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The Witcher 4 designed for PS5 and not PC after 'so many problems' scaling down
The Witcher 4 designed for PS5 and not PC after 'so many problems' scaling down

Metro

time5 days ago

  • Entertainment
  • Metro

The Witcher 4 designed for PS5 and not PC after 'so many problems' scaling down

CD Projekt has discussed its technical ambitions for The Witcher 4, which marks a big change in strategy for the studio. The history of CD Projekt is rooted in the PC market, stemming back to the original The Witcher in 2007 and their origins as a CD-ROM importer, but development of The Witcher 4 will see the studio make a shift in priorities. The majority of CD Projekt's games have been built for PC first, with console versions scaled down from this baseline to accommodate their technical limitations. However, this method has caused some issues in the past, with console versions of The Witcher 3: Wild Hunt and Cyberpunk 2077 riddled with problems at launch – especially the latter. An Unreal Engine 5 demo for The Witcher 4 earlier this month indicated a possible sea change at the studio, showing the upcoming sequel running on a standard PlayStation 5 at 60fps. Now, CD Projekt has confirmed Sony's console is the priority for The Witcher 4. When asked by Digital Foundry, about the reasons why it chose to show the Unreal Engine 5 demo on PlayStation 5, Charles Tremblay, vice president of technology at CD Projekt, said: 'As you said, we always do PC and we push [the technology] and try to scale down. But then we had so many problems in the past that we tried to see, ok this time around we really want to be more console-first development.' After noting the challenge of targeting 60fps on PlayStation 5 with a game like The Witcher 4, he added: 'Where we go from there is hard to say, but right now we really wanted to focus on what does it mean to make this ambition on a console, and we have all our other projects at 60fps and we really wanted to aim for 60fps once again.' While it remains to be seen what this means for the PC version, Tremblay did reassure PC players that it still wants to offer the 'best experience' for those on the platform. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. When asked how the studio would potentially scale up The Witcher 4 beyond PlayStation 5, Tremblay said: 'I don't want to go too much in details and again, not to overpromise, but in the past something that's super important for the group is that if people pay good money for their hardware, then we want them to have what the game can provide for that. Not like a simplified experience. So this is something we'll definitely explore. 'The company started as a PC company and we definitely will want to have the best experience for the PC gamer for sure, but it's too early to say what it will mean for The Witcher 4.' According to Tremblay, the bigger hurdle is scaling down from the PlayStation 5 version, most notably for the Xbox Series S. More Trending 'This is something that is next on our radar for sure,' Tremblay replied, when asked about the Xbox Series S version. 'I will say that 60fps will definitely be extremely challenging on [Xbox] Series S. Let's just say this is something that we need to figure out.' As per Microsoft rules, developers have to ensure their games can run on both the Xbox Series X and the Xbox Series S, with no difference in features. This has caused problems in the past, with Baldur's Gate 3 being delayed on Xbox Series X/S due to issues related to the lower-powered console. The Witcher 4 doesn't have a release date yet but it is expected to launch in 2027, with a sequel to Cyberpunk 2077 set to follow. That's around the time that the PlayStation 6 has been rumoured for release, but unsurprisingly Tremblay made no mention of that. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Nintendo Switch 2 sales numbers smash records in the US and worldwide MORE: Red Dead Redemption 2 actor teases news this week as fans hope for Switch 2 port MORE: Games Inbox: Would Xbox ever shut down Game Pass?

Watch: 'The Witcher 4' tech demo shows Ciri on the hunt
Watch: 'The Witcher 4' tech demo shows Ciri on the hunt

UPI

time03-06-2025

  • Business
  • UPI

Watch: 'The Witcher 4' tech demo shows Ciri on the hunt

June 3 (UPI) -- Video game developer CD Projekt Red showcased its highly anticipated sequel The Witcher 4 with a gameplay tech demo on Tuesday. The presentation was a part of Unreal Fest Orlando, a convention held by company Epic Games. The Witcher 4 will be powered by Epic's Unreal Engine 5, a graphics engine that is used throughout the video game industry. The footage featured new protagonist Ciri hunting down a monster after it attacked a wealthy man traveling by carriage. Ciri is stepping in for her adoptive father, Geralt of Rivia, the protagonist of the first three Witcher games. The new game takes place after 2015's best-selling and critically-acclaimed The Witcher 3: Wild Hunt. Ciri grabs her horse and visits a visually-impressive mountain village filled with townspeople as she continues her monster investigation in the clip. The demo highlighted the high-fidelity graphics of The Witcher 4 and its lifelike open world setting running on Unreal Engine 5. The game was played on a base model PlayStation 5 and was able to achieve 60 frames-per-second gameplay with ray tracing. Thanks for tuning in to The Witcher 4 - Unreal Engine 5 tech demo and joining us during the State of Unreal 2025! #UnrealFest The full presentation will be uploaded and shared with everyone later today, but in the meantime, here's four screenshots straight from the demo to tide... The Witcher (@thewitcher) June 3, 2025 The Witcher 4 has no release date. The game entered "full-scale production" in November. CD Projekt is also developing Cyberpunk 2, a sequel to its 2020 game Cyberpunk 2077.

Following The Witcher 3, CD Projekt Red wants to ensure it doesn't "copy our own tricks all over again and again"
Following The Witcher 3, CD Projekt Red wants to ensure it doesn't "copy our own tricks all over again and again"

Yahoo

time01-06-2025

  • Business
  • Yahoo

Following The Witcher 3, CD Projekt Red wants to ensure it doesn't "copy our own tricks all over again and again"

When you buy through links on our articles, Future and its syndication partners may earn a commission. The Witcher 3: Wild Hunt is a mammoth success judging by most metrics. It's not only one of the most acclaimed games of its decade, it's also sold a whopping 60 million copies and passed Super Mario Bros. on the all-time charts. But CD Projekt Red doesn't want to rinse and repeat the formula for its future games. Joint CEO Adam Badowski said as much in a new podcast looking back on a decade of the generational RPG. "At the very beginning of The Witcher 3: Wild Hunt, we decided to combine those two things: water and fire," Badowski said. "We would like to continue with this approach with all our next games." Speaking on upcoming CDPR games, the co-studio head explained they "have to add something" in every new release. "We have to add something that changes the consensus. We don't want to copy our own tricks all over again and again. So every game should consist [of] something new." Badowski acknowledges that CDPR games do tend to follow a loose formula, sure - they're usually "open world, story-driven, quality" RPGs - but, still, "every new game has to bring something new. So this is the general rule for the company." That should bode well for The Witcher 4, which has had Ciri in the driver's seat ever since 2014, and Cyberpunk 2, which will apparently go beyond Night City with a second area that's like "Chicago gone wrong," according to the original TTRPG's creator. Elsewhere in the interview, the developers revealed one of the biggest arguments they had while making The Witcher 3 was about just how naked Geralt should be in that infamous bath tub scene. CDPR devs are so locked into The Witcher 4 that they're apparently using its new control scheme by accident while playing other games

《巫師3:狂獵》迎來發售10週年!官方釋出特別紀念版封面圖
《巫師3:狂獵》迎來發售10週年!官方釋出特別紀念版封面圖

Yahoo

time06-05-2025

  • Entertainment
  • Yahoo

《巫師3:狂獵》迎來發售10週年!官方釋出特別紀念版封面圖

(圖源:The Witcher/CD Projekt 官方) 由 CD Projekt Red 開發,在 2015 年 5 月推出的《巫師3:狂獵》(The Witcher 3: Wild Hunt),除了將《巫師》系列推到最高點外,更是讓 CD Projekt Red 一躍成為全世界最受歡迎的 3A 大型開發商之一。而《巫師3:狂獵》也將在今年 5 月迎來發售 10 週年的紀念日。 《巫師》官方社群慶祝,今年 5 月(5 月 18 日)是《巫師 3:狂獵》發售 10 週年,提到了玩家們:「踏上漫長之旅的第 10 年、與狂獵軍團戰鬥的第 10 年、在酒館展開昆特牌對戰的第 10 年、展開狩獵魔物的第 10 年」並分享了一張 10 週年紀念版的《巫師 3:狂獵》封面圖,主角自然是傑洛特、狂獵和希里。 🐎 10 years of travelling on the Path. 💀 10 years of battling the Wild Hunt. 🃏 10 years of playing gwent in taverns. ⚔️ 10 years of KILLING MONSTERS. This month passes 10 years since the release of The Witcher 3: Wild Hunt. Let's celebrate together!#10YearsofTheWitcher3 — The Witcher (@thewitcher) May 5, 2025 而《巫師》系列最新三部曲首款遊戲《巫師4》(The Witcher 4)正在全力開發中,確認由希里擔任本次新三部曲的主角。而在 2024 財年的財報說明會上,母公司 CD Projekt 就確定《巫師4》的上市日期將比預期更晚,確認不會在 2027 年之前推出。 緊貼最新科技資訊、網購優惠,追隨 Yahoo Tech 各大社交平台! 🎉📱 Tech Facebook: 🎉📱 Tech Instagram: 🎉📱 Tech WhatsApp 社群: 🎉📱 Tech WhatsApp 頻道: 🎉📱 Tech Telegram 頻道:

Oblivion Had Glitches Galore. Thankfully, They're Still There.
Oblivion Had Glitches Galore. Thankfully, They're Still There.

New York Times

time29-04-2025

  • Entertainment
  • New York Times

Oblivion Had Glitches Galore. Thankfully, They're Still There.

When The Elder Scrolls IV: Oblivion was released in 2006, it was clear that the studio Bethesda had successfully expanded its fantasy franchise's charm and oddball magic. The premise of Oblivion is similar to other modern role-playing games, giving the player a seemingly insurmountable objective and then crucial skills and weaponry on the journey. High-definition graphical processing power for that era contributed to indelible world building, allowing players to freely travel the cities and caverns of Cyrodiil. But what made Oblivion one of the genre's most celebrated games was the agency it afforded players, the expansive environment it threw them into and the way it fully embraced the dorkiness of its fantasy world. In the mid-2000s, the ways players experienced video games were transforming. User-generated content was propelling Web 2.0, and social media, like Facebook, was rising. Although Oblivion was a single-player game, its wonky artificial intelligence, character dialogue and player interactions made it a watershed moment for online memes. Characters having a conversation would walk away from each other midsentence. Some jumped out of street corners to greet you with a quest and an eerie smile. The rag-doll physics of enemies coupled with their heinous death shrieks made battles more humorous than haunting. The technical flaws run counter to the cool aura of more recent fantasy role-playing games, like The Witcher 3: Wild Hunt (2015) and Oblivion's successor, Skyrim (2011), which produced notable memes of its own. But Oblivion's rawness resonated. Online pages and forums dedicated to its goofy glitches and bugs still garner an audience. In the game's opening levels, players can raise their Sneak skill by quietly walking circles behind a sewer rat that runs into a corner endlessly. So when The Elder Scrolls IV: Oblivion Remastered was announced last week — and then immediately released — some worried that the polish would wear away the charm. Yet Bethesda has somehow managed the opposite, which became clear to me after spending five days doing everything but the main quest in the refreshed digital landscape of Cyrodill. The world is stunning. The Imperial City Sewers you're meant to traverse while learning the basics of the game look hideous and vile. The rolling green hills, once an escape from my stifling nonsocial life in high school, still soothe me. The way the aurora borealis stretches across the night sky, coupled with the unforgettable soundtrack, breathe a deep sense of solace into an otherwise purely digital experience. And the nonplayer characters are still strange, still overly kind, still poignant, like the wife whose missing husband you eventually discover trapped in a magical painting. The quest 'A Brush With Death' is memorable for all its oddities, including freakish trolls and the watercolor effect applied to the entire level. During an online presentation last week, several members of Oblivion's original development team recounted how the game broke through in 2006. That was no guarantee in a year of big releases, such as Gears of War, Saints Row, The Legend of Zelda: Twilight Princess and Tom Clancy's Ghost Recon Advanced Warfighter. Todd Howard, the executive producer at Bethesda, said that each of the Elder Scrolls games — including Arena (1994), Daggerfall (1996), Morrowind (2002) — tries 'to define role-playing games and open-world games for their generation.' Oblivion, he said, was a critical moment for the studio, which has since developed Fallout and Starfield games. Some of the bugs and glitches in the original Oblivion are still present, with the ability to duplicate highly valuable items and create short cuts to master skills. One popular exploit lets the player quickly increase their Security skill with a single lock pick. An expanded character creator has given rise to new memes altogether, including 'Sir Vancealot' — a riff on the internet's obsession with bloated images of the vice president — and other visual abominations. Nearly two decades ago, Oblivion proved that games did not need overly polished worlds to thrive. Moments from some of its eccentric characters live forever online. During one high elf's dialogue in the original Oblivion, a dissatisfied voice actor can be heard objecting to and then immediately rerecording her line about thieves and their break-ins. The clip, flub and all, made its way into the remaster. As one online commenter noted, 'Don't mess with imperfection.'

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