Latest news with #TheWitcher3
Yahoo
5 days ago
- Entertainment
- Yahoo
World's Biggest Modding Site Has Been Sold After 24 Years: 'The Strain Of Being Responsible For The Behemoth I Created Has Taken Its Toll'
Nexus Mods is changing hands. The vast database for free mods of PC games ranging from The Witcher 3 to Stardew Valley has been sold for the first time since it was created 24 years ago. 'The strain of being responsible for the behemoth I created has taken its toll,' previous owner Dark0ne wrote in an update on Monday. 'The stress of the job has been a regular source of anxiety and stress-related health issues.' Nexus Mods is where thousands of modders go to share their creations. Whenever a new game comes out, be it big like Monster Hunter Wilds or small like Blue Prince, mods quickly become available on Nexus for everything from helping with inventory management to enhancing visuals. It's been a cornerstone of PC gaming for many players for decades now, though Dark0ne suggested nothing much will change in the day-to-day now that he's no longer running it. 'I started this project back in 2001, in my bedroom, with a 56k modem, an excitement for the upcoming release of Morrowind and with no grand ambitions or intentions,' he wrote in an update on the Nexus Mods website. 'I didn't set out to build a business, I just wanted to make a place where modders could share their work without worrying it would vanish into the internet either [sic] the next time a fansite went offline or a publisher decided they were done with it. That idea grew legs, sprouted arms, and turned into Nexus Mods.' Dark0ne said he's been looking for someone else to take over management of Nexus Mods for a while now due to all the stress of running a small online social network, but it wasn't until recently that he found someone to take over who 'really 'gets' the modding community the way I do.' He didn't reveal who that someone is, though, or the price tag for the deal. Is Nexus Mods about to get way worse? Some users are already freaking out about paid subscriptions coming. Dark0ne claims not much will change in the immediate future, though. 'Behind the scenes, I've already been stepping back bit by bit,' he wrote. 'Over the past few years, the team has taken on more of the weight and the site's been doing better than ever. What's changing now is simply the formality of it, making sure the right people are in place to guide Nexus Mods into the next era. That includes some structural updates to the company ownership that we aren't shouting about, but I want to be transparent: they're about long-term stability, not changing the values or direction of the platform. Nexus Mods is community-first and mod-author focused, that's not up for negotiation.' Some shifts have already been underway at Nexus Mods, which is run by a team of 40 people. A big one was moving to ease rules on modders getting paid for their work. Some modders now link to Patreons and other places where people can donate to them directly for ongoing updates to certain popular mods in games like Starfield and Elden Ring. Nexus Mods community managers said at the time that the goal was to find a way to balance compensation incentives with the desire to keep the modding scene free and open, even as companies like Bethesda try to monetize creator work in their games. Nexus Mods has also recently taken stands again bigotry. The site refused to host a Starfield mod back in 2023 that deleted pronoun options from the game. Nexus Mods told 404 Media at the time that it wasn't meant as a political statement, but as a way to protect its users. '[The] removal of diversity, while appealing to many, does not promote a positive modding community,' they said. . For the latest news, Facebook, Twitter and Instagram.
Yahoo
6 days ago
- Entertainment
- Yahoo
2015 GOTY Getting Surprise DLC 11 Years After Launch
Although the critically lauded RPG has been out for 10 years, it seems CD Projekt Red isn't done making content for the popular game. According to a new report from Polish podcasters Rock and Boris, The Witcher 3 is getting DLC that will release sometime next year. Not much else is known about the small project, but it will be developed by Fool's Theory, the studio founded by former CD Projekt Red quest designer Jakub Rokosz. This is also the studio working on the upcoming The Witcher 1 remake. 'Let's move on to our main topic,' reads a translation of the video (H/T MP1st). 'From the information we have collected, it turns out that the announced, mysterious project by CD Projekt Red, made by Fool's Theory, is a story DLC for The Witcher 3. This is confirmed information from several independent sources.' 'What we know is that this is a DLC for The Witcher 3,' the video continues. 'Based on one piece of information, I can't confirm it any further, but the earliest it could be is in the future year. We also more or less know the order of the releases: first, mods for consoles, then the DLC for The Witcher 3, then The Witcher 4, and finally, the remake of The Witcher 1.' CD Projekt Red and Fool's Theory have not yet confirmed the existence of an upcoming The Witcher 3 DLC, so take this all with a grain of salt for now. Considering many are speculating that this new DLC will take place between the events of The Witcher 3 and The Witcher 4, we'll probably learn more as we inch closer to the fourth entry's release. The post 2015 GOTY Getting Surprise DLC 11 Years After Launch – Report appeared first on PlayStation LifeStyle.


Metro
12-06-2025
- Entertainment
- Metro
The Witcher 3 rumour says new DLC is on the way but it's not a full expansion
After celebrating its 10th anniversary, The Witcher 3 is rumoured to be getting another update besides mod support. Given it's hard at work on both The Witcher 4 and the Cyberpunk 2077 sequel, you wouldn't think CD Projekt would have time to revisit The Witcher 3, beyond the PlayStation 5 and Xbox Series X/S update in 2022. And yet the game is set to receive full mod support later this year and now a fresh rumour has begun circulating, claiming that the now 10-year-old game is receiving a new expansion too. This is supposedly being made, not by CD Projekt Red, but by Fool's Theory, a separate Polish studio CD Projekt enlisted to helm a full remake of the first Witcher game (which is currently MIA). The rumour comes from a pair of popular Polish podcasters called Rock & Borys. At least we assume they're popular, given their YouTube channel boasts 1.45 million subscribers. According to them (per a translation by MP1st) the DLC will be story related and is expected to arrive after The Witcher 3's mod support. No exact date has been given yet for when that'll happen, but it's supposed to be happening later this year. Depending on the timing, this means any new Witcher 3 DLC may not be out until 2026. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. However, despite what some have assumed, this doesn't sound like it will be a full expansion like the Hearts Of Stone and Blood And Wine and it's unclear if it will be a free update or something you'll need to spend money on. While any such rumour should be taken with a grain of salt, some fans on Reddit claim Rock & Borys have contacts within CD Projekt and thus can be considered reliable with their claims. It would also make some sense, since The Witcher 3 did celebrate is 10th anniversary this past May, where CD Projekt revealed the game had sold over 60 million copies. With mod support sure to draw back fans, that'll be an opportune time to drop more content for them to sink their teeth into, especially since both The Witcher 4 and The Witcher 1 remake lack any firm release date. More Trending CD Projekt's latest financial report did insinuate The Witcher 4 could launch as early as 2027, but the studio couldn't promise it wouldn't need to push the game back. A tech demo for The Witcher 4 was also shown recently, giving fans a first glimpse at how it'll run using Epic Games' Unreal Engine 5. It was an impressive showing, especially since it was said to be running on a base PlayStation 5 and not a PS5 Pro. However, CD Projekt soon tried to downplay expectations, issuing a statement stressing that the demo is not meant to be indicative of the final product and it could look quite differently. 'It's important to keep in mind that this tech demo isn't meant to represent The Witcher 4 – it's a showcase of the tools we're developing together with Epic Games. That means specific visuals like character models and environments may be different to The Witcher 4,' said a studio representative. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: The Witcher 4 will be 'bigger' and 'better' than The Witcher 3 says CD Projekt MORE: The Witcher 4 'won't focus on Geralt' but he will be involved confirms voice actor MORE: Cyberpunk 2077 sequel will feature at least two cities says franchise creator


Indian Express
04-06-2025
- Business
- Indian Express
The Witcher 4 in Unreal Engine 5 looks stunning: Here are some takeaways from the tech demo
CD Projekt Red, the gaming studio that brought us The Witcher 3 and Cyberpunk 2077, on Tuesday, June 3, showed a tech demo of The Witcher 4, an upcoming single-player, open-world RPG set in the same universe as its predecessor. In a blog post, CD Projekt Red said that the tech demo showcased how it is working with Epic Games' Unreal Engine to optimise and bring The Witcher 4 to the PC, PlayStation and Xbox. The tech demo, which takes place in the 'never-before-seen region of Kovir', follows Ciri, the main protagonist in The Witcher 4, along with her horse Kelpie, who travelling in the mountains and dense forests of Kovir to a new port town named Valdrest. In the video, CD Projekt Red and Epic Games also show Ciri talking to NPCs during a mission that involves killing a monster. The game developers also shed light on how they used Unreal Engine 5 features to power the game's open world and how the engine helps them 'drive performance, visual fidelity, and shape The Witcher 4's immersive open world.' CD Projekt Red, popularly known as CDPR, isn't unfamiliar with Unreal Engine. Back in 2022, the gaming studio announced that it would be working with Fortnite maker Epic Games to develop new tools and use Unreal Engine 5 features to expand its open world development capabilities. The Witcher 4 tech demo, which runs on the standard non-pro PlayStation 5 at 60 fps, showcases how game developers can use the latest Unreal Engine features like the new Unreal Animation Framework, Nanite Foliage rendering, MetaHuman technology with Mass AI crowd scaling, and others without significantly affecting the performance. However, in a statement to Video Game Chronicles, CD Projekt Red confirmed that what was shown in the demo wasn't The Witcher 4 gameplay, but just a tech demo that was set in the same universe as the game. Officially announced late last year, The Witcher 4 is one of the most famous games by the studio. And while CDPR hasn't shed much light on the game's story, we now know that the upcoming game will follow Ciri in her adventure in the northern region of the continent. Some of the highlights in The Witcher 4 tech demo's footage show a high-density foliage area created using the newest Unreal Engine 5 tools. The demo then takes us to a lively town where NPCs naturally talk to each other and do multiple actions simultaneously, like selling goods, doing everyday chores, and even throwing drinks out of a tavern. And while this isn't The Witcher 4 gameplay many were waiting for, it does give us an insight into how the game will look and feel. In a statement to The Verge, Julius Girbig, a senior technical animator at CDPR, said that they 'specifically wanted to go' with the standard PlayStation 5 to 'show how much we can optimize this engine together with Epic and make it work on current, gen instead of running it on some high-end hardware.' In the last year, several gaming studios, including some big games, have launched games using the Unreal Engine 5, but many of them have faced performance issues, with S.T.A.L.K.E.R. 2 being the prime example of how buggy a game can get when not optimised properly. However, with CDPR showing off The Witcher 4 running at 60 fps without any problems on the PlayStation 5, we may finally see more mainstream gaming studios ditching their in-house developed engines and going with Unreal Engine 5.
Yahoo
03-06-2025
- Entertainment
- Yahoo
The Witcher 4 Gets New Cinematic Trailer Revealing A Slightly Different-Looking Ciri And A 9-Minute Gameplay Tech Demo
The Witcher 4 looks astonishing in a new Unreal Fest tech demo today, but I've been on the path long enough to know that the visuals that delight our eyeballs years out from release don't always reflect how a game ends up looking once it's finally out on a gaming console. Still, a new cinematic trailer and extended tech showcase have me wishing The Witcher 4 wasn't still two to three years away and probably cross-gen with PlayStation 6. CD Projekt Red developers shared the stage at Epic Games' Unreal Fest in Orlando, Florida on Tuesday to show how new improvements to Unreal Engine 5 are helping make The Witcher 4 feel like the true generational shift fans might expect for a game coming out over a decade after its predecessor. The sequel will be the Polish studio's first after ditching its in-house game engine tools for UE5, and CDPR shared a taste of those early results running at 60fps on a base PS5 with fans during the conference, including the player's new horse pal called Kelpie. A new cinematic trailer showed crooked elites getting their just desserts when a dragon flies down in the night and rips their wagon to shreds. A mysterious wanderer emerges the next day to investigate the remnants of the crime scene, eventually revealing herself to be Ciri, the former princess and Geralt of Rivia's mentee all grown up. Observing for clues as if her mind had shifted into detective mode, it's clear she looks a little different from her appearance in The Witcher 4's initial reveal at The Game Awards 2025. Is that emblematic of a shift moving forward? While she's supposed to be much older now, her new model looked different than what fans may have expected from playing The Witcher 3. CD Projekt Red later revealed a behind-the-scenes video about the making the of the 2024 cinematic trailer and noted that character models naturally look different depending on the rendering-style and medium. 'At this point, any character's appearance may vary depending on the medium—whether it's in a trailer, a 3D model, or in-game,' game director Sebastian Kalemba wrote at the time. A spokesperson for CD Projekt Red told Kotaku that only two changes were made to Ciri in the new trailer, one of which has already been changed again. 'It's the same character model used in the [2024] trailer,' they said. 'Ciri's face is a direct copy of The Witcher 3 model, adapted to work with the latest MetaHuman technology. Two subtle changes were made to improve animation quality: slightly raised eyebrows, and a more relaxed eye area—the latter was present in the trailer but has since been removed.' The real treat today was nearly 10 minutes of seeing Ciri wander around a new open world. A gameplay tech demo showed the monster slayer wandering through sprawling sections of wilderness and village streets lined with NPCs. There's even a bear that pops out at one point, and a knocked-over fruit crate that sends apples tumbling down a cobblestone path. It's a UE5 showcase intended to wow and amaze with its extensive detail, hyper-realistic movement, and seamless transitions. Gently falling snowflakes and icy river currents all add to the effect. More immersive! More visceral! Video Games! The spokesperson for CDPR stressed to Kotaku that today's footage is a tech demo for Unreal, not the game itself. Ciri's look, the open world, all continue to evolve throughout development. 'It showcases the powerful foundation we're building in close collaboration with Epic Games to push open-world design further than ever before and the core systems and features we're developing using Unreal Engine 5. We're really proud of this early milestone and excited to give you a sneak peek at some of the cool tech like UAF, Nanite Foliage, Smart Objects, ML Deformer and FastGeo Streaming that are helping shape the future of The Witcher.' I don't need to remind Witcher fans of E3 'downgrade'-gate, which saw players poring over preview footage and showing how it looked better than what eventually launched in The Witcher 3 in 20215. As then-CD-Projekt-Red visual effects artist José Teixeira explained at the time, you can't downgrade a game that doesn't exist, and what's really happening in these situations is that trade-offs are made to keep a game performant while also making it look as good as possible. The takeaway from Unreal Fest is that CDPR feels confident it'll be able to do that using UE5 in a way that makes the wait worth it for all the Witcher-heads out there. It looks like it's working so far! The in-game footage is even better-looking than the cinematic. . For the latest news, Facebook, Twitter and Instagram.