logo
Nintendo pulls off an incredible expansion with open world Mario Kart

Nintendo pulls off an incredible expansion with open world Mario Kart

The Agea day ago

Mario Kart is one of Nintendo's most popular franchises, producing the single bestselling game on each of the company's last four consecutive systems. So it's understandable that Nintendo chose the party-favourite racing series as an exclusive launch title for its brand-new Switch 2 console. What was less expected is that it would overhaul the design so fundamentally.
While each previous Mario Kart has featured a variety of circuits to choose from, World has a completely open and navigable continent to drive across, taking in deserts, grasslands, cities, jungles, snowfields, wetlands and even lava plains. Where Mario Kart 8 – which was updated over the course of a decade – ended up having close to 100 courses to race in on the original Switch, World has 29 major locations, which can function as traditional circuits but can also be driven past, through and between during exhilarating rallies, with a massive 24 racers taking part.
The result is a game that feels fresh and exciting, even as it keeps everything great about the series. All the major locations, including 16 original concepts and 13 areas inspired by tracks in previous games, are stitched together ingeniously in the open world. So while Toad's Factory can be raced as a traditional circuit, feeling much like it did originally on the Wii, it's also a location you can come at from any angle; through the front gates, or directly into the central yard after floating down from an overpass.
Being able to see the towering Bowser's Castle or DK Spaceport in the distance, or skipping across the ocean from Crown City to Peach Stadium, gives the entire game a cohesion unlike anything previously seen in the series, and the main game modes make great use of that. In the remixed Grand Prix you take a road trip through four locations, with the roads between also serving as part of the race. In the brilliant new Knockout Tour you go on a huge rally, usually coast to coast, with the slowest four racers being eliminated at each checkpoint. And in Free Roam, you can go anywhere you like in the world, completing challenges and hunting collectibles.
Out on the road
Free Roam is a great way to get to know the game without the pressure of racing, and a showcase for the impressive scale of the map. There are more than 100 buttons scattered around that activate tasks from mini races to stunt challenges, as well as panels and coins that can require some tricky driving to get to. I do wish this stuff was easier to track, or resulted in some tangible rewards – each one nets you a sticker you can attach to your character as bragging rights – but as an addition to the core racing platform, it's a nice option for casual driving.
If you've played Mario Kart before, you'll largely know what to expect from the actual racing. You jockey for position and drift around corners, using items like mushrooms and koopa shells to attack and defend along the way. The most powerful items are only found if you're further back in the pack, making comebacks commonplace and first position generally fleeting.

Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Nintendo pulls off an incredible expansion with open world Mario Kart
Nintendo pulls off an incredible expansion with open world Mario Kart

The Age

timea day ago

  • The Age

Nintendo pulls off an incredible expansion with open world Mario Kart

Mario Kart is one of Nintendo's most popular franchises, producing the single bestselling game on each of the company's last four consecutive systems. So it's understandable that Nintendo chose the party-favourite racing series as an exclusive launch title for its brand-new Switch 2 console. What was less expected is that it would overhaul the design so fundamentally. While each previous Mario Kart has featured a variety of circuits to choose from, World has a completely open and navigable continent to drive across, taking in deserts, grasslands, cities, jungles, snowfields, wetlands and even lava plains. Where Mario Kart 8 – which was updated over the course of a decade – ended up having close to 100 courses to race in on the original Switch, World has 29 major locations, which can function as traditional circuits but can also be driven past, through and between during exhilarating rallies, with a massive 24 racers taking part. The result is a game that feels fresh and exciting, even as it keeps everything great about the series. All the major locations, including 16 original concepts and 13 areas inspired by tracks in previous games, are stitched together ingeniously in the open world. So while Toad's Factory can be raced as a traditional circuit, feeling much like it did originally on the Wii, it's also a location you can come at from any angle; through the front gates, or directly into the central yard after floating down from an overpass. Being able to see the towering Bowser's Castle or DK Spaceport in the distance, or skipping across the ocean from Crown City to Peach Stadium, gives the entire game a cohesion unlike anything previously seen in the series, and the main game modes make great use of that. In the remixed Grand Prix you take a road trip through four locations, with the roads between also serving as part of the race. In the brilliant new Knockout Tour you go on a huge rally, usually coast to coast, with the slowest four racers being eliminated at each checkpoint. And in Free Roam, you can go anywhere you like in the world, completing challenges and hunting collectibles. Out on the road Free Roam is a great way to get to know the game without the pressure of racing, and a showcase for the impressive scale of the map. There are more than 100 buttons scattered around that activate tasks from mini races to stunt challenges, as well as panels and coins that can require some tricky driving to get to. I do wish this stuff was easier to track, or resulted in some tangible rewards – each one nets you a sticker you can attach to your character as bragging rights – but as an addition to the core racing platform, it's a nice option for casual driving. If you've played Mario Kart before, you'll largely know what to expect from the actual racing. You jockey for position and drift around corners, using items like mushrooms and koopa shells to attack and defend along the way. The most powerful items are only found if you're further back in the pack, making comebacks commonplace and first position generally fleeting.

Nintendo pulls off an incredible expansion with open world Mario Kart
Nintendo pulls off an incredible expansion with open world Mario Kart

Sydney Morning Herald

timea day ago

  • Sydney Morning Herald

Nintendo pulls off an incredible expansion with open world Mario Kart

Mario Kart is one of Nintendo's most popular franchises, producing the single bestselling game on each of the company's last four consecutive systems. So it's understandable that Nintendo chose the party-favourite racing series as an exclusive launch title for its brand-new Switch 2 console. What was less expected is that it would overhaul the design so fundamentally. While each previous Mario Kart has featured a variety of circuits to choose from, World has a completely open and navigable continent to drive across, taking in deserts, grasslands, cities, jungles, snowfields, wetlands and even lava plains. Where Mario Kart 8 – which was updated over the course of a decade – ended up having close to 100 courses to race in on the original Switch, World has 29 major locations, which can function as traditional circuits but can also be driven past, through and between during exhilarating rallies, with a massive 24 racers taking part. The result is a game that feels fresh and exciting, even as it keeps everything great about the series. All the major locations, including 16 original concepts and 13 areas inspired by tracks in previous games, are stitched together ingeniously in the open world. So while Toad's Factory can be raced as a traditional circuit, feeling much like it did originally on the Wii, it's also a location you can come at from any angle; through the front gates, or directly into the central yard after floating down from an overpass. Being able to see the towering Bowser's Castle or DK Spaceport in the distance, or skipping across the ocean from Crown City to Peach Stadium, gives the entire game a cohesion unlike anything previously seen in the series, and the main game modes make great use of that. In the remixed Grand Prix you take a road trip through four locations, with the roads between also serving as part of the race. In the brilliant new Knockout Tour you go on a huge rally, usually coast to coast, with the slowest four racers being eliminated at each checkpoint. And in Free Roam, you can go anywhere you like in the world, completing challenges and hunting collectibles. Out on the road Free Roam is a great way to get to know the game without the pressure of racing, and a showcase for the impressive scale of the map. There are more than 100 buttons scattered around that activate tasks from mini races to stunt challenges, as well as panels and coins that can require some tricky driving to get to. I do wish this stuff was easier to track, or resulted in some tangible rewards – each one nets you a sticker you can attach to your character as bragging rights – but as an addition to the core racing platform, it's a nice option for casual driving. If you've played Mario Kart before, you'll largely know what to expect from the actual racing. You jockey for position and drift around corners, using items like mushrooms and koopa shells to attack and defend along the way. The most powerful items are only found if you're further back in the pack, making comebacks commonplace and first position generally fleeting.

Ultimate nostalgia trip: Debauched European tours for the middle-aged
Ultimate nostalgia trip: Debauched European tours for the middle-aged

The Age

time3 days ago

  • The Age

Ultimate nostalgia trip: Debauched European tours for the middle-aged

Vanilla Ice is still touring. Let that sink in. The ultimate cringeworthy one-hit wonder, the guy who rhymed 'rock a mic like a vandal' with 'wax a chump like a candle' while also ripping off Queen and David Bowie's Under Pressure, is still being paid to perform live. That's not such an anomaly, either, because there are plenty of artists and bands who enjoyed a brief rush of fame in the '90s or 2000s still touring the world, still playing to adoring audiences of parents who have left their kids with a babysitter for the evening. The Waifs are playing wineries. The Offspring are doing arena tours. Salt-N-Pepa are on the festival circuit. Hanson are still a going concern. Frenzal Rhomb are coming to an RSL near you. (No shade, I love Frenzal Rhomb.) I saw '90s skate-punk band Pennywise play recently, and a friend pointed out that everyone who raised their phone in the air to take a video had a photo of their kids as their wallpaper. All of this points to a peculiarity among Gen X and Millennials. There's a hunger among this ageing cohort for throwback experiences, for blasts from an increasingly distant past. We're still cool, right? We still do all the same things? That's why we can go to Ministry of Sound gigs that begin at 4pm. We can still play Mario Kart on a new Nintendo. We still consider Back to the Future a good movie. So … how about we all go on Contiki again? Hear me out here because this might just be the ultimate revival experience. Gen X-ers and Millennials love reliving moments from their past, so how about an ultra-budget three-week jaunt around Europe to really tap that nostalgia vein?

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store