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Scottish lochs named UK's top two spots for a wild swim this summer
Scottish lochs named UK's top two spots for a wild swim this summer

Daily Record

timea day ago

  • Entertainment
  • Daily Record

Scottish lochs named UK's top two spots for a wild swim this summer

Two iconic locations are top of the list when it comes to wild swimming spots. Scotland has made a splash in a new study celebrating the UK's most picturesque wild swimming spots, claiming not just the top two spots, but several other entries in the top 12. The rankings, compiled by football ticket marketplace LiveFootballTickets, looked at the number of Instagram hashtags linked to each location. ‌ And at number one, with a staggering 623,000 hashtags, is the iconic Loch Lomond, widely recognised as a symbol of Scotland itself, Scottish Daily Express reports. ‌ Just 45 minutes from Glasgow, Loch Lomond is the largest body of freshwater in Great Britain by surface area, covering 71 square kilometres. Its shimmering waters are flanked by deep forests, cascading waterfalls and majestic mountains. It's no surprise it has inspired centuries of songs, poems and stories. In second place, and no stranger to fame, is Loch Ness, racking up 556,000 hashtags. While many flock to the loch hoping for a glimpse of the legendary Nessie, others are drawn by its tranquil beauty. Just half an hour from Inverness, Loch Ness remains one of the most iconic destinations in the Highlands. It is also the largest body of water in Great Britain by volume, containing 7,452 million cubic metres of water - more than all of the lakes in England and Wales combined. ‌ The list reveals that Scotland dominates the wild swimming scene, with multiple scenic spots featured throughout. Glen Etive claims sixth place with 55,500 hashtags. The remote Highland glen, known for its breathtaking scenery, famously appeared in the James Bond film Skyfall. Its River Etive winds into Loch Etive, offering a wild and cinematic spot for a refreshing dip. ‌ In joint tenth place is the Fairy Pools on the Isle of Skye, with 28,300 hashtags. These natural pools near Glenbrittle are renowned for their crystal-clear, and icy, waters. Though most visitors come for photos, many do brave a swim in the famously brisk pools. Loch Katrine, steeped in Scottish history and literary legend, rounds out the top 12 with 25,800 hashtags. A popular day-trip from Glasgow and Stirling, it's long been associated with figures such as Walter Scott and Rob Roy. Since 1859, it has also served as Glasgow's main drinking water reservoir. ‌ The top 12 wild swimming spots based on Instagram hashtags: Loch Lomond – 623,000 hashtags Loch Ness – 556,000 hashtags Pen-y-Fan, Brecon Beacons – 192,000 hashtags Bolton Abbey, Yorkshire – 93,300 hashtags Fairy Glen, Lake District – 61,400 hashtags Glen Etive – 55,500 hashtags Overbeck Bridge, Wastwater – 49,400 hashtags Symonds Yat, Wye Valley – 35,700 hashtags Eskdale, Lake District – 28,700 hashtags Fairy Pools, Skye – 28,300 hashtags Llyn Padarn, Snowdonia – 28,300 hashtags Loch Katrine – 25,800 hashtags Join the Daily Record WhatsApp community! Get the latest news sent straight to your messages by joining our WhatsApp community today. You'll receive daily updates on breaking news as well as the top headlines across Scotland. No one will be able to see who is signed up and no one can send messages except the Daily Record team. All you have to do is click here if you're on mobile, select 'Join Community' and you're in! If you're on a desktop, simply scan the QR code above with your phone and click 'Join Community'. We also treat our community members to special offers, promotions, and adverts from us and our partners. If you don't like our community, you can check out any time you like. To leave our community click on the name at the top of your screen and choose 'exit group'. If you're curious, you can read our Privacy Notice. A spokesperson for LiveFootballTickets said: "With the UK's first heatwave for the summer expected to bring temperatures of above 30°C, people are bound to be looking for ways to escape the heat, so, how about a refreshing dip in cool water?" ‌ In a separate recent study, a spot in Scotland was also named the best place in the UK for wild swimming overall, thanks in part to its wealth of natural beauty and clean, cold waters. The west coast region of Argyll and Bute was singled out as a standout spot. The resort town of Oban in particular offers easy access to stunning swim locations like Ganavan Sands and the River Oude. Just a short ferry away, the Isle of Kerrera also boasts several inviting bays and coves. Fort William, in the heart of the Highlands, was highlighted too. Experts noted that the average water temperature in the area hovers around 12.57°C, which they described as 'optimal for swimming'.

‘007 First Light' Ditches Franchise Lore for a Whole New James Bond
‘007 First Light' Ditches Franchise Lore for a Whole New James Bond

Yahoo

time3 days ago

  • Entertainment
  • Yahoo

‘007 First Light' Ditches Franchise Lore for a Whole New James Bond

There's a great moment in 2012's Skyfall where Daniel Craig's superspy, James Bond, is being (very sensually) interrogated by agent-turned-villain Silva (Javier Bardem). Asked what his hobby is, Bond sternly replies, 'Resurrection.' It's a dry, self-aware bit of dialogue that encapsulates the core strength of the Bond franchise that's kept the spy series going for over 70 years: James Bond always comes back, in one form or another. Whether it's being dragged out of retirement or bouncing back from a bout of amnesia in author Ian Fleming's original serial novels, or the generational reboots that allowed Bond to be acceptably recast over 25 feature films, there's always a way for 007 to start anew. In gaming, the same has been true, with multiple versions of Bond appearing across different eras and genres of titles, totaling over two dozen entries. More from Rolling Stone Woodkid Says Hideo Kojima Changed 'Death Stranding 2' Because It Wasn't 'Polarizing' 10 Years of 'Critical Role': 'We Are Never Going Away' With the Release of the Switch 2, the Original Nintendo Switch Is Marked Down Online And just like the films, Bond games have had their peaks and valleys. At their best (like 1997's Goldeneye), Bond games can perfectly embody spy fantasy action; at their worst (like 2008's 007: Quantum of Solace), they end up as run-of-the-mill copycats of other popular games wearing a 007 mask. And while most developers have opted to lean into the star power of the on-screen actors to recreate their Bond or mostly hide behind a first-person perspective to dodge the issue entirely, few studios have taken the leap to fully make their own version of the iconic agent. That's what gives IO Interactive's upcoming 007 First Light (due out in 2026) such alluring potential. Initially announced back in 2020 under the working title Project 007, First Light was fully revealed this year with a trailer during Sony's State of Play on June 4. Developed by Danish studio IO Interactive — famous for the Hitman series — it's a third person, narratively driven action game that doesn't just go back to the origins of Bond but fully creates its own version of the character and his mythos, unbound to any existing written or cinematic canon. Following a younger Bond who has yet to obtain his 00 status, First Light treads new ground for the franchise, going even farther back than the opening scene of 2006's Casino Royale where Craig's iteration earned his call sign. With a new M, Q, and entirely original supporting cast, the Hitman devs are taking a bold swing, introducing the world to the first fresh take on Bond in gaming since 2012's 007 Legends — and well before Amazon's own cinematic reboot emerges. Rolling Stone recently spoke with IO Interactive's CEO, Hakan Abrak, to understand how the studio is working to create their own vision of Bond, how it compares to their previous work on the stealth series Hitman, and why it can't all just be 'bang bang, vroom.' Those who know the work of IO Interactive are well aware of their reputation the premiere developers in stealth gameplay. The Hitman series, which began 25 years ago with Hitman: Codename 47 and continues presently with the standalone trilogy-turned-live service platform Himan: World of Assassination, is essentially the ultimate sneaking simulator. Taking on the role of the shadowy, silent assassin Agent 47, players are tasked with killing specific targets using everything from elaborate disguises to manipulating their environment like a Rube Golberg machine to create cascading emergent incidents that execute their victims in true Final Destination fashion. But while the Hitman games have closed ecosystems for each level where players are essentially solving a socially-driven murder puzzle, the world of Bond demands something very different — more theatrical and over-the-top in terms of its action and emotions. To do so, the team at IO needed to set some important ground rules and methods to follow. 'When we were thinking about how to approach this, we tried to create some pillars to be our North Star,' Abrak says. 'One of the pillars was high-octane action — you know, cinematic experience, kinetic combat, exotic vehicles.' 'There are certain things that are very strong [points] for the Hitman experience: the simulator, the open world, the freedom, right? But not vehicles, and not necessarily action,' Abrak explains. 'So, one of the pillars was [that] we really need to push more freeform, dynamic hand-to-hand combat. Seamless, going into ranged combat, aware of your environments. Everything is a weapon and opportunity. Creativity and dynamism [are] a part of this. Obviously, upping our capabilities with the cinematics and [what] we call the spectacle moments, because there's larger than life action pieces in Bond — to be able to depict that sweaty palm experience as well.' For Abrak, the second pillar was a more familiar one: globetrotting. Agent 47 may have done dirty work, but each level of a Hitman game affords a look inside a high-stakes and luxurious world. Whether it's walking the runway in a Parisian fashion show or slipping through the crowd at an F1 race in Miami, the titular Hitman is always blending into high society, but rarely ever engaging with it. But Bond? He's always going to be the center of attention, for better or worse. 'It's [coming] to the exotic places, these extreme VIP places where mere mortals like you and me maybe don't get to [go] every day and have gameplay there,' he says. 'I think this is what we do differently from many other studios. It's not only about the bang bang and the vroom, but it's also about having gameplay in social spaces and trespassing spaces where you can use your gadgets in a different way, and you can use your charm, use your wits in solving these puzzles — or solving people, really.' Delineating Bond, and differentiating him from their previous protagonist, is important. The team's final pillar of design was understanding how to approach the 'daunting' task of creating their own version of a character known around the world. 'I don't think there's a formula for it,' Abrak says. 'I don't think the movie people had a formula for it, right? It's feeling in your guts and your heart on what is the story you want to tell, [and] who is he?' When it comes to Bond, everyone has their favorite version. For some, it's Sean Connery's roguish and smarmy charmer; for others, it's Roger Moore's campy huckster. Like many who prefer a more grounded take, Abrak is partial to Daniel Craig's more recent era ('I personally think [it] was extremely strong'). But while the character itself can be malleable, there's many preconceptions on the core elements that define him. Regardless of the interpretation, he's a man of contradictions: charming but ruthless, practical yet reckless. As seen in Craig's movies, some of the polish comes with age, but the core tenets remain — and will be present in 007 First Light. 'This Bond is not a super polished diamond. He's not well-versed with his [tuxedos]; definitely not well-versed with the martinis yet,' Abrak says. 'He's a rough diamond. And it's this young man with his inner ethos. It's a young man that sometimes is maybe reckless, and it's a young man that maybe doesn't know yet when to push too much or when to stand back a bit. So, he's learning these things the hard way being introduced to the shady, dark world of espionage.' And when Abrak refers to Bond as a 'young man,' he isn't exaggerating. While Fleming's early works place Bond at being somewhere between his late twenties and early thirties, First Light's version is 26, but looks downright baby-faced. Although, as many diehard readers will notice, he also adorns the large facial scar Bond has in the novels that was mostly omitted from his MGM movie outings. Yet despite his age, the developers don't want their Bond to feel juvenile or amateur. If they're going to do justice to the character — as well as live up to power fantasy previously provided by Hitman — this 007 needs to have impact. 'I think it's a huge challenge to [be] courageous, to take on this challenge is it's not our own IP,' Abrak says. 'This is the first IP we're working on that's not our own. So, I think for us, it needed to be with a nerve. It needed to be, not doing Robin, but doing Batman.' But whether it's Bond or Batman, part of the origin story has to deal with learning the ropes, which is going to lead to missteps — especially in the harsh world of global espionage. 'There's always a twist. There's a lot of twists and surprising elements in a Bond story,' Abrak notes. 'And I think this young man having to find himself, having to find something that he can believe in, that he can be part of something that makes sense to him — it's all a part of his journey.' 'The other thing is, who can you trust? [Who] can't you trust?,' he continues. 'I think calling him naïve is completely wrong. He's not naïve, He's super smart and has his wits with him. But it is a very complex world out there. It is a very geopolitical, difficult world out there.' That world looks to be populated by a cast of both new and old characters. The first trailer for the game begins with a conversation between M, Bond's classic superior and occasional foil, and Greenway, an original character described by IO Interactive' website as a mentor figure (although no voice actors for the roles have been announced). Shortly after, there's a look at Q, Moneypenny, and more fan favorites, but one specific name is particularly exciting: 009. In the pantheon of Bond villains, turncoats from MI6 have often served as some of the best baddies. From Sean Bean's 006, Alec Trevelyan, in Goldeneye (1995) to Javier Bardem's Silva in Skyfall, former agents have a history of turning up as formidable (and deliciously played) mirror images of Bond. The trailer's narration seems to imply that, this time around, an unseen agent with the callsign 009 will play an antagonistic role, referring to them (with nongendered language!) as 'a master manipulator.' The voiceover concludes, 'Whatever the endgame is, we won't see it coming.' Although Abrak won't divulge about the nature of 009 or the game's villains ('I want to tell you so much, but I can't!'), there's plenty to glean from what he does say. In a similar way to how Craig's era as Bond dealt with the debate about the need for human field agents in a modern period of digital surveillance, First Light looks to be exploring the value of having agents the government can trust. 'I think that's interesting in itself, betrayal in the world of spies is a thing. [Also] in the real world that we hear about, double agents and all that. Without going too much into the story and revealing anything, I think 009 is a very important part of the story,' Abrak says. 'The interesting part here is that the 00 [Double O] program has been laying dormant for quite a while, and the M we meet is actually believing in the human church and believing in resurrecting the 00 program.' 'It's very exciting,' he adds. 'Why was it dormant? Why was it being restricted? What was 009's role in that?' Regardless of which Bond is your favorite, the fact that the argument persists is telling. While the books and movies always offered a feeling of escapism in exotic locations, what truly resonates with fans is the character of James Bond. There's a certain charm and heroism, sure, but the character himself is very human and vulnerable — all those traits combined have left audiences attached to who he is (sometimes literally, in terms of casting). For Abrak, that connection runs deep. The developer, who's of Turkish descent, has felt that attachment to the franchise since his childhood. 'I was born in Denmark, [but] my father came here in [1969], and there's not a lot of international movies and things that my father would watch,' he says. 'He would watch those old Turkish TV soap operas and stuff like that. But Bond was one of those things that captured so many people, and also captured my father's attention. It's one of the few things that's not Turkish [that] he would watch, and I'd watch those things growing up together with him. Some special memories there.' That personal tie is something that the creators of First Light want to instill in their players when they experience the game. While their previous experience with Hitman was more about crafting localized pockets of storytelling centering on individual missions and marks, telling a Bond story requires greater cohesion and scope. 'There is an overarching story in Hitman, but the locations themselves almost have a whole game or substory to [them] as well. So, we have this overarching [story], but really, it's the locations themselves where things are evolving and the stories are going on,' Abrak says. 'Whereas, with Bond, it's a journey. It's an evolution of a young man, and the things that happen along the way not only should be impactful, but they should have lingering effect that connect to things later in the story.' Part of that connection stems from Bond himself, who is a much more animated character than Agent 47, who's conversely a mostly emotionless fixture that's juxtaposed (to comedic effect) with the outlandish luxury and violence around him. For Bond, there needs to be more deeply explored. 'One thing that was so exciting — because Hitman doesn't speak to you, to the player — [was] that you could convey a lot of [Bond's] personality through the things he says,' Abrak explains. '[It] kind of channels that through the controller to you; that you get to feel him; that you get to understand him; that you get to laugh with him and [hopefully] get sad with him and feeling lost throughout this journey.' 007 First Light launches in 2026 for Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC. Best of Rolling Stone Every Super Bowl Halftime Show, Ranked From Worst to Best The United States of Weed Gaming Levels Up

‘007 First Light' Ditches Franchise Lore for a Whole New James Bond
‘007 First Light' Ditches Franchise Lore for a Whole New James Bond

Yahoo

time3 days ago

  • Entertainment
  • Yahoo

‘007 First Light' Ditches Franchise Lore for a Whole New James Bond

There's a great moment in 2012's Skyfall where Daniel Craig's superspy, James Bond, is being (very sensually) interrogated by agent-turned-villain Silva (Javier Bardem). Asked what his hobby is, Bond sternly replies, 'Resurrection.' It's a dry, self-aware bit of dialogue that encapsulates the core strength of the Bond franchise that's kept the spy series going for over 70 years: James Bond always comes back, in one form or another. Whether it's being dragged out of retirement or bouncing back from a bout of amnesia in author Ian Fleming's original serial novels, or the generational reboots that allowed Bond to be acceptably recast over 25 feature films, there's always a way for 007 to start anew. In gaming, the same has been true, with multiple versions of Bond appearing across different eras and genres of titles, totaling over two dozen entries. More from Rolling Stone Woodkid Says Hideo Kojima Changed 'Death Stranding 2' Because It Wasn't 'Polarizing' 10 Years of 'Critical Role': 'We Are Never Going Away' With the Release of the Switch 2, the Original Nintendo Switch Is Marked Down Online And just like the films, Bond games have had their peaks and valleys. At their best (like 1997's Goldeneye), Bond games can perfectly embody spy fantasy action; at their worst (like 2008's 007: Quantum of Solace), they end up as run-of-the-mill copycats of other popular games wearing a 007 mask. And while most developers have opted to lean into the star power of the on-screen actors to recreate their Bond or mostly hide behind a first-person perspective to dodge the issue entirely, few studios have taken the leap to fully make their own version of the iconic agent. That's what gives IO Interactive's upcoming 007 First Light (due out in 2026) such alluring potential. Initially announced back in 2020 under the working title Project 007, First Light was fully revealed this year with a trailer during Sony's State of Play on June 4. Developed by Danish studio IO Interactive — famous for the Hitman series — it's a third person, narratively driven action game that doesn't just go back to the origins of Bond but fully creates its own version of the character and his mythos, unbound to any existing written or cinematic canon. Following a younger Bond who has yet to obtain his 00 status, First Light treads new ground for the franchise, going even farther back than the opening scene of 2006's Casino Royale where Craig's iteration earned his call sign. With a new M, Q, and entirely original supporting cast, the Hitman devs are taking a bold swing, introducing the world to the first fresh take on Bond in gaming since 2012's 007 Legends — and well before Amazon's own cinematic reboot emerges. Rolling Stone recently spoke with IO Interactive's CEO, Hakan Abrak, to understand how the studio is working to create their own vision of Bond, how it compares to their previous work on the stealth series Hitman, and why it can't all just be 'bang bang, vroom.' Those who know the work of IO Interactive are well aware of their reputation the premiere developers in stealth gameplay. The Hitman series, which began 25 years ago with Hitman: Codename 47 and continues presently with the standalone trilogy-turned-live service platform Himan: World of Assassination, is essentially the ultimate sneaking simulator. Taking on the role of the shadowy, silent assassin Agent 47, players are tasked with killing specific targets using everything from elaborate disguises to manipulating their environment like a Rube Golberg machine to create cascading emergent incidents that execute their victims in true Final Destination fashion. But while the Hitman games have closed ecosystems for each level where players are essentially solving a socially-driven murder puzzle, the world of Bond demands something very different — more theatrical and over-the-top in terms of its action and emotions. To do so, the team at IO needed to set some important ground rules and methods to follow. 'When we were thinking about how to approach this, we tried to create some pillars to be our North Star,' Abrak says. 'One of the pillars was high-octane action — you know, cinematic experience, kinetic combat, exotic vehicles.' 'There are certain things that are very strong [points] for the Hitman experience: the simulator, the open world, the freedom, right? But not vehicles, and not necessarily action,' Abrak explains. 'So, one of the pillars was [that] we really need to push more freeform, dynamic hand-to-hand combat. Seamless, going into ranged combat, aware of your environments. Everything is a weapon and opportunity. Creativity and dynamism [are] a part of this. Obviously, upping our capabilities with the cinematics and [what] we call the spectacle moments, because there's larger than life action pieces in Bond — to be able to depict that sweaty palm experience as well.' For Abrak, the second pillar was a more familiar one: globetrotting. Agent 47 may have done dirty work, but each level of a Hitman game affords a look inside a high-stakes and luxurious world. Whether it's walking the runway in a Parisian fashion show or slipping through the crowd at an F1 race in Miami, the titular Hitman is always blending into high society, but rarely ever engaging with it. But Bond? He's always going to be the center of attention, for better or worse. 'It's [coming] to the exotic places, these extreme VIP places where mere mortals like you and me maybe don't get to [go] every day and have gameplay there,' he says. 'I think this is what we do differently from many other studios. It's not only about the bang bang and the vroom, but it's also about having gameplay in social spaces and trespassing spaces where you can use your gadgets in a different way, and you can use your charm, use your wits in solving these puzzles — or solving people, really.' Delineating Bond, and differentiating him from their previous protagonist, is important. The team's final pillar of design was understanding how to approach the 'daunting' task of creating their own version of a character known around the world. 'I don't think there's a formula for it,' Abrak says. 'I don't think the movie people had a formula for it, right? It's feeling in your guts and your heart on what is the story you want to tell, [and] who is he?' When it comes to Bond, everyone has their favorite version. For some, it's Sean Connery's roguish and smarmy charmer; for others, it's Roger Moore's campy huckster. Like many who prefer a more grounded take, Abrak is partial to Daniel Craig's more recent era ('I personally think [it] was extremely strong'). But while the character itself can be malleable, there's many preconceptions on the core elements that define him. Regardless of the interpretation, he's a man of contradictions: charming but ruthless, practical yet reckless. As seen in Craig's movies, some of the polish comes with age, but the core tenets remain — and will be present in 007 First Light. 'This Bond is not a super polished diamond. He's not well-versed with his [tuxedos]; definitely not well-versed with the martinis yet,' Abrak says. 'He's a rough diamond. And it's this young man with his inner ethos. It's a young man that sometimes is maybe reckless, and it's a young man that maybe doesn't know yet when to push too much or when to stand back a bit. So, he's learning these things the hard way being introduced to the shady, dark world of espionage.' And when Abrak refers to Bond as a 'young man,' he isn't exaggerating. While Fleming's early works place Bond at being somewhere between his late twenties and early thirties, First Light's version is 26, but looks downright baby-faced. Although, as many diehard readers will notice, he also adorns the large facial scar Bond has in the novels that was mostly omitted from his MGM movie outings. Yet despite his age, the developers don't want their Bond to feel juvenile or amateur. If they're going to do justice to the character — as well as live up to power fantasy previously provided by Hitman — this 007 needs to have impact. 'I think it's a huge challenge to [be] courageous, to take on this challenge is it's not our own IP,' Abrak says. 'This is the first IP we're working on that's not our own. So, I think for us, it needed to be with a nerve. It needed to be, not doing Robin, but doing Batman.' But whether it's Bond or Batman, part of the origin story has to deal with learning the ropes, which is going to lead to missteps — especially in the harsh world of global espionage. 'There's always a twist. There's a lot of twists and surprising elements in a Bond story,' Abrak notes. 'And I think this young man having to find himself, having to find something that he can believe in, that he can be part of something that makes sense to him — it's all a part of his journey.' 'The other thing is, who can you trust? [Who] can't you trust?,' he continues. 'I think calling him naïve is completely wrong. He's not naïve, He's super smart and has his wits with him. But it is a very complex world out there. It is a very geopolitical, difficult world out there.' That world looks to be populated by a cast of both new and old characters. The first trailer for the game begins with a conversation between M, Bond's classic superior and occasional foil, and Greenway, an original character described by IO Interactive' website as a mentor figure (although no voice actors for the roles have been announced). Shortly after, there's a look at Q, Moneypenny, and more fan favorites, but one specific name is particularly exciting: 009. In the pantheon of Bond villains, turncoats from MI6 have often served as some of the best baddies. From Sean Bean's 006, Alec Trevelyan, in Goldeneye (1995) to Javier Bardem's Silva in Skyfall, former agents have a history of turning up as formidable (and deliciously played) mirror images of Bond. The trailer's narration seems to imply that, this time around, an unseen agent with the callsign 009 will play an antagonistic role, referring to them (with nongendered language!) as 'a master manipulator.' The voiceover concludes, 'Whatever the endgame is, we won't see it coming.' Although Abrak won't divulge about the nature of 009 or the game's villains ('I want to tell you so much, but I can't!'), there's plenty to glean from what he does say. In a similar way to how Craig's era as Bond dealt with the debate about the need for human field agents in a modern period of digital surveillance, First Light looks to be exploring the value of having agents the government can trust. 'I think that's interesting in itself, betrayal in the world of spies is a thing. [Also] in the real world that we hear about, double agents and all that. Without going too much into the story and revealing anything, I think 009 is a very important part of the story,' Abrak says. 'The interesting part here is that the 00 [Double O] program has been laying dormant for quite a while, and the M we meet is actually believing in the human church and believing in resurrecting the 00 program.' 'It's very exciting,' he adds. 'Why was it dormant? Why was it being restricted? What was 009's role in that?' Regardless of which Bond is your favorite, the fact that the argument persists is telling. While the books and movies always offered a feeling of escapism in exotic locations, what truly resonates with fans is the character of James Bond. There's a certain charm and heroism, sure, but the character himself is very human and vulnerable — all those traits combined have left audiences attached to who he is (sometimes literally, in terms of casting). For Abrak, that connection runs deep. The developer, who's of Turkish descent, has felt that attachment to the franchise since his childhood. 'I was born in Denmark, [but] my father came here in [1969], and there's not a lot of international movies and things that my father would watch,' he says. 'He would watch those old Turkish TV soap operas and stuff like that. But Bond was one of those things that captured so many people, and also captured my father's attention. It's one of the few things that's not Turkish [that] he would watch, and I'd watch those things growing up together with him. Some special memories there.' That personal tie is something that the creators of First Light want to instill in their players when they experience the game. While their previous experience with Hitman was more about crafting localized pockets of storytelling centering on individual missions and marks, telling a Bond story requires greater cohesion and scope. 'There is an overarching story in Hitman, but the locations themselves almost have a whole game or substory to [them] as well. So, we have this overarching [story], but really, it's the locations themselves where things are evolving and the stories are going on,' Abrak says. 'Whereas, with Bond, it's a journey. It's an evolution of a young man, and the things that happen along the way not only should be impactful, but they should have lingering effect that connect to things later in the story.' Part of that connection stems from Bond himself, who is a much more animated character than Agent 47, who's conversely a mostly emotionless fixture that's juxtaposed (to comedic effect) with the outlandish luxury and violence around him. For Bond, there needs to be more deeply explored. 'One thing that was so exciting — because Hitman doesn't speak to you, to the player — [was] that you could convey a lot of [Bond's] personality through the things he says,' Abrak explains. '[It] kind of channels that through the controller to you; that you get to feel him; that you get to understand him; that you get to laugh with him and [hopefully] get sad with him and feeling lost throughout this journey.' 007 First Light launches in 2026 for Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC. Best of Rolling Stone Every Super Bowl Halftime Show, Ranked From Worst to Best The United States of Weed Gaming Levels Up

Musk-Trump Saga is Not A Biblical Or Pop Culture Event. It's Dangerous
Musk-Trump Saga is Not A Biblical Or Pop Culture Event. It's Dangerous

NDTV

time06-06-2025

  • Entertainment
  • NDTV

Musk-Trump Saga is Not A Biblical Or Pop Culture Event. It's Dangerous

Cross your heart and confess: did you, or not, regret not spilling the beans, or tea, as Gen Z calls it, after being let down by a close friend and confidante? Did this regret pinch harder after the recent social media spat between two erstwhile chums? Have you never muttered, going through your former friend's feed, 'wow, liar'? Have you never typed out a 'truth bomb', either mentioning them by name or using only thinly veiled sobriquets, only to have second thoughts before pressing 'SEND'? In a self-congratulatory inner voice, you tell yourself, 'I'm not like them,' and feel smug in the goodness that you just attributed to yourself. Goodness, that has trumped deep hurt and petty vengeance. $38 Billion: The Price Of Revenge What is it worth, though? In the case of the wealthiest man on earth, only $38 billion. Elon Musk ended up losing a sum approximately equal to Bhutan's GDP from his personal net worth at the end of the day he spent trying to exact his pound of flesh from the president of the United States. Hurt and revenge are the same for the rich and mighty and the poor and hustling; only the price tags differ. If the James Bond movies are to be trusted, your most vicious enemy happens to be a jilted lover or a close accomplice. M, the MI6 chief, can only be brought down by Raoul Silva, a former agent. Silva is deeply hurt by Mother's (M) betrayal of him in the past and eventually exacts his revenge. Thus, Skyfall. This shadowy world of espionage, intrigue, and bloodshed, however, has certain principles. Silva ends M but does not paint the media red about M's misdemeanours. Judas And Brutus Let's go from Bond to Bible. Even Judas Iscariot, one of the twelve apostles of Jesus Christ, did not betray his 'master' openly. Kissing Christ's cheek and addressing him respectfully, Judas revealed the 'Son of God' to Herod's men. Even in his perfidy, Judas maintained decorum. A more public betrayal happened almost a century earlier when Julius Caesar was assassinated by close aide and friend Quintus Servilius Caepio Brutus and other conspirators at Largo di Torre Argentina in Rome. 'Brutus is an honourable man,' seethed Mark Antony at Caesar's burial. And honourable he was, realigning his loyalty and friendship away from the man he thought was destroying the foundational principles of the Roman Republic. Nothing Noble Here In the Republican implosion underway in the US, however, where are the principles? Unless we agree to hold avarice, megalomania, and unquestioning allegiance as the founding precepts of the American juggernaut, this famous falling out is devoid of anything noble. No Resurrection, no advent of Octavian, not even a good 007 film. This exchange of barbs between two men who publicly promised to change the US and the world less than six months ago has only demonstrated what the nexus of mercantilism, inept policy-making, and self-serving politicking can achieve when two equally headstrong egotists hold all the levers. Why Musk and Trump are at each other's throats now is of lesser consequence than the trickle of information from their jibes at each other. Trump accuses Musk of being post-facto salty over the yet-to-be-presented Big Beautiful Bill, which is supposed to transform the US - whether for better or worse is subject to who you ask. Musk says that he wasn't even aware of the nitty-gritty of the bill, which he was never shown before he exited the White House. Both accuse each other of overplaying their hand. Both claim that the other is dispensable. Only time will tell. 'As Flies To Wanton Boys' What is truly dispensable is voters' trust. Or voters themselves. As reports kept streaming in of DOGE cuts translating into lost lives, both in present and future, due to a lack of funds, the chants of 'Make America Great Again' became louder. It's as if America got transformed into an amorphous human-less entity. Tariff wars competed with real wars. Amidst all of this, Trump and Musk began to drift apart. It will take several hundred man-hours to determine the damage caused to the American public and the rest of the world by the billionaire duo. It takes a third billionaire, the hedge fund manager Bill Ackman, to urge Trump and Musk to make up before it's too late. Musk has responded positively to him; no word from Trump yet. The POTUS is on a different platform. While the internet is abuzz with jokes and memes about this feud, the potentially dangerous aspects of the Trump-Elon partnership have yet to fully unfold. Musk is the personification of the tentative arbitrariness of the second Trump presidency. Or the arbitrary tentativeness. Where everything is big and beautiful one moment and a disaster the next. But it is the regular folk, the same ones madly refreshing their social feeds for the latest in this feud, who have been paying the price for such shenanigans and tantrums. When multi-billion-dollar contracts get cancelled, or trade deals spell disaster, ordinary people on the streets get swatted like flies. Like Shakespeare once wrote: 'As flies to wanton boys are we to the gods; They kill us for their sport'.

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