now, we don't have release dates or prices, but both devices are in the works. If you're curious about Xreal, you can pick up the Xreal One Pro for $649 starting July 1, or you can preorder it now for $599.


Android Authority
11-06-2025
- Android Authority
Your phone won't be powering Xreal's upcoming Android XR glasses
TL;DR Xreal's Android XR glasses will come with a puck-like processing device. The puck will feature an unspecified Qualcomm Snapdragon chip. The glasses will have the largest screen the company has ever made. There's been plenty of talk about Google, Apple, and Meta all working on AR glasses, but they aren't the only players in the game. Xreal is currently working on its own pair of AR glasses, known as Project Aura. Other than the fact that they'll run on Android XR, not much is known about the device yet. However, Xreal shared a few new details this week. The Xreal team made an appearance at Augmented World Expo 2025 on Tuesday. As reported by Gizmodo, the company didn't release any new images or offer any demos, but it did reveal that your phone won't be able to handle the kind of processing Aura demands. Instead of using a phone as a computing device, Aura will use a separate, tethered, puck-like device for its computational needs. This puck-like device, small enough to fit in your pocket, will house an unspecified Qualcomm Snapdragon chip. It's unclear if Xreal plans to use the same SoC that's heading to Samsung's Project Moohan — the Snapdragon XR2 Plus Gen 2. It's also said that this puck will be detachable, in case you want to store the glasses and the puck separately. While a Snapdragon processor will power the puck, the glasses will have their own chip. This processor is said to be a modified version of the X1 chip found in the Xreal One glasses, called X1S. It was also confirmed that the glasses will have front-facing sensors, similar to the Meta Quest 3. Xreal also recently updated its website to add that Aura will have a 70-degree field of view (FOV). The website claims this will be the largest screen the company has made to date. To accomplish this, the team is using a 'flat prism lens' that features a triangular-shaped pane. Although this pane of glass is 40% smaller than the glass in its older devices, it enables a wider FOV on the horizontal axis. Considering the heavy processing demand, it wouldn't be a surprise if Aura ends up being a pretty power-hungry device. Unfortunately, Xreal didn't offer any details when asked about battery life. It appears the company also dodged questions about the price and release date. Got a tip? Talk to us! Email our staff at Email our staff at news@ . You can stay anonymous or get credit for the info, it's your choice.