Latest news with #SilentHill2

Engadget
4 days ago
- Entertainment
- Engadget
Return to Silent Hill is coming to theaters next January
The third Silent Hill movie is still heading to theaters. According to Deadline , Return to Silent Hill will premiere on January 23, 2026. The film is directed by Christophe Gans, who also helmed the original 2006 adaptation. Return to Silent Hill is based on the 2001 game Silent Hill 2 . (Bloober Team's 2024 remake was one of our favorite games of the year.) The movie adaptation stars Jeremy Irvine and Hannah Emily Anderson. Akira Yamaoka, the game franchise's original composer, handles the score. Like the game it's based on, the film's protagonist is James Sunderland (Irvine). After a crushing breakup with Mary (Anderson), James lives up to the billing and… returns to Silent Hill. What he finds is a town transformed by a mysterious evil. As James searches for Mary, he faces terrifying creatures and unravels the truth. Psychological horror commences. In 2022, Gans told IGN that it's "totally independent" from the last two films. "Silent Hill is a bit like Twilight Zone, the Fourth Dimension, a place where anything and everything can happen," he said. In an interview with Le Point , Gans added that he wrote the screenplay during pandemic lockdowns. "I shot it in early 2023," he said (translated from French). "The film was supposed to be finalized in April 2024, but because of the executive producers, it dragged on, and I finished it last January." (Shots fired.) The movie doesn't yet have a full theatrical trailer. But you can check out its 2022 teaser trailer below. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so.


Tom's Guide
5 days ago
- Entertainment
- Tom's Guide
My favorite horror game of 2024 just got a new DLC — but Siren's Rest drifts too far from what made Still Wakes the Deep terrifying
Still Wakes the Deep earned a spot on our best games of 2024 list, specifically in the horror category (sorry, Silent Hill 2). It hits all the right horror notes: intense scares, visceral gore, and voice performances that take the experience to another level. So naturally, when I heard about Siren's Rest, the compelling new DLC, I was ready to dive in (literally). I want to say that I loved it, that I had a great experience, and that it's a DLC I certainly won't forget anytime soon. But unfortunately, Siren's Rest didn't feel as impactful as I had hoped, and since I enjoyed the base game so much, I have to admit I felt a bit gutted. That said, Siren's Rest is still a solid DLC and worth playing if you're a fan of the base game and want something short and sweet to enjoy one evening. This time, the story takes place below the surface, where you explore the wreckage of the Beira D investigation-style, and it's certainly a compelling experience. From swimming through decaying corridors to collecting mementos of the dead to return to their families, there are several intriguing aspects to this DLC. But I can't help feeling its overall purpose fails to fully shine through. Still Wakes the Deep: Siren's Rest: $11 @ SteamStill Wakes the Deep: Siren's Rest is a 2‑hour narrative DLC set in 1986. You play as Mhairi, leading a deep‑sea saturation dive into the Beira D wreckage to recover remains, investigate the crew's fate, and uncover answers in haunting underwater ruins. The best part of Still Wakes the Deep: Siren's Rest is its storytelling style, and I'm sure fans of investigative games will definitely enjoy piecing together clues and exploring the sunken oil rig filled with secrets. You're essentially solving a mystery, even though you already know the outcome. As you descend into the depths, you confront not only the physical challenges of navigating the wreckage but also psychological ones, including paranoia and the unreliability of memory. Set in 1986, over a decade after the events of the original game, you assume the role of Mhairi, the leader of a saturation dive team who is tasked with exploring the sunken remains of the Beira D oil rig in the North Sea. The mission aims to uncover the fate of the crew and recover what remains of their passing. As you descend into the depths, you confront not only the physical challenges of navigating the wreckage but also psychological ones, including thalassophobia, paranoia, and the unreliability of memory. In this DLC, you engage in forensic exploration which means collecting mementos, photographing human remains, and piecing together the crew's final moments. This type of gameplay is actually very compelling, and you almost feel like a detective breaking into parts of the wreckage, swimming through the corridors into different rooms, and piecing together clues about what happened to the crew. Communication with a diving partner and a dive support supervisor is maintained through fragile 1986 undersea technology, meaning part of the story is told through their conversations, especially when audio logs from the ship are recovered. Tools such as a cutting arc, undersea flares, and a crowbar are essential for accessing sealed areas, while a deep-sea camera aids in documenting findings. This is pretty much all the gear you have, and although using the cutting arc to remove rust on doors, and plying cabinets open with the crowbar gets a little repetitive (much like the gameplay mechanics in the base game), it's still a fun experience. Even more so when cutting open a door causes the entire wreckage to groan like a steel catacomb, and I had to pause every time out of fear of being crushed by falling debris. Thankfully, the game doesn't require you to swim the entire time. While constant swimming might've heightened the tension for anyone with thalassophobia or claustrophobia, the story occasionally gives you a break by letting you explore the wreckage on foot when you find an air pocket. These moments put you back in the familiar boots of the base game's protagonist, Caz, who navigated the dark corridors in eerie silence. This time, though, Mhairi is searching for the ship's main audio log, which holds crucial clues about what really happened. During these moments you have to detach the umbilical cord, cutting any type of communication with your team. It's tense stuff. Horror is my favorite genre, and that's one reason I loved Still Wakes the Deep so much. It felt like 'The Thing' meets 'Dead Space,' with a bit of 'Callisto Protocol' thrown in, and it stood out as something genuinely unique in a crowded horror market. Hence my disappointment when Siren's Rest didn't manage to scare me. Don't get me wrong, Siren's Rest has horror elements: you explore decaying rooms with only a flashlight, stumble across eerie remains, and dive deeper into the wreckage knowing something's waiting. But that's really all there is, and the 'true' horror doesn't kick in until the last twenty minutes of gameplay. Even then, it feels forced. The 'true' horror doesn't kick in until the last twenty minutes of gameplay. Even then, it feels forced. Still Wakes the Deep was terrifying because we had no idea what the threat was, or how we could possibly escape the rig. You were essentially helpless — running, hiding, and trying to survive while the creature's grotesque groans echoed through tight corridors. But in Siren's Rest, you're fully submerged, which means there's far less reliance on sound. It's mostly visual now, and while the visuals are impressive, they're just not enough to make this feel like a real horror experience. Siren's Rest is a genuinely intriguing DLC, and I still had a good time with it. But I can't help feeling that this particular story comes off as unnecessary. While it's great finding clues and exploring a wreckage that's practically falling apart, the element of mystery feels dulled, because we already know what happened. There's not all that much to uncover. The one narrative thread that does make sense is the protagonist's motive, but that's revealed later on, meaning I can't get into it here without spoiling anything. Instead, I feel like this DLC could've still taken the diving concept but create a new story not related to the events of the Beira D. Maybe a group of divers explore another random wreckage in a completely different location, only to uncover the mysterious, otherworldly entity, very much still thriving at the bottom of the North Sea. That would've allowed the story to expand the universe without relying on a tale that already had a strong conclusion. That said, I can't deny that Siren's Rest is a fun experience with a cool concept. It only took me around two hours to complete, so it's perfect for a one-sitting session on a quiet evening. Despite its lack of scares and its questionable necessity, Siren's Rest doesn't forget the soul of the base game, and for anyone who endured the chaos of the Beira D, it still offers something worth diving into.


Time of India
14-06-2025
- Entertainment
- Time of India
5 new gameplay features fans want to see in the Silent Hill 1 remake
Image via Silent Hill Silent Hill is one of the famous and classic psychological horror games, which was launched in 1999. The game had many fans and followers; with this, the developers of the game, Bloober Team, created Silent Hill 2, which was also quite successful. Bloober has made a recent announcement of the Silent Hill 1 Remake, which has reignited excitement among survival horror enthusiasts. Fans are expecting enhancements that align with current gaming standards without sacrificing the original feel and atmosphere of the game. The expectations or desired improvements from the fans are better combat, more interaction and exploration, and a deeper narrative in the game. This article outlines five gameplay features that fans are expecting to be in the Silent Hill remake that could elevate the remake without compromising the original essence of the game. Modern enhancements anticipated by fans for the Silent Hill 1 Remake Here are the following gameplay features fans want to see in the Silent Hill 1 remake: 1. Revamped combat system The original Silent Hill 1 had chunky melee mechanics that could benefit from the smoother combat seen in the Silent Hill 2 Remake. More responsive melee and firearm controls. Dynamic enemy AI that adapts to player tactics. Optional difficulty settings to cater to both newcomers and veterans 710. These are the views of fans on the combat system of Silent Hill 1. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like Saiba mais sobre o seguro de carro para maiores de 60 anos no Brasil em 2025 FindingFrenzy Leia mais Undo 2. Expanded exploration and side quests Silent Hill 1 was very limited and restricted when it came to interacting and exploring in the game. Fans expect a better interaction in the remake version, and here is what can be done: Introducing optional side quests that reveal hidden lore. Allowing access to previously locked buildings. Incorporating environmental puzzles that reward thorough exploration 38. 3. Enhanced psychological horror mechanics The game had many effects, like audios and distorted visuals, but here is what the remake can have: A dynamic sanity meter affecting gameplay (e.g., hallucinations, enemy behavior). The game should have an adaptive sound which makes the game intensified and horrifying based on players stress levels. The remake version should have random events to ensure unpredictability across game. 4. Multiple endings with meaningful choices Here is what a remake should have: Integrating dialogue choices that influence the story. The game can have new endings tied to hidden collectibles or actions. The remake version can also have a 'New Game+' mode just like Silent Hill remake 2 had. 5. Better visuals with while maintaining retro theme The game had decent graphics and visuals for its time, but a remake should have: Having a better texture and detailing will make the game more visually appealing. Use lighting and shadows to amplify dread (e.g., flickering lights, dynamic shadows). Offer a toggle for a retro visual filter, appealing to purists 38. These were the above gameplay features anticipated by the fans all over the internet. All these features would surely make the game more immersive and enjoyable for the horror enthusiasts out there.


Business Insider
14-06-2025
- Business
- Business Insider
Konami Stock (9766) Jumps on Silent Hill Remake Announcement
Konami (JP:9766) stock jumped on Friday after the video game company announced a remake of Silent Hill, the first title in its long-running horror game series. This remake will be handled by Bloober Team, the development studio behind the 2024 remake of Silent Hill 2. Additionally, NeoBards Entertainment is working on a new entry in the series, titled Silent Hill f, set to be released on Sept. 25, 2025. Confident Investing Starts Here: Konami didn't reveal much in the way of details about its Silent Hill remake. However, it could be a huge success for the company if it follows in the footsteps of the Silent Hill 2 remake. The video game developer is taking a page out of Capcom's (CCOEF) book, which has attracted gamers with its remakes of Resident Evil games. It makes sense that Konami would want to cash in on the recent success Capcom has seen, and Silent Hill is the perfect way to do it. Both Silent Hill and Resident Evil started on Sony's (SONY) original PlayStation back in the 90s and spawned a large collection of sequels and spinoffs. If there's any series out there that can rival Resident Evil, it's Silent Hill. Konami Stock Movement Today Investors appear pleased with Konami's plans to remake Silent Hill. Shares of 9766 jumped 2.52% on the news alongside a trading volume that was roughly double the company's three-month daily average. The recent rally also extended positive 2025 movement for Konami, with shares up 39.36% year-to-date. Is Konami Stock a Buy, Sell, or Hold? Turning to Wall Street, the analysts' consensus rating for Konami is Strong Buy, based on four Buy and a single Hold rating over the past three months. With that comes an average 9766 price target of ¥20,168, representing a potential 1.74% downside for the shares.
&w=3840&q=100)

Business Standard
13-06-2025
- Entertainment
- Business Standard
Konami and Bloober Team working on a remake of Silent Hill 1: What we know
Japanese video game developer Konami has announced a remake of Silent Hill 1, which is a 1999 survival horror video game. The developer at Konami Press Start Live showcase revealed that this remake is officially in development at Bloober Team, the developer that handled the Silent Hill 2 remake. As of now, no release date has been announced for the game. The showcase also featured a spotlight on Silent Hill F, the upcoming instalment in the franchise, which is scheduled to release on September 25. Marking a first for the series, this chapter is set in Japan. During the segment, the developers offered insight into the game's creative process, revealing the inspirations behind its eerie design. Judging by what was shown, the game promises a deeply unsettling experience. Silent Hill 1: What is it? Silent Hill (1999) is a psychological survival-horror game developed by Team Silent and published by Konami for the PlayStation platform. Players control Harry Mason, an ordinary father searching for his missing adopted daughter, Cheryl, in the fog-shrouded town of Silent Hill. The game uses a third-person perspective with fixed camera angles and cleverly utilises darkness and thick fog to mask the graphics while amplifying tension. Players navigate the eerie environment, solve puzzles, manage scarce ammunition, and fend off grotesque monstrosities using a limited arsenal of melee and ranged weapons. Critically acclaimed as a defining title in the survival-horror genre, Silent Hill was praised for its atmospheric storytelling and emotional depth. Rather than relying on jump scares or action-heavy sequences, it delivers a pervasive sense of dread through sound design, unsettling visuals, and a haunting storyline involving a cult performing dark rituals. The narrative offers multiple endings based on in-game decisions, ranging from terrifying to unexpectedly quirky, setting a precedent for deeper, choice-driven horror experiences.