logo
The Witcher 4 developer reveals highly anticipated game won't arrive before 2027

The Witcher 4 developer reveals highly anticipated game won't arrive before 2027

Yahoo27-03-2025

Cyberpunk 2077 and The Witcher series publisher CD Projekt has confirmed it does not plan to release The Witcher 4 before 2027.
During an earnings call with investors, the publisher's chief financial officer Piotr Nielubowicz confirmed The Witcher 4 would not arrive any time soon.
'Even though we do not plan to release The Witcher 4 by the end of 2026, we are still driven by this financial goal,' he told shareholders.
This should not come as a surprise to those who follow trends in game development, as giant open-world games whose budgets spiral into the hundreds of millions of dollars are not quick to produce.
CD Projekt announced in November 2024 that The Witcher 4 had entered full production, following a fairly prolonged multi-year period of pre-production.
'I'm proud to confirm that several weeks ago the Polaris team wrapped up preproduction and moved on to full-scale production – the most intensive phase of development. We are very pleased with our progress on this project, and I wish to thank the team for its dedication,' CD Projekt co-CEO Michał Nowakowski said in a statement released at the time.
Polaris is the codename given to The Witcher 4's development project.
Despite being some way off, a cinematic trailer for The Witcher 4 was released in December 2024 during The Game Awards. It depicts Ciri attempting to save a villager who has been sacrificed to a monster — which she kills — only to find the young woman has been killed by the villagers anyway.
What does that tell us? The gritty darkness of The Witcher series is present and correct, and the age of Geralt is over, for now.
'Ciri takes center stage as the protagonist, embarking on her own journey to become a professional monster slayer,' reads the trailer's blurb.
CD Projekt has also confirmed The Witcher 4 is planned as the first in a trilogy of games. And the potential release date for the last of those doesn't bear thinking about. We can only hope some of us will still be alive to see it.
The publisher will not want to rush and see a repeat of what happened with Cyberpunk 2077. That game's 2020 launch saw the publisher's stock value take a hit it has spent the last five years attempting to recover from — a still-ongoing process.
Credit to developer CD Projekt Red, Cyberpunk 2077 has undergone one of the most notable turnarounds of modern gaming, while its 2023 expansion Cyberpunk 2077: Phantom Liberty was (almost) universally praised.
The Witcher 3 was released in May 2015, meaning its sequel will arrive well over a decade later.

Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

I've played 8 Nintendo Switch 2 launch games — here's the best one you (probably) skipped but really should buy now
I've played 8 Nintendo Switch 2 launch games — here's the best one you (probably) skipped but really should buy now

Tom's Guide

time10 hours ago

  • Tom's Guide

I've played 8 Nintendo Switch 2 launch games — here's the best one you (probably) skipped but really should buy now

The Nintendo Switch 2 has been in the wild for more than two weeks, and after sampling more than half a dozen of the system's launch games, I'm having a blast with the new hybrid console (and said as much in my very positive Nintendo Switch 2 review). A VGC report this week suggests that third-party Switch 2 game sales are pretty slow off the bat, and while I'm a little disappointed at this news, I'm not entirely surprised. It's little wonder that Nintendo published software like Mario Kart World and The Legend of Zelda: Tears of the Kingdom - Nintendo Switch 2 Edition are dominating the play time of early adopters. Cyberpunk 2077 is reportedly the exception that is bucking the trend and seeing strong sales. However, much as I love Cyberpunk 2077 on Switch 2 (I named it one of the launch games you need to play first), there's another third-party title that is quickly becoming one of my go-to Switch 2 games at this very early stage of the console's lifecycle: Hitman World of Assassination. I've seen it knock around the bottom of the best-selling charts on the Nintendo eShop, but otherwise, it's not a launch title that many Switch 2 players appear to be talking about. This could be because the majority of Switch 2 owners have already played it on other systems where it's been available for several years, but I think the Signature Edition on Switch 2 makes a compelling case for double-dipping. Here's why you shouldn't skip Hitman WoA on Nintendo Switch 2 (assuming you have access to a solid Wi-Fi connection). Hitman World of Assassination Signature Edition brings the complete IO Interactive trilogy to Nintendo Switch 2. In this action-stealth game, you play the world's most lethal killer, Agent 47, as they travel the globe eliminating high-value targets in a multitude of creative ways. Each mission is highly replayable, and this Signature Edition also comes with a wealth of extra content. The Hitman World of Assassination trilogy (which packages the three Hitman games developed by IO Interactive between 2016 and 2021) is a known quantity at this point, so I won't harp on about the basics of what the game actually is. There are plenty of reviews covering all three games in the series already, many of which successfully highlight why they represent not only a new high watermark for the long-running franchise, but also why Hitman in this current guise might just be the most polished stealth game ever. Instead, let's specifically talk about the Nintendo Switch 2 port, officially known as the Signature Edition. The first thing to note is you're getting a ridiculous amount of content here. For starters, you get the full campaign of 2016's Hitman, 2018's Hitman 2 and 2021's Hitman 3, alongside the two extra chapters released as DLC for Hitman 2. That's enough to last you dozens of hours, as it's 21 total locations (Hitman's name for individual open levels), and each is purposefully designed to be replayed several times over. Plus, they're all stitched together into a single seamless campaign that can be enjoyed from start to finish with no hitches. Alongside that, you get plenty of additional game modes like user-created Contracts, a rougelike offering called Freelancer and a fiendishly challenging Arcade mode. That's not all; you can also dive into side campaigns like Seven Deadly Sins and Patient Zero. There's also The Sarajevo Six, though this latter one does unfortunately require an additional purchase. These separate modes remix content from the base games in surprisingly inventive ways, changing levels you might have played dozens of times already in often substantial ways. There's also limited-time Elusive Targets, which right now include a tie-in event with James Bond, which features Mads Mikkelsen reprising his role as Le Chiffre from 2006's 'Casino Royale.' Plus, I haven't even touched on the Sniper Assassin mode, which is a totally different spin on Hitman. Here you find Agent 47 perched in a watch tower, and eliminating targets from afar using, you've guessed it, a powerful sniper rifle. None of this content is exclusive to the Signature Edition; it can also be found in Hitman World of Assassination on PlayStation, Xbox and PC, but I've found the Switch 2 platform ideally suited for the Hitman experience because of its portability. Hitman is a great game for shorter sessions. Because each level is highly replayable and designed to be mastered through repeat play, once you've got some knowledge of a location, you can hop in and complete a few challenges within just a matter of minutes. It's the perfect game for playing in shorter bursts, and that approach suits the Switch 2 hardware. The downside is that on a technical level, Hitman World of Assassination on Nintendo Switch 2 isn't up to the same graphical or performance standards as you'll get playing on beefier hardware like the PS5 Pro or a powerful gaming PC. But that's really to be expected with a Switch 2 port. Ultimately, this isn't a highly compromised port. The visual downgrades are well within my tolerance levels, and I suspect most players will feel the same. The unlocked frame rate does dip a little more than I'd like, but it's far from a major issue, and when played in handheld mode, Hitman: WoA showcases the increased graphical power of the Switch 2 pretty well. Like many Switch players, I'm okay making some visual sacrifices in the name of portability. Unfortunately, there is one major issue with Hitman World of Assassination on Switch 2, and it's severe enough that it could serve as a dealbreaker for a significant number of prospective players. The game is ostensibly an always-online title. Now, it's not technically always online, because you're not fully locked out of the game without an internet connection. However, the 'offline mode' places several major restrictions and prevents you from accessing certain modes, making it a highly undesirable way to play. When playing offline, you can't make proper progress as none of your unlocks carry across, and you don't even get a mission score upon completing a level (which is a fundamental part of the Hitman WoA experience). You also can't work through the location Challenges, which is another key pillar of the experience. You're limited to playing each campaign level in its most basic form. That's still pretty fun, but you're basically getting half the game. Making matters worse is that you can't even hop between offline and online, and just tolerate the restrictions. You cannot access online save data when offline, and any progress made won't transfer across. Offline mode is a completely separated and seriously less-than-ideal way to play. Basically, if you don't have a reliable connection, do not buy Hitman on Nintendo Switch 2. Considering that being able to play Hitman on the go is the biggest selling point of the Switch 2 edition, it is a pretty major flaw. And it means that as much as I enjoy Hitman World of Assassination on Nintendo's new platform, it won't be a game I turn to on flights or trains. However, I'm still glad the phenomenal sandbox stealth experience has been ported over to Nintendo Switch 2. And if IO Interactive could tweak the way offline play works, then it would be a game I recommend without any caveats. Sadly, that looks unlikely, so my recommendation comes with an asterisk.

The Nintendo Switch 2 is an awesome upgrade for parents like me
The Nintendo Switch 2 is an awesome upgrade for parents like me

The Verge

timea day ago

  • The Verge

The Nintendo Switch 2 is an awesome upgrade for parents like me

I wouldn't have preordered a Nintendo Switch 2 just for myself. The price is high, there's no new Smash Bros. or Metroid Prime (yet), and I've got a perfectly good original Nintendo Switch and Steam Deck that keep me plenty busy. At first, I could only justify the $450 because I write about gaming tech for The Verge. But two weeks in, I can almost justify the cost one additional way: the Switch 2 is turning out to be an upgrade for my whole family. I'm not primarily talking about hand-me-downs, though yes, you could absolutely hand your original Switch down to a kid while basking in the glory of the Switch 2's larger, faster screen. Mom and dad always get the best seats in the house, right? But no: I'm talking about how Nintendo's new features are helping me share the delight of gaming with my 8-year-old kid like never before. We bought my daughter a Switch Lite last Christmas, with Animal Crossing and Let's Go Pikachu, and that's pretty much all she played. All other gaming monopolized the living room TV, where she and her younger sister often clash over what to watch next. But two weeks ago, my eldest suddenly realized that we could now magically beam any of my old purchased digital games from my Switch 2 to her Switch Lite, lending them out like a library for two weeks at a time. While I played Mario Kart World for the Switch 2, she practiced her skills in my old copy of Mario Kart 8 Deluxe; soon, I'll play the gruesome Cyberpunk 2077 while she tries Stardew Valley. And in both cases, I don't need to worry whether she'll lose a cartridge. Then we found GameShare, a feature that lets a Switch 2 beam its entire screen and controls to a second Switch, giving a second person their own screen and control for a selection of multiplayer games. We began playing Super Mario Odyssey as daughter and dad, alternating between who controlled Mario and who controlled his sentient flying hat, Cappy. Since each of us effectively had our own portable TV, she didn't shove her head between me and the screen like she sometimes does when we're reading bedtime books. And since neither of us was monopolizing the TV, the younger kid got to keep on watching her YouTube videos of intricately animated stop-motion Lego food factories. When it was time for me to fly across the country last week, my eldest begged me to let her keep playing Mario Odyssey while I was gone. Virtual game cards came through once again: five quick taps, and a game download magically appeared on her Switch. She did have to start the game from scratch, since I couldn't find a way to sync a save game between two different consoles with two different Nintendo accounts… but it turns out that was her plan all along. Apparently 8-year-olds enjoy repetition much more than us adults! Don't get me wrong, I'm still a fan of physical media, and I especially worry that Nintendo will pull the rug out from under our digital purchases given its track record of closing eShops. I think Nintendo could do a lot more to make the Switch and Switch 2 better for parents, too. For one, I wish the company hadn't arbitrarily locked its webcam-enabled GameChat to the new Nintendo Switch 2, as I would have loved to play Mario Kart with my daughter during my business trip. The original Switch and Switch Lite might not have the horsepower for simultaneous four-player screen sharing and video chat like the Switch 2, but surely they have enough for the webcams alone? It's also awkward that there's still no obvious way to merge the save games from the offline 'kid' profile on my original Switch to my daughter's Nintendo account. But most of all, I fear the two-screens-for-one-game GameShare may not get the attention or adoption it deserves. It's such a clever way of repurposing cloud gaming technology, but the initial list of GameShare-compatible games is vanishingly short and doesn't yet include obvious wins like Mario Kart World or Super Mario Bros. Wonder, the newest mainline entry in the series and one that's great to play with kids. It's been nearly 25 years since Mario Kart: Super Circuit for the Game Boy Advance let you hook up four portable consoles to play limited multiplayer, even if only a single person had a copy of the game. Mario Kart DS did the same thing 20 years ago over Wi-Fi, again offering single cartridge multiplayer, with 'DS Download Play.' But it required conscious effort from game developers to create new single cart mulitplayer modes for their GBA and DS titles, and not every deserving game had one. GameShare shouldn't have that problem: since it's just streaming a screen and controller inputs, it should theoretically work on any game you'd play on a single screen today. And yet for some reason, Nintendo hasn't turned it on for many games at once. If Nintendo can make GameShare standard for the Switch's many fabulous third-party couch games, like Overcooked 2, TMNT: Shredder's Revenge, and Lego Star Wars, while enabling its own titles, like Kirby and the Forgotten Land, Super Smash Bros. Ultimate, Donkey Kong Country, and Luigi's Mansion 3, it could make the Switch 2 an easier choice for parents who want to play together with their kids. And that would play right into Nintendo's end goal for the past seven years. As Mario and Zelda creator Shigeru Miyamoto laid out in 2018: 'Our ultimate ambition is for a Nintendo Switch to be owned not just by every family, but by every single person.' Personally, I now have a Switch 2, a Switch, and a Switch Lite in our house. We are almost Nintendo's dream family.

Nintendo Stock (NTDOF) Sinks as Third-Party Switch 2 Game Sales Disappoint
Nintendo Stock (NTDOF) Sinks as Third-Party Switch 2 Game Sales Disappoint

Business Insider

timea day ago

  • Business Insider

Nintendo Stock (NTDOF) Sinks as Third-Party Switch 2 Game Sales Disappoint

Nintendo (NTDOF) stock was down on Friday as the video game company faces a unique problem with the Switch 2. Third-party developers aren't seeing the sales they expected from the console, despite it breaking records with 3.5 million units sold in just four days. Confident Investing Starts Here: Easily unpack a company's performance with TipRanks' new KPI Data for smart investment decisions Receive undervalued, market resilient stocks right to your inbox with TipRanks' Smart Value Newsletter One developer even claimed that sales of its games on the Switch 2 were 'below our lowest estimates.' Instead, 81% of physical Switch 2 game sales were for first-party titles, such as Nintendo's Mario Kart World or its upgraded Switch 1 games. This could present a problem for Nintendo in the future. If third-party developers can't get their games to sell on the Switch 2, they might drop support for the console. This would reduce the variety of titles available on the gaming device, potentially limiting its appeal to consumers. What's Behind Poor Third-Party Game Sales? There are a couple of major problems that third-party developers have to deal with on the Switch 2. The first is Game Key Cards. These are unique cartridges sold by Nintendo that don't have the game on them. Instead, they grant the user the ability to download the game from Nintendo's online store. These are largely used by third-party developers to avoid the costs of cartridges with more storage. The problem with Game Key Cards is that they appeal to no one. Physical collectors want the game on the cart and digital buyers don't want to have to switch between carts to play games. Game Key Cards do neither of these things. Highlighting this is the performance of CD Projekt's (OTGLY) Cyberpunk 2077. It's the best-selling third-party game on the Switch 2 and is one of the only titles not from Nintendo with the full game on the cart. Old Games and High Prices The next issue with third-party Switch 2 games are their age. Many of these games have been out for years on other consoles and PC before they came out on the Switch 2. On top of that, developers are charging much more for these titles, despite them being discounted on other platforms. Yakuza 0 is a prime example of this with its $50 price tag, compared to its $20 price on Steam, and discounts that have dropped it as low as $5. This has Sega (SGAMY) asking gamers to pay more than double the normal price for a 10-year-old game just to play it on the Switch 2. On top of that, the physical release is a Game Key Card, limiting its value to physical collectors. NTDOF Stock Movement Today Nintendo stock was down 3.65% as of Friday morning but is still up 50.73% year-to-date. The stock has also risen 72.21% over the past 12 months. Nintendo needs to figure out its third-party game problem, or it might risk slowing or reversing its recent stock growth. Is Nintendo Stock a Buy, Sell, or Hold? Turning to Wall Street, the analysts' consensus rating for Nintendo is Moderate Buy, based on eight Buy, two Hold, and a single Sell rating over the past three months. With that comes an average NTDOF stock price target of $92.26, representing a potential 5.11% upside for the shares.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store