logo
#

Latest news with #SidMeier

Take-Two Stock Is Crushing the Nasdaq in 2025. Is It a Buy?
Take-Two Stock Is Crushing the Nasdaq in 2025. Is It a Buy?

Yahoo

time3 days ago

  • Business
  • Yahoo

Take-Two Stock Is Crushing the Nasdaq in 2025. Is It a Buy?

Investors are bullish on Take-Two's growth prospects, sending the stock up 27% year to date. This leading game maker is preparing to launch several releases over the next few years. At the current valuation, investors are anticipating Take-Two's margins to increase significantly in the coming years. 10 stocks we like better than Take-Two Interactive Software › Take-Two Interactive (NASDAQ: TTWO) stock is up 27% year to date, significantly outperforming the broader market. By comparison, the Nasdaq Composite (NASDAQINDEX: ^IXIC) is up just 0.59% at the time of writing. The maker of the uber-popular series Grand Theft Auto (GTA) reported outstanding financial results to cap off fiscal 2025 (ending in March). The momentum is noteworthy as Take-Two prepares to launch a series of new releases in the coming years, including GTA VI, to grow the business. However, it's always important to have an understanding of what you're actually paying for at the current share price. With the stock trading at higher multiples of sales and earnings, can investors buying shares today expect a good return on their investment? Take-Two is hitting a nice stride as management executes against its long-term strategy to grow the business. The company's non-GAAP (adjusted) revenue, or bookings, grew 6% year over year in fiscal 2025, with bookings up 17% in the most recent quarter. Its strategy of focusing on building player relationships from releasing live updates to existing franchises is paying off. Bookings from players spending money on virtual currency and other content while playing games, or "recurrent consumer spending," accounted for 80% of bookings in fiscal 2025. Take-Two just released Sid Meier's Civilization VII for the Nintendo Switch 2 in early June, with several other titles from existing franchises planned over the next year. For fiscal 2026, management is guiding for bookings to increase 6% over fiscal 2025 to approximately $6 billion. The big one -- GTA VI -- is scheduled for release on May 26, 2026. Given the 215 million copies the current version of the game has sold since 2013, Wall Street anticipates blockbuster sales, with current estimates calling for Take-Two's bookings to hit $9 billion in fiscal 2027. Take-Two has delivered strong growth for shareholders over the last 10 years. Its generally accepted accounting principles (GAAP) revenue grew at an annualized rate of 18%, which includes the acquisition of mobile game maker Zynga in fiscal 2023, although the company's profits and free cash flow have taken a hit since that acquisition. However, Take-Two has a history of growing its earnings and free cash flow, and that is very much on the table going forward. Take-Two is following a long-term strategy to expand its portfolio of games, grow recurrent consumer spending, and scale the business to spread more revenue over costs and expand margins. During the last earnings call, management stated there is no reason the business can't reach a low to mid-20% operating margin like it achieved during the pandemic. This is what Wall Street analysts are expecting, with projected annual earnings growth at 36% for the next several years. Given the expectation for higher margins and earnings growth, the stock is trading at its highest price-to-sales multiple since its previous peak margins during the pandemic. It's also trading at a high forward price-to-earnings multiple of 87. But sales and earnings multiples don't tell the whole story about a company's intrinsic value. To reverse engineer the expectations implied in the current $235 share price, I plugged in some numbers to a discounted cash flow model. I assumed the company's revenue would grow at double-digit annual rates to reach $18 billion by 2035, with the operating margin reaching 25%. Using a 10% discount rate and a 4% terminal growth rate beyond year 10, Take-Two's intrinsic value is $236. Those are the financial targets Take-Two needs to achieve to justify the current share price. For the stock to be considered a screaming buy right now, you have to make more aggressive growth projections. To justify a fair value of $300, Take-Two would have to either achieve an operating margin in the 30% range or grow its revenue to $25 billion. Take-Two stock rocketed over 1,000% following the previous GTA launch in 2013, but that's because investors significantly underestimated the sales and profits from that release. Investors have wised up to the potential of GTA VI and priced the stock accordingly. The stock is still a buy for someone that can be satisfied with a more modest return. But given the current valuation, I wouldn't buy it if you're expecting significant outperformance relative to the broader market. Before you buy stock in Take-Two Interactive Software, consider this: The Motley Fool Stock Advisor analyst team just identified what they believe are the for investors to buy now… and Take-Two Interactive Software wasn't one of them. The 10 stocks that made the cut could produce monster returns in the coming years. Consider when Netflix made this list on December 17, 2004... if you invested $1,000 at the time of our recommendation, you'd have $653,702!* Or when Nvidia made this list on April 15, 2005... if you invested $1,000 at the time of our recommendation, you'd have $870,207!* Now, it's worth noting Stock Advisor's total average return is 988% — a market-crushing outperformance compared to 172% for the S&P 500. Don't miss out on the latest top 10 list, available when you join . See the 10 stocks » *Stock Advisor returns as of June 9, 2025 John Ballard has no position in any of the stocks mentioned. The Motley Fool has positions in and recommends Take-Two Interactive Software. The Motley Fool recommends Nintendo. The Motley Fool has a disclosure policy. Take-Two Stock Is Crushing the Nasdaq in 2025. Is It a Buy? was originally published by The Motley Fool Error in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data

Nintendo's Switch 2 soups up the graphics, but does it deliver the games?
Nintendo's Switch 2 soups up the graphics, but does it deliver the games?

The Star

time11-06-2025

  • Entertainment
  • The Star

Nintendo's Switch 2 soups up the graphics, but does it deliver the games?

WASHINGTON: I'm cruising around Bowser's Castle with my old pal Toad. It's not exactly relaxing, what with all the lava pits and banana peels and turtle shells littering the road. Add 23 other characters – is that a cow driving? – who are trying to get to the finish line first, and it's chaos. The hectic, high-speed insanity of any race in the new Mario Kart World would have caused the eight-year-old Switch console to wheeze a bit. And that's why we've got the Switch 2 (US$449.99/RM1,907), the souped-up sequel to Nintendo's popular home-and-portable hybrid. It looks prettier, too. The 7.9in portable display (up from 6.2in) boosts the resolution to 1020p (from 720p), and while the LCD screen isn't quite as sharp as an OLED screen might have been, it's much cleaner than the original recipe Switch. It looks even better when connected to an HDTV since it now supports 4K and HDR. Nintendo has always stood apart from the technological arms race that fans of Sony's PlayStation and Microsoft's Xbox obsess over, insisting that first-rate games don't necessarily depend on high-powered computer chips. But you could feel the strain in 2023's The Legend Of Zelda: Tears Of The Kingdom , with its at-times blurry graphics and sluggish framerate. The Switch 2, with a faster framerate of 120 fps, corrects much of the fuzziness. That's not to say it comes close to matching the high-definition performance of the PlayStation 5 or the Xbox X/S. If you're expecting the jaw-dropping graphics of, say, Ubisoft's Assassin's Creed Shadows ... well, no. There is good news for those of us who have gotten weary of the old Switch's dinky 32 gigabytes of internal storage. The Switch 2 multiplies that by eight, for 256GB. Of course, flashier games take up more space, so if you want more room you'll have to invest in a microSD Express card – which is a bit pricier than the standard memory card used in most portable devices. Magnets, how do they work? The Switch 2's Joy-Con controllers have undergone some tinkering. As before, you can attach them to the sides of the screen if you're playing on the go. If you're at home, you can attach them to a doohickey that feels more like a traditional joystick. Either way, they're now more firmly connected with magnets, which provide a satisfying snap. Both the left and right Joy-Cons now include an optical mouse, which you can use by placing the controller on its edge and rolling it around on a table. (Nintendo says you can also use it on your pants, but I prefer using a clipboard on my lap.) It remains to be seen how many Switch 2 games will call for a mouse, but 2K's port of Sid Meier's Civilization VII seems like a good candidate. What about the social options? And then there's a new button labeled "C' on the right-hand Joy-Con. That calls up GameChat, which lets you start up a conversation with other players – provided you've all taken the time to register yourselves as friends. (Eventually, you'll also need to subscribe to the Nintendo Switch Online service, but that requirement doesn't kick in until March 31, 2026.) The microphone is built into the Switch 2, though if you want to upgrade to video chat, you'll need to buy a separate Nintendo camera. Finally, there's GameShare, which lets you play selected titles with other Switch users even if they don't own the software. Nintendo has been emphasising the new social features in its marketing, though it feels like it's catching up to the competition. The kids I know who play Fortnite or Minecraft on competing consoles seem to have figured out long ago how to chat with their pals. Welcome to the 2010s? Who's got game? As with any console launch, the driving question is: Does it have the games? There are just a couple of Switch 2 exclusives out now: Mario Kart World and Nintendo Switch 2 Welcome Tour , a US$10 (RM42) demo package that really should have been free. There are some new-to-Nintendo ports of excellent titles like Split Fiction and Cyberpunk 2077 . You can get upgrades of classics like the last two Legend Of Zelda adventures. And the Switch 2 is fully backward-compatible, so you can play everything that came out for the Switch as well as a substantial library of older titles. There's no other machine that will let you play future installments of beloved franchises like Zelda , Super Mario Bros , Super Smash Bros and Animal Crossing . None of those have been announced yet, but some marquee names – Donkey Kong and Kirby – will star in Switch 2 exclusives later this year. There's plenty of competition out there, though, and not just in the TV-connected console market Switch shares with the PlayStation and the Xbox. Nintendo no longer has the portable market to itself, thanks to Valve's SteamDeck. Some models of that device cost less than the Switch 2, and it already has a huge library of PC games. Meanwhile, Microsoft announced over the weekend that it's teaming up with Asus on the ROG Xbox Ally, a handheld that will be out before Christmas. Honestly, we'll probably have a better idea of the Switch's quality a few years down the line, after developers get a handle on what the new hardware can do. If you're dying to get back behind the wheel with Mario, Luigi and Princess Peach right now, though, you know what you need to do. – AP

Nintendo's Switch 2 boosts graphics, but where are the games?
Nintendo's Switch 2 boosts graphics, but where are the games?

Arab Times

time10-06-2025

  • Entertainment
  • Arab Times

Nintendo's Switch 2 boosts graphics, but where are the games?

WASHINGTON, June 10, (AP): I'm cruising around Bowser's Castle with my old pal Toad. It's not exactly relaxing, what with all the lava pits and banana peels and turtle shells littering the road. Add 23 other characters - is that a cow driving? - who are trying to get to the finish line first, and it's chaos. The hectic, high-speed insanity of any race in the new Mario Kart World would have caused the eight-year-old Switch console to wheeze a bit. And that's why we've got the Switch 2 ($449.99), the souped-up sequel to Nintendo's popular home-and-portable hybrid. It looks prettier, too. The 7.9-inch portable display (up from 6.2 inches) boosts the resolution to 1020p (from 720p), and while the LCD screen isn't quite as sharp as an OLED screen might have been, it's much cleaner than the original recipe Switch. It looks even better when connected to an HDTV since it now supports 4K and HDR. Nintendo has always stood apart from the technological arms race that fans of Sony's PlayStation and Microsoft's Xbox obsess over, insisting that first-rate games don't necessarily depend on high-powered computer chips. But you could feel the strain in 2023's The Legend of Zelda: Tears of the Kingdom, with its at-times blurry graphics and sluggish framerate. The Switch 2, with a faster framerate of 120 fps, corrects much of the fuzziness. That's not to say it comes close to matching the high-definition performance of the PlayStation 5 or the Xbox X/S. If you're expecting the jaw-dropping graphics of, say, Ubisoft's Assassin's Creed Shadows ... well, no. There is good news for those of us who have gotten weary of the old Switch's dinky 32 gigabytes of internal storage. The Switch 2 multiplies that by eight, for 256 GB. Of course, flashier games take up more space, so if you want more room you'll have to invest in a microSD Express card - which is a bit pricier than the standard memory card used in most portable devices. The Switch 2's Joy-Con controllers have undergone some tinkering. As before, you can attach them to the sides of the screen if you're playing on the go. If you're at home, you can attach them to a doohickey that feels more like a traditional joystick. Either way, they're now more firmly connected with magnets, which provide a satisfying snap. Both the left and right Joy-Cons now include an optical mouse, which you can use by placing the controller on its edge and rolling it around on a table. (Nintendo says you can also use it on your pants, but I prefer using a clipboard on my lap.) It remains to be seen how many Switch 2 games will call for a mouse, but 2K's port of Sid Meier's Civilization VII seems like a good candidate. And then there's a new button labeled "C' on the right-hand Joy-Con. That calls up GameChat, which lets you start up a conversation with other players - provided you've all taken the time to register yourselves as friends. (Eventually, you'll also need to subscribe to the Nintendo Switch Online service, but that requirement doesn't kick in until March 31, 2026.) The microphone is built into the Switch 2, though if you want to upgrade to video chat, you'll need to buy a separate Nintendo camera. Finally, there's GameShare, which lets you play selected titles with other Switch users even if they don't own the software. Nintendo has been emphasizing the new social features in its marketing, though it feels like it's catching up to the competition. The kids I know who play Fortnite or Minecraft on competing consoles seem to have figured out long ago how to chat with their pals. Welcome to the 2010s? As with any console launch, the driving question is: Does it have the games? There are just a couple of Switch 2 exclusives out now: Mario Kart World and Nintendo Switch 2 Welcome Tour, a $10 demo package that really should have been free. There are some new-to-Nintendo ports of excellent titles like Split Fiction and Cyberpunk 2077. You can get upgrades of classics like the last two Legend of Zelda adventures. And the Switch 2 is fully backward-compatible, so you can play everything that came out for the Switch as well as a substantial library of older titles. There's no other machine that will let you play future installments of beloved franchises like Zelda, Super Mario Bros., Super Smash Bros. and Animal Crossing. None of those have been announced yet, but some marquee names - Donkey Kong and Kirby - will star in Switch 2 exclusives later this year. There's plenty of competition out there, though, and not just in the TV-connected console market Switch shares with the PlayStation and the Xbox. Nintendo no longer has the portable market to itself, thanks to Valve's SteamDeck. Some models of that device cost less than the Switch 2, and it already has a huge library of PC games. Meanwhile, Microsoft announced over the weekend that it's teaming up with Asus on the ROG Xbox Ally, a handheld that will be out before Christmas. Honestly, we'll probably have a better idea of the Switch's quality a few years down the line, after developers get a handle on what the new hardware can do. If you're dying to get back behind the wheel with Mario, Luigi and Princess Peach right now, though, you know what you need to do.

Nintendo's Switch 2 soups up the graphics, but does it deliver the games?
Nintendo's Switch 2 soups up the graphics, but does it deliver the games?

Asahi Shimbun

time10-06-2025

  • Entertainment
  • Asahi Shimbun

Nintendo's Switch 2 soups up the graphics, but does it deliver the games?

WASHINGTON--I'm cruising around Bowser's Castle with my old pal Toad. It's not exactly relaxing, what with all the lava pits and banana peels and turtle shells littering the road. Add 23 other characters — is that a cow driving? — who are trying to get to the finish line first, and it's chaos. The hectic, high-speed insanity of any race in the new Mario Kart World would have caused the eight-year-old Switch console to wheeze a bit. And that's why we've got the Switch 2 ($449.99), the souped-up sequel to Nintendo's popular home-and-portable hybrid. It looks prettier, too. The 7.9-inch portable display (up from 6.2 inches) boosts the resolution to 1020p (from 720p), and while the LCD screen isn't quite as sharp as an OLED screen might have been, it's much cleaner than the original recipe Switch. It looks even better when connected to an HDTV since it now supports 4K and HDR. Nintendo has always stood apart from the technological arms race that fans of Sony's PlayStation and Microsoft's Xbox obsess over, insisting that first-rate games don't necessarily depend on high-powered computer chips. But you could feel the strain in 2023's The Legend of Zelda: Tears of the Kingdom, with its at-times blurry graphics and sluggish framerate. The Switch 2, with a faster framerate of 120 fps, corrects much of the fuzziness. That's not to say it comes close to matching the high-definition performance of the PlayStation 5 or the Xbox X/S. If you're expecting the jaw-dropping graphics of, say, Ubisoft's Assassin's Creed Shadows ... well, no. There is good news for those of us who have gotten weary of the old Switch's dinky 32 gigabytes of internal storage. The Switch 2 multiplies that by eight, for 256 GB. Of course, flashier games take up more space, so if you want more room you'll have to invest in a microSD Express card — which is a bit pricier than the standard memory card used in most portable devices. The Switch 2's Joy-Con controllers have undergone some tinkering. As before, you can attach them to the sides of the screen if you're playing on the go. If you're at home, you can attach them to a doohickey that feels more like a traditional joystick. Either way, they're now more firmly connected with magnets, which provide a satisfying snap. Both the left and right Joy-Cons now include an optical mouse, which you can use by placing the controller on its edge and rolling it around on a table. (Nintendo says you can also use it on your pants, but I prefer using a clipboard on my lap.) It remains to be seen how many Switch 2 games will call for a mouse, but 2K's port of Sid Meier's Civilization VII seems like a good candidate. And then there's a new button labeled 'C' on the right-hand Joy-Con. That calls up GameChat, which lets you start up a conversation with other players — provided you've all taken the time to register yourselves as friends. (Eventually, you'll also need to subscribe to the Nintendo Switch Online service, but that requirement doesn't kick in until March 31, 2026.) The microphone is built into the Switch 2, though if you want to upgrade to video chat, you'll need to buy a separate Nintendo camera. Finally, there's GameShare, which lets you play selected titles with other Switch users even if they don't own the software. Nintendo has been emphasizing the new social features in its marketing, though it feels like it's catching up to the competition. The kids I know who play Fortnite or Minecraft on competing consoles seem to have figured out long ago how to chat with their pals. Welcome to the 2010s? As with any console launch, the driving question is: Does it have the games? There are just a couple of Switch 2 exclusives out now: Mario Kart World and Nintendo Switch 2 Welcome Tour, a $10 demo package that really should have been free. There are some new-to-Nintendo ports of excellent titles like Split Fiction and Cyberpunk 2077. You can get upgrades of classics like the last two Legend of Zelda adventures. And the Switch 2 is fully backward-compatible, so you can play everything that came out for the Switch as well as a substantial library of older titles. There's no other machine that will let you play future installments of beloved franchises like Zelda, Super Mario Bros., Super Smash Bros. and Animal Crossing. None of those have been announced yet, but some marquee names — Donkey Kong and Kirby — will star in Switch 2 exclusives later this year. There's plenty of competition out there, though, and not just in the TV-connected console market Switch shares with the PlayStation and the Xbox. Nintendo no longer has the portable market to itself, thanks to Valve's SteamDeck. Some models of that device cost less than the Switch 2, and it already has a huge library of PC games. Meanwhile, Microsoft announced over the weekend that it's teaming up with Asus on the ROG Xbox Ally, a handheld that will be out before Christmas. Honestly, we'll probably have a better idea of the Switch's quality a few years down the line, after developers get a handle on what the new hardware can do. If you're dying to get back behind the wheel with Mario, Luigi and Princess Peach right now, though, you know what you need to do.

Nintendo's Switch 2 soups up the graphics, but does it deliver the games?

time09-06-2025

  • Entertainment

Nintendo's Switch 2 soups up the graphics, but does it deliver the games?

WASHINGTON -- I'm cruising around Bowser's Castle with my old pal Toad. It's not exactly relaxing, what with all the lava pits and banana peels and turtle shells littering the road. Add 23 other characters — is that a cow driving? — who are trying to get to the finish line first, and it's chaos. The hectic, high-speed insanity of any race in the new Mario Kart World would have caused the eight-year-old Switch console to wheeze a bit. And that's why we've got the Switch 2 ($449.99), the souped-up sequel to Nintendo's popular home-and-portable hybrid. It looks prettier, too. The 7.9-inch portable display (up from 6.2 inches) boosts the resolution to 1020p (from 720p), and while the LCD screen isn't quite as sharp as an OLED screen might have been, it's much cleaner than the original recipe Switch. It looks even better when connected to an HDTV since it now supports 4K and HDR. Nintendo has always stood apart from the technological arms race that fans of Sony's PlayStation and Microsoft's Xbox obsess over, insisting that first-rate games don't necessarily depend on high-powered computer chips. But you could feel the strain in 2023's The Legend of Zelda: Tears of the Kingdom, with its at-times blurry graphics and sluggish framerate. The Switch 2, with a faster framerate of 120 fps, corrects much of the fuzziness. That's not to say it comes close to matching the high-definition performance of the PlayStation 5 or the Xbox X/S. If you're expecting the jaw-dropping graphics of, say, Ubisoft's Assassin's Creed Shadows... well, no. There is good news for those of us who have gotten weary of the old Switch's dinky 32 gigabytes of internal storage. The Switch 2 multiplies that by eight, for 256 GB. Of course, flashier games take up more space, so if you want more room you'll have to invest in a microSD Express card — which is a bit pricier than the standard memory card used in most portable devices. The Switch 2's Joy-Con controllers have undergone some tinkering. As before, you can attach them to the sides of the screen if you're playing on the go. If you're at home, you can attach them to a doohickey that feels more like a traditional joystick. Either way, they're now more firmly connected with magnets, which provide a satisfying snap. Both the left and right Joy-Cons now include an optical mouse, which you can use by placing the controller on its edge and rolling it around on a table. (Nintendo says you can also use it on your pants, but I prefer using a clipboard on my lap.) It remains to be seen how many Switch 2 games will call for a mouse, but 2K's port of Sid Meier's Civilization VII seems like a good candidate. And then there's a new button labeled 'C' on the right-hand Joy-Con. That calls up GameChat, which lets you start up a conversation with other players — provided you've all taken the time to register yourselves as friends. (Eventually, you'll also need to subscribe to the Nintendo Switch Online service, but that requirement doesn't kick in until March 31, 2026.) The microphone is built into the Switch 2, though if you want to upgrade to video chat, you'll need to buy a separate Nintendo camera. Finally, there's GameShare, which lets you play selected titles with other Switch users even if they don't own the software. Nintendo has been emphasizing the new social features in its marketing, though it feels like it's catching up to the competition. The kids I know who play Fortnite or Minecraft on competing consoles seem to have figured out long ago how to chat with their pals. Welcome to the 2010s? As with any console launch, the driving question is: Does it have the games? There are just a couple of Switch 2 exclusives out now: Mario Kart World and Nintendo Switch 2 Welcome Tour, a $10 demo package that really should have been free. There are some new-to-Nintendo ports of excellent titles like Split Fiction and Cyberpunk 2077. You can get upgrades of classics like the last two Legend of Zelda adventures. And the Switch 2 is fully backward-compatible, so you can play everything that came out for the Switch as well as a substantial library of older titles. There's no other machine that will let you play future installments of beloved franchises like Zelda, Super Mario Bros., Super Smash Bros. and Animal Crossing. None of those have been announced yet, but some marquee names — Donkey Kong and Kirby — will star in Switch 2 exclusives later this year. There's plenty of competition out there, though, and not just in the TV-connected console market Switch shares with the PlayStation and the Xbox. Nintendo no longer has the portable market to itself, thanks to Valve's SteamDeck. Some models of that device cost less than the Switch 2, and it already has a huge library of PC games. Meanwhile, Microsoft announced over the weekend that it's teaming up with Asus on the ROG Xbox Ally, a handheld that will be out before Christmas. Honestly, we'll probably have a better idea of the Switch's quality a few years down the line, after developers get a handle on what the new hardware can do. If you're dying to get back behind the wheel with Mario, Luigi and Princess Peach right now, though, you know what you need to do.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store