Latest news with #RedDeadRedemption2


Time of India
14 hours ago
- Entertainment
- Time of India
5 things GTA 6 can do better than Red Dead Redemption 2
Red Dead Redemption 2 is a masterpiece. It gave us cinematic storytelling, insane realism, and an open world that felt alive . But let's not ignore the facts: some parts of RDR2 felt too slow, too clunky, or just plain frustrating. With GTA 6 set to launch in May 2026, Rockstar has a golden chance to take the best of RDR2, and level it up . Tired of too many ads? go ad free now Here are 5 things GTA 6 can (and should) do better than RDR2. 1. Make the World Fun AND Realistic RDR2 was crazy immersive, but sometimes... a little too slow . Skinning animations took forever, and Arthur's sluggish pace got tiring fast. GTA 6 can strike a better balance between realism and fun. Let us enjoy the immersive world of Leonida without having to brush our car's tires every five minutes. Give us detail, yes—but keep it snappy . Red Dead Redemption 2s Combat Is NOT Good... 2. Modern Movement and Combat Let's be real: Arthur Morgan's movement was clunky. He'd trip over fences or get stuck in doorways like it was his first day with legs. Combat, while cinematic, often felt stiff and repetitive. GTA 6 can change that. Give us fluid movement like modern action games. Tight gunplay. Smooth cover mechanics. Something that feels fun , not frustrating. Lucia and Jason deserve better mobility than Arthur ever had. 3. Better Urban Chaos Red Dead was great, but you weren't exactly blowing stuff up in Saint Denis. GTA thrives on urban madness — speeding through traffic, launching rockets off rooftops, robbing stores in the middle of rush hour. GTA 6's Vice City and Leonida can give us the dense, reactive cities RDR2 never had. Let us feel like every block has something going on — from street races to cop chases to viral stunts. Bring the mayhem back. GTA 6 Character Customization | Everything We Know! 4. Deeper Customization RDR2 let you dress up Arthur like a cowboy Ken doll, but GTA needs to go next level . Clothes, cars, weapons, apartments, social profiles — we want it all, and we want it personalized. GTA 6 should let players own their criminal lifestyle, from Lucia's fits to Jason's safehouse setup. We're in 2026 — if we can't dye our car seats neon pink and stream it live, what are we even doing? 5. Less Micromanagement, More Fun Feeding your horse, cleaning your guns, trimming your beard — cool the first time, annoying the next 50 . Tired of too many ads? go ad free now RDR2 went hard on realism, but GTA should focus on fun first. Let us skip the chores. Make systems optional. Nobody's logging in to maintain their criminal hygiene. GTA 6 should be about action , not animal grooming. RDR2 walked so GTA 6 can steal a car and speed off into the neon sunset . If Rockstar nails these five things, they're not just making a better game — they're making the best GTA ever.


Time of India
a day ago
- Entertainment
- Time of India
What if GTA 6 has a dual betrayal ending like Red Dead Redemption 2?
(Image via Rockstar Games) Imagine pouring 60 hours into GTA 6, falling in love with Lucia and Jason's wild, Bonnie & Clyde-style chaos, only to have one betray the other in the final act. Brutal, right? But what if Rockstar really goes there, just like they did with Arthur Morgan's heartbreaking ending in Red Dead Redemption 2? Let's break it down because if GTA 6 has a dual betrayal ending, it might just be the most savage twist in Rockstar history. Rockstar Loves Tragedy (And So Do We) Red Dead Redemption 2 didn't just end; it wrecked us. Dutch turned into a paranoid wreck, Micah was the absolute worst, and Arthur? He died betrayed, broken, but redeemed. Rockstar doesn't do "happy ever after." From Tommy Vercetti to Niko Bellic to Arthur Morgan — every story ends in loss, pain, or a moral gut-punch. GTA 5 gave us three endings, but the one fans call 'the canon' has all three protagonists survive. Red Dead 2? Not so lucky. If Rockstar brings that Red Dead energy into GTA 6 — especially with two characters as emotionally layered as Lucia and Jason — a betrayal ending feels too good (or too evil?) to pass up. Jason and Lucia Will Betray Each other.. (GTA VI Theory) What Would a Dual Betrayal Look Like? Picture this: Lucia and Jason are at the top of their game. The final heist is done. Money's rolling in. Then... Jason gets cold feet. He's seen too much blood. He wants out. But Lucia? She's not done climbing. She sees Jason as a liability. Betrayal 1 - Lucia sets Jason up. Or maybe Jason thinks Lucia's gonna ditch him, so he flips first. Betrayal 2 - A full Romeo & Juliet, but with guns, vaults, and helicopters. The beauty (and cruelty) would be in giving both characters the chance to betray the other, depending on the choices players make. Split endings. Different paths. All tragic. The Canceled Story of GTA VI.. Why This Twist Would Hit So Hard GTA 6 seems like it's going to be a more emotional, character-driven story — less chaos for chaos' sake, more "What would you do to survive?" Lucia's been to prison. Jason's run from his past. They're both survivors. But in Rockstar games, survival comes with a price. A dual betrayal ending would force players to question everything: Who did you side with more? Who do you trust ? Can there even be a 'happy' ending in a world like Leonida? It's the kind of gut-wrenching narrative twist that gets players talking, memeing, and replaying the game just to see what happens the other way. We're Not Ready If GTA 6 goes the Red Dead Redemption 2 route with a betrayal-filled finale, we're in for an emotional wreck of an ending. And honestly? We'd eat it up. After all, this isn't just a game about fast cars and big guns anymore. It's about trust, loyalty, and whether anyone can actually escape the life they chose. So buckle up. The sun might be shining in Vice City, but the ending could be dark as hell . Game On Season 1 kicks off with Sakshi Malik's inspiring story. Watch Episode 1 here


Time of India
2 days ago
- Entertainment
- Time of India
Red Dead Redemption star Rob Wiethoff shuts down Rockstar speculation
Source: Rockstar Games Red Dead Redemption series' iconic John Marston actor Rob Wiethoff has finally confirmed that his recent "exciting" reveal has nothing to do with Rockstar Games. His remarks followed public fan speculation that tied his tease to potential news regarding Red Dead Redemption 2 updates or future Rockstar endeavors. But Wiethoff put all speculation to rest, making sure fans wouldn't jump to conclusions. Rob Wiethoff assures no connection between his statement and Rockstar Games On a recent stream while playing Red Dead Redemption, Wiethoff teased impending news he called "exciting" and said would be announced "before Friday." That short tease sparked a flurry of online conjecture, particularly with his intimate connection with Rockstar and the timing with other Rockstar-specific rumors. But then Wiethoff went on to release a straight-up clarification. "I don't make announcements for Rockstar Games," he said. "Rockstar Games makes announcements for Rockstar Games. And they don't use me to do that." He did acknowledge that his tease might have inadvertently done some fueling of fan theory, but that his news has nothing to do with Rockstar or one of their games. His remark was intended to soothe hopes for announcements on Red Dead Redemption 2, GTA VI, or any remastered versions, none of which, he claims, are connected to his own update. Fan buzz and community reaction to the misunderstanding Fans were quick to put two and two together, assuming Wiethoff's revelation was a tease for a possible next-gen iteration of Red Dead Redemption 2 or some unknown Rockstar revelation. That notion was then further fueled when Roger Clark, the actor behind Arthur Morgan's voice, played coy with the hype, appearing to know exactly what Wiethoff was alluding to. As gossip started gaining momentum on the social media and forums, Wiethoff's clarification was important so that it did not build false hopes. His announcement diverted fans to trace official channels from Rockstar for real game-related information. Rob Wiethoff's excitement ignited colossal interest, but his follow-up left no doubt: the news has nothing to do with Rockstar Games. As the speculation dissipates, fans are reminded to keep their feet on the ground and wait patiently for the official Rockstar channel to provide updates on Red Dead, GTA, or whatever is next. Also Read: GTA Online winter update could finally introduce purchasable mansions Game On Season 1 kicks off with Sakshi Malik's inspiring story. Watch Episode 1 here


Time of India
3 days ago
- Entertainment
- Time of India
Why Rockstar may have scrapped GTA 6's original story concepts
Rockstar Games co-founder Dan Houser wrote multiple versions of Grand Theft Auto VI's story, but these original concepts were all cancelled, a report claims. These may be the potential reasons behind a shift in the game's narrative development. The majority of the Take-Two-owned studio's games have been written by a core group, often led by Dan Houser. However, Houser departed Rockstar in 2020, nearly a year after the release of Red Dead Redemption 2. Houser's departure has raised questions about who is currently responsible for writing GTA 6. While some key personnel left with him, Red Dead Redemption 2 writer Michael Unsworth remained at Rockstar until 2023. The extent of Houser's direct work on GTA 6 before he left remains unclear; however, he may have contributed to the early concepts of the upcoming game. Rockstar may have cancelled three different GTA 6 stories According to a report by Medium, multiple storylines for GTA 6 were allegedly developed and later scrapped over the years, with each version featuring different sets of protagonists. The report claims that Dan Houser, Rockstar's former creative lead, proposed three distinct narratives between 2014 and 2019. The first story, pitched in 2014, involved three protagonists — a corrupt cop, his troubled son, and a drug lord's ambitious right-hand man. This version was reportedly dropped by publisher Take-Two after two years for being 'too dark.' by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like Start Here - 2025 Top Trend Local network access control Esseps Learn More Undo The second concept, from around 2016, focused on a Vice City policewoman who goes rogue to avenge her mother's death, paired with a reckless drug smuggler. This, too, was cancelled by 2018. The final story, reportedly written in 2019, revolved around a grieving female officer replaced by an ex-soldier, leading her into the criminal world. Houser is said to have taken a sabbatical in 2019 due to creative fatigue and eventually left Rockstar in 2020. However, the report's authenticity is unverified, and some fans are sceptical, citing Houser's heavy involvement in Red Dead Redemption 2's development during the same period. 7 Things You May Have Missed in the GTA 6 Second Trailer AI Masterclass for Students. Upskill Young Ones Today!– Join Now


Metro
4 days ago
- Entertainment
- Metro
Games Inbox: What is the second best Nintendo Switch 2 game?
The Tuesday letters page hopes for Red Dead Redemption 2 on Nintendo Switch 2, as one reader looks forward to CD Projekt's first original IP. To join in with the discussions yourself email gamecentral@ Penultimate choice So, I don't think there's much doubt as to what is the best Nintendo Switch 2 game so far, if you don't count the Zelda remasters, but what is the second best one, after Mario Kart World? Cyberpunk 2077 seems a good contender but it's not really the best way to play the game, although it may be the best option to play it on a handheld. Beyond that I'm struggling to come up with any other options, as very few sites have reviewed the third party ports, I guess because Nintendo was so late sending the console out. I've heard Hitman isn't that great a port, but Street Fighter 6 is? I might get Cyberpunk 2077, but I think it's more likely I'll just save my money and get Donkey Kong Bananza if it's good, which I imagine it will be. There's no denying it's a slow launch though, especially for single-player fans. Hobbie Red Dead rumour If this rumour about Red Dead Redemption 2 on Switch 2 turns out to be true and it's a good version, then I think we're going to have to accept that the Switch 2 is a lot more powerful than some people took it to be. There's only so powerful a console can be when it's the size of a handheld, especially if you want to keep the price down, and it seems like Switch 2 has figured out the perfect compromise. I'm very impressed by what I've seen of Cyberpunk 2077 so far and while Rockstar's track record isn't spotless with ports and remasters (I'm thinking the GTA 3 games) I have some confidence they'll put in the work on this one. I'd certainly be happy to play it again on a portable, if the price is right. I'll be even more impressed if they manage to include Red Dead Online. Porgie Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Homegrown franchise I want to be cynical about The Witcher 4, but I have to say CD Projekt does seem to have learnt its lessons from the Cyberpunk 2077 launch and is saying all the right things about the new game. I do worry that they've got a bit too much on the go at the same time though, as I've lost track of the number of Witcher spin-offs, on top of the Cyberpunk sequel, but I hope they pull it off. Although, I'd also like to see them branch out and make a brand new IP. Both their games are based on existing things, but I don't believe they've ever made anything that was completely their own. Austin GC: They're working on something codenamed Project Hadar at the moment, which apparently is an original IP. Unfortunately, it has no release date or year. Email your comments to: gamecentral@ Too much Zelda I think your review of Zelda: Tears Of The Kingdom on Switch 2 highlights another major flaw of the launch line-up: who is ever going to play two Zelda games like this at the same time? They're both so massive you'd go crazy playing them all in one go, so really, in practical terms, the Switch 2 has one less game than it seems, and it's one of its big ones. The problem for Nintendo is that their games are usually very well optimised, so there really isn't much to do when remastering any of them, except up the resolution and, in some cases, the frame rate. Which the Switch 2 seems to do automatically in a lot of cases. It does make me wonder what has happened to things like the remasters of Metroid Prime 2 and 3, and Zelda: The Wind Waker and Twilight Princess though. They seem like money left on the table at this point but maybe they'll bed turned into Expansion Pack exclusives or something like that? I'd still like to have them. Korbie Abridged version As far as I'm concerned, the lack of story was one of the better things about Stellar Blade. I'd give a lot to have a cut down version of the Bayonetta trilogy that reduces the cut scenes to the bare minimum. I don't know why anyone that makes an action game like that thinks they can also tell a story. They're two completely different skills, so what would be the chance of being good at both? Very low, if we look at the state of video game stories. My real question though is who wants a story in a game like that? Every second you're watching a terrible cut scene is a second you're not playing the game. Wotan Cannibalism-free Christmas With this latest Nintendo Direct news I think it's pretty obvious that there is no secret Christmas game that Nintendo is waiting to unveil. As others have said, Mario Kart is all they need for the Switch 2 to be a success and it's almost surprising that they've got as much coming out this year as they have. The reason we're getting unwanted games like Hyrule Warriors 3 and Kirby Air Riders is because Nintendo don't want any distraction away from Mario Kart. They also don't want to seem like they don't have any games at all though, so instead they give us a few minnows to make up the numbers; alongside Metroid Prime 4, which is really a Switch 1 game but hardcore fans will like. That's my interpretation anyway. They've also got that Pokémon game and the wheelchair basketball game, just not anything that anyone's going to get super excited about in a hurry. To me it seems fairly obvious. Movie companies don't release all their blockbusters within a couple of weeks of each other, they pace them out and make sure they don't each other's sales. Video game companies might not be very good at scheduling but they're not that bad, especially not Nintendo. Mario Kart World has already sold over 3 million copes in the middle of June and yet most ordinary people probably don't even know it exists yet. By Christmas it's going to sell so much Nintendo is going to need to build a new money pit. Paulie Waiting for the sign I bet Borderlands 4 was going to be £80/$80 but they backed down when they saw everyone getting upset. All the rumours say that companies are really waiting for GTA 6 to push the $80 barrier and then when it does they'll all follow. I can completely see that happening and I imagine no one was more upset at its delay than other publishers. But for now at least that's good news for Borderlands fans, who can now spend the money they saved on pointless deluxe editions instead. Zeiss Never full price I had an Xbox Series X at the start of the gen, sold it once I got a PlayStation 5 but picked up one again the other month. I used to do the rewards points, as you could accumulate enough points, and more, to pay for a month's Game Pass Ultimate. I amassed nearly £200 of points first time round. I'd heard reward points had been nerfed since but found you can still get enough for a month's Ultimate. It took 30 days for me to get the 12,000 points needed for that. I did run into a funny time limit on searches the other day though, due to irregular search patterns. This is from the Microsoft website: 'If you encounter this issue on your account, it is not permanent and will be removed once search patterns are determined to be normal and not an attempt to just earn points.' I don't believe for a second they thought anyone was doing the total point awarded 50 searches a day as part of normal internet usage. To be honest though, I don't know how Microsoft make any money from Game Pass but maybe most are paying full whack. I never have, mind, from my first Xbox Series X I paid £85 for two years with a Gold to Ultimate conversion. I've about a year from reward points. For this Xbox I've used the official Core to Ultimate conversion of 2:1. 12 months of Core is £40 on CDKeys, which converts to six months Ultimate, making it £6.67 a month instead of £14.99. Simundo Inbox also-ransSo I see interest in Elden Ring Nightreign seemed to last about a week before interest started dropping off. I'm still gutted that The Duskbloods is a multiplayer game, it seems such a waste. Diamond Geezer Clair Obscur: Expedition 33 so add me to the hype train. Loved it and appreciate it wasn't overly hard or overly long. Didn't overstay its welcome and was full of ideas to the end. Game of the year as far as I'm concerned. Danson More Trending Email your comments to: gamecentral@ The small print New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers' letters are used on merit and may be edited for length and content. You can also submit your own 500 to 600-word Reader's Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot. You can also leave your comments below and don't forget to follow us on Twitter. MORE: Games Inbox: Would Xbox ever shut down Game Pass? MORE: Games Inbox: Is Nintendo the best video game company ever? MORE: Games Inbox: Is Mario Kart World too hard?