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Time of India
12-06-2025
- Entertainment
- Time of India
Konami and Bloober Team Officially Announced Remake of the Original Silent Hill
Image via: Konami In a long-awaited move, Konami has officially announced a full remake of the original Silent Hill (1999), entrusting the project to Bloober Team. The surprise announcement, which took place as part of Konami's 'Press Start' digital showcase, saw a fog-drenched teaser accompanied by the iconic score of Akira Yamaoka welcoming gamers back to the origin point of psychological survival horror. Though the announcement lacked a potential release window, or which platforms it will support, it's an exciting new chapter for the franchise. Fresh off reimagining Silent Hill 2 to critical acclaim for its visual score and emotional depth, Bloober Team is now set to reimagine the game that first established the town's terrifying mood. Bloober Team and Konami: A Growing Partnership The partnership between Bloober Team and Konami seems to be developing into a permanent bond. Earlier this year, Bloober CEO Piotr Babieno highlighted the strength of this partnership, mentioning it 'incredibly fruitful.' He hinted that the studios are collaborating on 'something really amazing,' but kept his cards close about the details. For starters, the game is nearly 30 years old, quite an achievement considering the state of horror games that spend a couple of dedicated months between development and release. Returning to the first entry is the most logical move narratively. It is a true sequel to the first game, so trailing back and remaking the original lays a much stronger foundation for any potential future remake. Curiously, Silent Hill has been through this cycle once before. 2009's Silent Hill: Shattered Memories reinterpreted the original for the Wii with psychological profiling and an adapted narrative. Whether Bloober's upcoming remake will draw from that reimagining or stick more closely to the 1999 PlayStation classic is still to be seen. BREAKING!! Silent Hill 1 Remake CONFIRMED by Konami!! What's Next for the Franchise? With Silent Hill due to release this September and Bloober Team's very own sci-fi horror adventure Cronos: The New Dawn coming out this Autumn too, all may be waiting a while for the new Silent Hill remake to reappear with major news. Yet, one thing is certain, Silent Hill is anything but silent.


Metro
12-06-2025
- Entertainment
- Metro
The 8 worst Nintendo games ever - from Welcome Tour to Donkey Kong Jet Race
Following the launch of Nintendo Switch 2 Welcome Tour, GameCentral looks back on the worst Nintendo games ever made. Whereas Mario Kart World is a joyous experience worth getting a Nintendo Switch 2 for, the only other first party title available for the system is Nintendo Switch 2 World Tour: a shockingly banal experience unbecoming of a company like Nintendo. Reviews were late in arriving, because consoles weren't sent out more than a day before launch, so it's taken a while for the game to get a consensus of review on Metacritic. But now that it has, it's sitting at just 52. That makes it one of the worst reviewed games that Nintendo itself has ever made – but not the very worst. Badly reviewed games are impressively rare in Nintendo's discography, with most never getting any worse than average. But if you've ever wanted to see what a genuinely bad game from Nintendo looks like, here is their hall of shame… Metacritic score: 52 Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Just to get the ball rolling, let's start with the impetus for this list. While there's far worse yet to come, Nintendo Switch 2 Welcome Tour is baffling in how sterile and un-Nintendo-like it is in its presentation. Be sure to read our full review for a proper breakdown, but per Metacritic, it's only scored higher than two games this year: hack and slash action game Captain Blood and Ambulance Life: A Paramedic Simulator. Metacritic score: 54 Not only one of the worst games Nintendo has ever made but almost certainly their least asked for sequel as well. Arriving six years after the already unpopular launch game 1-2-Switch (Metacritic score: 58) it's baffling as to who thought this would be a good idea. If a 2022 report is to be believed, it bombed so hard with playtesters that some Nintendo execs were hesitant about releasing Everybody 1-2-Switch out of fear it would damage the company's reputation. It didn't, but you can't help but wonder why Nintendo bothered. Metacritic score: 46 Titled Donkey Kong Barrel Blast elsewhere in the world, this racing spin-off was originally designed as a GameCube game you controlled with the DK Bongos accessory. However, it was delayed and retrofitted for the Wii to make use of the Wii remote and nunchuk. The end result was a physically and mentally tiring experience, given how much motion-controlled shaking was required, although we don't think it would've been much better on GameCube thanks to how shallow and dull the actual racing is. Metacritic score: 49 The original Chibi-Robo! on GameCube was a flawed but mildly interesting distraction, with some neat ideas, but every subsequent sequel seemed to strip away its best qualities and make things worse with every new entry. Chibi-Robo! Let's Go, Photo! (aka Chibi-Robo! Photo Finder) was designed to show off the 3DS's camera and AR features, but it didn't use them very well. The end result is a simply awful collection of minigames and while normally people would be upset that the game was lost to the ether, when the 3DS eShop shut down, it's hard to care in this instance. Although these games weren't developed by Nintendo itself, they were published by them, as format exclusives, and in many cases they're even worse than the in-house failures. Devil's Third – A Wii U exclusive from the creator of Ninja Gaiden and Dead Or Alive, Devil's Third is a laughably awful action game that is almost so bad it's good. Gardening Mama 2: Forest Friends – This was only published by Nintendo in Europe – for some reason – with its drab collection of minigames unlikely to please even the most undemanding child. My Pokémon Ranch – This barely counts as a game, since it serves mostly as a place to store pokémon from other games, but it did include a number of vapid minigames and some extremely ugly 3D models. Metacritic score: 53 We were stuck on whether this or the Wii U's Game & Wario is the worst WarioWare game, but at least Game & Wario has a couple of fun minigames. We're not sure the same can be said for WarioWare: Snapped. A digital download made exclusively for the Nintendo DSi and its digital cameras, it had a criminally small pool of microgames that often didn't work and weren't even that micro – thus eliminating the manic, fast-paced excitement of the rest of the WarioWare series. Metacritic score: 46 Although the Pokémon games aren't made in-house at Nintendo, we still think they should count, since Pokémon is one of the company's premiere franchises and, as evidenced by Pokémon Dash, something they consider useful to push a new console launch. This racing spin-off was one of the very first DS games and it forced you to use the stylus for making Pikachu (who was the only playable character for some reason) race through painfully uninteresting courses. Metacritic score: 53 Pokémon Battle Revolution felt very much like the Wii successor to the Pokémon Stadium games, letting you bring your party of pokémon from the 2D games into 3D. While it did boast online play, it lacked the meaty single-player content seen in the Stadium games, making it nothing more than a battle simulator. Considering the same developer, Genius Sonority, had previously made the fan favourite Pokémon Colosseum spin-offs, this was quite the downgrade. Metacritic score: 46 It's still so strange that after Animal Crossing: New Leaf for the 3DS, the next traditional Animal Crossing game wouldn't be until Animal Crossing: New Horizons roughly eight years later. The only entry the Wii U ever saw was Animal Crossing: amiibo Festival, an atrocious board game spin-off that demands you have the appropriate amiibo figures to play and yet has no real gameplay to speak of. You just watch things happen. How the same studio went on to make Super Mario Party Jamboree beggars' belief. More Trending For as bad as these games are, it speaks volumes to Nintendo's quality control that this is the worst that we could find. In fact, if you look at Nintendo's output on Metacritic, very few games it's published have scored lower than an average score of 50. Past that, you start getting to games that may be considered bad by Nintendo's standards but are otherwise inoffensive, such as Wario: Master Of Disguise (Metacritic score: 60) and Kirby Air Ride (Metacritic score: 61). And yet clearly Nintendo isn't bothered by these atypical duds. They didn't take the hint with 1-2-Switch, they kept making Chibi-Robo! games for years, and, bizarrely, Kirby Air Ride is getting a sequel later this year – despite being one of their lowest rated games ever and the Switch 2 already having a Nintendo racing game, in Mario Kart World. It just goes to show how unpredictable Nintendo can be, not just in the sort of games it releases and their quality, but also which ones it thinks are worth revisiting. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Nintendo Switch 2 officially breaks record for fastest-selling console ever MORE: How to unlock everything in Mario Kart World: all characters, costumes and more MORE: MindsEye still has no reviews but plenty of bugs in 'disastrous' launch


Indian Express
11-06-2025
- Entertainment
- Indian Express
Nintendo sets new record with 3.5 million Switch 2 units sold on opening weekend
Nintendo announced Wednesday that 3.5 million Switch 2 consoles were sold worldwide during the opening weekend, selling out and surpassing its predecessor. This marks a successful debut for the Switch 2, which had been expected to perform well due to pent-up demand for Nintendo's next-generation console, released eight years after the original Switch. The numbers released directly by Nintendo show strong consumer sentiment for the Switch 2. The Kyoto-based company says the Switch 2's sales figures marked the highest global sales for any Nintendo hardware within the first four days of release. The Switch 2 was released last Thursday in Nintendo's major markets, including the US, where gamers lined up at midnight to buy the console. Although Nintendo's new systems often debut with groundbreaking features—like the Wii's motion controls or the DS's touch screen—the Switch 2 marks a more iterative update to the original Switch. Released in 2017, the original Switch was wildly popular, selling 15 million units in its first year and introducing the hybrid form factor, allowing players to enjoy games both on the go and at home. Nintendo has sold 152 million units of Switch since its debut. That makes it the third best-selling console of all time, only behind Sony's PlayStation 2 and Nintendo's DS With the Switch 2, Nintendo hasn't changed the successful formula but has added a larger and better screen, improved performance, better Joy-Con controller and a higher price tag of $450. The Japanese gaming giant hopes the Switch 2 will attract new users, especially those unfamiliar with Nintendo's iconic characters like Mario and Zelda. The company is betting on familiar titles such as Mario Kart World, a brand-new entry in the Mario Kart franchise, which it hopes will drive sales of the Switch 2. Last month, Nintendo said it expects to sell 15 million units of the Switch 2 console in the fiscal year ending March 2026. However, analysts have called that estimate conservative. Dr. Serkan Toto of Kantan Games said he is forecasting sales of 20 million units in the first year. The success of the Switch 2 is critical for Nintendo and its broader ambition to evolve into an entertainment company akin to Disney. In recent years, Nintendo has diversified its business, expanding into theme parks and movies, though 90 percent of its revenue still comes from hardware. Analysts expect the Switch 2 to surpass the lifetime sales of the original Switch, giving Nintendo a new high. The strong reception and fandom surrounding the Switch 2 are already being compared to the early years of the iPhone. However, US tariffs remain a major concern for Nintendo, which manufactures its consoles in Asia.


Metro
10-06-2025
- Entertainment
- Metro
Nintendo Switch 2 outsells Switch 1 launch by over 100% but fails to beat PS5
Only a couple of UK retailers held midnight launches (Credits: David Parry/PA Media Assignments) The Nintendo Switch 2 has already sold over 160,000 consoles in the UK and become Nintendo's fastest selling console ever. Although there's still no official sales figures for the Nintendo Switch 2 everything points towards it being a massive worldwide success, selling more units in its first day than any other console. That'd certainly be an impressive feat, but Nintendo itself has yet to substantiate these claims. Earlier today, though, additional sales data has been shared, and it at least gives an indication of how the Switch 2 has performed here in the UK. Although no exact figures have been given, it's said that the Switch 2 has had the best UK launch of any Nintendo console ever. Although given the company's history in this country, it's difficult to know exactly what that means. The data comes courtesy of market research firm NielsenIQ, which shared its findings with The Game Business, adding that the Switch 2 outperformed the Switch 1 by more than two to one. On top of that, it outperformed the Nintendo 3DS, which was the original record holder for the biggest Nintendo hardware launch in the UK. For the record, the Switch 1 managed 80,000 units in the UK at launch while the 3DS sold 113,000 units. So the implication is that the Switch 2 sold over 160,000 consoles. Expert, exclusive gaming analysis Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. The only Switch 2 figures we have so far are from Currys, which says it sold 30,000 pre-orders at its stores, which they seemed to be very happy with. PlayStation consoles have always been more popular in the UK (Sony) NielseinIQ adds that this only makes the Switch 2 the fourth best-selling console launch in the UK, trailing behind the Xbox Series X/S, the PlayStation 4, and especially the PlayStation 5. Coming out in the middle of lockdown, the PlayStation 5 was a huge deal in the UK, when it launched in 2020, and went on to become the country's best selling console in 2021. As The Game Business points out, the original Switch and the Wii had weaker launches in the UK than the PlayStation 3 and Xbox One. The UK has always been Nintendo's weakest international market, which can be traced all the way back to the original NES from the 1980s. Not only did the UK not receive the console until 1987 – four years after its initial Japanese launch and two years after the US – but it and its games were badly overpriced and little effort was made in converting it for PAL televisions. Nintendo didn't even have a proper UK headquarters at that time and it wasn't until the GameCube that they started taking the region seriously, with the Wii and DS being the first time that Nintendo's success in the UK mirrored that of the rest of the world. The good news for Nintendo is that things have been steadily improving since then and doubling the Switch 1's debut is quite a feat. In the run up to the Switch 2's release, some analysts predicted it would be the biggest console launch ever, although Nintendo is only aiming to sell slightly more than the original Switch managed in its launch period. This more conservative outlook can likely be chalked up to Nintendo opting to play things safe due to all the uncertainty caused by US president Donald Trump's tariffs. Plus, it looks better for them if they easily beat their goals. A lot of people queued up for the Switch 2's midnight launch in the UK (Credits: David Parry/PA Media Assignments) Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. Arrow MORE: Mario Kart World review – the final verdict on the Switch 2's biggest game Arrow MORE: Nintendo Switch 2 Welcome Tour review – the dullest Nintendo game ever made Arrow MORE: New Splatoon game coming to Nintendo Switch 2 – plus massive Splatoon 3 update


CNBC
10-06-2025
- Business
- CNBC
Why the Switch 2 is so important for Nintendo
Nintendo just released the Switch 2, its first new game console in eight years. The original Switch was wildly popular, selling 15 million units in its first year, more than any prior Nintendo console. The company says its was the second most successful console in its history. The Switch also beat out the competition, topping consoles from Microsoft and Sony in first-year sales. Overall, it was only surpassed by the PlayStation 2, the best-selling console of all time. "The Switch replaced both the historic Nintendo console and the historic Nintendo handheld," says Michael Pachter, managing director at Wedbush Securities. "They've merged those two audiences, and the handheld audience got a massive trade up, and the console audience got a zero trade down." While Nintendo systems have often introduced bold new features, like Wii's motion controls or the DS' touch screen, the Switch 2 may be the company's biggest bet yet: that consumers want more of the same. When the original Switch was released in 2017, it met the quality gamers expected from a home console on the go. The second iteration builds off the success of the innovative device, with a bigger screen, improved performance and a higher price tag at $450. Still, the Switch 2 sold out within minutes of pre-orders opening up. And fans lined up for hours ahead of the midnight release at Nintendo stores. The company says it expects to sell 15 million units of the new console in its first year. "They're probably not going to be in a position to meet initial demand," said Clay Griffin, an analyst at MoffettNathanson. "I do think that they'll be able to have success even at this higher price point…there's enough demand that they should be fine." When asked what makes the Switch 2 a worthwhile upgrade, Nintendo of America President Doug Bowser told CNBC it's about creating the next generation of gaming platforms that enhances the overall gameplay for consumers. "With Switch 2, we've taken the things you know and love about Nintendo Switch, but then added very powerful gameplay features and social features," he said. Watch the video as CNBC's Steve Kovach interviews the Nintendo of America President Doug Bowser and explores what's next for the gaming giant.