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Bravely Default Flying Fairy HD Remaster (Switch 2) Review
Thirteen years ago, Square Enix released one of the best Final Fantasy spin-offs they'd made to-date but called it by a different name: Bravely Default. Standing on its own merits, it proved to be a cult classic for the 3DS by the time it arrived in the west in 2014, and still stands as one of the Nintendo 3DS' must-play RPGs (alongside its direct sequel, Bravely Second: End Layer). And yet, it still seems to lack the recognition it deserves as an upstanding modern take on classic JRPGs. Now, with as a launch title for the Nintendo Switch 2, this can finally be set right. Bravely Default: Flying Fairy HD Remaster is a definitive take on the original game, which amalgamates its myriad re-releases and refreshes it for Nintendo's brand new console. Despite taking on the subtitle of the very first edition, Flying Fairy, it's based on the updated For The Sequel edition, which was the version we initially received in English—because what's a Square Enix JRPG franchise without some convoluted names? Naturally the game has been converted to suit the Switch 2's single screen, after originally utilizing the dual screen of the 3DS. This transition has been handled remarkably well, and will hopefully inspire more developers to bring their 3DS gems to Switch 2. Akitoshi Yoshida's character models and the game's beautiful storybook-like environments also translated nicely to both modern TVs and the Switch 2's screen. Though it was, admittedly, a little jarring to see the mouths moving on certain kookier character models, but that's testament to how much clearer the experience is now. While the 3DS' display was fine at the time, the HD, 16:9 presentation is vastly superior, breathing new life into Bravely Default's folksy world of Luxendarc. Most environments are enhanced by the clearer resolution, which shows off the paint-like texture of the landscapes. Even without the touch screen, this almost feels like the way it was meant to be seen. (Missing entirely is the original game's use of the 3DS' gyroscopic camera. This enabled a handful of AR cutscenes which sounded cool in theory, yet were gimmicky in practice, like the intro CG cutscene.) Beneath Bravely Default's fairy tale appearance (no pun intended) lies a well-crafted tale that combines the motifs of classic Final Fantasy, like crystals and warriors of light, with some plot elements from more modern FF, like the corrupt governments and natural resource wars of Final Fantasy VII. The party consists of Tiz, a young man who's the sole survivor of his simple village; Agnès, sheltered cleric of the Wind Crystal; Edea, a defector from Eternia, the enemy state that seeks to destroy the crystals' hold over society; and Ringabel, an amnesiac who hasn't forgotten his womanizing ways and carries a prophetic journal. Guided by the fairy Airy, they seek to restore the four crystals and thus, the balance of nature while thwarting the forces of Eternia along the way. Bravely Default's writing is still incredibly good by modern standards, even if the voice acting (and a late-game slog) will probably remain as divisive to audiences in 2025 as it did in the twenty-teens. The main characters are charming, as are the minor antagonists in their own way, and the world is easy to invest in. Allusions and homages to Final Fantasy are littered throughout, from the recurring names of spells (Fire-Fira-Firaga), to classes (White Mage, Black Mage), and items, to deeper thematic cuts (like the actions of the Water Crystal's Vestal). Squint just right and it could practically be a sequel to Final Fantasy III, but with profoundly more character and plot. Nowhere is that connection to classic 2D Final Fantasy more apparent than in battle. Players unlock up to 24 jobs (called Asterisks here) throughout Bravely Default, by defeating practitioners of that class. In this department, it harkens more to fellow underrated game Final Fantasy V: each job has distinct active and passive abilities, and as a character increases that job's level they unlock more permanent upgrades which can be equipped even after swapping to another class. Tiz might learn Black Magic, for example, then switch to the Time Mage class and keep the Black Magic command and the Pierce ability. This take on job classes is a tried and true system, and I'm glad to see Bravely Default still putting it to good use even if Final Fantasy isn't. It's kept fresh with some original inventions and unique interpretations of classic jobs, each well-earned in battle with the sort of villains you love to hate. If jobs were 'something old' or 'something borrowed,' Bravely Default's 'something new' was the battle system its name stems from. Actions in a fight cost 1 BP, and characters earn 1 BP per turn normally. Outside of the usual conventions of turn-based RPG combat, each participant can 'default' on their turn to guard and store up their BP, or 'brave' to take 2-4 actions at once. This deceptively simple paradigm can have big strategic ramifications. In weaker random battles, characters can go all out with braves and quickly dispatch their foes in one turn—instead of stooping to a 4-turn slugfest. In harder fights, will your opponent default and tank through your biggest assault? Or can you successfully brave when their guard is down and tear them to shreds instead? It's a simple tweak on the usual turn-based format which lends the game a very unique feel. All of the gameplay holds up just as well today as it did at Bravely Default's western debut. Thankfully, the 3DS original's connectivity features remain intact as well. Friends with the game can be added into your file, allowing you to 'link' your character with theirs—so if your friend has a maxed out Monk Edea, you can use the Abililink system to give your Edea some of those advanced, level 9 abilities. As well, the ability to call upon other players has been salvaged from the 3DS. In a similar fashion, players can 'record' their best moves in battle and save them to their profile, so that other players can summon them. (The game also provides fake, computerized 'ally' profiles periodically to avoid leaving behind those with smaller friend lists.) Even the town restoration minigame, where players idly repair Tiz's hometown over time, has made the jump. Once delegated to the bottom screen, the Norende Village Restoration is easily summoned with a press of the Switch 2 D-pad, as is the in-game reference book and the encounter rate setting, among other bells and whistles. New to Bravely Default: Flying Fairy HD Remaster are two minigames using the Joy-Con 2's mouse features. Much like the system's mouse function itself, I found these distractions to be better than expected, though still a little too cumbersome to be a main event. The first, Luxencheer Rhythm Catch, also invokes another Final Fantasy spin-off, Theatrhythm. Bravely Default's take injects a sliver of Beat Saber, turning the Joy-Con 2s into a pair of light-stick cursors on the screen. As notes pass by, players must position those cursors so that the notes are caught between them, or move the correct cursor over the notes and press a button in time. It's more elegant in practice than it sounds on paper, and was actually a pretty fun use of the mouse, though I'm in no rush for Theatrhythm to adopt this approach instead. The other, Ringabel's Panic Cruise, is an airship pilot simulator. Meant to show all the work Ringabel does when flying the party's airship, this minigame tasks players with not only steering the craft horizontally and vertically, but also manipulating various controls to fulfill other character's requests or defending the craft from attackers. Though a tonal shift from the rest of the game—the first level has you fending off ghost pirates, because Reasons—it's another fun little distraction. Neither minigame is worth the price of the remaster's admission alone, though there are a plethora of rewards to be earned from playing them periodically, like more background on the characters and unique costume or special move parts. Each minigame has three difficulty levels and more stages to unlock through main plot progression; higher difficulty means more medals, and faster rewards. Like the original game using the 3DS' camera for AR cutscenes, the new minigames in Bravely Default's remaster make a case for the potential of the Switch 2's mouse controls. Fortunately this makes a better case than the first, and I'm pleasantly surprised with the mouse's application, but I still need a little more in-depth proof of its worth. (Bring on Metroid Prime 4.) My only real nitpick with the experience here is the unreliability of the network connection. Bravely Default isn't exhaustive in its network features, only requiring a passive connection to send or receive friend data. In theory, it's 'set it and forget it.' Yet if the connection is disrupted—say, by taking the Switch 2 off the dock—it can be tedious to reconnect. A small quibble in the grand scheme of things, perhaps addressable through updates, though still a minor nuisance. All in all, I couldn't be happier to see Bravely Default get a second chance in the spotlight with a bigger audience. Over a decade ago it proved that classic JRPGs weren't dead or a taboo—a lesson that studios still need to be reminded of, evidently. The Switch 2 has revitalized that core experience, in some ways revealing a superior form, and any fan of original Nintendo-era Final Fantasy, or even classic PS1 RPGs, should give it a shot. With backward compatibility, fans of the genre can already feast well on Switch 2, and having a strong, classic launch title like Bravely Default helps show how Nintendo's partners like Square Enix can keep that feast going. (For a perfect dessert course, the sequel would be a great fit as well, just saying…)


Forbes
13-06-2025
- Entertainment
- Forbes
‘Bravely Default: Flying Fairy HD Remaster' Review: Not Exactly HD
This HD remaster still retains some of the original game's visual charm. One of the best role-playing games on the Nintendo 3DS was Bravely Default, a unique little game that's now remastered on the Switch 2, but not without its faults. The original game was full of charm and adorable character designs by Akihiko Yoshida. The functional premise of the game had you either Default (guard) for each turn or Brave multiple attacks that would put you at a disadvantage on the subsequent turn. It was a fascinating risk-reward setup that played with the turn-based nature of most modern role-playing games. Coupled with the lovely art style, Bravely Default had a real charm to it that is sadly quite rare these days. So, to have Bravely Default updated in HD for the Switch 2 was great news. While the stereoscopic 3D elements of the original 3DS game would be lost, you'd still have an updated version available for an even larger audience. That would be true if more care had been taken with the game. The enemy character models are overly basic for an HD remaster. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder This is not to say the game is bad, far from it. It plays beautifully, and the main characters still look good in their new HD format, but sadly, most of the other enemies are not so impressive. This is because the original Bravely Default was developed for the 3DS, with all the graphical restrictions that entail. In that the polygon count for the main characters and enemies was very restrictive, doubly so because the game had to support the 3D gimmick of the 3DS, effectively doubling up the rendering passes. All of this is entirely fine for the 3DS, but when you come to something like the Switch 2, which has an enormous graphical capacity relative to the 3DS, you need to do some more work on the characters and enemies to compensate. Unfortunately, despite this game being a Switch 2 launch title, not enough time and care were taken in increasing the graphical fidelity of the enemies and some of the main characters. The game's HD backgrounds are still thankfully gorgeous. While the backgrounds look lovely and most of the main characters look decent, the enemies are very basic, and it is sadly overly jarring. One of the big elements of Bravely Default's charm was its portrayal of its characters. With the game originally released on the 3DS, the art style leaned into those graphical limitations, and it worked wonderfully. Here, though, it just really feels off, doubly so when Bravely Default II on the Switch had a really high level of graphical fidelity, especially compared to this release. So while this new HD version of Bravely Default plays as good as its 3DS forebear, it looks a lot worse than the last Switch entry in the series. Which, for a launch Switch 2 game, is deeply unfortunate. If only more time and money had been spent on updating the game models to something closer to Bravely Default II or even further than that, then this could have been a very special release. While, on the one hand, it's great that Bravely Default is widely available again, on the other hand, it does feel underwhelming when it comes to the HD execution. Overall, Bravely Default: Flying Fairy HD Remaster is still a solid game in terms of how it plays, but it needed more time and money to really make this a proper HD remaster. As such, this feels like a lost opportunity and something that should have been treated with more care. Bravely Default: Flying Fairy HD Remaster Platform: Nintendo Switch 2 Developer: Cattle Call Publisher: Square Enix Released: 5th June 2025 Price: $39.99 Score: 7/10 Disclosure: Square Enix sent me a copy of this game for the purposes of this review. Follow me on X, Facebook and YouTube. I also manage Mecha Damashii and am currently featured in the Giant Robots exhibition currently touring Japan.


Business Mayor
13-05-2025
- Entertainment
- Business Mayor
Bravely Default HD Remaster shows the party potential of Switch 2's mouse controls
If I had to describe 2012's Bravely Default , the very last term I'd use is 'party game.' In fact, the Nintendo 3DS RPG is the anti party game. It's a long, winding adventure that requires a tremendous amount of patience to get through. So it came as a bit of a surprise when the first thought I had after demoing its upcoming Switch 2 version, Bravely Default: Flying Fairy HD Remaster , is that it really sells the party potential of Nintendo's new console. That's not because the RPG has changed in any way; it more has to do with its new side content. During a hand-on demo, I tried my hand at the remaster's two new minigames, which are available as bonuses from the main menu. Both are designed to use the Switch 2's mouse controls in incredibly clever ways that left me even more eager to see what developers can do with the unique two joy-con scheme. I only had a brief amount of time to try the remaster, so I opted to jump straight into the new content rather than the main game. If you're curious, though, expect more of a straight remaster than a remake here with one big caveat. Everything has been reworked to compress the two-screen game to one. Otherwise, you're mostly getting smoother visuals that clean up the 3DS' jagged edges. That brings it much more in line with 2021's Bravely Default 2 . Squ But enough of that: Let's talk minigames. The first one I tried, Luxencheer Rhythm Catch, was a music game built around mouse controls. Here, I wasn't simply pressing buttons on beat alongside music from the game. Bubbles popped forward and I'd have to more or less pop them at the right time by sliding my two controllers around. A line linked my pointers on screen and I'd need to make sure that it cut through the bubbles to pop them at the right moment. When colorful flowers appeared on screen, I'd have to slide my corresponding Joy-con over to it and hold the trigger to hit the beat. And when a line appeared on screen, I'd have to drag both of my controllers to the center of it to properly hit the beat. All of this felt like a great Mario Party minigame. I had to move my hands carefully, as the Switch 2's mouse controls are remarkably precise. One false move and I'd risk sliding a hand up too far, causing the line between my pointers to miss a bubble. It's a clever spin on a traditional rhythm game that makes for a refreshing little diversion from a dense RPG. The second minigame, Ringabel's Panic Cruise, gets even more mileage out of the mouse controls. Here, I had to pilot my airship through a set of rings. Simple enough. I controlled the vessel from a cockpit view, using a wheel to steer and a lever to rise up or down. I could control each independently with my mice, sliding them around to steer the ship properly. That task is complicated by the fact that my crew occasionally asks me to manage the ship by using a control panel around my wheel. At one point, I need to replace a fuse by grabbing one from the side of the screen and replacing a dead one. Later, I'm asked to make sure some switches are working, dial up a specific number on a panel, and grab a flyswatter to fend off some pesky flies – a bit of an homage to Mario Paint perhaps. Of course, I need to do all of that while steering the ship. Square Enix It's a bit like a single-player version of Spaceteam combined with Wii U hidden gem Affordable Space Adventures . It's a juggling act that required me to do two or three things at once, creating some comedic chaos as I rushed to complete a task and quickly steer the ship straight again. It's only a small side-game, but it's one that really sells me on just how much creativity developers could pull out of a two-mouse control scheme if they're willing to experiment. I especially want to see that pay off in party games. At the end of my demo, I asked if I could try to play the rhythm game with two players operating one set of Joy-cons. I grabbed the left and a friend controlled the right. We both had to work together to position our mice as we tried a song on hard mode, a difficulty that increases how quickly the prompts pop up on screen. It was about as silly as you can imagine, as we both tried to work around one another's movements when the other was out of position. I hope to see that energy carry over to series like WarioWare, because there's some real co-op party potential in these two minigames. I'd love to see experimental games in the vein of Snipperclips on Switch 2 early in its lifespan, showing us exactly what the platform can do that no other can. Until then, Bravely Default: Flying Fairy HD Remaster will do as a small appetizer pinned on to a beloved RPG. These small games may not be enough of a reason on their own to grab the double dip, but they're fun launch day extras that will get your imagination buzzing early. Bravely Default: Flying Fairy HD Remaster launches on June 5 for Nintendo Switch 2.


Digital Trends
13-05-2025
- Entertainment
- Digital Trends
Bravely Default HD Remaster shows the party potential of Switch 2's mouse controls
If I had to describe 2012's Bravely Default, the very last term I'd use is 'party game.' In fact, the Nintendo 3DS RPG is the anti party game. It's a long, winding adventure that requires a tremendous amount of patience to get through. So it came as a bit of a surprise when the first thought I had after demoing its upcoming Switch 2 version, Bravely Default: Flying Fairy HD Remaster, is that it really sells the party potential of Nintendo's new console. That's not because the RPG has changed in any way; it more has to do with its new side content. During a hand-on demo, I tried my hand at the remaster's two new minigames, which are available as bonuses from the main menu. Both are designed to use the Switch 2's mouse controls in incredibly clever ways that left me even more eager to see what developers can do with the unique two joy-con scheme. I only had a brief amount of time to try the remaster, so I opted to jump straight into the new content rather than the main game. If you're curious, though, expect more of a straight remaster than a remake here with one big caveat. Everything has been reworked to compress the two-screen game to one. Otherwise, you're mostly getting smoother visuals that clean up the 3DS' jagged edges. That brings it much more in line with 2021's Bravely Default 2. But enough of that: Let's talk minigames. The first one I tried, Luxencheer Rhythm Catch, was a music game built around mouse controls. Here, I wasn't simply pressing buttons on beat alongside music from the game. Bubbles popped forward and I'd have to more or less pop them at the right time by sliding my two controllers around. A line linked my pointers on screen and I'd need to make sure that it cut through the bubbles to pop them at the right moment. When colorful flowers appeared on screen, I'd have to slide my corresponding Joy-con over to it and hold the trigger to hit the beat. And when a line appeared on screen, I'd have to drag both of my controllers to the center of it to properly hit the beat. All of this felt like a great Mario Party minigame. I had to move my hands carefully, as the Switch 2's mouse controls are remarkably precise. One false move and I'd risk sliding a hand up too far, causing the line between my pointers to miss a bubble. It's a clever spin on a traditional rhythm game that makes for a refreshing little diversion from a dense RPG. The second minigame, Ringabel's Panic Cruise, gets even more mileage out of the mouse controls. Here, I had to pilot my airship through a set of rings. Simple enough. I controlled the vessel from a cockpit view, using a wheel to steer and a lever to rise up or down. I could control each independently with my mice, sliding them around to steer the ship properly. That task is complicated by the fact that my crew occasionally asks me to manage the ship by using a control panel around my wheel. At one point, I need to replace a fuse by grabbing one from the side of the screen and replacing a dead one. Later, I'm asked to make sure some switches are working, dial up a specific number on a panel, and grab a flyswatter to fend off some pesky flies – a bit of an homage to Mario Paint perhaps. Of course, I need to do all of that while steering the ship. It's a bit like a single-player version of Spaceteam combined with Wii U hidden gem Affordable Space Adventures. It's a juggling act that required me to do two or three things at once, creating some comedic chaos as I rushed to complete a task and quickly steer the ship straight again. It's only a small side-game, but it's one that really sells me on just how much creativity developers could pull out of a two-mouse control scheme if they're willing to experiment. I especially want to see that pay off in party games. At the end of my demo, I asked if I could try to play the rhythm game with two players operating one set of Joy-cons. I grabbed the left and a friend controlled the right. We both had to work together to position our mice as we tried a song on hard mode, a difficulty that increases how quickly the prompts pop up on screen. It was about as silly as you can imagine, as we both tried to work around one another's movements when the other was out of position. I hope to see that energy carry over to series like WarioWare, because there's some real co-op party potential in these two minigames. I'd love to see experimental games in the vein of Snipperclips on Switch 2 early in its lifespan, showing us exactly what the platform can do that no other can. Until then, Bravely Default: Flying Fairy HD Remaster will do as a small appetizer pinned on to a beloved RPG. These small games may not be enough of a reason on their own to grab the double dip, but they're fun launch day extras that will get your imagination buzzing early. Bravely Default: Flying Fairy HD Remaster launches on June 5 for Nintendo Switch 2.