Latest news with #gamingindustry


Globe and Mail
11 hours ago
- Business
- Globe and Mail
Why Nintendo Stock Surged Today
Nintendo (OTC: NTDOY) stock saw another day of big gains in Wednesday's trading. The company's share price gained 6.1% in the daily session and is now up 56.5% across 2025. Nintendo's gains today were driven by indications that demand for its recently released Switch 2 gaming console remains quite high. The Switch 2 quickly became the fastest-selling gaming platform in history following its release earlier this month, and the new system is powering a strong rally for Nintendo stock. Switch 2 continues to push Nintendo stock higher Nintendo released its Switch 2 platform on June 5, and the new console has gotten off to a fantastic start. The console, which launched at a $449 price point, sold more than 1.1 million units in the U.S. within its first week on store shelves. The performance was good enough to make it the most successful video game platform launch in history. On a worldwide basis, the Switch 2 managed to sell 3.5 million units in just four days -- a performance that also set a new sales record. Now, new shipments from Nintendo mean that retailers are restocking the red-hot console -- and reports suggest that the platform is continuing to quickly sell out. What's next for Nintendo? Nintendo appears to have a big hit on its hands with the Switch 2. Unlike some other console launches, the company did a commendable job ensuring that it had a lot of units produced -- but demand still appears to be significantly exceeding supply at some point. While there is some risk for investors that front-loaded demand for the new console may not provide a great indicator as to the platform's long-term performance outlook, the launch has clearly gone very well. Should you invest $1,000 in Nintendo right now? Before you buy stock in Nintendo, consider this: The Motley Fool Stock Advisor analyst team just identified what they believe are the 10 best stocks for investors to buy now… and Nintendo wasn't one of them. The 10 stocks that made the cut could produce monster returns in the coming years. Consider when Netflix made this list on December 17, 2004... if you invested $1,000 at the time of our recommendation, you'd have $658,297!* Or when Nvidia made this list on April 15, 2005... if you invested $1,000 at the time of our recommendation, you'd have $883,386!* Now, it's worth noting Stock Advisor 's total average return is992% — a market-crushing outperformance compared to172%for the S&P 500. Don't miss out on the latest top 10 list, available when you join Stock Advisor. See the 10 stocks » *Stock Advisor returns as of June 9, 2025


Zawya
3 days ago
- Business
- Zawya
'GTA VI' delay weighs on global videogame market growth, data shows
The global videogame market's growth rate is expected to improve marginally in 2025 from the previous year, according to a report from research firm Newzoo, seen exclusively by Reuters on Tuesday. Analysts and industry experts had projected a surge in industry growth this year due to the expected blockbuster launch of Take-Two's "Grand Theft Auto VI" and new consoles. However, the delay of the long-awaited title to next year and price hikes to videogame hardware, arising from tariffs, have made consumer spending uncertain. The global videogame market is projected to grow 3.4% to $188.9 billion in 2025, compared with last year's growth of 3.2%, according to the report. "This forecast reflects concrete changes, hardware cycles, pricing trends, install base growth, and title pipelines," said Michiel Buijsman, principle analyst at Newzoo. Compounded annually, Newzoo expects the market to grow 3.3% till 2027, compared with its earlier forecast of 3.7%. As "GTA VI" is scheduled to launch in 2026, the industry will most likely see the boost from sales next year along with the release of other premium titles such as Capcom's "Resident Evil Requiem." The launch of "GTA VI" on PC is also expected to carry growth through 2027, the report said. Price increases to Microsoft's Xbox and Sony's PlayStation devices have sparked fears of slower hardware sales as consumers globally grapple with market uncertainty, even as Nintendo's Switch 2 became the company's fastest-selling console. Xbox also unveiled its own handheld console, the Xbox Ally, earlier this month, developed in partnership with ASUS and set to launch in holidays 2025. (Reporting by Zaheer Kachwala in Bengaluru; Editing by Shailesh Kuber)


CNA
3 days ago
- Business
- CNA
'GTA VI' delay weighs on global videogame market growth, data shows
The global videogame market's growth rate is expected to improve marginally in 2025 from the previous year, according to a report from research firm Newzoo, seen exclusively by Reuters on Tuesday. Analysts and industry experts had projected a surge in industry growth this year due to the expected blockbuster launch of Take-Two's "Grand Theft Auto VI" and new consoles. However, the delay of the long-awaited title to next year and price hikes to videogame hardware, arising from tariffs, have made consumer spending uncertain. The global videogame market is projected to grow 3.4 per cent to $188.9 billion in 2025, compared with last year's growth of 3.2 per cent, according to the report. "This forecast reflects concrete changes, hardware cycles, pricing trends, install base growth, and title pipelines," said Michiel Buijsman, principle analyst at Newzoo. Compounded annually, Newzoo expects the market to grow 3.3 per cent till 2027, compared with its earlier forecast of 3.7 per cent. As "GTA VI" is scheduled to launch in 2026, the industry will most likely see the boost from sales next year along with the release of other premium titles such as Capcom's "Resident Evil Requiem." The launch of "GTA VI" on PC is also expected to carry growth through 2027, the report said. Price increases to Microsoft's Xbox and Sony's PlayStation devices have sparked fears of slower hardware sales as consumers globally grapple with market uncertainty, even as Nintendo's Switch 2 became the company's fastest-selling console. Xbox also unveiled its own handheld console, the Xbox Ally, earlier this month, developed in partnership with ASUS and set to launch in holidays 2025.


Reuters
3 days ago
- Business
- Reuters
'GTA VI' delay weighs on global videogame market growth, data shows
June 17 (Reuters) - The global videogame market's growth rate is expected to improve marginally in 2025 from the previous year, according to a report from research firm Newzoo, seen exclusively by Reuters on Tuesday. Analysts and industry experts had projected a surge in industry growth this year due to the expected blockbuster launch of Take-Two's (TTWO.O), opens new tab "Grand Theft Auto VI" and new consoles. However, the delay of the long-awaited title to next year and price hikes to videogame hardware, arising from tariffs, have made consumer spending uncertain. The global videogame market is projected to grow 3.4% to $188.9 billion in 2025, compared with last year's growth of 3.2%, according to the report. "This forecast reflects concrete changes, hardware cycles, pricing trends, install base growth, and title pipelines," said Michiel Buijsman, principle analyst at Newzoo. Compounded annually, Newzoo expects the market to grow 3.3% till 2027, compared with its earlier forecast of 3.7%. As "GTA VI" is scheduled to launch in 2026, the industry will most likely see the boost from sales next year along with the release of other premium titles such as Capcom's (9697.T), opens new tab "Resident Evil Requiem." The launch of "GTA VI" on PC is also expected to carry growth through 2027, the report said. Price increases to Microsoft's (MSFT.O), opens new tab Xbox and Sony's (6758.T), opens new tab PlayStation devices have sparked fears of slower hardware sales as consumers globally grapple with market uncertainty, even as Nintendo's (7974.T), opens new tab Switch 2 became the company's fastest-selling console. Xbox also unveiled its own handheld console, the Xbox Ally, earlier this month, developed in partnership with ASUS ( opens new tab and set to launch in holidays 2025.


CNET
3 days ago
- CNET
The GameSir Cyclone 2 Has One Thing That Keeps It From Being a Great Nintendo Switch Controller
GameSir has made a name for itself over the past few years by building solid gaming controllers with top-notch features, often at lower prices than the competition. One of its latest controllers, the Cyclone 2, offers a lot of great things including support for multiple platforms, several connectivity options and solid triggers and joysticks. But the lackluster buttons and janky software make it hard to recommend when there are dozens of other great controllers for around the same price. What I like about the GameSir Cyclone 2 The first thing I love about the Cyclone 2 is how it feels to hold. Ergonomically the Cyclone 2 feels similar to the standard Xbox controller from Microsoft, which is a good thing. It's also got a decent amount of weight to it, which feels reassuring without getting tiring. There are vibration motors in both sides, which almost makes the controller feel more premium than the price might suggest. The Hall Effect triggers are nice, and can be toggled to become a micro switch hair trigger. You can also turn on a Hair Trigger mode via software which lets you still use the full Hall Effect trigger, yet still get the hair trigger action if you prefer. I personally prefer the physical micro switch, but if you need the extra milliseconds, you do you. GameSir The rear paddles are well-positioned for my hands, and they and the bumpers are quite tactile and responsive. However, the rest of the hardware is a mixed bag. The face buttons, for example, just feel mushy. During my testing I was always worried for a split second that my actions wouldn't register. While the triggers are Hall Effect, the joysticks are GameSir's own proprietary Mag-Res TMR which they claim are even more durable than Hall Effect Sticks. I couldn't find much technical information about them other than they have a 1,000Hz polling rate and a 4,096 sampling resolution. They felt fine to use and I didn't notice much a difference compared to other joysticks. One of my favorite things about the Cyclone 2 is its broad cross-platform support, letting you use one controller for just about everything. You can use the Cyclone 2 with Nintendo Switch, PC, Android and iOS (oddly, there's a slot on top for a mobile mount to hold your smartphone, but GameSir confirmed to me that they don't sell that accessory anymore). GameSir Cyclone 2 Jason Cockerham There's no official Xbox or PlayStation support, but you can play both consoles remotely from a PC, which the Cyclone 2 supports just fine. I tested this out and had no issues, both streaming from each console and playing my Xbox games directly on my PC via Game Pass. You'll need to use something like reWASD or PSPlay to remap the buttons on the Cyclone 2 for use with the PlayStation, which should work fine. My favorite feature of the Cyclone 2 is enabled by the included charging stand. Simply lift the controller off the stand and it automatically turns on and reconnects to your last connected device. It's beyond convenient to literally pick up the controller and without doing anything else, by the time I've sat down in my chair, it's ready to go. The one big letdown Sadly, the Cyclone 2 has one glaring missing piece: its supporting software. GameSir has always been behind the competition with its software, and that holds true with its PC app, GameSir Connect. To be fair, it does work and does what it's supposed to, but the whole UI is a bit janky and feels way too crowded. Overall, $56 ($49 without the charging stand) isn't an unreasonable price for a decent controller, but truthfully, there are several others I would recommend instead.