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Business Insider
13-06-2025
- Entertainment
- Business Insider
Nintendo Switch 2 review: A fun console with tons of potential, but where are the exclusive games?
Compared to other Nintendo consoles, the Switch 2 is an outlier. It's the first Nintendo system that feels like a direct, no-frills upgrade to its predecessor. It looks similar, it doesn't require new controllers, and it even plays 99% of the original Switch's library. It's a sequel, which is rare for such an innovation-focused company. This lack of innovation gives the Switch 2 its greatest strengths and worst flaws. On the one hand, the system carries over everything I loved about the original console, including its massive library and iconic blend of handheld and TV gaming. But on the other hand, it offers what ultimately amounts to a similar gaming experience at jacked-up prices. I've spent more than a week with the Nintendo Switch 2, playing a variety of games every day. Although I consider it a no-brainer purchase for players who never bought a Switch, I'm not convinced it's worth upgrading from the original. At least, not yet. I'm confident the Switch 2 will eventually become an even better console than the Switch 1, but it needs more exclusive games to get there. The Nintendo Switch 2 looks and feels better than the original Like the original Switch, the Switch 2 is a handheld system that can also be placed in a dock to use with a TV at home. The Switch 2's built-in screen is nearly two inches bigger than the original console's, and when combined with a higher resolution — up to 1080p from the original's 720p — the comparison is night and day. Small details are easier to see, and tiny text takes less time to decipher. However, this is an LCD screen rather than an OLED one. Nintendo released an OLED version of the original Switch in 2021, and this type of screen offers higher contrast. That said, this new display's colors are still noticeably more vibrant than the standard Switch's LCD. The improved image quality is in part due to the screen's support for high dynamic range (HDR), a feature that the Switch 1 didn't have. HDR enables enhanced contrast and a wider range of colors. Though the Switch 2's backlight isn't bright or precise enough to showcase the full impact of what HDR can do, it still benefits from this feature. You can learn more in our HDR guide. I'm excited to see more games take advantage of the console's 120Hz refresh rate (up from 60Hz on the original Switch) and the dock's 4K output for Ultra HD gaming on a 4K TV. The higher refresh rate can provide smoother motion, while the higher resolution offers a sharper, more detailed picture. There's only one game released so far that goes up to 120 FPS, the "Nintendo Switch 2 Welcome Tour" tech demo, and it does indeed look very smooth. The creatively named Joy-Con 2 controllers are a mixed bag. They're larger than the original controllers, making them feel less cramped in your hands. They also connect to the Switch 2 magnetically, which is more convenient than the original's physical rails, albeit a bit flimsier feeling. It's a worthwhile tradeoff. But for whatever reason, Nintendo built them with the same problematic joystick parts that caused the infamous "Joy-Con Drift" issue on the original system. This flaw is a ticking time bomb that'll crop up more frequently as time goes on, so keep an eye on your controllers for symptoms. Each Joy-Con 2 can also be used as an optical mouse, but few games take advantage of this feature so far. When I used it, the mouse sensors were accurate and responsive, but the controller felt a bit too thin to handle as comfortably as a real mouse. The most powerful Nintendo console yet, but it has the worst battery life Where the Nintendo Switch 2 truly shines is in its performance, and not just with Switch 2 games. Like its predecessor, the Switch 2 runs on a custom-made Nvidia chip. It's hard to compare the chip to any other system like-for-like, but most hardware breakdowns describe the Switch 2 as a mobile PlayStation 4. That might not sound like much, but it's a big improvement over the original Switch's underpowered hardware and opens the door to a wide variety of big-budget AAA titles. Graphically intensive games, like " Cyberpunk 2077," which were impossible to run on an original Switch, are now available on the Switch 2. "Cyberpunk 2077" still doesn't run perfectly, but it's more than playable. The most shocking aspect of the Switch 2's performance is how it improves games made for the original console: The load times in " Splatoon 3" and " The Legend of Zelda: Tears of the Kingdom" have shrunk to only a few seconds. Fast travel in "Pokémon Sword" is near-instantaneous, and the normally lag-filled "Pokémon Scarlet" runs at a smooth 60 FPS. Some " Super Smash Bros. Ultimate" matches start before the game can even show which characters are fighting. The Switch 2 has become the ultimate way to experience original Switch games, even if they don't have a dedicated "Switch 2 Edition" update. If you don't own the original console and you've been wanting to play these games, this makes the Switch 2 an obvious buy. This improved performance does come with downsides, though. Most notable is the reduced battery life, which is down to an estimated two to 6.5 hours from the original's 4.5 to nine. Both also take more than five minutes to turn on after being plugged in to charge, which is a major blow to the console's portability. I ran a test comparing the Switch 2 to my 2018 original model, seeing how long they could last running "Tears of the Kingdom" in a busy in-game area with the camera endlessly spinning. The brand-new Switch 2 lasted about two hours and fifty minutes, while I logged about two hours and thirty-five minutes on my original Switch. Though the Switch 2 did last slightly longer in this test, it's important to note that my original system has a seven-year-old, heavily used battery. With that in mind, the comparison is disappointing. The only exclusives so far are a new 'Mario Kart' and a frustrating tech demo As of this writing, the Switch 2 only has two exclusive Nintendo games: " Mario Kart World" and " Nintendo Switch 2 Welcome Tour." They're leagues apart in quality. "Mario Kart World" is the best game in the series so far. The most fun part of any "Mario Kart" race is the chaotic first few seconds when everyone is jockeying for an early lead, and the new Knockout Tour mode, which turns the race into a battle royale, makes that chaos last the entire match. There's no such thing as a comfortable lead — you're always in danger of getting bumped to the bottom of the pack. It also boasts a wonderfully diverse set of characters, most of whom have multiple unlockable costumes or forms; an updated trick system that lets you ride on walls and charge boosts at any time; and some incredible tracks, including a beautiful new version of Rainbow Road that's both the longest course in series history, and feels more like a shared boss battle than a racetrack. The graphics are crisp, and load times are short. It's also got a banger soundtrack that references and remixes songs from throughout the "Mario" franchise. But is it worth buying a Switch 2 for? By itself, I wouldn't say so. For all its new features, the basics of "Mario Kart" haven't changed, and I don't expect the original Switch's "Mario Kart 8" multiplayer servers to empty out anytime soon. Wait for more exclusives — and, hopefully, for "Mario Kart World" to go on sale. "Nintendo Switch Welcome Tour," meanwhile, presents itself as a quirky way to learn more about your system, but in reality, it's more of a chore than a fun instruction manual. To progress from area to area, you need to collect stamps, which are gathered by running up to each of the Switch 2's individual buttons/ports and pressing "A" to open a pop-up that tells you what they're called. There's no indication of which stamps you're missing, which leads to situations where you're sprinting around a giant Joy-Con, desperately checking every corner to figure out what buttons you missed. The mini-games are amusing but one-note, and the quizzes, which require you to read dozens of pages of explanations on how the Switch 2 was built and works, are boring. If "Welcome Tour" was a free pack-in with the system, none of this would be much of an issue, but it costs $10. My advice? Just watch a playthrough on YouTube. I had low expectations, but the system's new GameChat feature left me pleasantly surprised GameChat is the Switch 2's voice and video-chatting app. It's free until 2026, at which point you'll need a Nintendo Switch Online + Expansion Pass membership to use it. Nintendo has hyped it up as one of the console's biggest selling points. Going in, I was pretty negative on GameChat. I figured it'd be like Nintendo's past attempts at online chat: Clunky and unintuitive. I also thought it'd pale in comparison to a free service like Discord. I'm happy to say that I was wrong! Setting up a GameChat session with my friend took only a few seconds, although waiting for them to actually connect once they accept the invite takes some time. The choppy screen sharing looks bad at first, but in practice, really wasn't noticeable. And the system's built-in microphone has some shockingly good noise cancellation. Even when I ran a hair dryer at full blast only a few feet away, my friend couldn't hear it, but made out my voice perfectly. GameChat isn't as feature-rich as Discord, but it doesn't need to be. It's made for quick, casual multiplayer sessions, not long-term communication. I expect it'll also be popular with kids, since it's encased in its own ecosystem, making it safer than a random Discord server. I didn't have a compatible webcam to test out the video-chatting function, but testing from The Verge has found mixed results when connecting third-party webcams. There doesn't seem to be much rhyme or reason to which cams work and which don't. But when they do work, video evidence from other players shows that the feeds are pretty smooth. The Switch 2's portable power costs a pretty penny Now, the elephant in the room: The Switch 2 costs $450, which is $100 more than the Switch OLED, $150 more than the standard Switch, and comparable to both the PlayStation 5 and Xbox Series consoles. It's also $100 more expensive than the cheapest Steam Deck, which is the most popular non-Nintendo handheld gaming system. The Switch 2's price isn't unreasonable compared to its competitors from rival brands. But this high cost makes it the most expensive Nintendo console yet, and it might mean that Nintendo's reign as the choice for gamers on a budget is ending. The price of games is getting higher, too. "Mario Kart World" costs $80, and that's not going to be a rare occurrence. Add in the cost of a Nintendo Switch Online subscription ($20 to $50 a year, depending on your plan), and the budget starts to get frighteningly tight. And that's before you consider buying any Nintendo Switch 2 accessories, like microSD Express cards, screen protectors, cases, controllers, and cameras. Obviously, everyone has a different financial situation. But at a time when prices are rising across the board, it's hard to justify spending so much on a relatively incremental upgrade of a console. Is the Nintendo Switch 2 worth buying? If you already own a Nintendo Switch, then no, the Switch 2 isn't worth it just yet. The system doesn't have enough exclusive games right now, so most of your library will be titles you could have played already without spending more money. And because there aren't many exclusives that take advantage of the system's new graphical features, the Switch 2's 120 FPS and 4K resolution upgrades aren't that important. And while the new design is fantastic, it's not worth $450. The system simply hasn't justified its price. But if you never hopped on the Switch train, now's a great time to buy your ticket. That is, if you can find one in stock. Buying a Switch 2 gives you immediate access to a massive library of games, including original Switch classics like " Super Mario Odyssey," new experiences like " Mario Kart World," and remastered ports like " Street Fighter 6." There are also loads of new games coming in the next year, including the open-world RPG "Pokémon Legends: Z-A" and the highly anticipated first-person adventure "Metroid Prime 4." All this is to say that, yes, the Nintendo Switch 2 is a great console. And a year or two from now, it might just be the best product Nintendo has ever released. But right now, it's an inessential upgrade. It's the best choice for new players who never bought an original Switch, but overpriced for existing Switch owners.


Metro
12-06-2025
- Entertainment
- Metro
The 8 worst Nintendo games ever - from Welcome Tour to Donkey Kong Jet Race
Following the launch of Nintendo Switch 2 Welcome Tour, GameCentral looks back on the worst Nintendo games ever made. Whereas Mario Kart World is a joyous experience worth getting a Nintendo Switch 2 for, the only other first party title available for the system is Nintendo Switch 2 World Tour: a shockingly banal experience unbecoming of a company like Nintendo. Reviews were late in arriving, because consoles weren't sent out more than a day before launch, so it's taken a while for the game to get a consensus of review on Metacritic. But now that it has, it's sitting at just 52. That makes it one of the worst reviewed games that Nintendo itself has ever made – but not the very worst. Badly reviewed games are impressively rare in Nintendo's discography, with most never getting any worse than average. But if you've ever wanted to see what a genuinely bad game from Nintendo looks like, here is their hall of shame… Metacritic score: 52 Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Just to get the ball rolling, let's start with the impetus for this list. While there's far worse yet to come, Nintendo Switch 2 Welcome Tour is baffling in how sterile and un-Nintendo-like it is in its presentation. Be sure to read our full review for a proper breakdown, but per Metacritic, it's only scored higher than two games this year: hack and slash action game Captain Blood and Ambulance Life: A Paramedic Simulator. Metacritic score: 54 Not only one of the worst games Nintendo has ever made but almost certainly their least asked for sequel as well. Arriving six years after the already unpopular launch game 1-2-Switch (Metacritic score: 58) it's baffling as to who thought this would be a good idea. If a 2022 report is to be believed, it bombed so hard with playtesters that some Nintendo execs were hesitant about releasing Everybody 1-2-Switch out of fear it would damage the company's reputation. It didn't, but you can't help but wonder why Nintendo bothered. Metacritic score: 46 Titled Donkey Kong Barrel Blast elsewhere in the world, this racing spin-off was originally designed as a GameCube game you controlled with the DK Bongos accessory. However, it was delayed and retrofitted for the Wii to make use of the Wii remote and nunchuk. The end result was a physically and mentally tiring experience, given how much motion-controlled shaking was required, although we don't think it would've been much better on GameCube thanks to how shallow and dull the actual racing is. Metacritic score: 49 The original Chibi-Robo! on GameCube was a flawed but mildly interesting distraction, with some neat ideas, but every subsequent sequel seemed to strip away its best qualities and make things worse with every new entry. Chibi-Robo! Let's Go, Photo! (aka Chibi-Robo! Photo Finder) was designed to show off the 3DS's camera and AR features, but it didn't use them very well. The end result is a simply awful collection of minigames and while normally people would be upset that the game was lost to the ether, when the 3DS eShop shut down, it's hard to care in this instance. Although these games weren't developed by Nintendo itself, they were published by them, as format exclusives, and in many cases they're even worse than the in-house failures. Devil's Third – A Wii U exclusive from the creator of Ninja Gaiden and Dead Or Alive, Devil's Third is a laughably awful action game that is almost so bad it's good. Gardening Mama 2: Forest Friends – This was only published by Nintendo in Europe – for some reason – with its drab collection of minigames unlikely to please even the most undemanding child. My Pokémon Ranch – This barely counts as a game, since it serves mostly as a place to store pokémon from other games, but it did include a number of vapid minigames and some extremely ugly 3D models. Metacritic score: 53 We were stuck on whether this or the Wii U's Game & Wario is the worst WarioWare game, but at least Game & Wario has a couple of fun minigames. We're not sure the same can be said for WarioWare: Snapped. A digital download made exclusively for the Nintendo DSi and its digital cameras, it had a criminally small pool of microgames that often didn't work and weren't even that micro – thus eliminating the manic, fast-paced excitement of the rest of the WarioWare series. Metacritic score: 46 Although the Pokémon games aren't made in-house at Nintendo, we still think they should count, since Pokémon is one of the company's premiere franchises and, as evidenced by Pokémon Dash, something they consider useful to push a new console launch. This racing spin-off was one of the very first DS games and it forced you to use the stylus for making Pikachu (who was the only playable character for some reason) race through painfully uninteresting courses. Metacritic score: 53 Pokémon Battle Revolution felt very much like the Wii successor to the Pokémon Stadium games, letting you bring your party of pokémon from the 2D games into 3D. While it did boast online play, it lacked the meaty single-player content seen in the Stadium games, making it nothing more than a battle simulator. Considering the same developer, Genius Sonority, had previously made the fan favourite Pokémon Colosseum spin-offs, this was quite the downgrade. Metacritic score: 46 It's still so strange that after Animal Crossing: New Leaf for the 3DS, the next traditional Animal Crossing game wouldn't be until Animal Crossing: New Horizons roughly eight years later. The only entry the Wii U ever saw was Animal Crossing: amiibo Festival, an atrocious board game spin-off that demands you have the appropriate amiibo figures to play and yet has no real gameplay to speak of. You just watch things happen. How the same studio went on to make Super Mario Party Jamboree beggars' belief. More Trending For as bad as these games are, it speaks volumes to Nintendo's quality control that this is the worst that we could find. In fact, if you look at Nintendo's output on Metacritic, very few games it's published have scored lower than an average score of 50. Past that, you start getting to games that may be considered bad by Nintendo's standards but are otherwise inoffensive, such as Wario: Master Of Disguise (Metacritic score: 60) and Kirby Air Ride (Metacritic score: 61). And yet clearly Nintendo isn't bothered by these atypical duds. They didn't take the hint with 1-2-Switch, they kept making Chibi-Robo! games for years, and, bizarrely, Kirby Air Ride is getting a sequel later this year – despite being one of their lowest rated games ever and the Switch 2 already having a Nintendo racing game, in Mario Kart World. It just goes to show how unpredictable Nintendo can be, not just in the sort of games it releases and their quality, but also which ones it thinks are worth revisiting. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Nintendo Switch 2 officially breaks record for fastest-selling console ever MORE: How to unlock everything in Mario Kart World: all characters, costumes and more MORE: MindsEye still has no reviews but plenty of bugs in 'disastrous' launch


Digital Trends
06-06-2025
- Entertainment
- Digital Trends
Nintendo Switch 2 Welcome Tour review: the perfect pack-in that could have been
Nintendo Switch 2 Welcome Tour MSRP $10.00 Score Details 'Nintendo Switch 2 Welcome Tour should have been a charming pack-in game.' Pros Charming museum presentation Genuinely informative Very entertaining minigames Cons Too many quizzes Should have been a pack-in Can't play it all without add-ons 'Why you can trust Digital Trends – We have a 20-year history of testing, reviewing, and rating products, services and apps to help you make a sound buying decision. Find out more about how we test and score products.' It was a day I'd been anticipating for months. The Nintendo Switch 2 was finally in my hands, and a new world of possibilities was at my fingertips. And as luck would have it, I had to catch a cross-country flight not 24 hours after unboxing my console. I was thrilled; for six hours, no stress or adult responsibilities would get between me and my shiny new toy. I boarded and got ready to spend what I assumed would be a flight full of kart driving and Pokémon catching. Recommended Videos Instead, I played Nintendo Switch 2 Welcome Tour for nearly five hours straight. If you've been following Nintendo news ever since the Switch 2's reveal, that may sound a little sacrilegious. The console's other launch game, an interactive tech demo built to show off the new hardware, was branded a black sheep right from the jump. It looked like a virtual instruction manual that should have been free but would cost $10 on top of an already pricey console purchase. As mockery took hold, Nintendo tried to plead that the package was more valuable than it seemed. After hyper fixating on it during valuable Mario Kart World time, I both scoff at that and completely get it in the same breath. Despite being one of Nintendo's most head-scratching launch games ever, Nintendo Switch 2 Welcome Tour is a deceptively effective piece of edutainment. It's a genuinely informative celebration of game console engineering that's loaded with simple, but engrossing proof of concept minigames that paint a promising picture of what's to come. It's a cut above 1-2 Switch as far as tech demos go, but the price tag only feels more absurd in context of what's often a cleverly disguised shopping catalogue. A slice of edutainment Nintendo Switch 2 Welcome Tour is essentially a museum exhibit in game form. Players are dropped into an exhibition celebrating the grand launch of their new system and given free roam to explore every piece of it. The Joy-cons, the display, the dock, even accessories like Nintendo's new camera — everything is turned into an explorable space. The aim is to learn about how each piece of the system works through a stamp rally, pop quizzes, minigames, and interactive tech exhibits. It's the most Nintendofied version of an instruction manual you can imagine, and that idea is both more entertaining and useful than it sounds. How did I find myself laser focused on it for an entire flight? That's largely thanks to a gradual progression system that gradually deals knowledge out in tasty hooks. Stamp collecting is the core thrust of that, as I need to find a terminal attached to every key part of a system component to unlock the next area, with 12 in total. It has the satisfaction of a simple checklist, but one that shows players exactly where every key part of the console is. While I'm searching for stamps, I'm also checking in at scattered kiosks to take bite-sized quizzes. There, I simply need to read a few short blurbs about a specific Switch 2 feature and answer some basic reading comprehension questions. If that sounds like homework, well, okay, it is. The later portion of Welcome Tour, where it gets into the nerdy internals of the system, especially feels like a chore to get through. But those chores aren't without merit. Each quiz is genuinely informative, getting into nitty gritty details about the system that aren't explained anywhere else. It's the only place you'll learn that the new Joy-cons can simulate sounds, or that the new touchscreen supports 10 simultaneous touchpoints. Even more fascinating is when Nintendo uses quizzes to break down the engineering that went into Switch 2, explaining what crucial function even the smallest piece of plastic has. If you're someone who really cares about how things are made, Welcome Tour is a handy reference document to have. If you still think all of this sounds tremendously boring, the more interactive side of the package will be more of a draw. In order to illustrate how certain features work, Welcome Tour is loaded with minigames built around mouse controls, HD rumble, the touch screen, and even the Pro Controller's back buttons. Every game is simple in nature, landing somewhere between a Game Builder Garage experiment and a full Mario Party minigame, but many are shockingly fun. Something as simple as guiding a spaceship around falling spike balls becomes an obsessive high score chase just because of how well it showcases the mouse controls' precision. Time flew away during my flight as I shot balloons in first-person, hunted for tiny glowing pixels on my display, and played an ingenious game of hand Twister that required me to get all 10 of my fingers firmly placed on colored squares. Don't be surprised if some of these games get repurposed for the next WaroWare installment. My primary gripe here is that it feels like a missed opportunity to not work in some leaderboards so I can fight my friends for high scores. Nintendo makes a strong case for itself as that zany substitute teacher your kids adore. All of that is tied off with a few interactive tech demos that make techy concepts easier to understand. A VRR slider tool lets players play around with frame rates and see the difference between numbers in clear terms. There's a HDR fireworks display that lets players shoot off rockets and see how the brightness changes when the feature is enabled. Another tool lets players create their own HD rumble vibrations so they can feel the difference between frequencies on the fly. I walked away from each one knowing a little bit more about the tech thanks to hands-on experience. See, Welcome Tour is the kind of thing you have to meet where it is: It's Nintendo turning something technical into playful edutainment. It's cut from the same cloth as Nintendo Labo and Game Builder Garage, created to inform and inspire kids. It makes engineering look like a fun puzzle where every challenge a game console presents can be solved with a well-placed piece of metal. The Nintendo Switch 2 is filled with design decisions like that, as explained in quizzes about how its magnetic Joy-cons and redesigned kickstand work. Learning can be fun, and Nintendo makes a strong case for itself as that zany substitute teacher your kids adore. Paying for an ad That's the brighter side of Welcome Tour, but the sour grapes around it are legitimate. $10 doesn't sound like a lot of money, especially for a game that takes around six hours to complete before any long-tailed high-score chasing, but that price tag becomes very hard to swallow the deeper the game goes. On a fundamental level, it feels like fans have to pony up for an instruction manual that either should have come with their $450 box or just uploaded to a Nintendo website for free. Why is so much valuable information about how a console's chip works locked behind an admission fee? Any amount of money feels absurd for that. I try to brush that off initially as I find myself obsessing over the minigames, but the sense of unease only grows once I start exploring the console's optional accessories. A chunk of the game has me learning about the Pro Controller, steering wheel attachment, camera, and other items that don't come in the box with the system. Welcome Tour hypes up all of those products, going into full sales mode as it explains how several webcams should theoretically work with Switch 2, but Nintendo's camera is your safest bet. At one point I talk to an NPC while exploring the steering wheel, who says that she wants to ask her dad to buy her two for Christmas. The charming illusion of Welcome Tour faded away at that moment; I realized that I was playing an advertisement. Buying the console and then buying Welcome Tour still isn't enough to even access the full thing. That shouldn't come as a surprise. Every tech demo game is an ad to some extent. They are built to hype up a new console, compelling buyers to get new games so they can see all the features they learned about in action. Look how well that worked for Astro's Playroom, which turned a four-hour PS5 ad into a Game of the Year-winning platformer built to hype up the PlayStation brand. But something about Welcome Tour feels especially egregious. For instance, there are a small handful of minigames that you simply can't play if you don't have a controller with back buttons or a camera. Buying the console and then buying Welcome Tour still isn't enough to even access the full thing. All of that leaves me torn as I try to decide if it's worth recommending it to new Switch 2 owners. On a moral level, it feels a little slimy. $10 isn't a lot of money for the hours of play you get here, but it feels like paying to watch a commercial. Nintendo even uses the platform to pepper in some revisionist history, proclaiming that it's always been a pioneer of features like voice chat on console — one of the most patently absurd things I have heard in a year where the Pittsburgh Steelers signed a washed-up Aaron Rodgers after two historically embarrassing seasons with the New York Jets. But then there's the other side of me that can't deny how much I got out of this launch day oddity. I'm more knowledgeable about gaming tech, I have a greater appreciation of technical engineering, and I'm filled with genuine curiosity when I look at my Joy-cons. I could keep chipping away at my mini game high scores for hours, daring friends to one up me in a GameChat call. Nintendo believes that it's fair to put a price on that experience and I find it hard to entirely disagree. The fact that this dragged me away from an $80 tentpole launch game has to count for something. Maybe Nintendo can play peacemaker by giving those who convince their friends to buy it a commission if it leads to a Pro Controller sale. $10 for an affiliate link seems like a fair trade, no? Nintendo Switch 2 Welcome Tour was tested on Nintendo Switch 2.

Engadget
05-06-2025
- Entertainment
- Engadget
Mii Fighters are breaking Super Smash Bros. Ultimate matches on the Switch 2
It's a big day for everyone who has successfully acquired their Nintendo Switch 2 , but few hardware launches go off without a single hitch. In addition to some surprising hidden costs to finishing the Nintendo Switch 2 Welcome Tour , players have also discovered a compatibility problem in Super Smash Bros. Ultimate . The conditions for this issue to occur, luckily, appear to be pretty narrow. It's happening in online matches of the fighting game where one person is on a Switch 1 and the other is on a Switch 2. If one of the players choses the Mii Fighters as their character, the match may immediately end. Also, thumbnails aren't always saving correctly for the Mii Fighters, which are customizable for each person. Nintendo is aware of the problem, according to a translation posted on X by user OatmealDome. The game company said that an update for this Smash compatibility issue will be released "soon," although no more specific date has been provided. Basically, if you're going to spend launch day with your Switch 2 playing Super Smash Bros. Ultimate , just don't pick Mii Fighters.


Time of India
24-04-2025
- Entertainment
- Time of India
Nintendo Switch 2: Preorder date, time, pricing, where to place order, when to get delivery and game titles
Preorder Date, Time, Pricing and Where to Place Order When to Get Delivery Live Events Game Titles for Nintendo Switch 2 Upcoming Game Launch Bundle Options FAQs Nintendo has announced that the Nintendo Switch 2 is ready for preorder ahead of its official launch on June 5. Customers can secure the new gaming console online through various retail Switch 2 is priced at $449. Preorders start on Thursday, April 24, at 12 a.m. ET/PT. Customers can place their orders through online platforms such as Walmart, Target and Amazon. This helps buyers secure their console before the release who preorder from Walmart by 8 am local time on Wednesday, June 4, will receive home delivery by 9 am local time on Thursday, June 5. Walmart and Target also offer local store pickup. This ensures timely access on launch day without shipping and Target provide flexible options. Customers can choose between doorstep delivery or visiting a nearby store. This helps buyers collect their console early on the release will release several games to support the new console. Titles include Mario Kart World, Nintendo Switch 2 Welcome Tour, The Legend of Zelda: Tears of the Kingdom, The Legend of Zelda: Breath of the Wild, Sid Meier's Civilization 7, Street Fighter 6, Cyberpunk 2077, Deltarune, Fortnite, Arcade Archives 2: Ridge Racer, Yakuza 0 Director's Cut, Split Fiction, Bravely Default: Flying Fairy HD Remaster, Puyo Puyo Tetris 2S, Nobunaga's Ambition: Awakening and Hogwarts Legacy. All these titles are available for preorder at Walmart and Kong Bananza is scheduled to release on July 17. Customers can expect more game announcements in the coming and Target are also offering a bundle of Nintendo Switch 2 with Mario Kart World for $499. This option gives players instant access to gameplay once the console can preorder the Nintendo Switch 2 on Walmart, Target, and Amazon from April ordered by June 4 from Walmart, the console will arrive by 9 am on June 5.