Latest news with #PS5Pro


Tom's Guide
2 days ago
- Entertainment
- Tom's Guide
I tested the Doom: The Dark Ages path tracing update — the difference is night and day but my GPU got hotter than hell
Doom: The Dark Ages is not just a fantastically frenetic FPS to play, but it's also a graphical masterpiece — blending both the artistic inspiration of so many death metal album covers, and adopting advanced techniques to give your demon-slaying a real cinematic quality. I didn't think it could look any better, but then I got to try out the path tracing patch and my mind was blown. You see, I've seen advanced ray tracing not really add much to games over the past few months. Cyberpunk is still neon-drenched whether you have it on or off, so what can it possibly add to something as dark as Doom? Well, as it turns out, a lot. But at what cost to your GPU? I fired up my RTX 5070 Ti gaming tower and got to testing. Still not near MSRP yet, but definitely heading in the right direction. If you're desperate for an RTX 5070 Ti and you're living in the U.S., this is the best price available right now. Meanwhile, in the U.K., stock seems to be staying steady and the price is reflecting that with availability at RRP! Path tracing (sometimes, you'll hear it called full ray tracing) is a new level in simulating light and reflective materials — let's break it down. With ray tracing that you'd see on the likes of your PS5 Pro, you're getting pretty lights and reflections that simulate the physics of only one bounce of a light ray or reflection. To do more is incredibly taxing, but we're now at a point where gaming PCs are capable of it. Stepping up to the next level, path tracing simulates how light interacts with objects in a much more complex way — packing multiple rays that bounce directly and indirectly off objects, calculates both reflections and refractions, and even works hand-in-hand with a game shadowing technique called ambient occlusion to provide real visual depth to a scene. Dark Ages was already a feast for the eyes, but path tracing does indeed take it to a whole new level that I didn't expect. Get instant access to breaking news, the hottest reviews, great deals and helpful tips. The shadows of darker rooms without it could make things a little too dark, but the update brings a new brightness to things without looking like artificially placed lighting. I was expecting this to be barely noticeable, but in reality the difference can be stark. In brightly-lit scenes, that may be the case, but since a lot of the game is gloomy, this is a real path tracing Tour de Force. On top of that, the reflections in puddles (be it water or blood) or the refractions of light gleaming off the many weapons in your arsenal add a real cinematic quality to all your chaotic combat moments. No longer does reflective surfaces or substances look like kitchen foil, and neither do rougher matte surfaces see any light bounce off. Everything interacts realistically, and it is a real sight to behold. Just a quick heads-up on my time specifically with RTX 5070 Ti, though. Path tracing has a high cost to GPU memory and performance, so you're going to need DLSS 4, multi-frame gen and all the neural rendering techniques to keep the frame rate at a playable level for something fast like Doom. Without them, this drops sharply to around the 25-30 FPS level, so please AI trickery is a must-use. During my many hours of testing, I took readings at particularly GPU-intensive moments of the game to gather an RTX 5070 Ti average. Path tracing setting Frame rate Latency GPU temperature (Fahernheit) Path tracing OFF 219 FPS 14.6 ms 138 Path tracing ON 136 FPS 24.4 ms 156 That's actually not as bad as I thought it was going to be, but that is still a hefty hit on frame rate in favor of path tracing. So it really becomes up to you on whether you're a detail hog of a frame rate connoisseur. Based on these numbers, if you are on anything less than an RTX 5070 Ti, it becomes a sliding scale of how much you value that improved lighting and reflection quality vs the performance. I'll have to continue testing on other GPUs to get a fuller picture, but given the average percentage gaps I've seen across them, you'll see a roughly 22% drop for RTX 5070 (with more of a risk of topping off that 12GB of video memory, and the demand on RTX 5060 Ti would just put too much of a strain on the lesser number of Tensor and RT cores. One thing that did alarm me slightly were the increased temperatures on the 5070 Ti. It's not hitting my threshold of concern (180 degrees), and it didn't exceed this for any extended session I had of 3+ hours of gaming. But it's starting to wander a little close to it. In the defense of my GPU, it's gotten unseasonably warm here — like I just came back from LA, and the U.K. is actually warmer than it was the entire week over in Cali! But regardless, that's a dramatic uplift in performance demand and GPU temperatures. I turned on path tracing thinking it would just be like a 5% improvement for a big performance hit — flashier lights and nicer reflections that slowed down my demon-slaying antics a little too much. However, I couldn't have been more wrong. Path tracing is the real deal and the difference is stark in terms of adding impressive levels of depth and drama to each scene. The way the lighting realistically illuminates and reflections bounce make every bloodsoaked moment look like the most epic metal album cover you've seen. With all this in mind, is it worth the average 40% hit on your GPU's performance? The answer very much comes down to how important frame rate is to you. I do appreciate that uber-smoothness without path tracing turned — especially when parrying attacks. But for what it does bring to the table, this is a gorgeous, gory glimpse of graphics going forward.


NDTV
6 days ago
- Entertainment
- NDTV
Is PlayStation 6 Under Production? Sony Teases Next-Gen Plans
Sony has confirmed that PlayStation 6 (PS6) is "top of mind" of developers as the company plans its new console offering. During a June 13 Fireside Chat, Sony Interactive Entertainment CEO and president Hideaki Nishino dropped the hint, making it the first time that the company admitted to PS5's successor. While PS5 was launched five years ago, Sony launched PS5 Pro in November last year with moderate improvements to gameplay. "Our console business has evolved into a multi-faceted platform, and we now have a large ecosystem of highly engaged players across both the PS5 and PS4 generations, so naturally therefore, there's a huge interest in our next generation console strategy," Mr Nishino said, as per IGN. "While we cannot share further details at this stage, the future of the platform is top of mind. We are committed to exploring a new and enhanced way for players to engage with our content and our services," he added. As for the future of gaming, particularly cloud gaming, Mr Nishino reaffirmed the importance of PlayStation consoles. "The business model for cloud gaming must be sustainable for the longer-term gross. Cloud gaming is progressing well from a technical standpoint, we have demonstrated with these offerings, but end-to-end network stability is not in our control. And the higher cost per playtime compared to the traditional console model remains a challenge," said Mr Nishino. "Cloud gaming is increasingly providing additional options for players to access content, but our belief is that the majority of players continue to want to experience gaming through local execution without dependency on local network conditions. And PS5 and PS5 Pro have validated this thesis, I believe." Social media reacts Reacting to the news of a potential PS6 in the works, social media users were divided, with some saying Sony had not provided enough PS5 exclusive games, while others said the console was still new. "PS5 has been out for less than 5 years, and now they wanna drop PS6???" said one user while another added: "PS5 has barely had any great PS5 ONLY games. It's been a remaster machine." A third commented: "Sony should seriously focus on bringing as many single-player titles as possible with PS6. No more remasters or live-service."


Newsweek
13-06-2025
- Entertainment
- Newsweek
PS5 Finally Has More Players Than PS4, Almost Five Years After Launch
Based on facts, either observed and verified firsthand by the reporter, or reported and verified from knowledgeable sources. Entertainment gossip and news from Newsweek's network of contributors The current console generation has been a bit different than those that came before. While previous generations have seen releases for older consoles gradually discontinued, the current generation still sees a lot of high-profile games get PS4 versions, despite PS5 being far more powerful. A PS5 on display A PS5 on display Photo byWe finally have a sense of why that is, as in a new business report from Sony, it has been revealed that the PS5 has more monthly players for the first time since the console's launch in November 2020, as reported by VGC. This is a step up from last year, where a similar report showed that the PS5 to PS4 monthly player ratio was an almost perfect 50/50 split at 49 million players each. A slide from Sony showing a graph of PS5 vs PS4 monthly players and their spend per console. A slide from Sony showing a graph of PS5 vs PS4 monthly players and their spend per console. Sony There are a lot of possible reasons behind this. Some critics say that Sony's lineup of PS5 exclusive titles has been weaker than previous generations, with plenty of PS4 versions of games, meaning older players don't feel the need to make the upgrade. Price is also a potential issue, as both games and consoles are getting more expensive as time goes on, with Sony most recently releasing the PS5 Pro at an eye-watering price point of $699.99, and prices are only expected to go up as we approach the PS6 in the next few years. Either way, Sony is viewing a multi-generational player base as a positive, as CEO and SIE president Hideaki Nishino explained during the presentation, "We now have a large ecosystem of highly engaged players across both the PlayStation 5 and the PlayStation 4 generations, so naturally, therfore, there's a huge interest in our next generation console strategy." This gives the impression that even when the PS6 does get revealed, Sony still has every intention of continuing to invest in the PS5, and possibly even the PS4 as well.


Tom's Guide
12-06-2025
- Tom's Guide
Rumored PlayStation handheld may share a key PS5 Pro feature — here's what we know
Rumor has it Sony is working on a new PlayStation handheld, and a recent leak indicates it could borrow a key feature straight from the PS5 Pro. Known leaker KeplerL2 revealed interesting details about the allegedly upcoming PS handheld on a NeoGAF forum, stating it'll come equipped with 16GB of DDR5X RAM, a third of the base PS5's memory bandwidth (4MB of L2 cache but with 16 MB of MALL cache) and will be powered by an AMD chip. Interestingly, the insider also claims it will feature AI upscaling tech, which points to the PS5 Pro's PSSR (PlayStation Spectral Super Resolution). This improves image quality in supported games, offering sharper and more detailed images, similar to Nvidia's DLSS. Moreover, since the base PS5 comes with 16GB of DDR4 RAM, the alleged PlayStation handheld is looking to be a powerful system, but not unlike other PC gaming consoles with the same spec, such as the Lenovo Legion Go (although, the recent Lenovo Legion Go S already sports 32GB of RAM). Reports of Sony developing a next-gen gaming handheld console have been swirling since last year, suggesting it would be able to play PS5 games natively. With PSSR now tipped to be coming along with its 16GB of DDR5X RAM, the next PlayStation handheld could pull this off — at a lower resolution, of course. Technically, the PlayStation Portal can run PS5 titles, but that's through cloud-based gaming, and as we've found in our testing, you'll need a strong internet connection to have gameplay run smoothly. There's no official word from Sony about an upcoming PlayStation handheld, and reports on an expected release date are scattered, with some suggesting it could come as soon as 2027 while others believe it will enter mass production in 2028. Get instant access to breaking news, the hottest reviews, great deals and helpful tips. The Nintendo Switch 2 has recently launched (which is already the company's fastest-selling console) and the ROG Xbox Ally is on its way, so it's only fitting that Sony delivers another take at a portable console — one that doesn't need to rely on an internet connection. If Sony does jump on the handheld bandwagon, there's some fierce competition to overcome. Notably, the ROG Xbox Ally X, sporting an AMD Ryzen Z2 Extreme, is set to conquer handhelds, and that comes with 24GB of LPDDR5X-8000 RAM. A PlayStation handheld equipped with AMD's latest APU (possibly a Z3 Extreme, or similar, considering its expected release date) along with AI upscaling tech to power games could make for a powerful console, but for now, that's all just speculation. It also has the rest of the best gaming handhelds to contend with, such as the Steam Deck OLED. However, if it's anything like the underrated PS Vita (and if Sony gives it the attention it deserves) a new PlayStation handheld could be a win for gamers.
Yahoo
09-06-2025
- Yahoo
PS5/PS5 Pro Reportedly Getting New Mode That Has Fans Excited
The and are reportedly getting a new developer mode that signals a major development, according to insiders. A known Sony leaker has gotten hold of documents which suggest that the company is rolling out a 'low power mode' for both consoles, enabling which would draw less power and lower energy consumption while running games. The leak comes from none other than YouTuber Moore's Law Is Dead (MLID), who was the first insider to leak the PS5 Pro and internal Sony documents with its specs, prompting an official copyright strike. Now, MLID claims that they have similar documents with information about the said low power developer mode. Without going into too much technical jargon, it seems that this mode will run games with reduced specs. MLID is convinced that this mode is designed for games to run on the rumored new PlayStation handheld. Here's what the low power mode will reportedly do (thanks, ResetEra): Limit CPU to 8 threads Reduces GPU clocks by ~15% Cut GDDR 6 bandwidth in half Reduce 3D Audio Processing performance by 75% Limits PS5 Pro to 36 Compute Units No PSSR (PlayStation Spectral Super Resolution) or VR support The idea here is that targeting this mode mode will ensure that there is a version of each game that runs on the upcoming handheld as well. Another known leaker, Kepler_L2, agrees with MLID's theory. 'This is 100% an emulated performance profile for the handheld since the biggest weakness of that APU is memory bandwidth, and this profile is reducing PS5 bandwidth,' they tweeted. Fingers crossed for a new PlayStation handheld! The post PS5/PS5 Pro Reportedly Getting New Mode That Has Fans Excited appeared first on PlayStation LifeStyle.