Latest news with #Witcher4
Yahoo
15-06-2025
- Entertainment
- Yahoo
The Witcher 4 PS5 60FPS Gameplay Looks Good But There's a Catch
During The State of Unreal 2025, CD Projekt Red and Epic Games showcased a tech demo for the highly anticipated . The demo featured footage at 60 fps with ray tracing on a base PS5. While the footage shown is impressive, it may not be indicative of the actual game. In a statement made to Video Games Chronicle (VGC), CD Projekt Red confirmed The Witcher 4 footage shown was not gameplay. Instead, it is a tech demo set in the game's world. 'This is a tech demo, and a first look at the cutting-edge technology powering The Witcher 4 – but not The Witcher 4 itself,' the statement to VGC said. 'It showcases the powerful foundation we're building in close collaboration with Epic Games to push open-world design further than ever before and the core systems and features we're developing using Unreal Engine 5.' Just because this isn't The Witcher 4 gameplay, it doesn't mean all hope is lost. The tech demo does give some indication of the technical capabilities of the base PS5. As seen in the video above, The Witcher 4 tech demo follows its main protagonist, Ciri, as they explore the region of Kovir as she tracks a monster. Along with a look at the protagonist and her horse Kelpie, we get a good view of the dense forests of the new region, as well as the port town of Valdrest. 'We started our partnership with Epic Games to push open-world game technology forward,' said CD Projekt Red Joint-CEO Michał Nowakowski. 'To show this early look at the work we've been doing using Unreal Engine running at 60 FPS on PlayStation 5, is a significant milestone — and a testament of the great cooperation between our teams. But we're far from finished. I look forward to seeing more advancements and inspiring technology from this partnership as development of The Witcher 4 on Unreal Engine 5 continues.' The Witcher 4 was originally unveiled during The Game Awards 2024. A release date is not yet known. The post The Witcher 4 PS5 60FPS Gameplay Looks Good But There's a Catch appeared first on PlayStation LifeStyle.


Time of India
04-06-2025
- Business
- Time of India
The Witcher 4: Ciri confirmed as lead, platforms and engine upgrades revealed
Fans hoping to play The Witcher 4 soon will have to wait. CD Projekt Red confirmed during the State of Unreal 2025 event that the next Witcher game is not coming before 2026. While the new tech demo was polished and impressive, the developers made it clear this was only a glimpse of what's to come. The project is still deep in development and will need more time before it's ready. This reveal follows the game's original teaser in late 2024. The developers called this a 'vertical slice' rather than a finished product. The wait may be long, but the results so far show big promise. Ciri takes over the franchise Thanks for tuning in to The Witcher 4 — Unreal Engine 5 tech demo and joining us during the State of Unreal 2025! #UnrealFestThe full presentation will be uploaded and shared with everyone later today, but in the meantime, here's four screenshots straight from the demo to tide… In a major change, Ciri is now the main character. This is the first game where Geralt won't be playable, with CD Projekt Red officially saying, 'This is Ciri's story now.' It's not just a new face for the series. It's a new direction. Ciri brings a mix of power, emotion, and mystery that can take the story into unexpected places. The game is also set to kick off a brand-new trilogy, focused on a post-Geralt world. Next-gen visuals with Unreal Engine 5.6 Details like mud sticking to the horse's hooves or trees moving with the wind made the world feel realistic. NPCs reacted to Ciri walking past. It looked more real than anything seen in a Witcher game before. Other Witcher projects also in the works First look at 'THE WITCHER 4' tech on standard PS5 at 60FPS. CDPR didn't stop at one project. The studio confirmed that alongside Witcher 4, there's also a remake of the first Witcher game from 2007. That remake is being rebuilt with modern tech. Another title, a multiplayer spin-off codenamed 'Sirius,' is being developed by The Molasses Flood. Both of these will be worked on at the same time, and the studio promised that the main game's story and quality won't be affected by side projects. Will Witcher 4 be cross-gen? No matter what, CDPR says they want Witcher 4 to be their next flagship title. They're aiming high. This could be the most ambitious fantasy RPG of the decade. FAQs When is The Witcher 4 release date? Who is the main character in Witcher 4? Will Geralt be in Witcher 4? What platforms will Witcher 4 be on?


Time of India
04-06-2025
- Entertainment
- Time of India
7 takeaways from the Witcher 4 UE 5.6 Tech Demo
Image via: CD Projekt RED During Epic Games' State of Unreal 2025 keynote, CD Projekt Red unveiled a jaw-dropping technical demo of The Witcher 4-not a chunk of the game itself but rather an imposing series of visuals and technical showcases for Unreal Engine 5.6. It may take years before the fully operational game sets foot on U.S. soil, but what we have witnessed are glimpses at the future of open-world RPGs. Here are seven takeaways from the presentation that may change the fantasy worlds that players are accustomed to. 1. Ciri Takes Center Stage For the first time, Ciri is featured as the main protagonist. Set years after the events of The Witcher 3, she is a witcher now seasoned in riding the snowy peaks of Kovir, a fresh region added to the franchise. This shift means taking a new narrative perspective towards this trilogy focusing on her unusual powers and unexplored past. The Witcher 4 - UE 5.6 Tech Demo | State of Unreal 2025 2. Transitions Are Smooth Between Cinematic and Gameplay One feature stood out: no smooth handoff between pre-rendered cinematic and real-time gameplay. The lingering creature ambush morphed into a controlled exploration by the player without a single cut. That dynamic interaction goes down as more than mere technical exposure-it gives away on the standards for immersion in The Witcher 4, blurring the difference between storyline and action. 3. Muscles, Motion, and the Horse That Stole the Show Kelpi is beyond just a mode of transport. It is an engineering marvel. The demo displayed musculature detail in motion through advanced skeletal simulation offered by UE 5.6. Such realism was not merely skin-deep; 4. Valdrest: A World Alive With Its Own Philosophy When Ciri reaches the bustling town of Valdrest, the world had better respond to such things on a much larger scale. The NPCs react dynamically, not just to Ciri, but to one another too-a villager dropping food caused a cascade of reactions among the townsfolk. Epic has indicated this was a scene with over 300 skeletal mesh agents being simulated at once, without any performance drop on a standard PlayStation 5. The Witcher 4 — Unreal Engine 5 Tech Demo 5. Real-Time Streaming of the World, No Compromises Unreal Engine's Fast Geometry Streaming Plugin facilitated seamless exploration with Ciri freely moving between open mountain roads, narrow alleys, and lively markets, without any loading screens or pop-in. Hence, we have large uninterrupted worlds not as some next-gen promise but something present in the reality. 6. Ray-Traced Beauty at 60 FPS on Console A very worthy technical feat for the demo to be running at 60 frames per second with ray tracing on a base PS5. This means that Witcher 4 will not be reserved for future consoles. It will instead become a cross-generational premium experience much like Cyberpunk 2077. Did the Witcher 4 Devs just fix UE5? The Witcher 4 "Gameplay" Tech Demo Unreal Engine 5.6 Analysis 7. A Glimpse into CDPR and Epic's Long-Term Vision This demo was as much about Epic's engine as it was about The Witcher. Both companies emphasized this was a testbed for new tools co-developed to support sprawling, reactive open worlds. The implications go far beyond one game—the technologies on display are building blocks for the next decade of RPG development. While The Witcher 4 remains on the horizon, the UE 5.6 tech demo offers a compelling preview of what's to come. Everyone is waiting for the saga to get released soon.


Time of India
04-06-2025
- Entertainment
- Time of India
Popular Streamer Asmongold Reacts to The Witcher 4 Trailer - Is the Ciri Era a Masterstroke or a Risk?
The gaming community erupted when CD Projekt RED dropped the first teaser for The Witcher 4 , and top streamer Asmongold didn't hold back his thoughts. Popular for his unfiltered takes, his reaction video quickly became a focal point for fans dissecting the franchise's next chapter. Tired of too many ads? go ad free now The Witcher 4 trailer introduces a new era CD Projekt RED's late 2024 reveal of The Witcher 4 teaser signaled a major shift for the series. The cinematic trailer hinted at Ciri stepping into the lead role, a bold move after three games centered on Geralt of Rivia. With its dark atmosphere, stunning visuals, and haunting soundtrack, the teaser set high expectations for the next installment. Key details from the teaser: - New protagonist: Ciri takes the spotlight - Unseen regions like Kovir teased - Mature tone consistent with series' roots Asmongold's first reaction to the Witcher 4 trailer Witcher 4 looks huge.. Asmongold's live reaction captured his surprise and enthusiasm. He called the trailer 'legitimately impressive,' praising its cinematic quality and how it stayed true to The Witcher's gritty identity. His immediate takeaway? 'This is actually happening,' referencing years of speculation about a sequel. He focused on Ciri's potential as the new lead, pointing out her deep lore connections and gameplay possibilities thanks to her time-bending abilities. While some fans debated her updated design, Asmongold downplayed concerns, noting early trailers often differ from final builds. Breaking down the Unreal Engine 5 technical demo Shortly after the Witcher 4 trailer, CD Projekt RED released a tech demo showcasing The Witcher 4 running on Unreal Engine 5.6. Asmongold dug into the details, highlighting: - Improved lighting and environmental depth - Expansive, seamless landscapes - More dynamic NPC interactions He singled out Kovir's reveal as a major draw, since the northern kingdom hasn't been explorable in past games. The demo's visuals, he argued, could push RPGs forward—if the final product delivers. Tired of too many ads? go ad free now How the community responded to the Witcher 4 trailer Asmongold's videos amplified existing discussions about the franchise's future. Fans debated: - Pros and cons of switching protagonists - Whether Geralt might still appear - How Unreal Engine 5 could enhance gameplay He urged viewers to temper expectations, reminding them that teasers prioritize hype over concrete details. Still, his coverage underscored the trailer's success in reigniting interest. Also read: While release details remain scarce, Asmongold's reaction reflects a mix of excitement and cautious optimism. His breakdowns will likely keep shaping the conversation as more updates emerge. For now, the teaser has done its job: The Witcher 4 is one of gaming's most anticipated titles.


Digital Trends
03-06-2025
- Entertainment
- Digital Trends
The Witcher 4 runs at 60 FPS and has ray-tracing even on the base PlayStation 5
At the State of Unreal 2025 event, CDProjekt Red revealed the first real look at The Witcher 4 gameplay. While it was a limited demo primarily focused on the improvements to Unreal Engine 5, we did get a solid look at how the game runs, even on a base PlayStation 5, and all the small ways tweaks and optimizations have been applied to make the game look as good as it does. And that's the biggest takeaway from the demo: it looks really good. The presentation opened with a new trailer for the game, showing a rather grumpy merchant in a wagon traveling down a bumpy road, only to have his journey cut short by the appearance of a Manticore. Ciri later finds the remnants of the attack, and then we see a smooth transition from cutscene to gameplay. Recommended Videos The demo shows several things of note. First, The Witcher 4 is running at 60 frames per second on the base PlayStation 5. Second, it has raytracing elements. The team said this is made possible because of all the optimizations coming to Unreal Engine, allowing small graphical elements to render without placing a massive strain on the hardware. The trailer also introduces Kelpie, Ciri's horse. A technique called motion matching means that Ciri and Kelpie are perfectly synchronized in movement, regardless of the angle or speed players mount from. Perhaps even more impressive is that you can see the movement of Kelpie's muscles as the horse runs, creating much more realistic visuals that have little impact on performance. The demo also introduced 'Nanite Foliage,' a technique that provides a more memory-efficient method for rendering both high-density and high-fidelity foliage. Trees, undergrowth, and other plants look sharper. As Ciri enters the village, players see how lifelike the citizens are. Each seems to follow their own path, and events are happening around town unrelated to Ciri herself; for example, at one point an innkeeper throws a man out of a tavern for cheating at Gwent. If you're interested, the full presentation is included above. It's an in-depth look at the graphics and covers some pretty technical subjects, but it's the best look we've had so far at actual gameplay. As of now, The Witcher 4 doesn't have a release window, and we don't expect to see it before 2027 at the absolute earliest. CDProjekt Red describes the game as its 'biggest and most ambitious open world yet,' and that will take time to develop. The company is eager to avoid another launch like Cyberpunk 2077, so it might be quite a while before you get the chance to go monster hunting with Ciri.