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Wrexham: Hundreds take part in Nightingale's Midnight Walk
Wrexham: Hundreds take part in Nightingale's Midnight Walk

Leader Live

time08-06-2025

  • Health
  • Leader Live

Wrexham: Hundreds take part in Nightingale's Midnight Walk

Llwyn Isaf, Wrexham was transformed into a sea of sparkle, colour and compassion on Saturday (June 7), as hundreds of supporters came together for Nightingale House Hospice's annual Midnight Walk, one of the charity's most loved and emotional fundraising events. Walkers turned out in bright clothing, flashing bunny ears, glowing flower necklaces and light-up tutus for the late-night event. Many were walking in memory of loved ones and to raise vital funds to help Nightingale House continue delivering free, expert care for people living with life-limiting and progressive illnesses. Participants could choose between a 5k or 10k route, both flat and fully accessible, winding through the streets of Wrexham. Before the official midnight countdown for the walk to begin, the crowd was treated to live music from local favourites Rhythm Train, followed by a high energy warm up led by Freedom Leisure. One of those taking part this year was Carole Jones, who walked alongside her daughter, Mollie, in memory of her mum, Jacqueline Jones. Mollie and Carole Jones (left) walked in memory of Jacqueline Jones (right). (Image: Nightingale House Hospice) Carole said: 'My mum came to the hospice with metastatic breast cancer that had spread to her bones. 'The care she received was amazing, nothing was too much trouble. When she could barely eat, the kitchen staff even made special trips to Asda to get her favourite oxtail soup. 'Mum came back to the hospice towards the end of her life, she was never uncomfortable, and we were always welcomed with such kindness. 'The support I had from the Family Support Team afterwards really helped me. I love the atmosphere at the Midnight Walk and always get quite emotional.' As Nightingale House Hospice celebrates its 30th anniversary, the support of hundreds of event participants, through their sponsorship, helps ensure that patients and their families across Northeast Wales and the border areas continue to receive free care and support, at a time when running costs have risen to over £5 million a year. The event was made possible thanks to the support of over 50 incredible volunteers, who worked alongside staff to help with everything from event set-up and registration to marshalling the route and cheering on walkers throughout the night. MOST READ: Plans for 121 affordable homes near Flintshire town recommended for approval LOOK: "Delightful" home in "idyllic" setting goes on the market in Wrexham Concerns raised over future of Grade I listed bridge in Wrexham Elise Jackson, Events and Community Fundraising Manager at Nightingale House Hospice, said: 'Seeing so many people walking through Wrexham under the stars, united by love, hope and purpose, is truly moving. 'Every single person who took part, whether they walked, fundraised, volunteered or supported behind the scenes, has helped make a real difference. 'We're especially grateful to our amazing volunteers, who give up their time to ensure the event runs smoothly and safely. 'The Midnight Walk is always an emotional but uplifting night, and in celebration of the hospice's 30th anniversary, it felt even more special.' Local businesses including Hoya who sponsored the event, Papa John's, Hickory's Smokehouse, Kellogg's, Village Bakery, Moneypenny, and Hafren Dyfrdwy also played their part, generously donating food, refreshments, and glitter to help fuel the fun and keep walkers smiling every step of the way.

Nightingale House Hospice Wrexham challenge for Luke Nixon
Nightingale House Hospice Wrexham challenge for Luke Nixon

Leader Live

time05-06-2025

  • Entertainment
  • Leader Live

Nightingale House Hospice Wrexham challenge for Luke Nixon

Luke Nixon, now working as a doctor in South Wales, is taking on the challenge in loving memory of his mum, who was a dedicated supporter of the hospice and a regular at the annual Midnight Walk. Luke said: "My mum passed away from cancer just over two years ago, and it was incredibly unexpected even with the diagnosis. "She always did the Midnight Walk and believed it was a great bit of 'silly' fun for a wonderful cause. "The year after she passed, we did the walk in her memory, and this year I wanted to step it up in a way that combined her spirit with something personal to me." Luke Nixon will be completing the Midnight Walk in full scuba gear. Known for his love of endurance challenges, Luke has previously taken on gruelling events such as Murph, Hyrox, and Chadx1000, but this is his first challenge designed entirely for charity. Luke said: "After brainstorming with family and friends, we came up with the idea of me doing the whole walk in full scuba gear. "I think it's exactly the sort of ridiculous idea mum would've loved, and I hope it raises lots of funds for such an essential cause." Read more: Matt's epic tribute raises £50,000 for children's hospices Luke is urging others to get involved in the Midnight Walk and continue the legacy of fun and fundraising that his mum held dear: "Take to heart my mum's belief of making it a great bit of silly fun for a wonderful cause. "Dress up as brightly as you can, cover yourself in glow sticks, I'm going to see how many I can fit on my scuba gear, and just enjoy it." Luke Nixon carried a photo of his mum on a previous Midnight Walk. Luke has set up a JustGiving page where supporters can sponsor his efforts: The Midnight Walk will take place on Saturday, June 7, starting from Llwyn Isaf, Wrexham, with the choice of a 5k or 10k route. Hundreds of participants are set to light up the streets in support of hospice care. All funds raised from the event go directly to supporting patients and families at Nightingale House Hospice, which provides compassionate care for those with life limiting and progressive illnesses. • To find out more or register for the Midnight Walk, visit:

Dementia in mind for new Chirk Court sensory garden
Dementia in mind for new Chirk Court sensory garden

Leader Live

time03-06-2025

  • Health
  • Leader Live

Dementia in mind for new Chirk Court sensory garden

A vibrant sensory garden has officially opened at Chirk Court Nursing Home in Chirk, marking many months of dedicated planning, fundraising and hard work. The ribbon was cut by Mayor of Wrexham, Cllr Tina Mannering, alongside disability liaison officer from Wrexham AFC, Kerry Evans. Residents, staff, families and members of the local community gathered to celebrate. Activities coordinator Nicola in the sensory garden with resident Les who is a keen gardener. Chirk Court's manager Jane Humphreys was the mastermind behind a new sensory garden, which has been designed with elderly residents and people living with dementia in mind. The garden provides a safe, stimulating outdoor environment, where nature, colour, scent, sound and texture combine to support wellbeing, memory, and relaxation. From accessible pathways, soothing wind chimes and running water to fragrant blooms, eye-catching features and raised beds ideal for wheelchair users; every element has been carefully considered to create a fully inclusive, relaxing space. Read more: Walking for Minnie - family's tribute at hospice's Midnight Walk The creation of Chirk Court's sensory garden was a team effort which involved extensive research, fundraising, and many hours of volunteering from both staff and residents. The result is a magnificent, multi-sensory experience, which is already having a positive impact. Residents and staff enjoy exploring the sensory garden which features raised beds and accessible pathways. The official opening of the garden was celebrated with excitement, as it was proudly unveiled to the local community. Kerry said: "It was a real honour to be asked along to open the new sensory garden, I was so impressed with the efforts that had gone into making it a safe, welcoming sanctuary for residents to enjoy. Read more: Pioneering Wrexham organisation hailed as blueprint for social care in Wales "For people living with dementia keeping their mind active and stimulated is so important and by having that wonderful new garden you have achieved that in abundance." Cllr Mannering added: "It was an absolute honour and privilege to jointly open such a beautiful, stunning sensory garden. Jane and the staff have worked wonders, along with the residents and families. Kerry Evans from Wrexham AFC (far right) along with Wrexham Mayor Cllr Tina Mannering visited to officially open the Chirk Court Sensory Garden. "There are native wildflower beds, beautiful colourful bedding plants. A lovely water feature and even raised vegetable, fruit and herb planters, which enable residents to be involved with planting and harvesting when ready. There is a mindful walkway with hand painted benches and twinkly lights; something for everyone to enjoy - especially the deer ornaments. A little piece of heaven!" Read more: Wrexham pupils learn about healthy eating amid Welsh Government proposals Jane said: "Today has been a wonderful celebration of what we can achieve when we work together. I am so grateful for all the hard work and effort that everyone has put in, to create this fabulous space. We've built something truly special for our community and we are incredibly grateful to everyone who has helped make this sensory garden a reality." Jane Humphreys - Manager at Chirk Court, Wrexham Mayor - Cllr Tina Mannering, Kerry Evans - Disability Liaison Officer, Wrexham AFC. Jane was also thanked Keep Wales Tidy, for community grants which have been a huge help with funding areas of the garden including the allotment. The sensory garden is open for residents, visitors and staff to enjoy daily. Nicola Hughes, activities coordinator at Chirk Court: "The garden brings normality, it's good for the mind, it's relaxing, and it brings back memories from life and childhood. It creates relationships, encourages residents to talk to each other and supports physical activities; it means a huge amount to everyone at Chirk Court."

Nightingale House Hospice's Midnight Walk this weekend
Nightingale House Hospice's Midnight Walk this weekend

Leader Live

time02-06-2025

  • Health
  • Leader Live

Nightingale House Hospice's Midnight Walk this weekend

Nightingale House Hospice's Midnight Walk, on Saturday (June 7), offering supporters the chance to walk in memory, celebration or solidarity with loved ones, all while raising vital funds for hospice care. The Midnight Walk, sponsored by Hoya, is one of the most anticipated events in the Nightingale House events calendar. Starting and ending at Llwyn Isaf, Wrexham, walkers can choose either a 5k or 10k route through the town, with hundreds expected to take part dressed in neon and sparkle for an unforgettable night of fun, reflection, and community spirit. Among those taking part this year is Lindsey Dalmeny, who will walk in memory of her sister, Maria Edwards, affectionately known as "Minnie", who died at the age of 34 in May 2023 after being diagnosed with an aggressive brain tumour. Walking in memory of Maria 'Minnie' Edwards. Lindsey said: "I am walking in memory of my sister, Maria. "She was initially at Nightingale House for respite care, but when her health declined, she received palliative care there. "The love and care she received, and that we all received as a family, was beyond anything we could have hoped for. "My dad now volunteers with the fundraising team. You might have seen him around as 'Lenny the lottery ball'!" Read more: Wrexham man to hike mountain range - carrying fridge freezer! This year's walk holds special significance for Lindsey and her family, as it falls on Maria's birthday. Since 2023, Lindsey and her loved ones have raised about £10,000 for Nightingale House since 2023 through various fundraising and donations. Lindsey added: "We usually do the walk as a group, my mum, her siblings, Maria's friends, my best friend and her daughter. "My dad helps out on the signing-in desks. It's our way of remembering Minnie and doing something positive to give back to the hospice. Read more: Every moment matters - Wrexham hospice launch funding campaign "Fundraising is vital, and if our support can help even one more family the way we were helped, then it's all worth it." The Midnight Walk is open to participants aged 12 and over (anyone under the aged of 18 must be accompanied by a responsible adult), with a lively pre-walk warm-up and entertainment. Walkers are encouraged to register to secure their place and get their iconic Midnight Walk t-shirt, so they can raise as much sponsorship as they can. Every penny raised helps Nightingale House continue providing specialist care to patients and families across Northeast Wales and the border areas, completely free of charge. Read more: Optician Dawn set sights on half marathon charity fundraiser Elise Jackson, event, campaigns and community fundraising manager at Nightingale House, said: "The Midnight Walk is such a powerful event. It brings our community together in a way that's joyful, emotional and full of heart. "Stories like Lindsey's remind us why every step counts, not just for the people we've lost, but for the families still in need of our care." • Participants can register at: • To support Lindsey's fundraising, visit her JustGiving page:

The Midnight Walk Guide: ‘Chapter 2' Walkthrough & All Collectibles
The Midnight Walk Guide: ‘Chapter 2' Walkthrough & All Collectibles

The Review Geek

time12-05-2025

  • Entertainment
  • The Review Geek

The Midnight Walk Guide: ‘Chapter 2' Walkthrough & All Collectibles

The Midnight Walk Guide: Chapter 2 Home Sweet Housey Back to top ↑ Proceed down the main path until you find Housey — your go-to spot for checking collectibles and a hub between chapters. The projector by the fire lets you view Story Pages collected throughout the game, split across the six chapters. Inside Housey, you'll also find dolls representing main characters from each chapter and unique records that can change the background music. There's an Achievement tied to spending 10 continuous minutes inside Housey, so it's a good idea to do this at the end of the six chapters. (Access Housey from the main menu and select 'Visit Housey.') This way you can view all the Story pages and also unlock this Achievement at the same time. Once you're ready, exit Housey and continue down the main road. Close your eyes by pressing L1 (LT) and clear a path through for Housey when you arrive at the wall with a blue eye. Just to the left of this, you'll also find a hatch holding Story Page #2 (Who Took The Sun Away?) Continue on the path and turn left when you reach the drawbridge. You'll find Shellphone #4 just to the right here, next to the main path, so grab it. Hide and Seek With Crawlers Back to top ↑ In the next section, evade the Crawler by hiding in the wardrobe, then bolt past and head for the next area. When you reach the bright corals, crouch through the gap and you'll be given a tutorial about hiding from Crawlers. In this same section, near where the Crawler's starting position is, you'll come to a wardrobe. Hide inside to evade the Crawler and wait for it to move to your right before exiting. On the way, look to your left to find a hole you can crawl through to a hidden area. If you are spotted, head for the end of this section and hide in the alcove until the Crawler leaves. Then, turn back and exit back the way you came to find this hidden area (pictured below). Crawl through the gap and grab Shellphone #5. Continue on the main path and you'll find a Crawler prowling a garden area with a couple of switches. Instead of heading into the garden, continue on the path forward and to the left, you'll find a candle. Light the candle, wait for the Crawler to leave then activate the switches to open the door with Potboy. On the other side, run past all the Crawlers after dropping down the gap. After making it through the alcove, head back on the main path with the drawbridge. Use Potboy to enter the tubes to drop the bridge down and allow Housey to pass. To the right of the drawbridge, you'll find a hatch holding Gramophone Disc #4 (Grans). Continue up the road with Housey and after the cutscene, keep moving along the linear path until you reach the NPC at a bonfire. Light a match from the box, and use it to bring the fire to life. Just to the left of the dark path Potboy can destroy, you'll find a hatch with Story Page #3 (Who Took The Sun Away?) inside. After being reunited with Housey, wait for the strange white eyes to disappear from the end of the path and look to the left of the main road. You'll find Shellphone #6 inside a little hut. Opposite this, off the main path, you'll find a little optional puzzle where you need to stand on the red platform and use Potboy to burn the furnace to send the platform up You'll find a clue on how to progress here but we don't really need that, especially if you're following this guide! So instead, head to the matchbox next to the earlier Shellphone collectible, burn a match then hold down R2 (RT) and throw it into the darkness where those white eyes showed up. A key will be spat out from the dark, which you can use against the spiralled door (pictured above) to unlock. Just past the title credits, you'll find a bunch of heads calling you names. Just to the left of where these heads are, look for a hatch holding Clay Figurine #5 (The Headmaster) inside. Before progressing on the main path, progress to the right, behind the heads and between the two fallen logs. At the end of this path you'll find a Paper Stick. Pick it up and then continue back on the main path. Wait for the giant head to finish talking then place the Paper Stick in the middle of the levers. The idea here is to raise every single candle so then Potboy can work his magic and burn all candles at once. In order to do that, you have three switches, and after the initial dialogue with the big head, you'll notice two rings that can move between the six containers. The left and right levers on this console move the rings around, while the middle sees the candles raised or lowered. Move the rings around and raise all six candles, then send Potboy onto the bridge and press Square (X) to light the candles. Nobodyville Back to top ↑ On the other side of the gate, follow the neon wisp up the main path. On the way, open the hatch just to the right (pictured below) to find Gramophone Disc #5 (Nobodyville). At the big circular arena with the heads, take the path on the left to enter a little house. Inside the house, directly to your left, you'll find Shellphone #7. Before you leave, head up the stairs to the back of the guillotine. Potboy will mischievously cut his own head off, which will also net you the Achievement: Mind Over Body. Now you can return to the Headmaster and light the fire in the middle. After the cutscene you'll be given the Matchlock, which you can now use to light candles that are too far away to light manually. Use the Matchboxes to refill the gun and then aim at the two candles to unlock the door. Head through the doors and then use the flying contraption. Activate it by pressing Square (X). When it lifts in the air, hold on with X (A). The Swamp Back to top ↑ When you arrive in the swamp, just after you land, Shellphone #8 can be found on the right just beyond your starting location. Continue on until you reach the Molgrim's Lair door to the right. Use the Matchlock to burn all three candles in this area. There are two just on the right hand side of the door – be sure to look up to find the third! Keep moving forward after unlocking the door and use Potboy to light the furnace by the door on the left side of the main path. When the door opens, you'll find the Molgrim and it'll take Potboy away. Finding the Lair Back to top ↑ Follow the neon wisp across the swamp (there is a wardrobe that holds a Map of Molgrim Swamps pick-up but it's not essential to grab). At the end of the wisp's path, close your eyes to clear the frog and find a way into the lair (pictured below). The Molgrim's Lair Back to top ↑ Inside the lair, stock up your Matchlock using the matchbox on the left path, then move all the way to the far right path. Light the candle to move the Crawler, then proceed down the middle path. Follow the path here and you'll eventually drop down into the Molgrim's Lair. Use your crouch to work your way around the arena and light all the candles with Potboy. The idea is to use the cover and move strategically when the Molgrim is looking the other way. Stay crouched and you can look through the gaps in the fences to figure out where it's moving to (pictured below). As you work your way around the arena, you'll eventually need use the pipes to send Potboy up to light the final candle. After lighting all four candles, leave the lair with Potboy and keep moving with the neon wisp. Following the cutscene, wait in the burrows and evade the Molgrim. Any time it comes near on this next section, be sure to hide in these to avoid being captured! The Three Candles/Cauldron Shards Back to top ↑ You'll now have three candles to follow, which will send you off to grab Shards to remake the Molgrim's cauldron. Left Path On the left path, you'll find a hatch en-route to your destination holding Clay Figurine #6 (The Old Man). To the right of this Figurine, at the end of this pathway, you'll find a crawlspace that holds a container with a head inside. After the dialogue, press X (A) to interact and pick up Headvig into your inventory. We'll circle back to this one shortly! For now, head through the hole just to the right of where you grabbed the Clay Figurine #6 collectible. On the other side, you'll find a bunch of heads bouncing around before disappearing. You now need to use your skills to close your eyes and find 3 masks. You'll also find Shellphone #9 inside here on the perimeter of the room, on the left next to the frogs. The aim is to find three masks to place back on the motionless figures in the middle of the room. To do that, we need to destroy the frogs. These are the frogs you need to destroy: 1. By the entrance on the far left: 2. Just to the right of one of the figures at the back: 3. Destroy this Frog at the back of the arena to uncover an alcove. Inside, you'll find the third mask. Add all three masks to the figures outside and after the cutscene, grab the Shard of Trinity. Return to the candles in the swamp and this time, head all the way back to the entrance. You may have seen a strange circular container beforehand. Well, place the Headvig collectible we picked up earlier on the pedestal. After the cutscene, you'll gain the Shard of the Heart. Right Path Return to the candles and on the right path, head over the wooden bridge and immediately turn left to head down the pathway (pictured below) to grab Gramophone Disc #6 (The Spark). This is just next to the giant guitar in the background (pictured below). Continue along the main path here until you reach a wardrobe. In the bottom drawers you'll find a clue called Reading the Stones. We'll need this for the next section! When you reach a pipe and cauldron at the end of this pathway, be sure to grab Shellphone #10 just to the left of this (pictured above). Use Potboy to burn the furnace, lift the platform and then head over. Just before reaching the flying machine, open the hatch to the left and grab Story Page #4 (Who Took The Sun Away?). Use the machine to head up to the higher level. When you reach the circular area, at the end of this cliffside section, a cutscene will pop up. After, you'll now need to light the candles in the order of the historical story. You do have the correct order via the Hint you grabbed from the wardrobe (which we've pictured below), and this can be used to determine how to light the candles: The Order is as follows: The second picture with the Molgrims at the campfire The fourth picture with the Molgrim attacked by three soldiers with torches. The fifth picture just to the right of this with the six torches and soldiers fighting eachother The third picture with the Headmaster and headless bodies The first picture on the far left with the scared Heads and the Molgrim. After the story is played out again, you'll gain the Shard of the Moon. Fixing The Cauldron Back to top ↑ Return all three shards to the Molgrim Cauldron and use Potboy to light it by pressing Square (X) underneath three times. After the cutscene with the Molgrim, approach the wardrobe and destroy the blue eye to create a fast travel point back to the Headmaster. With the key she gives you, return to the entrance of Nobodyville and now you'll be able to progress through the door on the left. Follow the neon wisp with the key if you get stuck! On the other side of the locked door, be sure to pick up Shellphone #11 on the right when you drop down to the section between the two large, skeletal remains. When you reach the main road, you'll find a hatch directly opposite, to the right of the bonfire NPC. Open it up to grab Clay Figurine #7 (The Mogrim). Light the bonfire, listen to the NPC and then use the Matchlock and Potboy to light all three candles to the left of him. Once that's done, close your eyes to remove the yellow eye that pops up just to the left of this. You'll now be reunited with Housey once again. Keep moving down the main path and when you find NPCs walking toward you you'll find Shellphone #12 and a hatch holding Story Page #5 (Who Took The Sun Away?) by the side of the road. It's very hard to miss (pictured below). As you continue on, you'll eventually reach another bridge. Head underneath to activate Achievement: The Tale of the Loathsome Molgrim, and bring this big chapter to an end!

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