Latest news with #TIEFighter


Economic Times
06-06-2025
- Entertainment
- Economic Times
Fortnite Chapter 6 Season 3: Here's end date and complete update schedule
Fortnite Chapter 6 Season 3 is coming to a close soon. This season has been different from others. It lasts only one month. Epic Games has already confirmed the full update schedule. Players have seen many changes related to a popular sci-fi 6 Season 3 began on May 2, 2025. The season will end on June 7, 2025. Epic Games confirmed this short schedule before the season started. The theme of the season is Galactic Battle. This season brings several updates that align with this theme. The first major update was called Imperial Takeover. It was released on May 2, 2025. Stormtroopers and other Empire forces appeared on the map. The loot pool changed as well. All usual weapons were replaced by blasters. Also Read: Ginny & Georgia Season 3 Ending Explained: Here's what happened Two ships have been added. Players can now fly the X-Wing Starfighter and the TIE Fighter. These vehicles offer air-based combat options. They match the current theme of the season. Players can attack enemies from the sky. The full list of updates for Chapter 6, Season 3 is as follows:v35.00 (Chapter 6 Season 3) – May 2, 2025The Pull of The Force – May 8, 2025Chew On This – May 15, 2025Mandalorian Rising – May 22, 2025Star Destroyer Bombardment – May 29, 2025The Final Showdown: Death Star Sabotage – June 7, 2025 Also Read: Fortnite Death Star Sabotage Event: How to access the event? Here's date, time and gameplay Lightsabers have returned in this season. Darth Vader's red lightsaber is available. This weapon can shock enemies with lightning. Other force powers are also usable. Epic Games has also added new cosmetic items. One of them is Baby Yoda Kicks. This matches the theme but has received mixed feedback. Some players feel the pricing is too high. When will Fortnite Chapter 6 Season 3 end? Fortnite Chapter 6 Season 3 will end on June 7, 2025, with the last update titled Death Star Sabotage. What is new in Fortnite Season 3 gameplay? Season 3 includes blasters, lightsabers, force abilities and Star Wars ships like the X-Wing and TIE Fighter.


Time of India
06-06-2025
- Entertainment
- Time of India
Fortnite Chapter 6 Season 3: Here's end date and complete update schedule
Fortnite Chapter 6 Season 3 is coming to a close soon. This season has been different from others. It lasts only one month. Epic Games has already confirmed the full update schedule. Players have seen many changes related to a popular sci-fi franchise. Chapter 6 Season 3 End Date Chapter 6 Season 3 began on May 2, 2025. The season will end on June 7, 2025. Epic Games confirmed this short schedule before the season started. The theme of the season is Galactic Battle. This season brings several updates that align with this theme. First Major Update The first major update was called Imperial Takeover. It was released on May 2, 2025. Stormtroopers and other Empire forces appeared on the map. The loot pool changed as well. All usual weapons were replaced by blasters. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like Buy Brass Idols - Handmade Brass Statues for Home & Gifting Luxeartisanship Buy Now Undo Also Read: Ginny & Georgia Season 3 Ending Explained: Here's what happened Gameplay Two ships have been added. Players can now fly the X-Wing Starfighter and the TIE Fighter. These vehicles offer air-based combat options. They match the current theme of the season. Players can attack enemies from the sky. Live Events Complete Update Schedule The full list of updates for Chapter 6, Season 3 is as follows: v35.00 (Chapter 6 Season 3) – May 2, 2025 The Pull of The Force – May 8, 2025 Chew On This – May 15, 2025 Mandalorian Rising – May 22, 2025 Star Destroyer Bombardment – May 29, 2025 The Final Showdown: Death Star Sabotage – June 7, 2025 Also Read: Fortnite Death Star Sabotage Event: How to access the event? Here's date, time and gameplay Lightsabers and Force Powers Return Lightsabers have returned in this season. Darth Vader's red lightsaber is available. This weapon can shock enemies with lightning. Other force powers are also usable. Epic Games has also added new cosmetic items. One of them is Baby Yoda Kicks. This matches the theme but has received mixed feedback. Some players feel the pricing is too high. FAQs When will Fortnite Chapter 6 Season 3 end? Fortnite Chapter 6 Season 3 will end on June 7, 2025, with the last update titled Death Star Sabotage. What is new in Fortnite Season 3 gameplay? Season 3 includes blasters, lightsabers, force abilities and Star Wars ships like the X-Wing and TIE Fighter.


Time of India
06-05-2025
- Entertainment
- Time of India
Where to find X-wing in Fortnite Chapter 6 Season 3
Image via Epic Games South of Flooded Frogs Northwest of Brutal Boxcars Near The Bird restaurant south of the Resistance Base How to fly X-Wing? How to EASILY Travel Distance in an X-wing and X-Wing Location - Fortnite X-Wing quests offer valuable XP Epic Games has gone all out for this season's Star Wars crossover, integrating iconic features of the franchise into core gameplay. While cosmetic items and weapons have been part of previous events, this time players can take to the skies in the legendary X-Wing, giving a whole new meaning to Victory X-Wing is one of two flyable vehicles in the game, the other being the TIE Fighter. However, if you're aligning with the Resistance, the X-Wing is the craft to look for. Unlike random vehicle spawns, X-Wings appear in set locations - specifically Resistance-controlled locations include the Resistance Base and Outpost Enclave, along with multiple satellite outposts. Notable X-Wing hotspots are:These ships tend to appear at the start of each match, but if you don't find one immediately, chances are someone else beat you to the X-Wing is intuitive. The reticle-based control system means your direction and altitude are tied to where you aim. Pressing the fire button simultaneously triggers the built-in blasters, which deal 60 splash damage per X-Wing also supports boosting and smooth landing, with a total health of 1,050 HP. If destroyed once, it temporarily regenerates. But after a second takedown, it disappears accuracy isn't pinpoint, so players must rely on agility and height advantage to get the most out of are in-game quests tied to the X-Wing. A Found Quest from Poe Dameron tasks players with destroying 25 structures using the vehicle's blasters, rewarding 30,000 XP and a Legendary A280-CFE quest, Embrace the Light, challenges players to fly the X-Wing for 5,000 meters, which earns an additional 3,000 XP. With the right route and minimal conflict, this can be completed in a few survive longer in the X-Wing, avoid direct engagements. Climb to higher altitudes and fly in wide arcs instead of hovering. Also, try refueling at gas stations - though tricky to land, the X-Wing can be healed like cars if done tip? Travel away from busy drop zones. Some locations may appear quiet but offer enough flight room to cover quest requirements.


Metro
05-05-2025
- Entertainment
- Metro
Games Inbox: Why has GTA 6 been delayed?
The Monday letters page has been trying to pick up a cheap Xbox Series X before the price rise, as one reader fears Star Wars games are going to become rare in the future. To join in with the discussions yourself email gamecentral@ But why thou? Not surprising that GTA 6 has been delayed, given all the warning signs. It's obvious why Take-Two didn't say anything either, given what's happened to their stock price, now that the delay is confirmed. It's going to be interesting to see all the publishers trying to rush their games out before May next year now, which is inevitably going to lead to a lot of unfinished games and bugs that are fixed later with patches. So there's that to look forward to. One question I don't think I've seen many people even bothering to ask though – given we'll never get a proper official answer – is why? Is it just non-specific polishing or was there something not working in it? Maybe a gameplay mechanic needed tightening up? Or maybe GTA Online 2 wasn't up to snuff? If we do get an official comment, I'm sure it'll just be polishing that was needed but I feel over a year's delay had something a bit more going on than someone forget to schedule in the QA at the end of the project. Kanker Exception to the rule Nice couple of Star Wars features at the weekend. I haven't played TIE Fighter, so I can't say whether it deserves the praise or not, but the comments on the ones I have played seem about right. But I do worry that these sort of big licensed games, that do well but don't blow the doors off, are gong to become rare in the future. It must cost a fortune to make something like Star Wars Outlaws and to have it flop, like Avengers and Midnight Suns before it, and that destroys the myth of the licence printing money. Obviously Spider-Man does but that's very much an outlier. By the logic of live service games that means that companies will just keep trying again and again until they repeat its success (or go bust) but somehow I don't think that's going to happen this time. That's a shame. I'd much rather have a steady stream of new Star Wars and Marvel games than more live service tripe. Netts Waiting game I didn't realise that the Xbox Series X is more expensive than the PS5 Pro in the US now, that is crazy. Why cut the legs off the console in your best (and almost only) region? It's very obvious that Microsoft just do not care about hardware sales anymore and have given up trying to push their consoles or subsidise them in any way. But do they really make enough money from their other games to justify keeping Xbox going? Obviously Call Of Duty sells like hotcakes but nothing else they have comes out often enough to make a dent, even if it is popular. And Game Pass and cloud gaming aren't anywhere near big enough to make up for the difference. Cloud gaming will be some day, and I guess that's Microsoft's long term plan? They're rich enough they can just tread water waiting for technology to catch up and for Sony to become irrelevant. Austin Email your comments to: gamecentral@ The usual delay I predicted it. I always had that inkling that the inevitable would occur: Grand Theft Auto 6 is delayed to the calendar year of 2026. May to be more precise. Was this not a certainty? Did those who truly refuse to acknowledge the pattern of Rockstar releases truly fail to see this coming? Sorrowful we all are, but it was an expected choice to be made. It is no longer a heartbreak, but a expectation when Rockstar chooses to develop a new title. A year long delay is painfully harrowing, but we have a release date at long last. The impatient will predictably whine, complain, and curse. The content creators will also curse for clicks and views. I will however bide my time and hopefully I'll be able to pre-order soon. We also deserve screenshots, a second trailer, and more details to be unveiled. At least a portion of damage control. Shahzaib Sadiq Unofficial mascot I'd be surprised if anyone was that bothered about losing Sackboy as a mascot. Don't get me wrong, most of the games he was in were pretty good, but I don't think he as a character had anything special going for him. He didn't talk and didn't have any clear personality that I could work out, other than he's… happy all the time? Astro Bot is kind of the same in that regard and neither of them have a very unique or interesting design. Sony should've bought Lara Croft and made her the PlayStation mascot. The series was in trouble as far back as the PlayStation 2 so I'm not sure if the idea ever came up. It's probably too late now, but that's who I associate with the PlayStation the most. Lennox Save to spend I second Adam W's stance on Game Pass and also the Microsoft rewards system. My Game Pass Ultimate is coming to an end this week, but the last time I bought a year of Xbox Live off CDKeys it was 35 quid and a two week trial of Ultimate cost a quid, so £36 for eight months of Game Pass Ultimate. In the last few months alone I've played Far Cry: New Dawn, Watch Dogs: Legion, Mullet MadJack (highly recommended that one, it's insane), Indiana Jones And The Great Circle, and right now Clair Obscur: Expedition 33, as well as things like Oblivion and Balatro available to try. Not bad for a 36 quid initial outlay. Now I like a triple-A big budget game too, but like many others I baulk at the ever rising costs of new games. £50 was probably my jumping off point; having said that I have bought day one things such as Hogwarts Legacy, Resident Evil 4 remake, Mortal Kombat 1, Star Wars Jedi: Survivor, Star Wars Outlaws, and most recently Assassin's Creed Shadows, but this is where the rewards scheme comes into play. I would love to own all my games as physical copies, but these days that's just not very viable. I have always sold and traded when needed and at 70-80 quid a go that's very needed nowadays, but those times are over. EBay and Facebook Marketplace are awful for trying to sell your used games. So, with the rewards I have spent, in real money, £10-35 each. Depending on how many rewards I had saved at the time, I spent all the rewards on Assassin's Creed Shadows and paid just a tenner in real cash. That was five weeks ago or so and I already have saved up about 23,000 points, that's about 20 quid in five weeks. So for me, when games are costing 80 quid a pop, Game Pass and Microsoft Rewards are a god send, otherwise I may have been forced out of my 35 year hobby by now. big boy bent Dead franchise Pity about the EA job cuts. I haven't really been a fan of most of EA franchises but I hope this doesn't impact Motive Studios, who did a superb job on Dead Space. I don't know if it sold well enough or not but Motive making a Dead Space 2 remake would have been fabulous. iceltichghost GC: Motive is helping out with the new Battlefield and working on an Iron Man game. The Dead Space remake didn't do well enough for EA though and there aren't going to be any more. One and only I can't imagine there was a single soul on earth, other than me, picking up an Xbox Series X disc version at the weekend. Smyths were good enough not to slap on the extra £20 price hike yet, unlike Argos. I picked up an Xbox Series X at the start of the gen during the pandemic. I wanted a PlayStation 5 but the opportunity came up to get an Xbox Series X and I thought that would do until I got a PlayStation 5 and duly sold it when I did finally get Sony's machine. I've always regretted it, especially now as Game Pass is reaping the benefits of Microsoft's grotesque spending spree. But the main reason is it was so much easier for online games with my family, who all have Xbox. I decided the next time the Xbox Series X went on sale I'd pick one up again. But it never did, all the while the PlayStation 5 had several sales and a bargain Astro Bot bundle. Game Pass can still be had for far below the monthly price of £14.99 though. I bought 12 months of Game Pass Core from CDKeys for £40 and upgraded to Ultimate and the conversion rate gave me seven months of Game Pass at £7.85 a month. Not the ridiculous deals at the start of the gen where I bought two years of gold for £85, I think, then converted the whole two years to Ultimate for £1. But still good. Also, that prized delisted digital copy of the excellent PlayStation 3/Xbox 360 version of Daytona USA I said goodbye to is going to receive an inappropriate amount of attention. What a game. Simundo Inbox also-ransI've been playing lots of Unicorn Overlord this weekend (such a good game) but also put on Portal 2 for the first time in years. I didn't enjoy it at the time of release, as I found Wheatley annoying, but I'm really enjoying it this time – it is actually quite funny and the puzzles are great. Suddenly I want Portal 3! Simon I am enquiring about the physical release of Forza Horizon 5 and Indiana Jones And The Great Circle on the PlayStation 5 physical disc release, however nothing appears to be forthcoming. And I'm sure you said that their would be physical releases. Alan Stephens GC: Forza is not getting a physical edition and Indiana Jones already has one, that's always been the plan. I'm still upset that after so many years waiting and hoping for it that Shenmue 3 was so boring and did nothing to further the story in any meaningful way. It's like if GTA 6 finally releases and is a match-three puzzle game. Sorry I just wanted to have a little vent and knew this is a safe place. Mark Matthews GC: That's okay. It was a baffling choice, that completely squandered probably the only chance the franchise will ever have for a comeback. If EA do go under, it looks like we'll now never get the Need For Speed Underground (1 and/or 2) remakes gamers have been asking for, for 20 years. LeighDappa More Trending Email your comments to: gamecentral@ The small print New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers' letters are used on merit and may be edited for length and content. You can also submit your own 500 to 600-word Reader's Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot. You can also leave your comments below and don't forget to follow us on Twitter. MORE: Games Inbox: Will all video games be £80 from now on? MORE: Games Inbox: Is EA in danger of going under? MORE: Games Inbox: Is GTA 6 really out this year?


Metro
04-05-2025
- Entertainment
- Metro
The greatest Star Wars game ever created could never be made today
As the new season of Andor features an unexpected callback to the best Star Wars game of the 90s, GameCentral reminisces about the golden age of PC gaming. Being a Star Wars fan is an emotionally and intellectually exhausting experience. The franchise will be 50 years old in a couple of years and in that time it's seen some of the most acclaimed and influential movies of all time, and some of the most reviled. Hardcore Star Wars fans have a reputation for extreme intolerance of anything they don't consider to be in keeping with the series' tone, but as the franchise expands, and the number of artistically indefensible movies and TV series stack up, many fans have retreated into an increasingly unhinged toxicity. As a fan since the original trilogy there is, to me, a world of difference between 'proper' Star Wars, aka the first three films, and everything else. The main contrast between being a fan in the 80s and now (other than the lack of internet) is that back in the day everything connected to Star Wars seemed amazing. Not just the films but the toys, the comics, the books, the duvets, the lunchboxes, and… the video games. Nowadays that quality is spread much more thinly and while some of the above is purely nostalgia speaking (I suspect, in reality, the duvet covers were probably very unremarkable, from a textile point of view), Star Wars has been responsible for many classic video games over the years. I'm going to make the argument that 1994's TIE Fighter is the best of these; a largely forgotten game nowadays, but one which was recently referenced in the only unequivocally great live action production of the Disney era: the TV show Andor. Atari's first Star Wars arcade game was a milestone in 3D gaming, regardless of whether it was a licensed product or not, while 1993's Rebel Assault was another groundbreaking use of technology, in its exploitation of full motion video, streamed directly from a CD-ROM. To this day, Knights Of The Old Republic remains arguably BioWare's best work, and one of the greatest Western role-players of all-time. There have been many other great games too, from Jedi Knight to the ongoing Star Wars Jedi trilogy, that while not milestones in gaming are high quality titles in their own right. But my favourite is definitely Star Wars: TIE Fighter on PC. In fact, I'd regard it as one of my favourite games of all-time. TIE Fighter appeared during the first golden age of PC games, when exclusives, that would've been impossible to replicate on consoles, were commonplace from major publishers. This led to wild levels of experimentation and innovation, especially in terms of all but dead genres such as real-time strategies and space combat simulators. Even real-world simulators have become rare in recent years but back in the 90s the idea of trying to simulate something that wasn't real was not unusual. Mostly it was spaceships, such as with the excellent Freespace series, but the MechWarrior series took a similar line. MechWarrior at least is still going, but now it's a niche product from a small publisher, rather than being one of the centrepieces of Activision's line-up, as it was in the 90s. The sad truth is that TIE Fighter, and its predecessor X-Wing, would never be made today. They're far too complicated, not just in the sense that they use every button on the keyboard to control your starfighter but because the movement through 3D space, often with no point of reference, is now deemed too disorientating for mainstream audiences. Flying and swimming, or any kind of unrestricted 3D movement, has been vanishingly rare for years. But TIE Fighter was built around the idea of unrestricted movement and a sandbox style approach to mission structure, where you were free to play out strategies on the fly and order around allied spacecraft while pursuing optional secondary objectives. As a Star Wars fan there was also a clear difference in attitude between the 90s era games and newer titles. Star Wars media at the time was heavily influenced by the West End Games tabletop role-playing system, which filled out the universe with additional vehicles and background lore, much of which has since been stricken from the record, after Disney bought Star Wars and reset the canon. Before then it was easy to invent new concepts and add them to a game or novel, with little apparent interference from Lucasfilm. Since Disney took over, there seems to be an absurd amount of red tape in terms of maintaining canon and continuity, which rather than retaining a sense of consistency has done nothing but encourage endless contrived cameos and – unlike with Knights Of The Old Republic – a reticence to deal with any time frame outside of the first six films. Sometimes this is just a minor frustration for fans wishing their favourite obscurity was officially part of Star Wars again (oh, how I'd love for TIE Fighter's Star Wing assault gunboat to return to prominence), but the more obnoxious examples are having a serious, negative effect on the quality of Star Wars products. Unexpectedly, one of TIE Fighter's other inventions did return to canon just recently, with the appearance of a TIE Avenger in the opening episode of season 2 of Andor. Amongst fans, that's already renewed interest in the ship's design and hopefully will revive interest in the game itself, which is still available on Steam and GOG – even if it's best played with a fan mod to upgrade the graphics. Although the increasing cost of making games (exacerbated by the licensing fee charged by Lucasfilm) has made new Star Wars titles increasing rare, modern tie-ins are far more consistent in quality than the shows and movies. From EA's Battlefront games and Star Wars Jedi to Ubisoft's unfairly maligned Star Wars Outlaws, most titles have been very good. The recently announced Zero Company also looks great and one shouldn't be put off that it's so obviously inspired by XCOM, since most Star Wars games have taken their cues from existing games that are themselves inspired by the movies (X-Wing and TIE Fighter were a reaction to the then popular Wing Commander series). There was even the surprisingly good Star Wars Squadrons, which although it didn't really advertise itself as such was clearly intended as a spiritual sequel to TIE Fighter et al. It was good, but as a fan of the originals it was hard not to see it as a dumbed down interpretation of an already fully formed concept (although the VR mode did make up for a lot). You don't need to be a Star Wars fan to be wistful about TIE Fighter. The point is that it's a very good game in its own right and yet it's economically impossible for anything like it to exist anymore. And even when there's an attempt, as with Squadrons, it ends up being low budget and commercially unsuccessful. To regret that we no longer get games like TIE Fighter is to also regret the absence of franchises like Command & Conquer, SimCity, Monkey Island, Deus Ex, Thief: The Dark Project, System Shock, Total Annihilation, and Battlezone. Many of these games are still available in their original form or modern remasters but more than the games themselves what I really miss is the spirit of invention and experimentation that led to their creation. More Trending Modern games are by no means lacking in that, but 90s and early 2000s era PC games were comfortable with a level of gameplay and control complexity that is largely unknown today. And even when an attempt is made, such as with the superb XCOM reboots, they don't sell. Indie games make up for this to a degree, but these 90s classics were big budget games from major publishers – companies who nowadays would never dream of making such titles. The problem is that the market for video games back then was much smaller and, generally speaking, much nerdier, but now that audience is a near irrelevant niche within the wider mainstream. Given that fact it's a miracle that games as good as Star Wars Jedi and Squadrons still exist. They may not be at the cutting edge of game design or technology anymore but they're solid games and good Star Wars tie-ins. Elements of those games have already found themselves into other Star Wars media – the BD droid from Star Wars Jedi has featured in The Mandalorian, for example – but by going back to TIE Fighter it was very gratifying to see the best Star Wars show acknowledging the best Star Wars game. Email gamecentral@ leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: PS5 Pro cheaper than Xbox Series X in US as fans ridicule 'Trashbox' MORE: GTA 6 fans despair as they fear second delay and long wait for the PC version MORE: Sony drops iconic mascot from PlayStation Productions line-up