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"Just another free update": 'No Man's Sky' launches free Switch 2 upgrade— unlike 'Zelda' and 'Kirby'

"Just another free update": 'No Man's Sky' launches free Switch 2 upgrade— unlike 'Zelda' and 'Kirby'

Yahoo09-06-2025

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No Man's Sky developer Hello Games is kicking off the launch of the Nintendo Switch 2 with some fantastic news for gamers, and Nintendo should be paying attention.
Thursday, June 5, is the big day Switch fans have been waiting for, when the Switch 2 finally launches. Several top Switch games, like The Legend of Zelda: Breath of the Wild, will have "upgrade packs" available at launch that unlock Switch 2 editions of current Switch 2 titles — for a price.
No Man's Sky is doing things a little differently — the Switch 2 version of the game will be free.
Hello Games's latest move with the Switch version of No Man's Sky is great news for current Switch 1 players, but it might make gamers dread Nintendo's paid Switch 2 Edition upgrades even more.
See also: Nintendo Switch 2 pre-order restocks
When it launched in 2016, No Man's Sky had a rough start, but it has come a long way since then through consistent, free major updates.
The latest of those updates is arguably the best one yet.
Hello Games CEO Sean Murray announced in a video on the developer's YouTube channel this week that the next update for No Man's Sky, "Beacon," will add "Nintendo Switch 2 support at launch."
"From day one, new players are benefiting from nine years of updates, just tons of huge additions. We've been working on this for over a year. I'm super proud of what the team has achieved.
"Our Switch 2 Edition is just another free update for existing players," Murray stated, after enthusiastically diving into the slew of new features and improvements in the Switch 2 Edition.
This update to No Man's Sky includes all of the new content in the "Beacon" update, such as new robotic settlements to explore, and major enhancements for the Switch version of the game specifically.
Snag the Switch 1 edition of No Man's Sky for 46% off to get the free Switch 2 Edition upgrade
If you haven't played No Man's Sky on the Switch yet, now is the perfect time to try it out. It's on sale at a huge discount on Amazon for the physical edition or directly from Nintendo for the digital edition. If you have the base Switch version, you can get the Switch 2 Edition update for free when you play it on a Switch 2.
Digital edition: $59 $23 @ NintendoView Deal
As Murray points out, the original Switch's hardware can run No Man's Sky fine, but is still limited compared to PCs and other consoles. So, it has slightly less impressive graphics, longer loading times, and a generally less fluid gameplay experience than other platforms.
With the Switch 2, a lot of those hardware barriers are removed, allowing Hello Games to take the Switch experience in No Man's Sky up a notch. The Switch 2 Edition, a free update for all existing Switch players, will include:
Multiplayer
Cross-save
Cross-play
Higher resolution (up to 4K)
Higher frame rate
Higher texture density
So, not only are Switch players getting a boatload of new content, they're also going to have a much better gameplay experience on the Switch 2 — without having to pay extra for it.
This is a really player-friendly move from Hello Games that shows how much they appreciate their players and community. The question is, why isn't Nintendo offering similar free Switch 2 upgrades for its first-party games?
Hello Games has built back from No Man's Sky's rocky start through offering frequent free updates to regain trust with players, so it doesn't come as a surprise that the Switch 2 Edition of the game is also a free update.
However, it does set Hello Games apart from Nintendo, which is charging players for most of its Switch 2 Editions.
The Legend of Zelda: Breath of the Wild, Tears of the Kingdom, and Kirby and the Forgotten Land are all getting Switch 2 Editions, but you have to pay $10 to $20 extra for them, even if you already own the Switch 1 versions of those games. Like No Man's Sky, these Switch 2 Editions add new content and overall performance improvements.
Of course, it's totally normal for developers to offer paid DLC for games, which is basically what Switch 2 Editions are. However, considering how much controversy Nintendo has been facing over the pricing of the Switch 2 and its games, it might be a nice gesture to regain favor with players to offer these Switch 2 Editions as free updates for existing players.
I doubt that's going to happen, but Hello Games has really set the standard here for doing right by your players, and other developers might want to take notice.
"I'm really excited — but not about the price": As tariff threats loom, Nintendo fans at exclusive NYC event are torn over the Switch 2
Switch 2 won't support 100+ games and apps at launch — here's what you'll be missing
Who really owns your Switch 2? "It's-a-me!" suggests Nintendo

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High Roller Technologies to Present at the Small Cap Growth Virtual Investor Conference June 26th
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Star-packed, Covid-shaped 'Death Stranding 2' drops this week
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Yahoo

timean hour ago

  • Yahoo

Star-packed, Covid-shaped 'Death Stranding 2' drops this week

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Death Stranding 2 Review: Still Weird, but Way More Playable
Death Stranding 2 Review: Still Weird, but Way More Playable

CNET

timean hour ago

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Death Stranding 2 Review: Still Weird, but Way More Playable

When Death Stranding came out in 2019, I did what a lot of people apparently did: Played it for an hour, thought it was a bit weird, and didn't pick it up again until years later (in my case, 2022). So when a sequel to the game was announced, I wondered what Hideo Kojima could possibly do in a follow-up to his strangest game yet. After playing Death Stranding 2 for 40-plus hours, he did quite a bit. Death Stranding 2: On the Beach should have been called Death Stranding 2: Quality of Life, because that's what this game is. From top to bottom, Kojima Productions made so many improvements to the original, making a weird delivery-sim game that is quite relaxing. Those improvements may not be enough to attract people who avoided the original, yet the players coming back are going to find a sense of calmness that you could assume Kojima wanted to deliver with his game. 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So to help navigate that, the Corpus gets updated all the time, and there will be an on-screen notification about the new info as soon as it's mentioned, and you can jump right into understanding what was said. Not only does it make Death Stranding 2 easier to understand, it also helps when you did what I and a lot of others did with the original and started it only to never come back to it years later. Now, as soon as you load a save and come back to the game, it will bring up the Corpus to give you a rundown of where you are in the story. Again, this seems like not a big deal in most games, but the thing that sets apart Death Stranding is this weird world -- where, for instance, babies are extracted from their brain-dead mothers and put in pods that are meant to emulate a womb so that they can be used as a warning system to detect dead souls made up of antimatter that are stranded in the world of the living and can make this pool of tar to capture people thus causing an explosion being enough to decimate a city when they come in contact. It's quite a feat to implement a feature to help a player understand that concept, which is what Corpus helps with. Higgs is back. Kojima Productions/Screenshot by CNET Understanding the story is key because it just makes the core of the game so enthralling. Delivering packages is what players will be doing for the majority of their time. 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Like with the story, the game's central delivery experience received a wealth of quality-of-life improvements. The biggest is that vehicles are unlocked very early in the game. In the original, players had to deal with doing deliveries on foot for hours before getting the first reverse trike to help them travel around the world quickly. Now players get access to one within a few missions. Later in the game, Sam will ride around in the DHV Magellan, an airship that travels through the tar currents of the world (just go with it) to transport immediately to any of the locations you have already delivered to. This makes going back to previous cities and bunkers, especially to deliver some packages found along the way, much easier to do. The ship, however, does suffer from a serious case of Conveniently Broken Device trope (think of those episodes of Star Trek where the teleporters could solve a problem, but they happen to not be working). You'll find the Magellan never seems to be available when you need to travel all the way back to a previous location, which is fair, as this would take some of the fun from the game. The transportation options don't stop at the ship. Not far into the game, there will be an option for Beach Jumps using Fragile's umbrella. These spots are found all across Australia, but unlike traveling on the Magellan, these jumps will just take Sam and not his vehicle. Another new addition is the monorail, which can carry Sam and a lot of packages from one location to another. Similar to how players can build highways to travel on, the monorail is a system that needs to be built in segments. There are a few places with the monorail already in place, but players can extend it farther. Combat also had some subtle improvements. Sam feels very at home with the different weapons available, and while you can take down human enemies with stealth, it's just as quick and easy to mow them down with an assault rifle. Later in the game, robots will be the more common enemies that will take more damage to deal with, but Sam is still very capable of putting them down. Everyone's favorite BB, Lou. Kojima Productions/Screenshot by CNET Big, beautiful and weird The first Death Stranding was already incredible to look at, and the sequel bumps up the visual fidelity across the board from the character models to the particle effects when in combat. Thanks to the quality of life improvements to the game, there's more time to appreciate the game world. This time around, there's a lot more color to the world. It's still not vibrant, considering this is supposed to be Australia after some ghosts started appearing and destroying big parts of the land, but there's a bit more variety in biospheres than in the first game. In particular, the snowy mountain range where you'll spend most of the last third of the game is just beautiful in how serene it is. Granted, during parts of your journey in those mountains, you'll be bombarded with snow squalls that will completely blind you, requiring the use of the Odradek scanner to get the layout of the land so you know when the edge of the mountain is approaching. As is the case with any Kojima game, the cutscenes are the real eye-candy. The cast of characters has expanded in the sequel with Elle Fanning (A Complete Unknown, The Girl from Plainville) playing the mysterious young woman named Tomorrow, Shioli Katusna (Deadpool 2, Invasion) who plays a pregnant woman named Rainy who can control and reverse the effects of Timefall, and famed Australian film director of the Mad Max franchise, George Miller, as Tarman, the navigator of the Magellan. Every person gives a great performance, although it is noticeable that for the lead character, Norman Reedus doesn't talk much in these cutscenes. Some new and old faces in Death Stranding 2. Kojima Productions One person who does talk quite a bit and is worth pointing out is Dollman, played by actor Jonathan Roumie (The Chosen) but modeled after Turkish-German film director Fatih Akin. This living doll acts as a guide for Sam, providing useful tips and background for the players, but it also represents a staple in Kojima games of having weird supporting characters. And trust me, there is a lot of weird in Death Stranding 2. Some of the moments had me wondering just what the hell I was playing, and I can't wait to see streamers and YouTubers reach these parts in their Let's Play because the reaction content and the memes are going to be tremendous. Kojima really went deep into that part of his brain that concocts these strange yet charming and kind of badass moments within his games. Completing the main story in Death Stranding 2 takes about 40 hours if you rush through all the main missions, but to get all of that weirdness that only someone like Kojima can come up with, you'll need to spend double that to complete the sub-missions available. These quests will have Sam travel to practically every inch of Australia, delivering items from headache pills to people. Some of the missions will unlock new items while also learning more about the mission givers. There are scientists, musicians, animal caretakers and even a pizza chef. There's so much to do in Death Stranding 2, and what makes this such an enjoyable game is how it's become so accessible. Now, will this be enough to attract every gamer to what is essentially a post-apocalyptic delivery sim game? Probably not, but if you had a twinge of interest in the original Death Stranding but found it a bit too awkward or maybe complicated with its mechanics, then Death Stranding 2 is going to suck you right in and will have you spending hours enjoying a peaceful journey of just delivering packages. Death Stranding 2 is a PS5 exclusive and comes out on Thursday for $70. Those who buy the digital deluxe edition of the game for $80 will receive in-game content and early access to the game that starts on Tuesday.

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