
All I want from WWDC25 is for iCloud to finally sync my photos
Hello and welcome to the latest thrilling instalment of Craig's First World Problems. WWDC25 is looming, and the Apple faithful are limbering up their necks for a week of vigorous nodding and whooping at whatever Tim, Craig and the gang decide to unveil. Me? I'm here to smash out some words bellyaching about a long-standing iPhone niggle until my editor drags me kicking and screaming from the keyboard. It's the number-one item on my personal WWDC25 wish list. Which, because this issue is so infuriatingly annoying, contains precisely one item: for Apple to fix my iPhone sporadically point-blank refusing to sync photos to iCloud.
Look, I get it. This is no world-shattering crisis. Sync is a luxury. And I do remember the dark days of film. Prising the roll from a camera in a pitch-black room, lest the merest glimmer of sunlight nuke my precious memories. Then trudging to the local pharmacy to drop off the film, waiting a few hours, and then picking up an envelope of blurry disappointments and a sticker that basically said, 'Don't quit your day job.'
Fortunately, digital then arrived, which was terribly exciting until the point you realised all your photos now lived on a computer. Which was a tad inconvenient to lug around to a friend's house when you wanted to enrapture them with snaps of a beach holiday that felt like magic to you but looked like piles of sand to them. A decade later, sync promised to make all such problems go away (except for your friends, who you'd continue to inflict holiday snaps on), at least when it works. Which it often doesn't.
* endless screams *
Wishful syncing
My iCloud Photos sync dance goes much like this. I'll take a photo or screenshot on my iPhone and wait for it to sync. After staring at the Photos app on my iMac for some minutes like an idiot, I'll head back to Photos on my iPhone. I'll tap my profile pic, and be greeted with the familiar (and deeply annoying and unwelcome) message 'Optimising System Performance'. Or, if my iPhone fancies a bit of a change, 'Optimising Battery Performance'.
I'll go through the motions. Turn sync off and on. Grumble. Reboot the phone. Wait for it to inexplicably take ages to reconnect to Wi-Fi. Open Photos (again). Wait some more. Override the apparently eternal 'optimisation' prompt. All while wondering what, exactly, is being optimised. Because whatever it is, it's not photo sync.
Now, I do understand uploading photos and videos can drain a battery. I don't want my iPhone attempting to throw massive videos at iCloud when I'm in the middle of a city, desperately trying to locate a train station, with my iPhone's battery level hovering at 2%. But when my phone is fully charged, connected to home Wi-Fi, and doing absolutely nothing else, it's reasonable to assume I'd like a photo uploaded right away, please. Not at a random moment overnight when the stars align and the Apple gods decree my request acceptable.
So, sure, there are all kinds of things Apple could announce at WWDC for iOS 26 that would make me smile. Meaningful design changes. AI integration that's not mere gloss atop a creaky foundation. App Library sort options. Stage Manager for iPhone that finally transforms it into the one device to rule them all. Even Apple Games. All those would be fab.
But really, I'd just like iPhone photos sync fixed.
Now read: The best upcoming iOS feature has nothing to do with your iPhone

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Stuff.tv
11 hours ago
- Stuff.tv
Sega killed a bunch of mobile games. Here's how to save them.
Sega Forever was a brilliant idea in theory. Tap into Sega's rich back catalogue. Lovingly repackage each title for smartphones. Let fans enjoy the classics with cloud saves, leaderboards, and support for virtual and physical controls. And let everyone play for free – or bin adverts with a small one-off payment. In reality? It fizzled. Most of the collection comprised a bunch of Mega Drive/Genesis titles in a creaky emulator. Beyond that, Virtua Tennis showed up as the half-hearted mobile version rather than the Dreamcast great. However, the odd title shone, such as a cracking mobile-optimised Crazy Taxi I still play, and a Super Monkey Ball remake that felt right at home on mobile devices with gyroscopes and accelerometers. Sega is now axing even these highlights. Open a remaining Sega Forever game and you'll see a notice that support is ending. Hardly a shock, since the most recent Sega Forever release arrived in 2019. But it's still a gut punch that the range would have been better named Sega For About Eight Years. My take is that while gamers obsess over the new, the industry's rich history deserves equal attention. It's worth preserving. Yet unlike with music, film and literature, it's hard to legally access more than a small selection of titles. And those are resold time and time again. Sega Forever could have been different – a window into the deeper cuts of Sega's history. But it never quite got there. There are probably solid business reasons for that. But it also again highlights the ephemeral nature of digital games. Buy something on an app store and you can download it on multiple devices – until the day you can't. There's no guarantee of permanence, which in Sega's case stands in stark contrast to the cartridges and discs these games originally appeared on. My Sega Forever games really are forever. So there. Save state Fortunately, there are ways to safeguard mobile games. Connect an iPhone or iPad to a Mac or PC, and use iMazing. Go to Tools > 'Manage Apps', click Library, and download games as IPA files to later sideload on to compatible devices using the same Apple ID. (That's how I resurrected old App Store games on a first-gen iPad Air.) Android's easier. Install Cx File Explorer, tap Local and Apps, pick a game and tap Backup. Squirt the APK+ file to another device using something like Quick Share (again, use Cx File Explorer to install it). And whether you favour Apple or Android kit, stash copies of your exports in the cloud or on a backup drive, so you don't lose them if a device dies. So it's good news that Sega Forever (and other) games can be saved, but preservation shouldn't mean jumping through hoops. The games industry must be better about safeguarding and making accessible its own history. 'Netflix of retro games' Antstream Arcade makes a valiant effort regarding accessibility, but still only has 1300 titles and lacks true ownership. Permanence for classic digital games remains vanishingly rare. And when a service winks out of existence, gaps in gaming history reappear with no guarantee they'll ever be filled again. Of course, there is one (legally grey) way to access old games that the industry hates and yet actually works: emulation. Maybe it's time to stop fighting it. Publishers could repackage old games however they like and simultaneously give us access and personal-use rights to old ROMs and disc images, to use as we please. Then a name like 'Sega Forever' would mean something, and the classic games we care about really would be able to legally live on in our lives, forever.


Stuff.tv
2 days ago
- Stuff.tv
How the fast bits from the F1 movie were shot on a custom built iPhone camera
Unless you've been living under a rock, you've no doubt heard about F1: The Movie. It's one of the most anticipated movies of 2025. But what you might not know, is that Apple is behind the film. It's an Apple TV movie which is heading to cinemas first. But Apple didn't just fund the movie and offer a platform for you to stream it – it actually helped to film it. Apple actually built a customer camera for Formula 1 cars to use during filming. This wasn't Tim Cook rocking up to set with an iPhone taped to a steering wheel. The tech giant built a bespoke bit of kit from the inside out using iPhone parts. Read more: Apple Maps free update brings Monaco to life for F1 fans How Apple built a custom F1 car camera with iPhone parts The upcoming F1 film from Apple, starring Brad Pitt and directed by Joseph Kosinski (behind Top Gun: Maverick), wanted to put the viewer right in the cockpit. Problem is, F1 cars are aerodynamic nightmares for anything bulkier than a bolt. You can't slap a Hollywood-grade cinema camera on one and expect it not to fly off. Or melt. While the standard broadcast cameras F1 already uses are great for telly, it turns out that they're absolutely dire for cinema. So Apple's solution was to tear an iPhone apart and build a camera that fits in the same spot as existing F1 broadcast units. Wired got the behind-the-scenes look at this camera tech, which is some seriously impressive gear. The firm took the 48MP sensor from the iPhone 15 Pro Max and put it inside a module (most likely) powered an A17 Pro chip. Let's be clear, this wasn't smartphone shoot. An iPhone didn't film this footage. It's a purpose-built device encased in a shell that looks just like the original F1 camera. It complies with weight and design rules so could be used on the cars on track. But the fact that it's the same camera sensor as an iPhone that slips into your pocket is seriously impressive. Shock-proof, heat-proof, and strong enough to survive the kind of g-forces that would make the average DSLR weep, the module was tested beyond even what Formula 1 requires. The footage, captured in ProRes Log, is fully gradeable for editors. That Log format, and support for the professional ACES colour pipeline, both showed up later as an iPhone feature. Coincidence? I think not. Turns out this secret little movie project has been influencing the iPhone's feature set from behind the curtain. As for controls, F1 cars aren't allowed to have onboard wireless systems, because the FIA apparently doesn't fancy seeing a camera take off mid-race. So the whole setup had to be wired. To work with this, Apple designed an iPad control panel that let the filmmakers tweak ISO, shutter angle, frame rate, and more via USB-C. Very un-Hollywood, but very Apple. The high-speed shots it enabled are scattered throughout the movie. Apparently there's no 'shot on iPhone' tag in sight, so you'll just have to keep your eyes peeled for the magic. F1: The Movie hits international cinemas and IMAX theatres on 25 June, with a US release two days later on 27 June. Prepare for noise, speed, and the most expensive use of an iPhone camera sensor to date.


Stuff.tv
2 days ago
- Stuff.tv
Satechi FindAll Glasses Case makes your specs almost impossible to lose
Apple's Find My network can be a godsend if your iPhone or AirPods go walkabout – and now the Satechi FindAll Glasses Case has come along to make your specs harder to lose too. Made from vegan leather (AKA not leather at all), the Satechi FindAll Glasses Case has Bluetooth 5.4 LE onboard, so once you've added it to your Find My app you'll be able to use your phone to track the case down when you can't remember where you put it. There's no ultra-wideband onboard, so it won't be as accurate as Apple's AirTags, but it should still help you narrow down the search to the point that you can trigger the 80dB SOS chime and use your ears to locate it. That'll also go off as a 'don't forget me!' alarm if you leave it behind anywhere. The 150mAh battery inside should last up to eight months and it supports wireless charging (both Qi and Qi2). If you have a MagSafe charger you can also stick it to that. Shaped like a Toblerone to ensure it's compatible with as many pairs of glasses as possible, including Ray-Ban Meta's AI pairs and those slightly odd 'extended reality' ones, you can choose from three colours: black, sand and desert rose. When your glasses aren't inside, it also folds down flat to make it easier to carry around. The case will set you back £40/$50 and Satechi's FindAll range also includes a luggage tag, a keychain, and a Tile-style card for slipping into your wallet.