Limited Series Writers on the Impact of Casting, Writing Emotional Journeys, and Finding a Tonal Balance
'Dying for Sex' co-creators, executive producers and writers Elizabeth Meriwether and Kim Rosenstock knew that establishing the tone of the show was always going to be hard.
The limited series starring Michelle Williams and Jenny Slate is based on the true story of Molly Kochan, a young woman who is diagnosed with stage IV cancer. Together with her best friend Nikki Boyer, the two start a podcast about her journey.
More from Variety
David E. Kelley on Shaping 'Presumed Innocent' With Ruth Negga's Barbara as the Killer - Then Changing the Ending After Filming Began
'Nobody Wants This' Creator Erin Foster Says Kristen Bell Kept the Show's Production in L.A.: 'She Wants to Be Home With Her Kids'
All About the Mother: Cristin Milioti Looks Back, From 'The Sopranos' to 'Black Mirror' and 'The Penguin'
Molly, played by Williams in the show, doesn't plan on having a sexual awakening, but she does. And as she battles her illness, she explores her sexual desires and fetishes, empowering herself. Speaking during Variety's A Night in the Writers' Room Limited Series panel, Meriweather said, 'We decided to focus on the humanity of the characters and really not try to think about genre that much.'
While the earlier episodes were structured around a comedic tone, Meriweather explained that over the course of the show, the tone got darker. 'The most important thing was honesty and allowing space for that,' Meriweather said.
Speaking about the sex scenes, Rosenstock explained that the sex was never gratuitous. 'The sex was always doing something for the character. It was always helping her heal.'
And while the showrunners wanted it to be hot and sexy, the North Star was that it was always doing something for Molly. The two revealed how they had discussed the idea of musical theater and how each song is used to move a character along. Said Merriweather, 'Every sexual experience she has is like a musical number. The song is supposed to take the character to a different place by the end.'
Rosenstock went on to explain how Molly's bravery needed to be reflected in their writing. 'Part of what this character is doing is that she has this radical acceptance of, 'Yes, all these different ways that sex can look like and feel like, and ways that you can experience pleasure.' So, we needed to have that bravery in our writing and in the filming of it.' She went on to explain that if they cut away in the way that shows have that tendency to, 'We are also having shame around what we are talking about and what we are showing. And we wanted to make something that reflected the character's outlook on that.'
Meriwether and Rosenstock were two of the writer-producers who spoke about their creative process on Thursday night at the Four Seasons in Beverly Hills. The limited series panel included Lauren LeFranc ('The Penguin'), Ian Brennan ('Monsters – The Monsters: The Lyle and Erik Menendez Story'), Olivia Milch ('The Better Sister') and Nikki Toscano ('Long Bright River').
LeFranc spoke about 'The Penguin' and Cristin Milioti, who plays Sofia Falcone. LeFranc revealed writing the character meant a lot to her, but she hadn't pictured an actor. 'I just knew this voice and I knew what I was looking for and needed.'
When Milioti was cast, LeFranc knew she had her Sofia Falcone, and she could hold her own against Colin Farrell, who plays Oswald Cobb. LeFranc said, 'She's his antagonist in a lot of ways. And that this very complicated relationship and the character itself is very complicated. She has to be able to pull off something deeply emotional and you need to empathize with her, but she also needs a wit.'
Milch talked about adapting 'The Better Sister.' The series is based on Alafair Burke's novel and stars Elizabeth Banks and Jessica Biel.
Before taking the show out, Milch revealed that all eight scripts for the series had been written. It was a rare occasion, but it helped when bringing together the casting. 'There's a real gift in seeing the completion of that vision. But then that's where the collaboration starts with your actors, right?'
She added, 'When you start understanding who your cast is, then you build a relationship with them in terms of the act of creation of who the character is. So your ideas about it start to be infused with who they are, with their ideas about it, with what you're finding together. And that evolution and that living, breathing reality of the creative process, that's where the good stuff happens.'
In 'Long Bright River,' Amanda Seyfried plays a jaded Philadelphia patrolwoman Mickey Fitzpatrick in the Peacock limited series who searches for her younger sister, Kacey (Ashleigh Cummings), amid the opioid crisis in Philadelphia and sex workers being murdered.
In casting Seyfried, Toscano said the actress 'undeniably transformed into this.' When looking for someone to play Mickey, she was looking for someone who could be undeniably raw, and Seyfried checked all the boxes. 'She's really willing to strip down and strip away from everything else. And we needed somebody that could have that snf was bringing this weird sort of guarded cop to life.'
Toscano also made her directorial debut with the series, stepping behind the camera for episode 6. In discussing that experience, Toscano said she had been surrounded by an incredible group of women or men 'whose primary focus was to uplift women.'
She also praised her all-female department head, explaining that it was never the intention to hire an all-female crew. 'The women just won the fucking job.'
Brennan revealed how the labor strikes of 2023 impacted writing 'Monsters.' Netflix's nine-part series follows the real-life events of the Menendez brothers, Lyle (Nicholas Alexander Chavez) and Erik Menendez (Cooper Koch), who were convicted of murdering their parents in 1989. 'The Hurt Man' episode was written by Brennan and focuses on Erik as he opens up to his defense attorney about the sexual abuse he experienced.
Brennan had noticed when watching the real-life court testimony on Court TV and the brothers were talking about sexual abuse, 'you literally can't look away 'cause it doesn't cut away…you can't break the tension.'
And so he was inspired to do the same. He had the idea that the episode would be a single shot. Ryan Murphy, the show's creator, loved the idea. Except he had to write it before the strike. 'It was the most challenging artistic thing.' Brennan couldn't sleep and revealed, 'I went downstairs and then like poured a very large glass of wine and wrote the episode in one sitting.'
Watch the full panel above.
Best of Variety
Emmy Predictions: Documentary Programs — Nonfiction Races Spotlight Pee-wee Herman, Simone Biles and YouTube Creators
25 Hollywood Legends Who Deserve an Honorary Oscar
New Movies Out Now in Theaters: What to See This Week
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles
Yahoo
19 minutes ago
- Yahoo
‘People Are Going To See Something They've Never Seen Before': How Pixar's Next Hit Film Was Made
Fans of laughing out loud one moment and crying into your popcorn bucket the next are in for a treat with Pixar's latest release. Elio is the newest offering from the award-winning animation studio, centring around a lonely boy who becomes obsessed with the idea of being abducted by aliens – and gets more than he bargained for when his dream comes true. As has come to be expected from the studio that gave us the likes of Inside Out, Coco and Toy Story 3, Elio dives into some pretty hefty themes, exploring everything from loneliness and grief to toxic masculinity, all with Pixar's signature sense of humour and adventure to keep younger viewers as gripped as everyone else in the cinema. In the lead-up to the film's release, we spoke to directors Madeline Sharafian and Domee Shi about how sci-fi horror had a surprising influence on Elio, creating something people have 'never seen before' with their unique take on space and releasing an original film in the current sea of sequels and live-action remakes at Walt Disney Studios… Right at the beginning of the film, there's a key scene soundtracked by Talking Heads' Once In A Lifetime. Why was that song chosen, and how easy was it to get? Madeline Sharafian: That scene and that song were in the film from the beginning that Domee and I started. That montage of Elio going out to the beach every day, desperately trying to be abducted, was almost the way that we explored his character as we changed his motivations to wanting to be abducted by aliens. And I think the song was [Domee's] idea of just a way to showcase that he's stuck in this cycle, and he wants to get out. It was a great idea. Domee Shi: Yeah, I always loved that song, I always felt like David Byrne kind of gave off alien boy vibes as well. And the way that the song starts always sounded kind of synthy and celestial and spacey in some way. I felt like there was a connection between Byrne and Elio, and it felt like a cool needle drop choice to put in this montage where we're introduced to Elio's obsession with getting abducted, but being unable to, every single day that went by. MS: It helped a lot that Pete Docter and Jim Morris, our company leadership, really like that song. So I do think that kind of helped us hang onto it and get it for the final, and we're very grateful that we got to keep it. It adds so much to the scene. DS: There was one moment where we did try another song… MS: Oh god, yeah… DS: I was like, 'what about Beastie Boys' Intergalactic?'. And then we tried that for a minute and we were like, 'no, I think we miss Talking Heads', and we went back to that. And also I feel like I haven't really seen [Once In A Lifetime] used a lot in media, in like TV or movies, whereas Intergalactic is used quite a lot. I love that song, though! But yeah… Something else people are going to pick up on is Elio's eyepatch. It really works as a plot device later in the film, but was that always going to be there, or were other ideas explored? MS: It was always an eyepatch, I'm pretty sure. I mean, the eyepatch was there in Adrian Molina's original version [Coco writer and director Adrian Molina originally conceived the idea of Elio to helm the film himself, but left the project halfway through to focus on Coco 2, at which point Madeline and Domee took over as lead directors]. When we took the story, we loved [the eyepatch], just as a way that it supports Elio's feeling of otherness, when he's on Earth, he feels even more out of place. And when he goes to space, all of a sudden, he looks like a dashing space sci-fi captain with this cape and his eyepatch, and the aliens love it, it's like '[you have] one eye, [I have] one eye, this is amazing'. All of a sudden it's accepted and loved. DS: Yeah, it's been great seeing the response to Elio's eyepatch online and with audience members that have come up to us and thanked us for including a kid with an eyepatch – it is something that kids do deal with, and it makes them feel othered. And it sucks! To have a sci-fi hero in a Pixar movie sporting one and looking cool I think is very empowering. Let's talk about the look of the film – sci-fi is a huge genre and even within the Disney and Pixar canon, we've been to space a few times. How did you decide what your version of space was going to look like, and what was going to set the Elio universe apart? MS: Pixar has done two sci-fi movies already [2008's Wall-E and 2022's Lightyear] and Harley Jessup, our production designer, really wanted to shoot for a version that we've never seen. So, he knew that the Communiverse needed to be this sort of beautiful almost Utopia, that there would be aliens from all over the universe gathering there, and almost designed it, one of his very first pieces of production art that I saw that I fell in love with, it was kind of glittering in the sky, almost like a disco ball – the way the lights shimmer on it were like a disco ball. We ended up taking that and putting it in the [finished film], we were like, 'we need to hang onto that'. So, it's bright, it's colourful, it's also softer and round, which I do think is very different from other sci-fi movies. And everything – even the technology – feels very organic, and kind of squishy and alive, which I think gives it a very unique identity. DS: Yeah, all of it points to Elio just truly feeling like he belongs there, and that he doesn't want to leave when he first arrives. And I also love that Harley challenged our character designer to design non-humanoid-looking aliens, and kind of look at deep-sea, underwater creatures for reference. We went with designs that you couldn't possibly do with humans in a costume, right? MS: Yeah, because live-action, especially some of the classics are a little bit limited by that. Like, the alien in Alien is a guy. Really awesome, though, but we were like, 'we're in an animation, we can do whatever we want, so let's make sure that our aliens are taking advantage of what we can do'. Some parts of the film are quite intense and surprisingly quite scary – especially for a Disney film. Was there much pushback because of that? DS: I mean, we were excited to explore other aspects of the sci-fi genre that maybe you don't usually see in a Disney and Pixar movie. We're both sci-fi horror fans, and I think there's a good balance between scary and fun – like a fun scary. There's a sweet spot that you can hit, and we tried to do that with all the scenes with Elio's clone, really pushing the clone's friendliness, but also upping the weirdness and the horror surrounding him, from Olga's point of view where she's slowly realising, 'am I living with a clone?'... MS: …which is a pretty crazy realisation for her! Especially since she starts off the movie as a sceptic of aliens, she doesn't really believe that they're out there, so to take her to becoming a believer… we almost talked about her B-story as in, 'she's in a totally different kind of movie', she is in a pod person movie, and I thought it was fun that we treated her sections almost like a different genre, a little bit. DS: And you know… we'll fine-tune the execution of it, just to make sure that the music isn't too crazy and the sound effects don't give you too much of a heart attack and we release the tension immediately with a joke or a gag or something. But I don't know – I remember being a kid and loving movies like A Nightmare Before Christmas and Coraline, where there is like a fun scare. I feel like the original Monsters Inc. taps into that a little bit, too. Elio is coming out at an interesting time for Walt Disney Studios, where there area lot of films coming up that are either sequels, live-action remakes and other ideas based on existing IP, so it's great to see an original story coming from the studio, too. Is that something that's important to you both as filmmakers? MS: Yeah! DS: Definitely. MS: And it's important to Pixar, too, I think. Even though we release our own sequels [Inside Out 2 was the biggest film of 2024, with follow-ups to Toy Story, Coco and The Incredibles currently in the works at the studio], we do talk a lot about how important originality is to us, just as a filmmaking culture, we have a lot of originals coming [Pixar's next release, Hoppers, is slated for 2026, followed by Gatto in 2027] and I would say, whether they're sequels or originals, we hold ourselves to the same standard for both. And our main goal is just to make incredible movies, and amazing stories. I love originals – but Toy Story 3 is one of my favourite movies that Pixar has ever made! So, as long as we're holding that standard of storytelling, hopefully we can make any kind of movie great. But it is exciting to have an original coming out. I think we're the only original [Disney film] coming out this summer, which is so wild [the studio also has sequels to Freaky Friday and Tron coming later in 2025, with live-action remakes of Snow White and Lilo & Stitch having also been released earlier in the year, while Marvel projects have included Captain America: Brave New World, Thunderbolts* (which featured a main cast of existing characters) and the new reboot of The Fantastic Four]. I hope people enjoy [Elio] and they're going to see something they've never seen before – and that's really exciting, and worth seeing in a theatre. Elio is in cinemas now. Watch the trailer for yourself below: Lilo & Stitch Remake Director Addresses Backlash Over The New Film's Changed Ending 'Sobbing, Screaming, Traumatised': Frozen's Josh Gad Opens Up About Olaf's Axed Death Scene Snow White Remake Faces Yet More Criticism Over CGI Characters


Washington Post
33 minutes ago
- Washington Post
What to Stream: 'The Bear,' Lorde, 'Smoke,' 'A Minecraft Movie,' 'Nosferatu' and Nelly and Ashanti
The Jack Black-led movie phenomenon 'A Minecraft Movie' and Lorde's fourth studio album, 'Virgin,' are some of the new television, films, music and games headed to a device near you. Also among the streaming offerings worth your time, as selected by The Associated Press' entertainment journalists : All 10 episodes of season four of FX's 'The Bear' drop Wednesday, Nelly and Ashanti get their own reality show and Bill Skarsgård leads an update of the 1922 silent vampire classic 'Nosferatu.'
Yahoo
33 minutes ago
- Yahoo
Steam's store now lets you search for games by accessibility features like 'narrated game menus' and 'adjustable difficulty', and more than 5,000 games have already added their accessibility details to the database
When you buy through links on our articles, Future and its syndication partners may earn a commission. Back in April, Valve announced the Steam store would start highlighting accessibility features on games' store pages. And now, it has. Not only can you see them in the sidebar beneath the controller support section for selected games, you can also search the store by individual accessibility features. "This update comes after gathering valuable feedback from developers as well as players with disabilities," Valve says in its blog post announcing the news, "and over 5,000 applications have added details about their accessibility support (with more developers updating their games each day)." On Steam's search page you can select "narrow by accessibility feature" to bring up a bunch of toggles like "playable without timed input" and "color alternatives". If you know anyone who has ever bought a puzzle game and had to refund it because the puzzles demand you can tell colors apart but won't let you tweak what those colors are, you'll know why the latter's important. Some accessibility features, like "save anytime" and "adjustable text size" are good for everyone to know in advance—they're just nice things to have. A variety of games, mostly newer ones, have already added accessibility features to their store page. Baldur's Gate 3, for instance, boasts 10 of them, from "adjustable difficulty" to "playable without timed input". Here's a full list of the options, with explanations of exactly what they mean. Gameplay Adjustable Difficulty: Players can adjust gameplay difficulty. Save Anytime: Players can save gameplay using both automatic and manual saves. Saving can be performed at any point in the game. Visual Adjustable Text Size: Players can adjust text size. (In-game text, menu text, character dialog text, subtitle text) Subtitle Options: Players have options to customize the display of subtitles for all spoken content and essential audio information. Color Alternatives: Gameplay doesn't rely on colors to communicate important information, or players have an option to adjust colors used for distinguishing information. Camera Comfort: Players have an option to adjust or disable uncomfortable camera movement such as screen shaking, camera bob, or motion blur, or the game doesn't feature these effects. Audio Custom Volume Controls: Players can adjust the volume of the audio. Different types of audio can be muted independently from each other. Narrated Game Menus: Players can listen to game menus with narrated audio. Stereo Sound: Players can identify how far to the left or right sounds are coming from. Surround Sound: Players can identify how far in any direction sounds are coming from. Input Keyboard Only Option: Players can play the game with just a keyboard and no other additional input mechanisms such as a mouse or controller. Mouse Only Option: Players can play the game with just a mouse and no other additional input mechanisms such as a keyboard or controller. Touch Only Option: Players can play the game with just touch controls and no other additional input mechanisms such as a mouse, keyboard or controller. Playable without Timed Input: Players have an option to adjust gameplay to not require precisely timed button presses ("quick time events") or gameplay does not require such button presses. Text-to-speech: Text chat can be narrated out loud in real time. Speech-to-text communications: Voice chat can be read as a text transcript in real time. Baldur's Gate 3 romance: Who to pursueBaldur's Gate 3 multiplayer: How co-op worksBaldur's Gate 3 endings: For better or worseBaldur's Gate 3 multiclass builds: Coolest combosBest RPGs: The greatest you can play now