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Digital Trends
20 hours ago
- Entertainment
- Digital Trends
You may have access to hundreds of free games you're not taking advantage of
Ever since Nintendo was the first to breach the $80 threshold for games with Mario Kart World, the concerns over game prices have been top of mind across the industry. Between tariffs, inflation, cost of living, and what appears to be an inevitable recession right around the corner, I have already been preparing for how I can be a more discerning consumer of games. There are tons of ways to be more thrifty with our favorite hobby. You can wait for sales, trade and borrow games, rely more on subscription services like PlayStation Plus and Game Pass, or just stick to the wealth of free-to-play games. But there's one resource I never see brought up that could give you access to a huge library of major titles for free: your local library. Recommended Videos If you haven't been to a library in years like I hadn't, it may come as a surprise to learn that many have grown some impressive video game catalogues in addition to books, manga, and movies. I can vaguely recall a few people mentioning that libraries had started carrying video games over the years, but I always assumed it would be some small corner with half a dozen Xbox 360 cases that may or may not have a working disc inside. This past weekend I was once again reminded about libraries being a resource for games and finally decided to see just how viable they were for someone who wants to save money but still have access to new releases. Now, this will all depend on what your local library carries, but I was shocked to see the quality and quantity of games offered even in my mid-sized Colorado town. It took a minute to figure out how to navigate my local branch's website to just show video games, but once I did, I was greeted with a list of over 200 games in stock between the PS4 and PS5 generations. And these aren't purely educational or obscure titles, either. Games like Doom: The Dark Ages, Kingdom Come: Deliverance 2, and Assassin's Creed: Shadows are all available for PS5 and Xbox Series X at my local branch, with most of 2025's earlier big hitters accounted for, too. Looking through all the pages of games online, I have already compiled a list of games I wasn't able to get to at the time and can now easily pick up at my leisure with nothing but a scan of my library card. This isn't the ultimate hack to play every game you want for free with no strings attached. Everything has drawbacks, and in this case you will have to be okay with waiting a few weeks or a month after a big game comes out before your library gets it. It will be on a case-by-case basis in terms of what games your library will get, but at least in my area they post a list of upcoming games they plan to get and I can make requests to the staff as well. There's also the fact that you may not be the only person privy to this service and someone else might check the game out first. Even with those caveats, you can't beat the prospect of free game rentals in this day and age. Libraries might seem antiquated in this day and age, but they are incredibly important community institutions. They provide tons of resources and programs for people in their communities and ask for nothing in return. Most libraries get funding based on how often they are used, so you can know that you're helping support the people around you while also getting to play great games at no cost. While you're there, I also suggest checking out some of those events. My local library, for example, has weekly Warhammer 40K: Rogue Trader and virtual tabletop RPG groups I had no idea existed so you might be surprised. With all the factors at play in the world, everyone is looking for ways to somehow save money without giving up the things we love. If you have a library nearby, I highly suggest adding it as one more tool in your toolbox for keeping your passion for games alive when you might otherwise be priced out.


CBS News
a day ago
- Entertainment
- CBS News
Colorado arcade bus owner honors heroic good Samaritan Johnny Hurley
A Colorado man is hitting the road and bringing classic arcade games to you. It's an achievement that began as an aspiration between two friends. Despite the death of one of them, the other has followed through with their goal to share beloved games with others who also cherish them. Boss Battle Bus CBS Owning and operating the "Boss Battle" arcade bus has been a dream come true for Devin McKenna, a self-proclaimed "arcader" and entertainer. "It's a love letter to the '80s," McKenna told CBS Colorado. "There is nothing else out there like it." The bus, formerly a Denver International Airport shuttle bus, is filled with retro nostalgia, and it's equipped with over 12,000 games. It has everything from Pac-Man, NBA Jam to Teenage Mutant Ninja Turtles. With the ability to host more than two dozen players at once. Meaning when it's full, there are dozens of smiling faces. "There is nothing better in the world," McKenna said. "I could literally live in that moment forever." The bus also carries with it an homage to one of its original creators -- Johnny Hurley. McKenna made the connection while on a test drive before he purchased it a year ago. "I look down, and there's stickers of Johnny from his memorial, and I will go, 'Wait. Is that John Hurley?" McKenna explained. "He's like, 'Yes. That was my best friend, and that's who built the bus with me.'" Johnny Hurley was shot and killed on June 21, 2021 after he stopped an active shooter who had killed Arvada Police Officer Gordon Beesly. Hurley was then shot by an officer who mistook him for the suspect. McKenna wanted to make sure Hurley would have a lasting legacy beyond the heroics that led to his death. "We rebranded it to be called the "Boss Battle Bus" with the tagline, "Beat the boss, whatever the cost," because that's what Hurley did. He beat the bad guy," McKenna said. "He gave everything, and it was to have this kind of community involvement that there is. He was trying to build what we're building now, and it is the greatest honor to be able to carry that on." McKenna joined forces with a party rental company to create Epic Party Rentals, which offers the arcade bus for rent and a plethora of other games. The bus brings joy to people's lives. That's McKenna's full-time mission now, and he feels reassurance from someone he lost as well. "My wife passed three months after Johnny, so I just know it was up there, them going, 'OK, you're supposed to do this, kid,'" McKenna said. "It was what I wanted to do my whole life -- bring fun and bring joy to this darkening world."


Auto Blog
2 days ago
- Automotive
- Auto Blog
11 Cars That Need To Be Added To Gran Turismo 7 ASAP
One of the best of its kind As a loyal and avid fanatic of the Gran Turismo racing video game franchise, having played the legendary driving simulator since the release of its second instalment way back in 1999, it's a video game that holds a dear place deep within my heart. Even today, Gran Turismo 7 remains one of the only video games I still play, and is one of my favorite racing games of all time. 0:07 / 0:09 2025 Ford Maverick: 4 reasons to love it, 2 reasons to think twice Watch More Despite the commendable achievements and my lengthy seat time in other racing games such as Forza Motorsport, Forza Horizon, Test Drive Unlimited 2, Need For Speed instalments, Assetto Corsa, , Midnight Club 3: Dub Edition, Midnight Club: LA, Driver San Fransisco, and many more, no racing game has ever captivated my attention as much as Gran Turismo 7 has. With its immersive attention to detail, gorgeous visuals, well-curated track selection and vibrant car list, it's the only game that can truly scratch my itch to go for a drive as much as actually heading out for a drive–something I am extremely gracious to have discovered considering how expensive gas and insurance can be. Genesis X Gran Berlinetta Vision Gran Turismo Concept — Source: Genesis Polyphony Digital released Gran Turismo 7 way back in 2022, and with consistent free updates being rolled out on an almost-monthly basis, its car list is ever-growing. Despite this, many longtime fans of the iconic franchise remain vocal that the game's vehicle selection lacks the diversity found in past Gran Turismo instalments. In Gran Turismo 6, Polyphony's developers employed a two-tier model system, including 'detailed cars' and 'simple cars,' which allowed the game to feature over 1,200 unique vehicles, compared to just over 400 vehicles contained within Gran Turismo 7. Although Polyphony made the intentional and frankly commendable decision to drop 'standard cars' from the game in an effort to provide more focused attention to detail for the vehicles that are included and to maximize beautification, many of the 'detailed cars' from Gran Turismo 6 are still missing from the franchise's seventh and most recent instalment, despite having high-quality models and brand licensing rights. Although there are more than just fifteen examples of 'detailed cars' in GT6 that didn't make the cut for GT7, the following fifteen cars are the ones we miss the most, in no particular order. Autoblog Newsletter Autoblog brings you car news; expert reviews and exciting pictures and video. Research and compare vehicles, too. Sign up or sign in with Google Facebook Microsoft Apple By signing up I agree to the Terms of Use and acknowledge that I have read the Privacy Policy . You may unsubscribe from email communication at anytime. 1. 2004 Honda Integra Type R (DC5) Packing 217 horsepower made from a naturally-aspirated K20A 2.0-liter four-cylinder with an 8,400 rpm redline, it's genuinely surprising that the 2004 Integra Type R has yet to see the light of day in Gran Turismo 7, especially considering the massive popularity of the Integra Type R's previous generation within the game. Despite its front-wheel drive mechanicals, the Integra Type R earned its reputation for its rear-wheel drive-esque handling dynamics, light and balanced weight, and its sprightly, high-revving powertrain. 2. 2006 Honda S2000 (AP2) Although you'll be able to find the 1999 Honda S2000 (AP1) occasionally in Gran Turismo 7's used car dealership, the updated, larger-displacement 2006 Honda S2000 (AP2) is absent in the game, despite its availability as a 'detailed car' in Gran Turismo 6. With a 2.2-liter displacement, the AP2 Honda S2000 drops its redline from 9,000 rpm to just 8,000 rpm, but packs 235 horsepower and 162 lb-ft of torque beneath its bonnet. Power is sent exclusively to the rear wheels through a six-speed manual transmission, making a perfect platform to toss around a truck in Gran Turismo or to modify into a precision track machine. 3. 2011 Jaguar XKR-S With a fierce, growling supercharged 5.0-liter V8 under the hood producing up to 542 horsepower, the 2011 Jaguar XKR-S is a serious high-performance machine that even gives far more expensive Aston Martins a run for their money. Thankfully, for now, the Jaguar F-Type R satiates our thirst for supercharged V8 Jaguar goodness in Gran Turismo 7, but we think the hardened, track-focused XKR-S would look fantastic alongside its baby brother in GT7's lauded photo mode. 4. 2009 Lamborghini Murcielago LP670-4 SuperVeloce With its screaming, 661-horsepower naturally-aspirated 6.5-liter V12, the 2009 Lamborghini Murcielago LP670-4 SuperVeloce seems like it would be an ideal addition to Gran Turismo 7. Although the game features the standard variant of the Lamborghini Murcielago and the SuperVeloce variant of the more recent Aventador, the striking hues of the Murcielago SV's vibrant paint colours and the polarizing screech of its high-strung V12 are sorely missed. 5. 2007 Lexus IS F The 2007 Lexus IS F is what happens when you cross precision Japanese engineering with the brute force of a V8 muscle car and the agile dynamics of a compact sport sedan. A cult classic in its own right, powered by a naturally-aspirated, 416-horsepower 5.0-liter V8, paired with rear-wheel drive, seems like the perfect recipe for an in-game BMW M3 fighter. 6. 2010 Aston Martin V12 Vantage Using a recipe akin to that of the timelessly iconic Shelby Cobra, the Aston Martin V12 Vantage stuffs a massive, 6.0-liter V12 into a small sports car chassis originally designed for a much smaller, 4.3-liter V8. With supercar-like horsepower and agile dynamics, the V12 Vantage can be quite a handful on a racetrack–exactly what longtime Gran Turismo players pine for. Sure, calculated and tame racing cars offer drivers precision tools for record lap times, but sometimes players just want something unhinged to challenge their own abilities. We'd love to see this hardcore machine in Gran Turismo 7 soon. 7. 2007 Mazda MX-5 Roadster RS (NC) The inclusion of the ever-iconic Mazda MX-5 in the Gran Turismo franchise seems inevitable, but Gran Turismo 7 seems to lack many variants of the MX-5 that seem like no-brainers to add into the game. Without the MX-5's second, NB generation, without the latest, ND-generation MX-5's 2.0-liter powered variant, and without the MX-5's third, NC generation, MX-5 buyers get the short end of the stick when they power up their PlayStations. 8. 2008 Audi RS 6 Avant One of the most insane performance station wagons of all time, the 2008 Audi RS 6 Avant saw a twin-turbocharged, 5.0-liter V10 shoehorned into the front of a luxurious family estate car. With the recent additions of other family-friendly vehicles such as the Honda CR-V, Toyota C-HR, and the Mazda CX-30, one would think that a 580-horsepower, turbocharged V10-powered station wagon would be a better fit for a racing game franchise that wants to include family cars. Only time will tell if we'll ever see this monster in another Gran Turismo game. 9. 2008 Mercedes-Benz C63 AMG A favourite amongst AMG fanatics, the naturally-aspirated 6.2-liter V8-powered 2008 Mercedes-Benz C63 AMG seems like it should be an obvious addition to Gran Turismo 7, combining the brute force of a 451-horsepower 6.2-liter V8 with the oversteer-happy dynamics of the W204-generation Mercedes C-Class. Perhaps one day we'll be blessed with this brute in the virtual world of Gran Turismo once again, or better yet, the ferocious C63 AMG Black Series coupe. 10. 2008 BMW M5 (E60) Something of a high-water mark for the performance sedan, the 2008 BMW M5 paired a mid-size executive sedan with a high-strung, 500-horsepower, naturally aspirated 5.0-liter V10 and rear-wheel drive. Although the BMW M5 (E60) came equipped with BMW's notoriously finicky SMG-II sequential transmission, North American buyers had the option for a more traditional six-speed manual transmission–a recipe that resulted in one of the most beloved sport sedans of all time, and its appreciating market values are beginning to reflect this feat. Please, Polyphony, hear our cries, and bless us with this true God amongst mere sport sedan mongrels. 11. 2006 Ferrari 599 A Pininfarina-penned masterpiece, Ferrari's 599 GTB is a fine example of the Italian legacy marque's excellence in crafting extraordinarily beautiful V12-powered Grand Tourers. And, well, isn't that precisely what Gran Turismo is all about? Although the gorgeous Ferrari F12 has been included in GT7 since day one, and the polarizing 812 Superfast recently made its in-game debut last month with the game's most recent update, we'd love to see the 599 included to further complete the Ferrari V12 Grand Tourer lineage in the racing game. Final thoughts As Polyphony Digital rolls out occasional updates containing oddball vehicles like kei trucks and mundane crossovers like the Toyota C-HR and Honda CR-V, fans are left wondering why we're given access to hybrid SUVs and diesel-powered Unimogs when iconic performance cars like the ones mentioned here are being withheld. Hopefully, Polyphony Digital will hear our cries and grant us more performance-oriented modern classics instead of dull crossovers and other vehicles that seem genuinely out of place in a game that brands itself as the ultimate racing simulator. About the Author Cole Attisha View Profile
Yahoo
4 days ago
- Entertainment
- Yahoo
Autogun Heroes: Supercharged launches on Steam
Relive the fast-paced action and nostalgic thrills of retro gaming in this new game Autogun Heroes: Supercharged KOTKA, Finland, June 18, 2025 /PRNewswire/ -- Nitro Games announces that the retro-inspired shoot 'em up adventure, Autogun Heroes: Supercharged, is now available on Steam. This game is a heartfelt tribute to classic retro titles and to the passionate players who continue to love the evergreen genre. Autogun Heroes: Supercharged marks an exciting new chapter in the ever-expanding Autogun Heroes universe, building on the success of the award-winning mobile game. This time around, Gus and his squad take the action to PC, bringing old-school arcade excitement to both longtime fans and newcomers in a fresh adventure. "We're big fans of classic skill-demanding gameplay here in Nitro and excited to unleash Gus and his hero squad on the big screens. This game launch is well in line with our platform expansion plans, and we see this as a big stepping stone towards reaching wider audience on more platforms. I am proud of how our team perfected the controls and game flow in this latest entry to the Autogun Heroes universe," Jussi Tähtinen, CEO & Co-Founder of Nitro Games. Autogun Heroes: Supercharged combines tight, responsive controls with fun, skill-based platforming and classic 2D shoot 'em up mechanics. The game delivers a nostalgic yet modernized experience, enhanced with crisp, stylized graphics. Players can grow their squad and customize hero loadouts to battle relentless alien invaders across dynamic and visually stunning worlds. Dodge bullets, master enemy attack patterns, and save the universe with arcade-style gameplay that's been finely tuned for PC. All latest press assets for Autogun Heroes: Supercharged are available at: Play the game today at: Website: Tags: #AutogunHeroesSupercharged #AGSupercharged For more information:Jussi Tähtinen, CEO & Co-FounderPhone: +358 44 388 1071Email: jussi@ Nitro Games in brief: Nitro Games is a game developer and publisher, backed by a multinational team of gaming professionals with expertise spanning game development, publishing, and live operations. Specializing in action and shooter games, Nitro Games is dedicated to creating high-quality experiences for a global audience. With recent titles like Autogun Heroes and NERF: Superblast, the company has built a strong portfolio of engaging and innovative games. Nitro Games also has a proven history of collaborating with leading brands and companies, offering tailored development and publishing services to select partners. Nitro Games' shares are listed on Nasdaq First North Growth Market with the ticker NITRO. The Certified Adviser is FNCA Sweden AB. Finnish Business ID: FI21348196 This information was brought to you by Cision The following files are available for download: Release Supercharged PressRelease Keyart 18 6 View original content: SOURCE Nitro Games Oyj Error in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data


CNET
5 days ago
- Entertainment
- CNET
FBC: Firebreak Review - Fun in Co-Op, Dull in Solo
I'm hours into my second night of matches before FBC: Firebreak starts to make sense. I've got two other players in my squad, each with a different kit of equipment and weapons, as we fight off hordes of enemies while doing odd jobs around our haunted office building. After several missions, we've finally learned the game's atypical approach to team combat and how to back each other up. But one thing is clear: If you don't want to cooperate, this game isn't for you. The newest game from Alan Wake II studio Remedy Entertainment, FBC: Firebreak is a co-op spinoff of the lauded 2019 single-player game Control. It's set in the same X-Files-like federal bureau, with players taking on the role of office workers cleaning up their building -- and dying to otherworldly invaders. As the studio's debut multiplayer game, it comes with the expected warts and wonders of a first effort. But it's how Remedy was able to blend the game's unique experiences with the unpredictability of online co-op play that makes FBC: Firebreak the weird one-of-a-kind game it is. Remedy has been clear about what FBC: Firebreak is -- a AA-scope game that isn't as big or flashy as its flagship AAA titles, like 2023's Alan Wake II. FBC: Firebreak is only $40, half the price of Mario Kart World, Outer Worlds 2 and other upcoming AAA games. The studio has at least a year of free content planned for all FBC: Firebreak owners, including future playable additions. Cosmetic extras like outfits and gun skins will be available for purchase. FBC: Firebreak offers solid value -- a multiplayer game you can dive into with two friends for anything from a relaxed 10-minute mission to a 30-minute, multi-phase expedition into the game's darker corners. There's a good amount of extra perks and weapons to unlock, giving players progression to work toward in the weeks after launch. And players will keep getting new content, including added missions, enemies and equipment, for at least a year. Set six years after Control, players take the role of Federal Bureau of Control office grunts and field rangers who survived the original game's extra-dimensional Hiss invasion. While the FBC's director, Jesse Faden (protagonist of Control), is off doing important work, it falls to gamers to finish off the work she started and make the bureau's mysterious and vast office building, the Oldest House, safe again. Firebreak walks a fine line, reusing many familiar elements from Control while intentionally stripping out much of the preamble to get players from the title screen into a match as quickly as possible. When I chatted with the game's director, Mike Kayatta, at Summer Game Fest shortly before release, he confirmed that the game won't include essential story content that fans need to play ahead of Control 2. The result is a streamlined experience co-op shooter fans will enjoy, especially if they like weird settings and active collaboration. Remedy Entertainment The best Firebreak advice: Coordinate or die After multiple previews, my take of Firebreak's gameplay remains the same: a first-person co-op shooter that blends Left 4 Dead and Ghostbusters, with just enough Remedy flair to feel unique. Hordes of enemies periodically plague your squad of bedraggled mechanics, who must venture into the dim nethers of an office building to make essential repairs -- mixing frantic combat with escalating tasks. What's changed in this review -- after the brief four days media had to play the final version before launch -- is seeing how it all fits together with squads of players across mission after mission. What Firebreak does well is give trios of friends on voice chat a solid background activity for chatting and hanging out -- one that can scale in difficulty to satisfy players who like a challenge. Its collaboration mechanics are entertainingly idiosyncratic -- few other shooters have you soak enemies with a water cannon so a squadmate can follow up with an electric shock to zap them all at once. The gunplay is tight, and the bevy of unlockable perks dangles enough reasons to keep replaying matches. But multiplayer requires a lot of coordination, which can be tricky when relying on strangers and the random skill levels and cooperation that online play brings. Player common sense is the surest path to success in Firebreak, but things are a lot easier when you can communicate with your squadmates. Remedy Entertainment That makes it hard to recommend playing without voice chat -- and the lack of built-in voice support when partying up will noticeably hinder the teamwork needed for solid runs. The pinging system just isn't enough, and matches without squadmate chatter are achingly quiet. There's a wry humor in aligning this lack of communication with the game's premise -- that you and every Firebreak member filling your squad are rank-and-file office drones suiting up in makeshift armor to clear out cubicles of otherworldly invaders. As I jump in matches with folks who don't have voice chat or rarely use the game's ping mechanics to communicate, I imagine that I've gotten paired up with Bob from Accounting who I've only ever exchanged emails with. (Or, because we're in the tech-restricted world of Control, inter-office memos.) But headcanons aside, it's still frustrating when there's no way to communicate (not even text chat) with your squadmates to give them tips if they're new or clue them in on complex mechanics. The first few weeks of FBC: Firebreak's release might be as chaotic as that of Elden Ring Nightreign's, with players learning on the fly and figuring out unclear best practices as they play. Remedy Entertainment Firebreak is a novel but limited first multiplayer attempt There are a few tells that this is Remedy's first multiplayer game. The most noticeable is the lack of in-game communication. There are also uneven difficulty spikes and some odd jank -- like getting stuck in a fan you're trying to fix, which can also trap teammates coming to revive you -- amid mostly smooth matches. The bones of the experience are there, with fun a flow from one objective to the next, and clever ways that ramp up the tempo. It's Remedy's humor and style that make this game stand out from the crowd, though it's not nearly as quirky as the studio's other games and you won't get a lot of depth in the lore -- at most, there are passing references to elements from Control or a throwaway dialogue mention of legendary janitor Ahti. Just like with Elden Ring Nightreign, Firebreak is set in a world players are used to exploring at their own pace, but with a blazingly-fast game tempo that leaves no time (and truthfully, little to unearth) for those seeking greater connections to the Remedyverse. The gameplay playstyles are also limited. There are three kits, each with its own playstyle-defining equipment, to choose from, as well as six different weapons (you can only take one into the field) and three types of grenades. At launch, there are five missions (called "Jobs") to choose from. But Remedy has confirmed that fall and winter 2025 updates will each add one more, bringing the total to seven by year's end. Compared to a game with similar co-op appeal like Helldivers 2, FBC: Firebreak has less variety, and its lack of procedurally generated areas means players will get to learn its handful of missions very quickly. Likewise, there aren't the randomized events and bosses of Elden Ring Nightreign that make every playthrough somewhat unpredictable; you'll need to play Jobs multiple times to be able to turn on Corruptions (which drop in Altered Items that shake up gameplay) to get similarly randomized elements in Firebreak. But each of those three games differs greatly in tone and gameplay. FBC: Firebreak fulfills the fantasy of playing an office secretary or middle manager press-ganged into scrubbing the supernatural out of your workplace using cobbled-together experimental tools and whatever guns you can find. It's also worth pointing out that Firebreak has full cross-play, while Xbox owners have continued to be shut out of Helldivers 2. The equipment kits, called Crisis Kits, come in three varieties (left to right): Jump Kit with shock area attacks, Fix Kit with a wrench and deployable turret and Splash Kit with water cannon and healing humidifier. Remedy Entertainment A new frontier for Remedy As Remedy's first multiplayer game, there's some curious alchemy at work, but I can't deny some disappointment that iconic moments from the studio's games -- things like Control's Ashtray Maze or Alan Wake II's We Sing sequence -- aren't present. While I love these moments and the heights they reach, I also cherish them for the unique weirdness that makes me feel like I'm playing something only Remedy could create. These just aren't suitable for a multiplayer experience, Kayatta told me back in March, and that's understandable. Instead, the game is designed to organically produce emergent and unplanned moments for players. And yes, I've definitely run into those in my short preview period. After ramping up the difficulty to Hard -- which I recommend as the baseline for full squads of Remedy game veterans -- squadmates went down (and were revived), and the final sections of Jobs felt properly climactic. In one mission, Hot Fix, we venture down to the sentient furnace -- recognizable to Control fans -- to fill barrels of pacifying goo that we hook up to ziplines. One teammate filled barrels and sent them to the staging area, another fended off occasional hordes of Hiss, while I fed the barrels into the furnace's fiery maw from across the room. We found a rhythm that got the job done. After shuttering the furnace and taking down a powerful mini-boss, the heavy guitar kicks in. We get orders over the radio to hustle back to the elevator. Watching each other's backs as we leapfrog toward the stage's exit, music blasting, I get what Remedy is going for -- these dark missions aren't meant to be played alone. Crank up the difficulty, grab a couple buddies and ride out the waves together. FBC: Firebreak comes out for PS5, Xbox Series X, Series S and PC on Steam and in the Epic Games Store on June 17 for $40.