logo
‘Elio' is an intergalactic tale — but for Toronto's Domee Shi, it hits close to home

‘Elio' is an intergalactic tale — but for Toronto's Domee Shi, it hits close to home

CTV News4 days ago

A scene from 'Elio,' a Pixar animated sci-fi film about an 11-year-old orphan who yearns to be snatched by extraterrestrials to escape his loneliness — and gets his wish when an interplanetary organization mistakes him for Earth's ambassador, is shown in this handout image. THE CANADIAN PRESS/HO-Disney/Pixar *MANDATORY CREDIT*
TORONTO — For Domee Shi, making a movie about an introverted kid getting abducted by aliens felt oddly familiar.
Not because she's had any close encounters, but because she remembers being a teenager longing to be taken away to a world where her weirdness was understood.
The Toronto native co-directs 'Elio,' a Pixar animated sci-fi film about an 11-year-old orphan who yearns to be snatched by extraterrestrials to escape his loneliness — and gets his wish when an interplanetary organization mistakes him for Earth's ambassador.
'He's this lonely artsy kid who just wants to belong somewhere. I definitely felt that way growing up,' says the Oscar-winning animator behind 2022's coming-of-age Toronto-set hit 'Turning Red.'
Born in Chongqing, China and raised in Toronto after immigrating to Canada as a child, Shi grew up obsessed with anime. She describes it as an isolating experience. In high school, she was the vice-president of the anime club — a group that had only two members.
'Back in the '90s and 2000s, anime was popular, but it wasn't as popular, I feel, as it is now…. I really wished people cared about the same stuff that I cared about,' Shi says during a promotional stop in Toronto.
She recalls dreaming of going to animation school so she could 'find people who understood me, who spoke my language, who understood all my nerdy-ass references.'
In 'Elio,' out Friday, the film's titular character, voiced by Yonas Kibreab, finds a sense of belonging in the Communiverse — a kind of cosmic United Nations where alien civilizations convene to share knowledge and resolve conflicts. It's a far cry from life on Earth, where Elio feels out of place living with his stressed-out, overextended aunt Olga, voiced by Zoe Saldaña.
In real life, Shi says she found her own place in the universe at Anime North, an annual anime convention in suburban Toronto. She remembers attending for the first time as a teen.
'I had a really crappy 'One Piece' cosplay on. I wore a straw hat and was dressed like a bad version of Luffy,' she says, referring to the protagonist of the Japanese manga series.
'But then I looked around and there were so many crappy cosplays around me, and people just wearing their nerddom on their sleeve…. I was like, 'Oh my God, everyone speaks the same language as me.''
It was there that Shi learned about the renowned animation program at Toronto's Sheridan College, which had propelled graduates into orbit at studios such as Pixar and Disney.
After graduating from Sheridan, Shi went on to work for Pixar as a storyboard artist for films including 2015's 'Inside Out' and 2019's 'Toy Story 4.'
Shi became the first woman to direct a Pixar short with 2018's 'Bao,' a heartfelt tale about a Chinese-Canadian mother and her dumpling-turned-son that won the 2019 Oscar for best animated short. She broke new ground again with 'Turning Red,' becoming the first woman to solo direct a Pixar feature.
'Elio' marks Shi's first time co-directing a feature. Shi says the film began as a project by 'Coco' director Adrian Molina, inspired by his isolated childhood growing up on a military base. After delays caused by the Hollywood strikes, Molina was tapped to co-direct 'Coco 2' and handed the reins to Shi and fellow director Madeline Sharafian, who was a storyboard artist on 'Turning Red,' to complete the story.
Shi describes the final product as 'a beautiful mind-meld' of all three directors' styles. In addition to channeling her own teen experience, she infused the film with influences from her favourite sci-fi films growing up — including 1979's 'Alien' and 1982's 'The Thing' — as well as eerie stop-motion classics such as 1993's 'The Nightmare Before Christmas.'
'I think kids can handle a little bit of scariness if it's more of a fun scary, like a thrill,' she says.
Shi notes there are some Canadian influences in 'Elio' as well.
'It's weird to say but I feel like diversity shows up very naturally in my work and I think that's because I grew up in a very diverse neighbourhood and city,' she says.
She says she doesn't even clock those multicultural touches until American colleagues point it out.
'People will be like, 'Oh, are you doing that intentionally? Is it intentional that Mei's friends are all girls from different backgrounds?'' she says, referencing the quartet at the heart of 'Turning Red.'
'I mean, kind of, but that's also what my friends were like growing up. I grew up in East York, moved to Scarborough. That's just what kids looked like, and I'm just used to it.'
Elio's cultural background — half Mexican and half Dominican — is woven into the film with care and intention. His Mexican heritage draws from Molina's roots, while his Dominican side is brought to life through Saldaña's own background. Shi says the actor infused Olga with personal touches, including the suggestion of a Dominican song for one scene.
A nod to Shi's own heritage turns up in an unexpected way.
'I feel like the Communiverse could be an allegory for Canada,' she laughs.
'It's definitely a mishmash and a beautiful, chaotic mosaic of different cultures and species and aliens all working and living together.'
This report by The Canadian Press was first published June 18, 2025.
Alex Nino Gheciu, The Canadian Press

Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Valorant Masters Toronto e-sports tournament ‘surreal' experience for fans
Valorant Masters Toronto e-sports tournament ‘surreal' experience for fans

Globe and Mail

time33 minutes ago

  • Globe and Mail

Valorant Masters Toronto e-sports tournament ‘surreal' experience for fans

For traditional sports fans, the Valorant Masters Toronto e-sports tournament could be a culture shock. At Sunday's final, there was no field, rink or court. Instead, at game time, two groups of mostly 20-somethings sat behind computer monitors at a long desk atop a platform, trying to virtually eliminate their opponents as fans watched on a jumbotron above. Occasionally, strobe lights punctuated big moments. Attendees described it as a mix of a music festival and a sports game. For fans of the multibillion-dollar world of e-sports, it was an electric environment. 'It's bringing a community together that's been loving games all their lives,' said Matthew Ragoonath, near a crowd of people. 'Especially with events like this, everyone gets to come out, and it's just a surreal experience.' Valorant, a first-person shooter game centred around heroic characters called agents, exploded in popularity quickly after its debut in June, 2020. Tracker Network, which follows statistics, player population and leaderboards for popular online games, tracked nearly 850,000 Valorant players in its first month; that number grew more than five-fold in the next month. In May, 2025, Tracker Network tracked about 18.2 million players of the game. Valorant Masters Toronto arrived in the middle of the city's Video Games Month. The tournament was expected to have a $40-million economic impact, according to a City of Toronto news release at the beginning of June. Major leagues are turning to esports to draw in new, and younger, fans Edmonton school's e-sports athletes go mouse-to-mouse with province's best Sunday marked the culmination of two weeks of tournament gameplay. The arena was set up as if for a boxing or wrestling match, with the audience surrounding a raised platform at the centre. But instead of punches, the players exchanged gunfire with quick flicks of the wrist and deliberate mouse clicks. Just before the final began, players walked through an arch with flashing lights, taking time to brush the hands of fans who stretched over the metal barriers along the entranceway. A jumbotron hung above the players where spectators could watch the action as it was happening in the simulated war zone. The battle would shift from quiet footsteps and tactical moves to dramatic firefights in an instant. Fans would cheer and jeer at the sight of a fallen agent on-screen, not unlike the sound of an arena when a hockey puck slides dangerously close to the goal line, or a spectacular save from a soccer goaltender. The team winner of the final, Paper Rex, won a trophy and US$350,000, the largest cut of a US$1-million purse that's split between the top eight. Teams also garner circuit points on their way to the championship in Paris. In Sunday's crowd, some showed their support for Fnatic, the opponent team. Bri Sison was in the crowd wearing the flag of the eventual champions. She travelled from San Francisco for the tournament. 'The plot with their games are always just so unpredictable, you never know what's going to happen next,' she said of Paper Rex. Some people The Globe and Mail spoke with at the event say they formed connections in lineups to the event or, in one case, at a restaurant after noticing another person wearing an e-sport jersey. In a group of five, two had come solo, meeting the rest in lineups. 'My whole group actually cancelled on me, so I'm the only person who came, and every single day I've been with people, I've found groups, people have adopted me in,' Maria Liong said. She said that, despite the reputation the online game has for being toxic, events such as the e-sports tournament show a more inclusive community. Members of the group paid varying costs for their tickets. Some pre-sale buyers got tickets for $115, while another who bought their ticket later paid the Canadian equivalent of about $395. Tickets for the final available on Stubhub Saturday evening ranged from about $429 to more than $1,700 at the peak. Before game time on Sunday, hundreds of fans shuffled through a sign-making area, markering slogans or artful creations to hold in the sky. Others crowded into lines for merchandise, games or photo opportunities. Some attendees chose to dress up as characters in the game, not unlike patrons at comic or gaming conventions, in what's known as cosplay. Cai Zhao had an elaborate costume that resembled the character Jett. 'I can't actually play the game, I'm really bad, so I can dress up as one,' she laughed. She watches Valorant's fast-paced gameplay often, but said the energy of an in-person viewing adds to the excitement. For tournament host Toronto, the 'gaming industry reflects the best of our city. It is creative, diverse and forward-thinking,' Mayor Olivia Chow said ahead of this month's competition. 'Video Game Month is an invitation to celebrate this growing sector and the talented people behind it and to discover how gaming connects with art, innovation and our local communities.'

‘Bring the digital into your world': U of R students share augmented reality projects
‘Bring the digital into your world': U of R students share augmented reality projects

CTV News

time2 hours ago

  • CTV News

‘Bring the digital into your world': U of R students share augmented reality projects

University students are sharing their augmented reality (AR) projects with families at the Saskatchewan Science Centre. Created by U of R students, the AR design allows people to view digital illustrations in their current environment by scanning a QR code. 'Augmented reality is like Pokémon Go. That's one of the more common examples that people tend to understand,' explained Evie Johnny Ruddy, assistant professor of Creative Technologies and Design at the U of R. 'Whereas with VR, you put a headset on and you're completely in the digital world, AR allows you to bring the digital into your world. It looks like the digital would be in this space with us.' Five different projects were showcased, including The Eternal Walking Path, Nature Hunt, Poetry Pathway, Escape the Cabin, and the Absence of Space. Shelby Kerbs, creative technologist of Nature Hunt, said her project focuses on connecting nature to urban areas. 'It's a scavenger hunt where you're going to find basically little snow piles around. Each time you click on one, in your AR experience, you're going to get a Saskatchewan perennial plant that pops up and you're going to learn about it,' she said. Augmented reality University of Regina (U of R) students are sharing their augmented reality (AR) projects with families at the Saskatchewan Science Centre. (Sierra D'Souza Butts/CTV News) Based on her passion for plants, Kerbs said the project was an opportunity to share her interest with others. 'I did a focus on plants specifically for my own personal interest. I've been a garden centre worker for a long time and I have always been interested in plants,' she expressed. '….I was trying to make a scavenger hunt in the sense that you're trying to find plants in urban spaces specifically like Victoria Park, downtown Regina. You're going to try and find plants [in the city] instead of just seeing always grass and trees.' Students being able to share their projects with the public was part of the 'experiential learning component' to the Creative Technologies and Design class. Despite being similar to VR, Ruddy shared the key differences, stating augmented experiences help provide a visual realistic point of view. 'I love AR because you can change your environment with digital artworks and content. You can bring it into your own space, and it looks like it's in the space with you,' Ruddy said. 'It can change the way you see the world around you. It can be really immersive, just as immersive as VR. I hope people try out the projects. I hope that they find them enjoyable and exciting and that they gain a better understanding of what AR is.'

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store