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Meta Quest 3 should've killed big-screen TVs — here's why that didn't happen

Meta Quest 3 should've killed big-screen TVs — here's why that didn't happen

Tom's Guide3 days ago

When I reviewed the HTC Vive back in 2016, I thought VR headsets were about to set the world on fire. For roughly two months, the Vive was the best VR headset and I spent as much time as I could living in VR and demoing it for everyone who came over.
One of the biggest features that I thought would take off was Viveport Video, a collection of 360-degree videos that offered a more immersive experience than standard 16x9 format content.
Everyone wants to watch something on an infinitely big TV, right? Turns out, no. Not at all. And now I've finally got a few answers why.
Now if you own a VR headset like the Meta Quest 3, you might actually use it for watching the best streaming services. However, sadly you're in the minority.
According to a recent report by research firm Counterpoint, the sale of VR headsets dropped 12% year-over-year in 2024. And that was the third year in a row that sales have declined. Everyone has different numbers about the total number of units sold, but by the looks of things, it was only around 5 million units.
By comparison, in 2024 the worldwide global sales of TVs reached 230 million units. And that number doesn't fluctuate by a ton each year. In 2020, 2021 and 2023, there were more than 200 million units sold worldwide.
So why are TVs selling so much better than VR headsets? One very good reason is because TVs are becoming more affordable while VR headsets cost just as much as they did almost a decade ago.
When you can buy one of the best TVs for under $500, you're probably not in a rush to go out and spend $500 on a stand-alone VR headset that you've never tried before. Maybe you'd jump on the opportunity to try VR if there was a good headset available for less than $100, but at that price you're going to have to buy one secondhand.
In short, one reason that VR headsets haven't overtaken TVs is because of low sales and stagnant prices. There just aren't enough headsets out there and evangelists preaching the benefits about watching movies and shows in VR
As it turns out, good headsets are hard to make. Or, well, at least harder to make than a good TV.
Very early on in the advent of VR, it was decided that a 90Hz refresh rate is the minimum you'd want on a screen that close to your face. Any slower, and you're more likely to feel motion sick. Ideally, you'd want more than a 90Hz refresh rate, but then that will come at the cost of lower resolution.
Now, I should mention that the Quest 3 defaults to a 90Hz refresh rate, but that can be changed to 120Hz in the settings. However, not every application and game takes advantage of the faster refresh rate. What that means is that some apps are going to cause less nausea than others.
I've never watched a TV that's so bad that it's made me sick to my stomach.
But let's be honest, any time spent feeling nauseous is bad. There's really no point when watching a TV would make you feel motion sick. The soap opera effect is unpleasant, sure, and bad motion interpolation can induce headaches. But I've never watched a TV that's so bad that it's made me sick to my stomach.
Sadly, the same can't be said for VR.
When watching videos alone, I'd argue that VR is as good as a cheap TV. Now, admittedly, because I review them professionally I'm always going to enjoy the better contrast of a QD-OLED screen than the LCD of a Quest 3, but good luck finding a Samsung S95F for $500.
But when it comes to sharing content with someone else in the same room as you, TVs can't be beat. Sure, you can Cast some of what you're doing in VR to a TV to share with someone (and one of my favorite VR games, Keep Talking and Nobody Explodes, uses that to its advantage). But it's hard to share videos without introducing latency issues.
For that reason, if you're in the same room, it just makes more sense to share a screen rather than Casting something so one person can watch in VR while another watches on a screen.
That said, if you have a friend who lives far away, VR can be a nice meeting place to come together and watch a movie. Apps like Bigscreen make that possible, though... again, it doesn't feel like enough people know about it and quality isn't always perfect.
Look, as much as I enjoy watching and reviewing them, TVs aren't perfect. Setting them up is a huge pain, and like phones and tablets, the displays themselves don't always survive for more than five or six years.
I'm not rooting for the death of TVs, mind you, but a change in form factor wouldn't hurt. LG's Transparent TV is a great example of what I'd like: It's a screen that fades into the background when you're not using it.
AR stands a real chance at taking down TVs... but I don't know anyone willing to shell out $3,500 for the Apple Vision Pro.
In its current form — at its current price point — VR isn't going to overtake TVs. There's still too many kinks. Now, AR stands a real chance at taking down TVs... but I don't know anyone willing to shell out $3,500 for the Apple Vision Pro.
Until VR becomes more user-friendly or shoots down in price, TVs will continue to be the de facto screen on which we all watch shows and movies in 2025.

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5 Meta Quest 3 accessories to upgrade your VR setup — starting from just $19
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  • Tom's Guide

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As much as I enjoy using my Meta Quest 3, it's far from perfect. Any VR user will know that the Quest 3 and Quest 3S aren't exactly the most comfortable headsets, nor do they have the longest battery life. But a few add-ons can sort that out. I've been using Meta's VR headset to try out a bunch of its unique features lately, including setting up 3 virtual monitors through a Windows PC and learning how to draw using its mixed-reality capabilities. Oh, and satisfyingly beating up some thugs in Batman: Arkham Shadow. But I wouldn't have nearly enjoyed any of that as much if I didn't have the VR accessories to give the Quest 3 (or Quest 3S) the upgrades it deserves. From head straps with battery packs that offer hours of extra playtime while giving your head miles more comfort, to cables that give you lag-free access to PC VR, these aren't just handy add-ons — many are downright essential. Whether you're looking to give your Quest 3 or Quest 3S new life or are just about to grab the best VR headsets you can get today (I highly recommend it), I've rounded up the VR accessories that you won't want to miss — and some even come with a discount. Seeing as the Quest 3 was $649, it's a great time to grab the best VR headset for $499. It's an excellent choice, and the fact it's more affordable is a definite win. It also comes with the fantastic Batman: Arkham Shadow and 3-month subscription to Quest+ at no extra cost, which we think is exceptional value. The Meta Quest 3S is the best entry-level VR headset you can get. It comes packed with the same performance as its pricier sibling with the only real difference being it uses the same fresnel lenses as the Meta Quest 2, which means lower resolution. Otherwise, if you're looking to get into VR, grab this excellent bundle deal. Now, onto the the accessories that will make using your Meta Quest 3 or Quest 3S shine. Want to go beyond Meta's offering of VR games and apps? Get the PC VR experience with a gamer-ready laptop by using this INIU Link Cable. At 16 feet, you're getting plenty of length to move freely despite being tethered, and it also offers an alternative way to charge your Meta Quest headset indefinitely while it's attached. This is the Link Cable you'll want. Even been so absorbed in a VR game that you end up punching a wall? Well, I have, and it hurts, and I'd prefer not to ruin the Quest's controllers too. The AMVR Touch Controller Grip Covers are the solutions, though, and they're the best knuckle straps for the Meta Quest 3 and 3S. Expect protection and more control, and the comfortable grips make sure the controllers stick to your hands, especially when you're furiously punching the air. I'm not a fan of the Meta Quest 3 and Quest 3S' head strap that comes in the box. It does the job, but it can feel tight after long, active VR sessions. So, to elevate that comfort for longer VR sessions, you'll want to upgrade to the K4 Comfort Headstrap. It's extremely easy to set up, and gives you extra support when playing more movement-intensive games or apps. Better yet, it's now down to $34. Why not combine that comfort with a longer battery? That's exactly what the Kiwi Design K4 Boost Battery Head Strap offers, and you can expect an extra 3 hours of play with this fitted on. I'm a big fan of the Kiwi Design H4 Boost Halo strap, but this model is more affordable (and currently has a discount!). A set of earbuds made for virtual reality? That's what the Final VR3000 offer, and they even come with a solid microphone and plenty of comfort. We've tested the Final VR3000 Wireless earbuds, which are also a great shout if you're looking to cut the cord. But for something more affordable, and with the same immersive in-game sound quality, these wired buds will do the trick.

Meta Quest 3 should've killed big-screen TVs — here's why that didn't happen
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Tom's Guide

time3 days ago

  • Tom's Guide

Meta Quest 3 should've killed big-screen TVs — here's why that didn't happen

When I reviewed the HTC Vive back in 2016, I thought VR headsets were about to set the world on fire. For roughly two months, the Vive was the best VR headset and I spent as much time as I could living in VR and demoing it for everyone who came over. One of the biggest features that I thought would take off was Viveport Video, a collection of 360-degree videos that offered a more immersive experience than standard 16x9 format content. Everyone wants to watch something on an infinitely big TV, right? Turns out, no. Not at all. And now I've finally got a few answers why. Now if you own a VR headset like the Meta Quest 3, you might actually use it for watching the best streaming services. However, sadly you're in the minority. According to a recent report by research firm Counterpoint, the sale of VR headsets dropped 12% year-over-year in 2024. And that was the third year in a row that sales have declined. Everyone has different numbers about the total number of units sold, but by the looks of things, it was only around 5 million units. By comparison, in 2024 the worldwide global sales of TVs reached 230 million units. And that number doesn't fluctuate by a ton each year. In 2020, 2021 and 2023, there were more than 200 million units sold worldwide. So why are TVs selling so much better than VR headsets? One very good reason is because TVs are becoming more affordable while VR headsets cost just as much as they did almost a decade ago. When you can buy one of the best TVs for under $500, you're probably not in a rush to go out and spend $500 on a stand-alone VR headset that you've never tried before. Maybe you'd jump on the opportunity to try VR if there was a good headset available for less than $100, but at that price you're going to have to buy one secondhand. In short, one reason that VR headsets haven't overtaken TVs is because of low sales and stagnant prices. There just aren't enough headsets out there and evangelists preaching the benefits about watching movies and shows in VR As it turns out, good headsets are hard to make. Or, well, at least harder to make than a good TV. Very early on in the advent of VR, it was decided that a 90Hz refresh rate is the minimum you'd want on a screen that close to your face. Any slower, and you're more likely to feel motion sick. Ideally, you'd want more than a 90Hz refresh rate, but then that will come at the cost of lower resolution. Now, I should mention that the Quest 3 defaults to a 90Hz refresh rate, but that can be changed to 120Hz in the settings. However, not every application and game takes advantage of the faster refresh rate. What that means is that some apps are going to cause less nausea than others. I've never watched a TV that's so bad that it's made me sick to my stomach. But let's be honest, any time spent feeling nauseous is bad. There's really no point when watching a TV would make you feel motion sick. The soap opera effect is unpleasant, sure, and bad motion interpolation can induce headaches. But I've never watched a TV that's so bad that it's made me sick to my stomach. Sadly, the same can't be said for VR. When watching videos alone, I'd argue that VR is as good as a cheap TV. Now, admittedly, because I review them professionally I'm always going to enjoy the better contrast of a QD-OLED screen than the LCD of a Quest 3, but good luck finding a Samsung S95F for $500. But when it comes to sharing content with someone else in the same room as you, TVs can't be beat. Sure, you can Cast some of what you're doing in VR to a TV to share with someone (and one of my favorite VR games, Keep Talking and Nobody Explodes, uses that to its advantage). But it's hard to share videos without introducing latency issues. For that reason, if you're in the same room, it just makes more sense to share a screen rather than Casting something so one person can watch in VR while another watches on a screen. That said, if you have a friend who lives far away, VR can be a nice meeting place to come together and watch a movie. Apps like Bigscreen make that possible, though... again, it doesn't feel like enough people know about it and quality isn't always perfect. Look, as much as I enjoy watching and reviewing them, TVs aren't perfect. Setting them up is a huge pain, and like phones and tablets, the displays themselves don't always survive for more than five or six years. I'm not rooting for the death of TVs, mind you, but a change in form factor wouldn't hurt. LG's Transparent TV is a great example of what I'd like: It's a screen that fades into the background when you're not using it. AR stands a real chance at taking down TVs... but I don't know anyone willing to shell out $3,500 for the Apple Vision Pro. In its current form — at its current price point — VR isn't going to overtake TVs. There's still too many kinks. Now, AR stands a real chance at taking down TVs... but I don't know anyone willing to shell out $3,500 for the Apple Vision Pro. Until VR becomes more user-friendly or shoots down in price, TVs will continue to be the de facto screen on which we all watch shows and movies in 2025.

Apple Grabs China iPhone Crown in May
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