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Game Pill's HANGRY™ to Be Showcased with Live Demos at Pixel Power Play during Toronto Games Week
Game Pill's HANGRY™ to Be Showcased with Live Demos at Pixel Power Play during Toronto Games Week

Yahoo

time13-06-2025

  • Entertainment
  • Yahoo

Game Pill's HANGRY™ to Be Showcased with Live Demos at Pixel Power Play during Toronto Games Week

TORONTO, June 13, 2025 (GLOBE NEWSWIRE) -- Game Pill is thrilled to announce that its snack‑'n‑slash RPG, HANGRY, will be available for live demonstration at Power Pixel Play, a new Toronto gaming event hosted by Toronto Community Meetup Powered By Twitch and A Gaming Network, taking place on Saturday, June 14th from 12pm to 8pm In the game HANGRY, players take control of Hangry — a beastly mercenary with an unrelenting appetite. Players can journey through vividly stylized worlds, from barbecue-scented forests to candy-lined caverns, hunting formidable monsters across the galaxy to harvest rare ingredients for Goutra's underworld diner. Devour or cook these monsters to upgrade Hangry's stats, unlock new weapons, and evolve your powers. Part roguelike, part action RPG, HANGRY™ features frenetic third-person combat powered by Unreal Engine, with abilities like "Hangry Mode" that temporarily boost size and power to devour epic foes. Players can experiment with over 100 recipes in a cooking mini‑game, enjoy a full narrative with voice-acted scenes, and access a wide skill tree, multiple weapons, and varied difficulty modes — all currently playable in the Early Access build available on features will include: Hands-on playtime across food themed biomes Early Access features: cooking mini-game, recipe system, weapon upgrades A peek at an updated art style Q&A and behind-the-scenes discussion with the Game Pill team Game Pill is also proud to share that Mary Sorrenti, VP, and talent advocate, will be speaking at XP Game Summit on the ACTRA Toronto panel 'Elevating Projects with Union Actors' together with incredible ACTRA actors Humberly Gonzalez, Kathryn Davis and Mercedes Morris. The panel will explore the evolving role of Canadian actors in video game production and performance.'As a Toronto studio, showing HANGRY locally is a thrill,' said Mike Sorrenti, President of Game Pill. 'We're especially excited to celebrate the collaborative effort between game developers and local performers that made this project shine.' Event Schedule: Power Pixel Play: Saturday, June 14, 2025, 12:00 PM – 8:00 PM (EDT) at Red Bull/ Overactive Media 41 Fraser Ave, Toronto M6K 1Y6 XP Game Summit: June 12-13, 2025, Hyatt Regency Toronto Toronto Games Week: June 12-18, 2025, throughout the city About Game PillGame Pill is a leading interactive studio with over 15 years of experience crafting games, simulations, and digital experiences for some of the world's biggest brands. Trusted by leading entertainment and consumer brands, Game Pill has contributed to a diverse range of high‑profile IPs across film, toys, and digital media. With a strong focus on storytelling, gameplay innovation, and emerging technology, Game Pill continues to push the boundaries of interactive entertainment across platforms. About Power Pixel PlayAs part of Toronto Gaming Week, A Gaming Network and Toronto Community Meetup Powered by Twitch, Presents: Pixel Power Play! This exciting in-person and virtual event will showcase upcoming video game releases and industry announcements from Canada and around the globe. Attendees can look forward to live demos, game announcements, trailers, and gameplay reveals from developers. About XP Game Summit:XP Game Summit, hosted by XP Gaming Inc., is Toronto's premier video game industry event — and it's happening June 12–13, 2025 at the Hyatt Regency Toronto!Connect with global gaming professionals to forge connections, create business opportunities, share insights, and unlock the potential of video game Intellectual Property (IP). About ACTRA Toronto:ACTRA Toronto is the largest organization within ACTRA, representing over 15,000 of Canada's 30,000 professional performers working in recorded media in Canada. An advocate for Canadian culture since 1943, ACTRA is a member-driven union that continues to secure rights and respect for the work of professional performers. About Toronto Games Week:Toronto Games Week is a collective coordination of events organized independently by dozens of organizations, curators, companies, creators, and communities. Press Kit: Contact Info:Name: Mary SorrentiEmail: mary@ Game Pill Inc. Websites: Other Links: Photos accompanying this announcement are available at: in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data

Sony Electronics' Spatial Reality Display Now Supports Unreal Engine-Based Application Twinmotion
Sony Electronics' Spatial Reality Display Now Supports Unreal Engine-Based Application Twinmotion

Yahoo

time11-06-2025

  • Yahoo

Sony Electronics' Spatial Reality Display Now Supports Unreal Engine-Based Application Twinmotion

Alignment with Leading 3D Content Creation Tools Provides Enhanced Compatibility that Offers Users Increased Realism and Promotes Creative Freedom SAN DIEGO, June 11, 2025 /PRNewswire/ -- Sony Electronics Inc. is excited to announce that its groundbreaking Spatial Reality Display now supports Twinmotion—an application powered by Unreal Engine—further enhancing the capabilities and applications of this innovative technology. The Spatial Reality Display1, which is a part of Sony's XYN™ (/zin/) brand, a lineup of solutions that integrate software and hardware for the creation of Spatial Content, and is renowned for its stunning 3D visuals and immersive, glasses-free experience, can now seamlessly integrate with Twinmotion2, a powerful real-time visualization tool developed by Epic Games. This integration enables architects, designers, and creators to bring their projects to life with unparalleled realism and interactivity. Twinmotion is a real-time 3D visualization software that enables anyone—from architects and designers to filmmakers and other storytellers—to easily produce high-quality media and immersive experiences from 3D data. It offers an intuitive interface and a robust feature set, making it accessible to both beginners and professionals. With Twinmotion, users can quickly and easily create detailed scenes; add realistic lighting and effects; and produce high-quality images, panoramas, standard or 360° Virtual Reality (VR) videos, and interactive presentations. One of the standout features of Twinmotion is its seamless integration with Unreal Engine, enabling users to start a project in Twinmotion and then take it into Unreal Engine for further enhancement. This workflow provides users with the flexibility and creative freedom to develop their projects to their fullest potential. The Datasmith technology built into both tools enables this smooth transition, ensuring that all the elements and details created in Twinmotion are accurately transferred to Unreal Engine for further refinement. Twinmotion's easy-to-use user interface (UI) and photorealistic real-time rendering, combined with the Spatial Reality Display's advanced 3D technology, provide users with a unique and powerful toolset for creating and presenting their work. Whether it's architectural designs, product prototypes, or immersive storytelling, the possibilities are endless. "Integrating Twinmotion with Sony's Spatial Reality Display opens up new possibilities for our users," said Sebastien Miglio, Vice President at Twinmotion. "The combination of our real-time 3D immersive visualization software with Sony's advanced 3D technology offers an exciting opportunity for users to create and present their work with exceptional realism and interactivity." "We are thrilled to expand the functionality of the Spatial Reality Display by incorporating support for Twinmotion," said Thaisa Yamamura, Head of XR Business Development at Sony Electronics Inc. "This integration enables our users to visualize their designs in a more dynamic and engaging way, pushing the boundaries of what's possible in 3D visualization." For more information about Sony's Spatial Reality Display and its new Twinmotion support, please visit About Sony Electronics Inc. Sony Electronics is a subsidiary of Sony Corporation of America and an affiliate of Sony Group Corporation, one of the most comprehensive entertainment companies in the world, with a portfolio that encompasses electronics, music, motion pictures, mobile, gaming, robotics and financial services. Headquartered in San Diego, California, Sony Electronics is a leader in electronics for the consumer and professional markets. Operations include research and development, engineering, sales, marketing, distribution and customer service. Sony Electronics creates products that innovate and inspire generations, such as the award-winning Alpha Interchangeable Lens Cameras and revolutionary high-resolution audio products. Sony is also a leading manufacturer of end-to-end solutions from 4K professional broadcast and A/V equipment. ¹ Computer required with a recommended CPU of Intel Core i7-9700K @3.60GHz or faster; and a graphics card such as NVIDIA GeForce RTX 2070 SUPER or faster. ² System Requirements: Twinmotion is available for Windows and macOS. Windows 10 or 11 64-bit or macOS Monterey 12.5 or later. View original content to download multimedia: SOURCE SONY ELECTRONICS Error while retrieving data Sign in to access your portfolio Error while retrieving data Error while retrieving data Error while retrieving data Error while retrieving data

Unreal Fest reveals that 'The Witcher 4' looks great on PS5, but what does that mean for PC?
Unreal Fest reveals that 'The Witcher 4' looks great on PS5, but what does that mean for PC?

Yahoo

time09-06-2025

  • Entertainment
  • Yahoo

Unreal Fest reveals that 'The Witcher 4' looks great on PS5, but what does that mean for PC?

When you buy through links on our articles, Future and its syndication partners may earn a commission. If you weren't tapped into the Epic Games' Unreal Fest stream on Tuesday, you might've been sorry to miss all-new gameplay from The Witcher 4. To be fair, it's less of a gameplay demo and more of a tech demo, but it's still quite exciting. The clip shown of The Witcher 4 was shot on PS5 at 60 frames per second. I haven't seen a more high-fidelity game on the PS5 outside of The Last of Us Part II. The truth is that developers can make games with super high fidelity. The problem is that it not only takes time, but it's a killer on graphics cards. According to Epic Games, the solution to those problems is the latest version of its 3D graphics game engine, Unreal Engine 5.6, announced on Wednesday. Here's what The Witcher 4 is capable of, and how what was shown on just a PS5 may impact what we see on PC. Best Gaming Laptop Get Laptop Mag's best gaming laptop for $500 off while you can. The MSI Raider 18 HX AI features an Intel Core Ultra 9-285HX, Nvidia GeForce RTX 5080, 64GB DDR5, 4TB NVMe SSD, and an 18-inch 4K UHD+ mini LED Deal Unreal Engine 5.6 is clearly focused on "eliminating key CPU bottlenecks," to use the words of an Epic Games press release. For example, the Unreal Fest stream showed a crowd of over 300 people in the market square of Valdrest, the port city in The Witcher, going about their business with little impact on the performance. The demo also showed diverse character interactions, from people bargaining with merchants to people getting tossed out of the inn. Now, we've seen these things before in plenty of games. However, you usually don't see that kind of thing with this level of fidelity, intractability, and quantity, because your GPU might explode. You usually don't see that kind of thing with this level of fidelity, intractability, and quantity, because your GPU might explode. But one of the biggest updates is to the foliage, specifically the addition of Nanite Foliage. Developers can model every leaf and pine needle while maintaining memory efficiency and fast rendering. For those unaware, Unreal's signature Nanite system is an internal mesh format and rendering technology that allows for pixel-scale detail that can dial back and reveal enough detail that can be perceived. So a tree off in the mountains may look like a mesh of cubes up close, but from where you're standing, it looks like a perfect recreation of the trees around you. There's also an update to motion called Multi-Character Motion Matching. So when Ciri hops on her horse, Kelpie, the interaction looks seamless from every angle, even when you're hopping on her at high speed. Unreal Engine's Chaos Flesh Solver also makes Kelpie's muscles look realistic as you're riding her. Again, the demo was showcased in PS5. I can see myself getting lost in this immersive world of the demo alone. It's thanks to consoles that technology like Unreal Engine 5.6 exists because high fidelity in relatively mid-performing tech is key. But what will The Witcher 4 look like on one of the best gaming laptops? Well, I'm a bit scared and excited. It won't be the same level of fidelity just with enhanced resolution and frame rates. We know for a fact that Nvidia's DLSS 4 super sampling technology is making its way onto The Witcher 4. We still don't know exactly what CD Projekt RED is implementing with Nvidia's technology. More than likely, we'll get DLAA and Multi-Frame Generation to remove visual artifacts, but what level of ray tracing will be available? And how much different will The Witcher 4 be compared with the PS5 demo we just saw? Keep in mind that we don't even have a release date for The Witcher 4, and the next generation of consoles is not too far away, likely within the next couple years. So while the demo today was hella gorgeous, I think we only scratched the surface of what this game might look like. I played Elden Ring Nightreign on the RTX 5090, Intel Arc 140V, and AMD Radeon 8060S — here's what happened Doom: The Dark Ages is my favorite kind of nightmare — this is how it runs on an RTX 5090 gaming laptop The Elder Scrolls IV Oblivion: Remastered is here, and this is how it runs on my RTX 5090 gaming laptop

From Sketch to Showroom: The Future of Automotive 3D Modeling with AI and Unreal Engine
From Sketch to Showroom: The Future of Automotive 3D Modeling with AI and Unreal Engine

Time Business News

time06-06-2025

  • Automotive
  • Time Business News

From Sketch to Showroom: The Future of Automotive 3D Modeling with AI and Unreal Engine

The automotive industry has always been at the forefront of technological innovation. With the advent of AI and sophisticated software like Unreal Engine, the design process is becoming more streamlined, efficient, and creative. These technologies enable designers to create highly detailed 3D car models that are not only visually stunning but also functionally robust. Artificial intelligence is revolutionizing the automotive design landscape by automating complex processes and enhancing creativity. AI algorithms can analyze vast datasets to predict design trends and consumer preferences, allowing designers to tailor their creations to market demands effectively. Moreover, AI facilitates the creation of smarter design processes. It can suggest design modifications based on performance simulations, ensuring that each model not only meets aesthetic goals but also functional benchmarks. AI's predictive analytics can foresee potential design flaws, allowing designers to address issues proactively. Furthermore, AI-driven tools can automate repetitive tasks such as mesh generation and texture mapping, freeing designers to focus on the creative aspects of 3D car design. This integration of AI into the design workflow enhances efficiency and opens new avenues for innovation. Unreal Engine, renowned for its capabilities in the gaming industry, is now a game-changer in automotive 3D modeling. Its real-time rendering capabilities allow designers to visualize their creations in exquisite detail, making it easier to identify and rectify design flaws early in the process. The engine's high-fidelity graphics and physics simulation enable designers to create realistic car models that can be tested in virtual environments. This not only accelerates the prototyping phase but also reduces costs associated with physical mockups. Additionally, Unreal Engine supports a collaborative design process. Multiple stakeholders can engage with the design in real-time, providing immediate feedback and ensuring that the project aligns with strategic goals. This connectivity fosters a more integrated approach to design, enhancing both creativity and precision. AI and Unreal Engine are not just tools but catalysts for creativity in automotive design. By handling tedious tasks, they allow designers to channel their energy into innovative and visionary design elements. This freedom encourages experimentation and the exploration of unconventional ideas, pushing the boundaries of traditional automotive aesthetics. The streamlined workflow facilitated by these technologies results in faster project completion times. Designers can iterate rapidly, testing various configurations and visual styles without the time constraints imposed by traditional design methods. This agility is crucial in a competitive market where speed and innovation are key. The traditional automotive design process is being reimagined through the lens of AI and Unreal Engine. Here's how these technologies are transforming each stage of 3D car design: In the initial stages, AI tools assist designers in generating innovative concepts by providing insights into emerging trends and consumer preferences. By leveraging AI-generated data, designers can create sketches that align with market demands and aesthetic preferences. AI algorithms enhance the brainstorming phase by suggesting design elements that resonate with target demographics. This targeted approach ensures that concepts are not only innovative but also commercially viable. Designers can explore a vast range of ideas, filtering them through AI insights to focus on the most promising directions. AI also supports the visualization of abstract ideas. Through machine learning, it can transform rough sketches into detailed models, providing a clear picture of potential design outcomes. This capability helps bridge the gap between initial concepts and tangible design solutions. Once a concept is finalized, Unreal Engine takes center stage. Its powerful modeling tools allow designers to create detailed 3D models with precision. The engine's real-time rendering capabilities enable designers to simulate various scenarios, testing the car's performance under different conditions without the need for physical prototypes. Unreal Engine's simulation tools extend beyond visual fidelity. They include comprehensive physics simulations, allowing designers to test how vehicles perform under various stress conditions. This functionality ensures that designs are not only aesthetically pleasing but also technically sound. The ability to conduct virtual crash tests and aerodynamic assessments in Unreal Engine saves time and resources. Designers can optimize models for safety and efficiency, ensuring compliance with industry standards before any physical prototype is built. In the refinement phase, AI algorithms analyze the 3D models to identify potential improvements in aerodynamics, weight distribution, and structural integrity. This data-driven approach ensures that the final design is not only visually appealing but also optimized for performance and efficiency. AI's role in optimization is multifaceted. It can suggest material changes to reduce weight without compromising strength, or propose design alterations that enhance fuel efficiency. These insights are critical in developing vehicles that meet both consumer expectations and regulatory requirements. The iterative nature of AI-driven refinement allows for continuous improvement. Designers can make incremental changes and immediately assess their impact, fostering a culture of perpetual enhancement. This process ensures that the final product is as refined and efficient as possible. Unreal Engine's immersive visualization capabilities allow designers to present their creations in a virtual showroom, providing stakeholders with an interactive experience. This facilitates informed decision-making and allows for real-time feedback, further refining the design before it enters production. The virtual showroom experience is transformative for stakeholder engagement. It allows for a dynamic presentation of the vehicle, where viewers can explore every angle and feature. This interactivity helps convey the design's full potential, ensuring that all parties have a comprehensive understanding of the project. Feedback loops are streamlined through this virtual environment. Stakeholders can provide immediate input, which designers can incorporate quickly. This agility in the feedback process enhances collaboration and ensures that the final design meets all expectations before manufacturing begins. The integration of AI and Unreal Engine in automotive 3D modeling is not just a technological evolution; it represents a paradigm shift in the industry. Here are some of the significant impacts: By automating routine tasks and providing data-driven insights, AI empowers designers to push the boundaries of creativity. Unreal Engine's real-time rendering capabilities enable rapid prototyping and experimentation, fostering a culture of innovation. The intersection of AI and creative design fosters an environment where new ideas can thrive. Designers are encouraged to explore unconventional concepts, knowing they have the tools to quickly iterate and refine their visions. This freedom is crucial for developing groundbreaking automotive designs that stand out in a crowded market. Innovation is further fueled by the collaborative nature of these technologies. Design teams can share insights and ideas seamlessly, leading to a fusion of creative minds that enhances the overall design quality. The design process for creating automotive models has become more streamlined, primarily due to the advancements in artificial intelligence and the powerful features offered by Unreal Engine. This integration significantly shortens the time needed to transform a raw concept into a fully fleshed-out visual model. As a result of this increased efficiency, 3d modeling companies that specialize in automotive modeling are able to save a considerable amount of money. Consequently, this means that sophisticated design capabilities, which were once only available to larger and more established firms, are now within reach for a wider variety of companies within the industry. This democratization of technology allows for greater creativity and innovation among a more diverse group of designers. Time savings are achieved through the automation of tedious design tasks and the rapid iteration capabilities of Unreal Engine. Designers can test and refine models faster, reducing the development cycle and accelerating time-to-market. Cost efficiency is enhanced by minimizing the need for physical prototypes. Virtual testing and simulation reduce material waste and the expenses associated with building multiple mockups. This financial flexibility allows companies to allocate resources to other critical areas, such as marketing and innovation. AI and Unreal Engine facilitate seamless collaboration between design teams, engineers, and stakeholders. The ability to visualize and interact with 3D models in real-time enhances communication and ensures that everyone involved in the project is aligned with the design vision. Collaboration is essential in the modern automotive industry, where projects involve diverse teams across different locations. These technologies bridge geographical gaps, allowing for real-time interaction and feedback that keep the project on track. Enhanced communication through visual tools ensures that all stakeholders have a clear understanding of the design's progress. This transparency reduces the risk of misunderstandings and ensures that the final product aligns with the strategic vision of the company. As AI and Unreal Engine continue to evolve, the future of 3D car design holds immense promise. However, it also presents challenges that must be addressed to fully realize this potential. Customization: AI-driven design tools enable unprecedented levels of customization, allowing consumers to personalize their vehicles to a greater extent than ever before. Customization is a growing trend in the automotive industry, driven by consumer demand for unique and personalized experiences. AI tools can analyze individual preferences and suggest design modifications that reflect personal tastes, enhancing customer satisfaction and brand loyalty. Sustainability: By optimizing the design process, AI and Unreal Engine contribute to the development of more sustainable vehicles with reduced environmental impact. Sustainability is a critical concern for modern consumers and regulators alike. AI's ability to optimize material usage and design efficiency plays a significant role in reducing the carbon footprint of new vehicles. Unreal Engine's virtual testing capabilities further minimize environmental impact by reducing the need for physical prototypes. New Business Models: The democratization of advanced design tools opens the door for new business models, such as virtual showrooms and direct-to-consumer sales. Virtual showrooms redefine how consumers interact with automotive brands. They offer an immersive shopping experience that can be accessed from anywhere, providing a new avenue for sales and customer engagement. This shift supports direct-to-consumer models, reducing reliance on traditional dealership networks and expanding market reach. Data Privacy: The use of AI in design requires access to vast amounts of data, raising concerns about privacy and security. Data privacy is a significant challenge in the age of AI. Automotive companies must ensure that they handle consumer data responsibly, implementing robust security measures to protect against breaches and misuse. Transparency in data collection and usage is crucial for maintaining consumer trust. Skill Development: As technology advances, there is a growing need for designers to acquire new skills and expertise in AI and real-time rendering. The rapid evolution of design technologies requires a skilled workforce capable of leveraging these tools effectively. Continuous education and training programs are essential to equip designers with the necessary skills to thrive in this dynamic environment. Companies must invest in talent development to remain competitive in the industry. The future of automotive 3D modeling is being shaped by the powerful combination of AI and Unreal Engine. These technologies are not only transforming the design process but also redefining the automotive industry as a whole. As we continue to explore the possibilities, the potential for innovation and creativity in 3D car design is limitless. By embracing these advancements, automotive companies can create vehicles that are not only visually stunning but also aligned with the demands of the modern consumer. In an era where technology and creativity converge, the journey from sketch to showroom has never been more exciting. The automotive industry stands at the cusp of a new era, driven by the visionary integration of AI and Unreal Engine in 3D modeling. As we venture into this uncharted territory, one thing is certain: the future of automotive design is here, and it's more dynamic and promising than ever before. The seamless blend of technology and artistry heralds a new dawn for automotive innovation, where the only limit is the imagination of those who dare to dream. TIME BUSINESS NEWS

'GTA Paisley' game is capturing imaginations
'GTA Paisley' game is capturing imaginations

The National

time04-06-2025

  • Business
  • The National

'GTA Paisley' game is capturing imaginations

Richard Gellalty was blown away when a video of gameplay posted by his girlfriend, the musician Linzi Clark, went viral on TikTok, receiving more than 30k likes and over 1000 comments. The clip showed a man in a hi-vis jacket running around a deserted Neilston Road at night in the pouring rain, to an atmospheric and ambient soundtrack. Many of those commenting celebrated similarities with the iconic Grand Theft Auto series, created in Dundee and Edinburgh by Rockstar Games, but set in fictional versions of cities in the United States. In the finished version the graphic designer says that gamers will be able to use 'a mouse/keyboard or controller to freely run around and interact' with characters and objects in order to uncover mysteries surrounding the town. Whether the project can become a playable third person game by next year depends on funding. At the time of writing, £3623 has been pledged through crowdfunding. Another £8377 is required by June 11 for the 34-year-old to receive any of the money, as Kickstarter funding is 'all or nothing'. Gellalty, who is known professionally as Bovine, needs help from fans to make the project a reality. Haddows features in the game (Image: Bovine) 'Anyone interested can share the Kickstarter link and encourage others to share it," he said. "The priority is getting as many people seeing the project and making it easy for them to decide if they like it enough to donate.' The self-taught developer learned how to use graphics and game software programs like Blender, Unreal Engine and GIMP in order to recreate his hometown of Paisley. This time-consuming task involves creating an entire 3D world with characters, soundtrack, story and puzzle development. Bovine says that the exterior or interior of one building 'starts to look acceptable with a few days' work, acceptable being white cubes that loosely resemble a building, and within a week it's mostly there.' READ MORE: Glasgow arcade fights anxiety with calm games and quiet sessions The artist has confirmed that the game's name will be 'Crystal Garden' after the much loved restaurant on Neilston Road. The takeaway will feature as a sanctuary for the main playable character, who his creator describes as 'a builder putting up high flats by himself, in the rain no less'. Further details on the story and character interaction are Kickstarter-dependent. Bovine wants to devote time to writing dialogue and would like to source local talent for voice acting, saying: 'It's a balance but I think it would add a lot to it if done right'. Different opportunities for involvement in the game's final form are accessible for those who donate. For example, £80 can get supporters a short clip of their voice featured as a response when the character uses a buzzer entry system. While it will need to be something that works in the game, Bovine says that the person speaking will have creative control of what they say 'within reason". (Image: Bovine) Bovine says that many have reacted positively online to the game being set in the 2000s. He believes that 3D worlds can trigger nostalgia more effectively than films, images and music due to the 'added interactive element' and that he'd 'like to show the game to people who know the area but have lost a connection with it'. One Instagram user described a clip of gameplay in the Lagoon Leisure Centre as 'haunting", saying the footage reminded them of "the mad wave noise" and smell of the chips served in the café. On whether the game will satirise Scottish society in the way that GTA satirises the USA, the developer states that satire 'goes hand in hand with mimicking reality', acknowledging that GTA's creators 'are obviously tenured experts at it'. READ MORE: Edinburgh: Scottish gaming industry celebrated in major new exhibition Elaborating further, he says that a lot of logos and trademarks will need to be changed, and shop names 'remade for the in-game world' which 'could potentially have nods to the real world equivalent in a similar way to GTA'. Alongside GTA, Bovine says Crystal Gardens will be inspired by multiple game universes. In particular, the Broken Sword series, which focuses on ancient mysteries and conspiracies. Other inspirations include Oddworld, Tomb Raider, Resident Evil, Courier Crisis, Namco Museum, and Men In Black. The synopsis on the Kickstarter hints at supernatural themes, but Bovine has confirmed the game will be 'probably more comically scary than serious', involving 'underground exploration'. Check out the Kickstarter for further details on the game and what content financial backers can access.

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