Latest news with #Take-TwoInteractive


Jordan News
5 days ago
- Entertainment
- Jordan News
GTA 6 Delay Impacts Global Video Game Market Growth - Jordan News
The global video game market is expected to see only a modest improvement in growth in 2025 compared to the previous year, according to a report by research firm Newzoo. Analysts and industry experts had initially projected a more significant boost for the industry this year, fueled by the highly anticipated launch of Grand Theft Auto VI from Take-Two Interactive and the release of next-generation gaming hardware. اضافة اعلان However, the delay of GTA 6 to 2026, coupled with rising console prices due to tariffs, has cast uncertainty over consumer spending in the gaming sector. According to Newzoo's report, the global video game market is projected to grow by 3.4% to $188.9 billion in 2025, slightly higher than the 3.2% growth recorded in 2024. 'These projections reflect tangible shifts in hardware cycles, pricing trends, install base expansion, and the upcoming game release schedule,' said Michiel Buijsman, lead analyst at Newzoo. A Bigger Boost Expected in 2026 With GTA VI now set for a 2026 release, the industry is expected to see a more significant sales boost next year, especially with other major titles like Capcom's "Resident Evil Requiem" also on the horizon. The report noted that the eventual release of GTA 6 on PC could help extend the growth momentum into 2027. Hardware Pricing and Market Concerns The report also highlighted consumer concerns surrounding rising hardware prices. Both Microsoft's Xbox and Sony's PlayStation consoles have seen price increases, which may deter potential buyers amid ongoing economic uncertainty worldwide. Even though Nintendo's Switch 2 is on track to become the company's fastest-selling console, Xbox is still trailing behind the sales performance of its previous generation. 'We expect higher Xbox sales than last year, but not record-breaking numbers,' Buijsman explained. 'As for PlayStation 5, sales are projected to stay slightly below those of the PlayStation 4.' New Hardware on the Horizon Microsoft recently unveiled its new handheld gaming device, the Xbox Ally, developed in collaboration with ASUS. The device is scheduled to launch during the 2025 holiday season, potentially adding momentum to the market during the year-end sales window. Despite the current tempered growth, 2026 is shaping up to be a milestone year for the gaming industry, with flagship game launches and new hardware releases poised to drive stronger performance across global markets.
Yahoo
5 days ago
- Business
- Yahoo
Take-Two Stock Is Crushing the Nasdaq in 2025. Is It a Buy?
Investors are bullish on Take-Two's growth prospects, sending the stock up 27% year to date. This leading game maker is preparing to launch several releases over the next few years. At the current valuation, investors are anticipating Take-Two's margins to increase significantly in the coming years. 10 stocks we like better than Take-Two Interactive Software › Take-Two Interactive (NASDAQ: TTWO) stock is up 27% year to date, significantly outperforming the broader market. By comparison, the Nasdaq Composite (NASDAQINDEX: ^IXIC) is up just 0.59% at the time of writing. The maker of the uber-popular series Grand Theft Auto (GTA) reported outstanding financial results to cap off fiscal 2025 (ending in March). The momentum is noteworthy as Take-Two prepares to launch a series of new releases in the coming years, including GTA VI, to grow the business. However, it's always important to have an understanding of what you're actually paying for at the current share price. With the stock trading at higher multiples of sales and earnings, can investors buying shares today expect a good return on their investment? Take-Two is hitting a nice stride as management executes against its long-term strategy to grow the business. The company's non-GAAP (adjusted) revenue, or bookings, grew 6% year over year in fiscal 2025, with bookings up 17% in the most recent quarter. Its strategy of focusing on building player relationships from releasing live updates to existing franchises is paying off. Bookings from players spending money on virtual currency and other content while playing games, or "recurrent consumer spending," accounted for 80% of bookings in fiscal 2025. Take-Two just released Sid Meier's Civilization VII for the Nintendo Switch 2 in early June, with several other titles from existing franchises planned over the next year. For fiscal 2026, management is guiding for bookings to increase 6% over fiscal 2025 to approximately $6 billion. The big one -- GTA VI -- is scheduled for release on May 26, 2026. Given the 215 million copies the current version of the game has sold since 2013, Wall Street anticipates blockbuster sales, with current estimates calling for Take-Two's bookings to hit $9 billion in fiscal 2027. Take-Two has delivered strong growth for shareholders over the last 10 years. Its generally accepted accounting principles (GAAP) revenue grew at an annualized rate of 18%, which includes the acquisition of mobile game maker Zynga in fiscal 2023, although the company's profits and free cash flow have taken a hit since that acquisition. However, Take-Two has a history of growing its earnings and free cash flow, and that is very much on the table going forward. Take-Two is following a long-term strategy to expand its portfolio of games, grow recurrent consumer spending, and scale the business to spread more revenue over costs and expand margins. During the last earnings call, management stated there is no reason the business can't reach a low to mid-20% operating margin like it achieved during the pandemic. This is what Wall Street analysts are expecting, with projected annual earnings growth at 36% for the next several years. Given the expectation for higher margins and earnings growth, the stock is trading at its highest price-to-sales multiple since its previous peak margins during the pandemic. It's also trading at a high forward price-to-earnings multiple of 87. But sales and earnings multiples don't tell the whole story about a company's intrinsic value. To reverse engineer the expectations implied in the current $235 share price, I plugged in some numbers to a discounted cash flow model. I assumed the company's revenue would grow at double-digit annual rates to reach $18 billion by 2035, with the operating margin reaching 25%. Using a 10% discount rate and a 4% terminal growth rate beyond year 10, Take-Two's intrinsic value is $236. Those are the financial targets Take-Two needs to achieve to justify the current share price. For the stock to be considered a screaming buy right now, you have to make more aggressive growth projections. To justify a fair value of $300, Take-Two would have to either achieve an operating margin in the 30% range or grow its revenue to $25 billion. Take-Two stock rocketed over 1,000% following the previous GTA launch in 2013, but that's because investors significantly underestimated the sales and profits from that release. Investors have wised up to the potential of GTA VI and priced the stock accordingly. The stock is still a buy for someone that can be satisfied with a more modest return. But given the current valuation, I wouldn't buy it if you're expecting significant outperformance relative to the broader market. Before you buy stock in Take-Two Interactive Software, consider this: The Motley Fool Stock Advisor analyst team just identified what they believe are the for investors to buy now… and Take-Two Interactive Software wasn't one of them. The 10 stocks that made the cut could produce monster returns in the coming years. Consider when Netflix made this list on December 17, 2004... if you invested $1,000 at the time of our recommendation, you'd have $653,702!* Or when Nvidia made this list on April 15, 2005... if you invested $1,000 at the time of our recommendation, you'd have $870,207!* Now, it's worth noting Stock Advisor's total average return is 988% — a market-crushing outperformance compared to 172% for the S&P 500. Don't miss out on the latest top 10 list, available when you join . See the 10 stocks » *Stock Advisor returns as of June 9, 2025 John Ballard has no position in any of the stocks mentioned. The Motley Fool has positions in and recommends Take-Two Interactive Software. The Motley Fool recommends Nintendo. The Motley Fool has a disclosure policy. Take-Two Stock Is Crushing the Nasdaq in 2025. Is It a Buy? was originally published by The Motley Fool Error in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data


Metro
6 days ago
- Entertainment
- Metro
Borderlands 4 price revealed and the most expensive edition is £120
After Gearbox's CEO sparked concern last month, Borderlands 4 doesn't carry an £80 price tag – unless you want a deluxe edition. The price of games has become a sensitive topic over the past year, with Mario Kart World taking the brunt of the hysteria over its £74.99 price tag. While the reality of the situation is more nuanced, with the rising costs of development and lack of adjustment for inflation over the years not always taken into account, the importance of the topic only looks set to increase as we approach GTA 6 – which many estimate may cost £100 or more when it launches next year. With every upcoming AAA title, there's now the worry that the price goal posts could be moved, with many fearing that Borderlands 4 would be the next to up the ante. The cost of Borderlands 4 hit the spotlight last month when Gearbox CEO Randy Pitchford clumsily told fans they'll 'find a way' to purchase the game if it did end up costing $80/£80. After some backlash, he later apologised for what he described as a 'misunderstanding'. Despite this furore, Take-Two Interactive has now confirmed Borderlands 4 will cost £69.99, in line with other high-end PlayStation 5 and Xbox Series X/S games. However, if you want the deluxe editions, you're going to have to cough up significantly more. The deluxe edition is priced at £89.99 and comes with a Firehawk's Fury weapon skin and the Bounty Pack bundle, which includes four new areas with new missions and bosses, four vault cards, new gear and weapons, vault hunter cosmetics, and four new vehicles. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. The big news: No price increase for Borderlands 4! Standard Edition launches not at $80, but at $69.99! They're showing you, so please show them. You can find links to pre-order Borderlands 4 PC and console versions on the store pages here: — Randy Pitchford (@DuvalMagic) June 16, 2025 The super deluxe edition, meanwhile, comes with all of the above along with the Ornate Order Pack (four vault hunter skins, bodies, and heads) and the Vault Hunter Pack. The latter consists of two post-launch DLC packs which will be announced at a later date, but it will feature new story content, side missions, and two new map regions. More Trending If you pre-order any of these editions, you'll receive the Gilded Glory Pack, which includes one Vault Hunter skin, one weapon skin, and one ECHO-4 drone skin. While it's unclear if the base £69.99 price was in response to the backlash, Pitchford – who isn't responsible for how much it costs – posted on X about the announcement. 'The big news: No price increase for Borderlands 4! Standard edition launches not at $80, but at $69.99! They're showing you, so please show them,' he wrote. The big question is whether Borderlands 4 will be worth that price, and we'll find out that when it launches September 12 across PlayStation 5, Xbox Series X/S, and PC. The sequel will also be released on the Nintendo Switch 2 later this year. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: There is a Nintendo Direct this week but it's only about one thing MORE: The Legend Of Zelda: Tears Of The Kingdom Nintendo Switch 2 Edition review – building on perfection MORE: Stellar Blade's story is 'weak' admits director but there's a reason why


Time of India
15-06-2025
- Entertainment
- Time of India
Inside the scrapped GTA 6 story featuring a corrupt cop and a cartel lieutenant
Source: Rockstar Games In a twist to the long history of GTA 6 development, several credible leaks have disclosed that Rockstar Games initially had in mind a much darker iteration of the game. In creative direction by Dan Houser, the abandoned 2016 narrative had a morally conflicted Vice City police officer, his troubled son, and a cartel lieutenant, each with personal motives and a common fall into crime. But this ambitious vision never materialized. A gripping crime story filled with corruption and creative disagreements behind the scenes Source: Rockstar Games The canceled plot was a significant departure from GTA's usual satirical bent. Centered around it was a moral Vice City police officer who becomes involved in organized crime to rescue his son from drug addiction. The son, a Cuban-American attempting to flee the world of drugs, provided an exposed, personal viewpoint. A third lead was the second-in-command of a Colombian narcotics lord, running Vice City-based narcotics trafficking while working on launching his own empire. The tale, informed by the characteristically storytelling-driven Houser, envisioned a slow-burning thriller predicated on moral decay, family obligation, and ethical ambiguity. It was said to be more realistic and more dramatic than any GTA game before it, being likened to crime sagas instead of open-world mayhem. Insider sources alleged the tone of the story was "too dark" for the direction of the franchise, which in turn saw it cancelled by Take-Two Interactive in late 2016. Why Rockstar dropped its darkest game so far Source: Rockstar Games It has been reported that the story had been in production for more than a year before it was canceled. The creative conflicts between Rockstar's writing staff and Take-Two's executive ranks are named as the primary cause. Another reason was a need to rebrand GTA 6 with a wider, perhaps lighter audience in mind, leading to a complete narrative overhaul. Following this cancellation, Rockstar pursued several new directions: one with a female police officer and a smuggler in 2018, and the other with an ex-military protagonist in 2019, both were ultimately abandoned. Dan Houser's 2020 exit from Rockstar is generally thought to be linked to these constant rejections. Now, GTA 6 has Jason and Lucia, a Bonnie-and-Clyde-like pair of criminals. Although intriguing, it's a definite divergence from the lost vision of the franchise, a rich, character-centric crime epic that could have been Rockstar's most audacious tale to date. The 2016 draft of GTA 6 is an interesting "what if" moment in gaming history. Though its storyline's dark elements may never find their way to players, it shows the creative bets Rockstar once weighed and the trade-offs behind each megahit game. Also Read: GTA 6 trailer 2 shows Lucia attacked mid-heist on a plane, fans spot betrayal plot
Yahoo
13-06-2025
- Business
- Yahoo
NBA, Take-Two Form New Media Company to ‘Celebrate' Basketball, Extend Long-Standing Games Pact
The NBA and video game publisher Take-Two Interactive's 2K, which publishes the 'NBA 2K' franchise, renewed their ongoing licensing deal Friday. Additionally, the companies have taken things a step further in their long-standing partnership by announcing new joint venture media company, NBA Take-Two Media. Per the NBA and Take-Two's 2K, NBA Take-Two Media is described as 'a modern entertainment company that will bring fans and players together through competitive gaming, social-first content, original programming and live events.' Advertisement More from Variety The new business was 'created to celebrate basketball's unique role in culture' and will 'produce stories and experiences across gaming, travel, music, fashion, food and more in partnership with tastemakers, athletes, creators and fans.' ''NBA 2K' has engaged a new generation of basketball fans in an increasingly digital world,' NBA commissioner Adam Silver said in a statement Friday. 'By expanding our partnership and creating NBA Take-Two Media, we look forward to building on the incredible success of the NBA 2K franchise.' 'We are immensely pleased to continue our long-standing, highly successful partnership with the NBA and the NBPA and look forward to building upon the record-setting achievements that we have accomplished together,' Take-Two Interactive CEO and chairman Strauss Zelnick said. 'I would like to thank Adam Silver, Andre Iguodala and all our partners at the NBA and NBPA for their continued support and shared vision to empower NBA 2K to become the premier interactive entertainment basketball franchise. We are excited to unveil NBA Take-Two Media and look forward to seeing how it will create an entirely new and multi-faceted NBA experience for our communities.' Advertisement NBPA executive director Andre Iguodala added: 'NBA 2K is a staple in the basketball community and has given fans a dynamic and immersive opportunity to experience the game and deepen their connection with the players. The extension of this partnership reflects our shared commitment to innovation while expanding the reach of our sport to new audiences around the world.' Best of Variety Sign up for Variety's Newsletter. For the latest news, follow us on Facebook, Twitter, and Instagram.