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SteamDB changes might finally herald the end of a long wait for Silksong (again), though with SGF on the horizon, I think Team Cherry has the potential to do the funniest thing of all time
SteamDB changes might finally herald the end of a long wait for Silksong (again), though with SGF on the horizon, I think Team Cherry has the potential to do the funniest thing of all time

Yahoo

time08-06-2025

  • Entertainment
  • Yahoo

SteamDB changes might finally herald the end of a long wait for Silksong (again), though with SGF on the horizon, I think Team Cherry has the potential to do the funniest thing of all time

When you buy through links on our articles, Future and its syndication partners may earn a commission. Every time I write about Silksong, I feel as though I'm inching closer to an abyss of madness from which there is no return. Each article starts the same—a rite for the uninitiated, an explanation that yes, this game really was announced in 2019, and yes, it really was stated to be coming out "in the next 12 months" in 2022, and yes, fan hopefuls really did wait three more years for a hilariously short clip in a 2025 Nintendo direct promising a release date this year with zero other specifics. Now, from the bottom of a well of conspiracy, a scrap comes tumbling down the cobbled walls: There've been more SteamDB changes that… wait holy crap, these might actually mean something. As spotted by eagle-eyed industry buff Wario64 on X, several SteamDB updates have been published for Hollow Knight: Silksong, which have quickly gained traction as a deep hit of hopium on the unfailingly unhinged subreddit, with nary a "silkpost" flair in sight. The main meat is the introduction of achievement languages, which are a pretty good sign the game's nearing completion—you generally don't decide what achievements are going to be notable, then translate them unless you're pretty certain you won't be making any more structural changes to your game. Even more hype came down the pipeline when some depots changed. A depot, as explained by the Steamworks documentation, is "a logical grouping of files which are all delivered to a customer as a single group", which then gets "downloaded and 'mounted' on their local drive" when you download a game. The last time one of these depots changed was in 2019, when the game was first announced. While I don't think user HHrnz, who spotted the change, is exactly right when they say "This is pretty much confirmation that the game is complete and ready to have its release date announced," it is a sign that something is going on. And as a resolute skonger, something is always able to be everything. I'm about to call an utterly unfounded shot, with zero basis in reality and all the hope of someone shouting 'Kobe!' from halfway down the court, but, just think about it—Summer Games Fest is coming up. Heaps upon heaps of trailers and events and showcases. What is the funniest thing that Team Cherry could possibly do after six entire years of anticipation? A shadow drop. Just… put it out there. After all, who needs pithy things like press releases or developer diaries when you've got a swarm of feverish hollows clamouring for your next game? The Switch 2 is here. The ground is ripe, and the marketing does itself in a resounding swarm of skong. 2025 games: This year's upcoming releasesBest PC games: Our all-time favoritesFree PC games: Freebie festBest FPS games: Finest gunplayBest RPGs: Grand adventuresBest co-op games: Better together

You could cut the tension with a needle—7 SteamDB changes in the past week have Silksong hopefuls wondering if the final hour is upon us
You could cut the tension with a needle—7 SteamDB changes in the past week have Silksong hopefuls wondering if the final hour is upon us

Yahoo

time08-06-2025

  • Entertainment
  • Yahoo

You could cut the tension with a needle—7 SteamDB changes in the past week have Silksong hopefuls wondering if the final hour is upon us

When you buy through links on our articles, Future and its syndication partners may earn a commission. Silksong may, after many long years, finally be releasing—or it may not be. A shadowdrop could be arriving tomorrow, or our eternal vigil may never end. It's either the final 24 hours, or time has no meaning anymore. One thing's for certain: SteamDB has some updates. In addition to the updates released earlier this week, which included achievement data for multiple languages, Silksong has had support for Windows, Mac, and Linux added, visible via SteamDB. At the time of writing, Silksong's minimum requirements don't list Mac or Linux as possible platforms, however, Steam does provide support for them, and developers can prep their store pages to send out platform-specific packages. As always, the Silksong subreddit is being delightfully normal about the news. In one thread, you can even see the ever-cynical doubters (we're well past the point of tribalistic factions) starting to crack. "FUCK MY FLAIR SILKSONG TOMORROW," roars one frantic switcher. "I... CANT... DENY... IT... ANY... LONGER!" writes another, with the tone of the Incredible Hulk swelling out of his shirt. On one hand, it is mighty suspicious that the games' Steam page would receive such a ferocious flurry of updates—seven in total, including this one—before Summer Game Fest. With a bevvy of announcements to come, the idea that Team Cherry's doing some preparatory updating before finally releasing the dang thing isn't entirely out of the question. On the other hand, a few SteamDB updates aren't substantial proof of anything if you aren't scrabbling for every scrap of hope you can. Almost no game since Elden Ring has had this much feverish hype built up behind it and, in a way, the cultish chanting is outstripping what Silksong is likely bound to be: A very good metroidvania. Which, given I've played several since Hollow Knight, is only saying so much. If Team Cherry does do the funniest thing it can and shadowdrop Silksong in a manner of hours, it'll mark the end to all doubting and hoping, all coping and copium. No more daily Silksong news, no more crossed fingers, no more Silkposts. Bait used to be believable, but if it's the dawn of the final day, it shall be absent entirely. All I can say is, if this is indeed the end? Gentlebugs, it has been an honour. 2025 games: This year's upcoming releasesBest PC games: Our all-time favoritesFree PC games: Freebie festBest FPS games: Finest gunplayBest RPGs: Grand adventuresBest co-op games: Better together

Elden Ring Nightreign is From's worst-rated game in years
Elden Ring Nightreign is From's worst-rated game in years

Metro

time30-05-2025

  • Entertainment
  • Metro

Elden Ring Nightreign is From's worst-rated game in years

FromSoftware's multiplayer Elden Ring spin-off has hit over 300,000 players on Steam, but it's proving a divisive experience. Elden Ring Nightreign launched today around the world and while it doesn't necessarily play to developer FromSoftware's strengths, it has had a strong start on Steam (its success on consoles is much harder to track). As recorded on SteamDB, the co-op multiplayer spin-off has hit a concurrent player peak of 313,593 within its first day on Steam. This is significantly lower than Elden Ring's overall peak of 953,426 players, but it's pretty good for a lower profile and lower budget game. At the time of writing, Elden Ring Nightreign is the fifth most played game on the platform, behind Counter-Strike 2, Dota 2, PUBG, and er… Bongo Cat. However, not everyone is happy with the experience so far, and it's already become FromSoftware's lowest rated title on Steam. As of May 30, Elden Ring Nightreign has a 'mixed' rating on Steam, with only 66% of 9,000+ reviews being positive. This is technically the lowest of all FromSoftware's available PC games (if we aren't counting the delisted Ninja Blade), although technically DLC The Ashes Of Ariandel for Dark Souls 3 is lower at 59% rating. Many of the negative reviews for Elden Ring Nightreign have highlighted the lack of voice chat, the absence of duos mode, and the minimal variety during runs as particular sore points. 'I hate to say it, but I think we've finally see a bit of a miss from FromSoftware,' one user review reads. 'One that I think is still salvageable, and really could be turned into a much more interesting game – but as it is right now, it's got a bit more bad than good going for it.' However, some are seeing the positives even if they do come with caveats. 'Super fun game,' another review reads. 'Your enjoyment will most likely be based on your teammates and how good your communication is.' In terms of critical response, Nightreign is currently at 77 on Metacritic, which isn't a disaster but is well below that of any of From's other major titles, since they hit the big time with Dark Souls in 2011. The only games to score lower are experimental VR title Déraciné and a suite of mech games, including Armored Core 5, in 2012. More Trending Speaking in an interview with IGN earlier this month, the director behind Elden Ring Nightreign, Junya Ishizaki, said they are considering adding a two-player mode post-launch, so there's a chance some of these issues could be fixed further down the line. The big question is whether Elden Ring Nightreign will attract a dedicated player base in the coming months to make these updates worthwhile, or if it's simply riding the popularity of Elden Ring. This multiplayer experiment, which many suspect started life as Elden Ring DLC, is perhaps also a test for FromSoftware's next multiplayer offering: The Duskbloods. The PvPvE game is set to be released next year as a Nintendo Switch 2 exclusive. Email gamecentral@ leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Hell Is Us hands-on preview: 'AAA games are so bloody bland' MORE: Cyberpunk 2 release date narrowed down as production ramps up MORE: Xbox handheld delayed claims report as Microsoft refocuses on Windows

Clair Obscur: Expedition 33 sales explode, shipping two million copies in less than two weeks
Clair Obscur: Expedition 33 sales explode, shipping two million copies in less than two weeks

Daily Mirror

time06-05-2025

  • Entertainment
  • Daily Mirror

Clair Obscur: Expedition 33 sales explode, shipping two million copies in less than two weeks

Clair Obscur: Expedition 33 has smashed its arrival on the scene, crossing two million copies sold and swinging through some massive concurrent player numbers on Steam. It's clear that turn-based combat still has its draws, as new reports about major Clair Obscur: Expedition 33 sales have proven that it's already made an impact. Originality feels a little few and far between in 2025, what with live service games continuing to hold their dominion. Fortnite is still the champion of all, and with the mind-blowing sales of Oblivion Remastered joining it, it's almost as if winning big in the industry is exclusive to games that have lasted for years, or for legacy titles that reflect games that have already become true classics. But, as games like Split Fiction, Balatro and Black Myth: Wukong have been able to prove, there is hope out there for games that strive to go it alone. ‌ There's one game that has been catapulted into the stratosphere out of the blue, though – Clair Obscur: Expedition 33 has smashed it with new and curious players since it touched down on the field with an appearance on Xbox Game Pass, and across PlayStation and PC. The turn-based scrapper with a complex, layered narrative is grabbing some serious attention – and the Clair Obscur: Expedition 33 sales prove it. ‌ A successful expedition Clair Obscur: Expedition 33 sales are currently exploding, as it has maintained a consistent concurrent player number on SteamDB since its launch, with 105,880 players having played in the last 24 hours as of the time of writing, not far down from the game's all-time peak of 145,063 mere days ago. This is exclusive to Steam, too, and doesn't account for the players on Xbox Game Pass earning a chance to play the title at no extra cost. The numbers keep on coming, too, as the game's team has taken to BlueSky to reveal that it has crossed two million Clair Obscur: Expedition 33 sales. 'We've watched in awe as so many of you began your journey,' the account says. 'Feeling every step, every emotion, every revelation alongside you. To those just joining us: welcome.' This news comes after Matt Handrahan, senior portfolio director of publisher Kepler Interactive, revealed in a conversation with The Game Business that its arrival in close proximity to the shock-drop of Oblivion Remastered didn't actually have too much of a negative impact on the title's launch. 'I knew plenty of people that would play an Elder Scrolls game that wouldn't necessarily play Final Fantasy and vice versa,' he says. "Also, by the time that we rolled around, we had momentum of our own and we felt pretty confident that we could stand beside it. I think there were other aspects, like the price point we were at and the inclusion in Game Pass… so we knew we would have a lot of interest around the game. We were confident in that. And it went as well as it possibly could have done in our eyes. And, actually, proximity to Oblivion didn't seem to harm us at all. In many ways, I think it just drew attention to quality RPGs that week and everybody was thinking and talking about the genre.' It's a shocking blast of new players for Kepler that is hard to predict or prepare for, but these huge Clair Obscur: Expedition 33 sales have done wonders to prove that turn-based RPGs set in entirely new worlds do have a market in a heavily-saturated gaming world. If we're lucky, this is a trend that will continue to spotlight the worthy up-and-comers that are too often left behind in the noise of the latest AAA remaster.

Oblivion Remastered becomes one of the year's biggest games with one week, no marketing and a dream
Oblivion Remastered becomes one of the year's biggest games with one week, no marketing and a dream

Daily Mirror

time06-05-2025

  • Entertainment
  • Daily Mirror

Oblivion Remastered becomes one of the year's biggest games with one week, no marketing and a dream

After only a week on the market, Oblivion Remastered became one of the best-selling games of the year without a shred of marketing before launch, proving that the RPG still has serious legs. Oblivion Remastered has been a blast for RPG fans new and old, and it has made such an impact that it is already contesting 2025's gaming giants for sales numbers shortly after its launch. The worst-kept secret in gaming is now revealed for all to see – Oblivion Remastered, an entirely restructured and rebuilt edition of the Elder Scrolls classic RPG, is in our hands. A new Bethesda adventure has been on the cards for some time, and as players have been holding out for anything pertaining to The Elder Scrolls 6, the remaster didn't arrive a moment too soon. ‌ The hype for the game has given way for the excitement of rediscovering the best of Tamriel, and players are getting lost in the game's many winding, twisting quests – to such a degree that Bethesda is currently enjoying a pretty great influx of interest and income. It looks like we're about to have a real Oblivion Summer, as sales numbers for the remastered games are pretty incredible. ‌ Oblivion makes a superhuman effort According to video game analyst Mat Piscatella in a new BlueSky post, the Circana Retail Tracking Service has revealed that Oblivion: Remastered has, in only one week, become the third best-selling game in the United States in 2025. It trails behind Monster Hunter: Wilds and Assassin's Creed: Shadows, games that have already had more time on the market. It is, as you can imagine, the best-selling game of the week in which it launched. This news comes after the game hit the remarkable concurrent player number of 216,784 on Steam (via SteamDB), as players forewent its appearance on Xbox Game Pass for PC and opted for Valve's service instead, playing it there in their droves. This is a pretty big deal, as it is likely to make for a heaving profit for Bethesda who outsourced the game's work to third-party developer Virtuos, proving that the company's classics still have incredible demand (providing they get a new lick of paint first). Fascinatingly, though, the game didn't receive a higher number of concurrent players than Starfield at its peak, which enjoyed a concurrent player number of 330,723 when it launched (via SteamDB). This is likely a result of the total lack of marketing and the surprise-launch of Oblivion Remastered, but that doesn't mean that players aren't still rushing to the title, especially across Xbox and and PlayStation consoles. It's easy enough for us as gamers to complain that nothing much is original these days, but with numbers like this, it's hard to deny that the system works, and the same players moaning will still buy the remasters put before them. Don't worry, we'll be buying them all too.

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