Latest news with #Robux


Time of India
2 days ago
- Entertainment
- Time of India
One Touch codes June 2025: Get free coins, galaxy boxes, and know steps to redeem
Roblox One Touch June 2025 codes: One Touch is a fast-paced and action-filled Roblox game that is street soccer-themed, where your main goal is to ensure the ball never touches the ground. One Touch is more complex in gameplay than most iterations of the game, with sophisticated gameplay mechanics that boost every match and make it more dynamic and thrilling. Players can perform stunning tricks like overhead kicks and sprint moves, and even put flair and intelligence into the action. The game also allows you to customise the look of the ball so that it has a personal touch. Check below for the most recent June 2025 One Touch codes that grant players free gold and other promotions, enabling them to progress faster and enjoy more of the game's thrilling features without long grinding times. One Touch codes June 2025 (Active) Code Reward Status SORRY4BUG Galaxy Box NEW 5KLIKES 1000 Coins NEW 5KCCU Galaxy Box Active THANKSFOR15K 750 Coins and a Sports Box Active THANKSFROMPUG 500 Coins Active RELEASE Sports Box Active Expired One Touch codes At the moment, there are no expired codes for Roblox One Touch June 2025. Source: YouTube How to redeem One Touch active codes Redeeming codes in Roblox games like One Touch is a quick and simple process. Just head to the in-game Shop, which is always accessible from the main interface. If you're new to Roblox or need a little help, follow these step-by-step instructions: Launch Roblox and open One Touch If it's your first time playing, complete the tutorial first. Look to the left side of your screen and click the Shop button. Scroll down to the very bottom of the Shop window. You'll see a Codes section with a text box. Copy a working code from the list and paste it into the box. Press Enter on your keyboard to claim your reward. One Touch codes June 2025 related FAQs Can I redeem One Touch codes more than once? No, each code can only be redeemed once per account. Trying to use the same code again will not provide any reward. Why isn't my One Touch code working? Make sure the code is spelled correctly and hasn't expired. Some codes are case-sensitive. If it still doesn't work, the code may no longer be valid. What is gold used for in One Touch? Gold is the main in-game currency in One Touch. It's used to unlock new tricks and buy different ball styles, helping improve your performance in matches. What is inside a Galaxy Box or Sports Box? Galaxy and Sports Boxes often contain exclusive ball skins or cosmetic upgrades. These items can give your game a personalized and stylish touch. Do One Touch codes expire? Yes, codes can expire over time. While June 2025 currently has no expired codes, it's important to redeem active ones as soon as possible. Is One Touch free to play on Roblox? Yes, One Touch is free to play on Roblox. However, in-game items like tricks and ball skins may require gold or Robux if you don't redeem codes. Also Read | Genshin Impact Codes | Roblox Shindo Life codes | Roblox Grand Piece Online codes AI Masterclass for Students. Upskill Young Ones Today!– Join Now
Yahoo
12-06-2025
- Business
- Yahoo
Could Roblox Stock Help You Become a Millionaire?
Roblox has built a compelling ecosystem and revenue model around user-created games. The stock has risen more than 160% over the last year. Roblox's millionaire-maker status may come down to its valuation and market cap. 10 stocks we like better than Roblox › Roblox (NYSE: RBLX) has revolutionized video gaming in many respects. Its ecosystem supports user-created games and fosters social interaction to provide an enjoyable user experience. Taking that approach, it built an environment that draws an average of 98 million daily active users (DAUs) as of the first quarter of 2025. Such a value proposition drew investors to the stock during the pandemic's height. Even though the stock price dropped significantly in the 2022 bear market, its recovery has gained momentum over the last year. Amid its returns, investors may begin to wonder whether the stock price growth is such that it can turn small investors into millionaires. Let's take a closer look. Roblox offers a unique twist on video gaming. Namely, it is a gaming company that does not create games. The key to the company's success is its game creation platform, Roblox Studio. Through this, the product's users design the games and share them with the greater Roblox community. Thanks to its growing popularity, its 98 million DAUs increased by 26% over the last year alone. Historically, its following was particularly strong among users younger than the age of 13. That growth has accelerated with the over-13 crowd, and that user base now makes up 62% of total DAUs. Amid its growth, Roblox's business model gives it numerous revenue sources. Specifically, the company earns revenue when users purchase Robux, which is money within the Roblox ecosystem that gamers use to buy special abilities and avatar upgrades, along with clothing, accessories, or other virtual items within games. Outside of the games themselves, other revenue sources include premium subscriptions, digital ads, and fees from royalties that game developers earn from their games. Unfortunately, while the Roblox ecosystem and revenue model sound compelling, the state of Roblox's financials and stock may dash hopes of the stock making investors millionaires. For one, Roblox remains a money loser despite its business model. Indeed, in Q1, its revenue of more than $1 billion rose 29% year over year. However, because of non-cash charges, operating losses have persisted. Its $215 million net loss attributable to common shareholders in Q1 was a relatively modest improvement from the $271 million loss in the year-ago quarter. The company estimates revenue of $4.29 billion to $4.365 billion during 2025. That's a 20% annual increase, indicating that growth is likely to slow down. Additionally, the state of the stock may make it appear less like a millionaire-maker. It surged higher by more than 160% over the last year. Consequently, the market cap now stands at more than $64 billion, placing it firmly in large-cap territory. Despite those gains, the lack of profitability leaves it without a price-to-earnings (P/E) ratio, and the 16 price-to-sales (P/S) ratio is also its highest sales multiple since early 2022. That means investors are less likely to benefit from a rising valuation, diminishing the stock's potential as a multi-bagger. Ultimately, the state of Roblox's stock and its underlying financials make it unlikely to turn small investors into millionaires. Indeed, Roblox has built a compelling and fast-growing ecosystem. The number of users is likely to continue growing, which should lead to significant revenue growth for the foreseeable future. Unfortunately, profitability is likely years away. Additionally, the stock's past increases, valuation, and higher market cap indicate that Roblox has already achieved much of its potential growth. Although the entertainment stock should move higher over time, it will likely take a considerable investment to turn a shareholder into a millionaire at this stage of its development. Before you buy stock in Roblox, consider this: The Motley Fool Stock Advisor analyst team just identified what they believe are the for investors to buy now… and Roblox wasn't one of them. The 10 stocks that made the cut could produce monster returns in the coming years. Consider when Netflix made this list on December 17, 2004... if you invested $1,000 at the time of our recommendation, you'd have $649,102!* Or when Nvidia made this list on April 15, 2005... if you invested $1,000 at the time of our recommendation, you'd have $882,344!* Now, it's worth noting Stock Advisor's total average return is 996% — a market-crushing outperformance compared to 174% for the S&P 500. Don't miss out on the latest top 10 list, available when you join . See the 10 stocks » *Stock Advisor returns as of June 9, 2025 Will Healy has no position in any of the stocks mentioned. The Motley Fool has positions in and recommends Roblox. The Motley Fool has a disclosure policy. Could Roblox Stock Help You Become a Millionaire? was originally published by The Motley Fool Sign in to access your portfolio


South Wales Guardian
11-06-2025
- Entertainment
- South Wales Guardian
Ladbrokes ads banned over use of ‘Ladbucks' likely to appeal to under-18s
The TV ad, seen in December, featured a voiceover that stated: 'This is a Ladbuck, the new way to get rewarded at Ladbrokes, and these are some of the 100 million Ladbucks that will be dropping weekly. 'Collect them on our free to play games and choose rewards like free spins, free bets and more … Plus you can even use them to play your favourite games for free in our Ladbucks arcade. Like Fishin Frenzy and Goldstrike.' A Video on Demand ad, seen on Channel 4 around the same time, was the same as the TV ad. The Advertising Standards Authority (ASA) received two complaints that the term 'Ladbucks' was likely to be of strong appeal to under-18s. Ladbrokes said the term 'Ladbucks' was chosen as a play on the word Ladbrokes, and because it referenced, through the use of the term bucks, that it had value on the Ladbrokes website. They said the word had no origins in youth culture and believed that it was not of inherent strong appeal to under-18s, and highlighted that both ads had targeting restrictions to reduce the likelihood of children viewing them. The firm said it believed that the term was not associated with any coins from video games which were popular with under-18s, adding that 'V-Bucks' from Fortnite and 'Robux' from Roblox were in-game currencies that had to be purchased before being used to buy in-game items. Further, it did not believe the term 'lad' referred to a boy or young man and said its brand had never been used in that context. The ASA said several online games popular with under-18s, such as Roblox and Fortnite, had their own in-game currencies, which were called Robux and V-Bucks respectively. These currencies, which could be both bought and earnt through gameplay, were depicted as coins, and spent within in-game stores, usually on cosmetic items that enhanced gameplay. According to Ofcom's 2024 report into media use and attitudes, 60% of children aged between three and 17 years gamed online, while 89% of 11 to 18-year-olds gamed online weekly, with categories of games that were most popular including building games, such as Roblox, followed by games played against others, such as Fortnite. The ASA said it considered the term 'Ladbucks', through the suffix 'bucks', had strong similarities to the in-game currencies Robux and V-Bucks. It said the name 'Ladbucks', when considered alongside the imagery and the application of the coin in the ads, was 'depicted in a manner which was similar to features in video games popular with children'. 'We therefore considered the term in the ads was likely to be of strong appeal to under-18s and breached the Code,' it said. The watchdog ruled that the ads must not appear again in their current form, adding: 'We told Ladbrokes not to include content in ads that was reflective of youth culture or which had strong appeal to those under 18 years of age.' A spokesman for Entain, which owns Ladbrokes, said: 'We are disappointed by the ASA's ruling on our 'Ladbucks' advertising campaign, and we are seeking an independent review of what we consider to be a flawed decision. 'For example, it is based on an inaccurate comparison with games such as Fortnite or Roblox and their in-game currencies. Entain works extremely carefully to ensure that its advertising does not target or appeal to under-18s. 'We maintain that this was a responsibly created and targeted campaign, pre-approved by Clearcast and only shown after the watershed.'


North Wales Chronicle
11-06-2025
- Entertainment
- North Wales Chronicle
Ladbrokes ads banned over use of ‘Ladbucks' likely to appeal to under-18s
The TV ad, seen in December, featured a voiceover that stated: 'This is a Ladbuck, the new way to get rewarded at Ladbrokes, and these are some of the 100 million Ladbucks that will be dropping weekly. 'Collect them on our free to play games and choose rewards like free spins, free bets and more … Plus you can even use them to play your favourite games for free in our Ladbucks arcade. Like Fishin Frenzy and Goldstrike.' A Video on Demand ad, seen on Channel 4 around the same time, was the same as the TV ad. The Advertising Standards Authority (ASA) received two complaints that the term 'Ladbucks' was likely to be of strong appeal to under-18s. Ladbrokes said the term 'Ladbucks' was chosen as a play on the word Ladbrokes, and because it referenced, through the use of the term bucks, that it had value on the Ladbrokes website. They said the word had no origins in youth culture and believed that it was not of inherent strong appeal to under-18s, and highlighted that both ads had targeting restrictions to reduce the likelihood of children viewing them. The firm said it believed that the term was not associated with any coins from video games which were popular with under-18s, adding that 'V-Bucks' from Fortnite and 'Robux' from Roblox were in-game currencies that had to be purchased before being used to buy in-game items. Further, it did not believe the term 'lad' referred to a boy or young man and said its brand had never been used in that context. The ASA said several online games popular with under-18s, such as Roblox and Fortnite, had their own in-game currencies, which were called Robux and V-Bucks respectively. These currencies, which could be both bought and earnt through gameplay, were depicted as coins, and spent within in-game stores, usually on cosmetic items that enhanced gameplay. According to Ofcom's 2024 report into media use and attitudes, 60% of children aged between three and 17 years gamed online, while 89% of 11 to 18-year-olds gamed online weekly, with categories of games that were most popular including building games, such as Roblox, followed by games played against others, such as Fortnite. The ASA said it considered the term 'Ladbucks', through the suffix 'bucks', had strong similarities to the in-game currencies Robux and V-Bucks. It said the name 'Ladbucks', when considered alongside the imagery and the application of the coin in the ads, was 'depicted in a manner which was similar to features in video games popular with children'. 'We therefore considered the term in the ads was likely to be of strong appeal to under-18s and breached the Code,' it said. The watchdog ruled that the ads must not appear again in their current form, adding: 'We told Ladbrokes not to include content in ads that was reflective of youth culture or which had strong appeal to those under 18 years of age.' A spokesman for Entain, which owns Ladbrokes, said: 'We are disappointed by the ASA's ruling on our 'Ladbucks' advertising campaign, and we are seeking an independent review of what we consider to be a flawed decision. 'For example, it is based on an inaccurate comparison with games such as Fortnite or Roblox and their in-game currencies. Entain works extremely carefully to ensure that its advertising does not target or appeal to under-18s. 'We maintain that this was a responsibly created and targeted campaign, pre-approved by Clearcast and only shown after the watershed.'

Leader Live
11-06-2025
- Entertainment
- Leader Live
Ladbrokes ads banned over use of ‘Ladbucks' likely to appeal to under-18s
The TV ad, seen in December, featured a voiceover that stated: 'This is a Ladbuck, the new way to get rewarded at Ladbrokes, and these are some of the 100 million Ladbucks that will be dropping weekly. 'Collect them on our free to play games and choose rewards like free spins, free bets and more … Plus you can even use them to play your favourite games for free in our Ladbucks arcade. Like Fishin Frenzy and Goldstrike.' A Video on Demand ad, seen on Channel 4 around the same time, was the same as the TV ad. The Advertising Standards Authority (ASA) received two complaints that the term 'Ladbucks' was likely to be of strong appeal to under-18s. Ladbrokes said the term 'Ladbucks' was chosen as a play on the word Ladbrokes, and because it referenced, through the use of the term bucks, that it had value on the Ladbrokes website. They said the word had no origins in youth culture and believed that it was not of inherent strong appeal to under-18s, and highlighted that both ads had targeting restrictions to reduce the likelihood of children viewing them. The firm said it believed that the term was not associated with any coins from video games which were popular with under-18s, adding that 'V-Bucks' from Fortnite and 'Robux' from Roblox were in-game currencies that had to be purchased before being used to buy in-game items. Further, it did not believe the term 'lad' referred to a boy or young man and said its brand had never been used in that context. The ASA said several online games popular with under-18s, such as Roblox and Fortnite, had their own in-game currencies, which were called Robux and V-Bucks respectively. These currencies, which could be both bought and earnt through gameplay, were depicted as coins, and spent within in-game stores, usually on cosmetic items that enhanced gameplay. According to Ofcom's 2024 report into media use and attitudes, 60% of children aged between three and 17 years gamed online, while 89% of 11 to 18-year-olds gamed online weekly, with categories of games that were most popular including building games, such as Roblox, followed by games played against others, such as Fortnite. The ASA said it considered the term 'Ladbucks', through the suffix 'bucks', had strong similarities to the in-game currencies Robux and V-Bucks. It said the name 'Ladbucks', when considered alongside the imagery and the application of the coin in the ads, was 'depicted in a manner which was similar to features in video games popular with children'. 'We therefore considered the term in the ads was likely to be of strong appeal to under-18s and breached the Code,' it said. The watchdog ruled that the ads must not appear again in their current form, adding: 'We told Ladbrokes not to include content in ads that was reflective of youth culture or which had strong appeal to those under 18 years of age.' A spokesman for Entain, which owns Ladbrokes, said: 'We are disappointed by the ASA's ruling on our 'Ladbucks' advertising campaign, and we are seeking an independent review of what we consider to be a flawed decision. 'For example, it is based on an inaccurate comparison with games such as Fortnite or Roblox and their in-game currencies. Entain works extremely carefully to ensure that its advertising does not target or appeal to under-18s. 'We maintain that this was a responsibly created and targeted campaign, pre-approved by Clearcast and only shown after the watershed.'