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Hit Fantasy game played by 40 million people warned it will close down in DAYS on some consoles
Hit Fantasy game played by 40 million people warned it will close down in DAYS on some consoles

The Sun

time2 days ago

  • Entertainment
  • The Sun

Hit Fantasy game played by 40 million people warned it will close down in DAYS on some consoles

A FANTASY massively multiplayer online role-playing game is set to wind down on two consoles next week. At its peak, the title reached some 40million players. 2 2 But it's the end of the road for anyone still playing on a PS4 or Xbox One. From June 26, Black Desert Online will be exclusive to Xbox Series X/S and PlayStation 5. Other game studios are gradually doing the same, as they put all their energy into the latest devices and shift away from the old. A couple of days ago, online shooter The First Descendant went dark on PS4 and Xbox One. In Black Desert Online's case, developers apparently made the decision due to hardware limitations that make it difficult to introduce new content smoothly. "We understand that this news may be disappointing for our longtime Adventurers on these platforms," makers Pearl Abyss said. "Please know that this decision was made after careful consideration, with the goal of ensuring the future growth and evolution of Black Desert Console. "We remain fully committed to delivering you the best possible adventures in Black Desert." So, if you don't currently own a PS5 or Xbox Series X/S you'll have to dig deep and buy a brand new console if you want to keep playing the game. However, for those who do own one, the upgraded game will be available at no extra cost. Fortunately data won't be lost either, as you can transfer your account and carry on where you left off. Even your purchased items and Pearls will be switched across, so all is not lost. WHY DO GAMES NEED TO CLOSE DOWN? By Jamie Harris, Assistant Technology and Science Editor at The Sun With most games online these days, tech companies need to maintain quite hefty servers to manage everything. It's no cheap business to operate with millions of gamers across the world. Naturally, people move on, leaving older games behind in the process. There comes a point where it's no longer viable to continue offering server access so studios shut them down. For some games that are entirely online this can render it completely useless. But others may have a way for you to continue playing solo still. You should usually see a prominent notification in the game warning you with instructions on what to do - provided you're still playing the game of course.

Greatsword Games Studios Announces Funding Round to Launch Ambitious Fantasy MMORPG
Greatsword Games Studios Announces Funding Round to Launch Ambitious Fantasy MMORPG

Associated Press

time4 days ago

  • Business
  • Associated Press

Greatsword Games Studios Announces Funding Round to Launch Ambitious Fantasy MMORPG

06/18/2025, Orlando, Florida // PRODIGY: Feature Story // Greatsword Games Studios, LLC, an independent game development startup, has officially announced its intent to raise $5 million in seed funding. The investment will enable the studio to build a team of approximately 15 full-time developers, artists, and operational staff. The funding will also support the completion of the first alpha build of its flagship massively multiplayer online role-playing game (MMORPG), under the working title Project: Crimson. In addition, the studio aims to execute large-scale Kickstarter campaigns to generate early community engagement and momentum. Early-stage investors will be offered equity in the company, with an opportunity to help shape a bold new entry into the MMO market. 'We've come this far by bootstrapping and building from the ground up, and now we're ready to take the next step and turn a promising prototype into a living, breathing online world,' says Brian Strigel, founder, CEO, and creative director of Greatsword. 'Our mission is to create an MMO that values player agency, long-term growth, and meaningful community engagement. These are things we believe the genre has been missing.' Greatsword was launched as a solo venture by Strigel, a developer and world-builder who began crafting the lore of its game universe more than a decade ago. Since then, the studio has grown organically through volunteer efforts and internal prototyping. Now, Greatsword is entering a new phase of development. Its debut title, Project: Crimson, is envisioned as a full-scale, AAA fantasy MMO set in a wholly original world. The game unfolds on the fictional continent of Arenti, a land marked by complex geopolitical tension and perpetual conflict among rival kingdoms. At launch, players will choose to begin their journey in one of three distinctive regions, each with its own cultural and aesthetic identity. Treppaneau is a rugged Roman-Scottish-inspired frontier city located in the kingdom of Aequalo. Meanwhile, Agnus is a Viking-themed realm known for its martial traditions. Khazir is an African-influenced kingdom rich in history and environmental diversity. The gameplay aims to set a new standard in player customization and immersion. Project: Crimson introduces a modular vocation system that allows players to construct unique combat classes by mixing and matching abilities, weapons, and gear. Instead of being locked into traditional RPG archetypes, players will be able to define their roles through experimentation and strategic growth. An innovative weapon evolution mechanic complements this feature. It allows weapons to develop over time, gaining new traits and powers and further personalizing each player's path. The game's 'geographical layering' system is also unique, with the world of Arenti visually evolving as development progresses. Greatsword's approach to development is community-driven. Inspired by the passion and loyalty of MMO players, the studio is implementing a development model that brings early adopters into the fold much sooner than traditional AAA studios typically allow. Alpha access won't be limited to narrow testing windows. Players will be able to join the journey early, shape features through feedback, and become stakeholders in the world's unfolding narrative. Project: Crimson is still in its early stages. However, it has already demonstrated signs of market potential. An early Reddit showcase of the game's prototype resulted in numerous unique visitors to the studio's website in a single day. Strigel believes it's an encouraging indicator of unmet demand within the MMO community. Gamers responded positively to the original lore, fresh game mechanics, and the promise of a new fantasy IP that breaks away from genre tropes. Greatsword believes its unique world-building, flexible class systems, and transparent development strategy position it to capture the interest of a loyal and underserved audience. Greatsword Games Studios, LLC offers investors an opportunity to support a large-scale gaming project in its formative stage. The $5 million raise is designed to establish a lean, high-output studio capable of delivering tangible milestones, from early access gameplay to impactful crowdfunding campaigns. With equity on the table, early backers have a chance to align themselves with a passionate team and a game set to become a long-term fixture in the MMO landscape. Media Contact Name: Brian Strigel Email: [email protected] The information provided is for general informational purposes only and does not constitute financial, investment, or other professional advice. Readers should consult with a qualified financial advisor or other professional before making any investment or financial decisions. Source published by Submit Press Release >> Greatsword Games Studios Announces Funding Round to Launch Ambitious Fantasy MMORPG

Greatsword Games Studios Announces Funding Round to Launch Ambitious Fantasy MMORPG
Greatsword Games Studios Announces Funding Round to Launch Ambitious Fantasy MMORPG

Business Upturn

time4 days ago

  • Entertainment
  • Business Upturn

Greatsword Games Studios Announces Funding Round to Launch Ambitious Fantasy MMORPG

Orlando, Florida, June 18, 2025 (GLOBE NEWSWIRE) — Greatsword Games Studios, LLC Greatsword Games Studios, LLC, an independent game development startup, has officially announced its intent to raise $5 million in seed funding. The investment will enable the studio to build a team of approximately 15 full-time developers, artists, and operational staff. The funding will also support the completion of the first alpha build of its flagship massively multiplayer online role-playing game (MMORPG), under the working title Project: Crimson. In addition, the studio aims to execute large-scale Kickstarter campaigns to generate early community engagement and momentum. Early-stage investors will be offered equity in the company, with an opportunity to help shape a bold new entry into the MMO market. 'We've come this far by bootstrapping and building from the ground up, and now we're ready to take the next step and turn a promising prototype into a living, breathing online world,' says Brian Strigel, founder, CEO, and creative director of Greatsword. 'Our mission is to create an MMO that values player agency, long-term growth, and meaningful community engagement. These are things we believe the genre has been missing.' Greatsword was launched as a solo venture by Strigel, a developer and world-builder who began crafting the lore of its game universe more than a decade ago. Since then, the studio has grown organically through volunteer efforts and internal prototyping. Now, Greatsword is entering a new phase of development. Its debut title, Project: Crimson, is envisioned as a full-scale, AAA fantasy MMO set in a wholly original world. The game unfolds on the fictional continent of Arenti, a land marked by complex geopolitical tension and perpetual conflict among rival kingdoms. Concept Images for Playable Characters At launch, players will choose to begin their journey in one of three distinctive regions, each with its own cultural and aesthetic identity. Treppaneau is a rugged Roman-Scottish-inspired frontier city located in the kingdom of Aequalo. Meanwhile, Agnus is a Viking-themed realm known for its martial traditions. Khazir is an African-influenced kingdom rich in history and environmental diversity. The gameplay aims to set a new standard in player customization and immersion. Project: Crimson introduces a modular vocation system that allows players to construct unique combat classes by mixing and matching abilities, weapons, and gear. Instead of being locked into traditional RPG archetypes, players will be able to define their roles through experimentation and strategic growth. An innovative weapon evolution mechanic complements this feature. It allows weapons to develop over time, gaining new traits and powers and further personalizing each player's path. The game's 'geographical layering' system is also unique, with the world of Arenti visually evolving as development progresses. Greatsword's approach to development is community-driven. Inspired by the passion and loyalty of MMO players, the studio is implementing a development model that brings early adopters into the fold much sooner than traditional AAA studios typically allow. Alpha access won't be limited to narrow testing windows. Players will be able to join the journey early, shape features through feedback, and become stakeholders in the world's unfolding narrative. Development Image for the City of Treppaneau Project: Crimson is still in its early stages. However, it has already demonstrated signs of market potential. An early Reddit showcase of the game's prototype resulted in numerous unique visitors to the studio's website in a single day. Strigel believes it's an encouraging indicator of unmet demand within the MMO community. Gamers responded positively to the original lore, fresh game mechanics, and the promise of a new fantasy IP that breaks away from genre tropes. Greatsword believes its unique world-building, flexible class systems, and transparent development strategy position it to capture the interest of a loyal and underserved audience. Greatsword Games Studios, LLC offers investors an opportunity to support a large-scale gaming project in its formative stage. The $5 million raise is designed to establish a lean, high-output studio capable of delivering tangible milestones, from early access gameplay to impactful crowdfunding campaigns. With equity on the table, early backers have a chance to align themselves with a passionate team and a game set to become a long-term fixture in the MMO landscape. Media Contact Name: Brian Strigel Email: [email protected] The information provided is for general informational purposes only and does not constitute financial, investment, or other professional advice. Readers should consult with a qualified financial advisor or other professional before making any investment or financial decisions. Disclaimer: The above press release comes to you under an arrangement with GlobeNewswire. Business Upturn takes no editorial responsibility for the same. Ahmedabad Plane Crash

Anime-Style MMORPG Blue Protocol Is Alive Thanks To New Publisher
Anime-Style MMORPG Blue Protocol Is Alive Thanks To New Publisher

Forbes

time6 days ago

  • Entertainment
  • Forbes

Anime-Style MMORPG Blue Protocol Is Alive Thanks To New Publisher

Blue Protocol: Star Resonance A Plus I first wrote about Blue Protocol for Forbes nearly six years ago when it was little more than whispers on the wind. Since then, it's been confirmed for a Western release, canceled, hidden away, resurfaced again, and so much more on its winding path to a true launch. As it stands today, it's alive again in the form of Blue Protocol: Star Resonance, and this time it's thanks to a new publisher called A Plus with plans for a global free-to-play launch (previously only China) this year across Steam and the Epic Games Store for PC, as well as iOS and Android. You can pre-register for the game now on the official website and wishlist it over on Steam and the Epic Games Store. For full clarity, this is not the exact same game but is instead an expansion of the Blue Protocol universe 'with a vibrant MMORPG experience' according to the official Steam page description. In other words, it's hopefully now going to finally be the game everyone was hoping it would be the first time around. I never got a chance to try this one out previously, so I'm pretty eager to hopefully give it a real go this time around. I love the visual style and am really excited about the idea of something that seems to have really fast-paced combat in an MMO anime world. One thing to note, however, is that it's also coming to mobile platforms like the Google Play Store and iOS App Store so take that for what you will. On its face it doesn't necessarily mean anything, games like Genshin Impact are still very popular and successful and loved even though they're also mobile games, but there are lots of counter-examples that show catering to a mobile audience can sometimes sour the PC experience. Time will tell which way this one will go. I went ahead and added Blue Protocol: Star Resonance to my own wishlist and pre-registered for access. I'll definitely be planning to check it out and writing up some thoughts when I get a chance to try it out for myself. Fingers crossed for an eventual console release as well!

ULTIMATE GAME COMMITS OVER 100 MILLION BAHT TO ADVANCE THAI GAMING INDUSTRY AND EXPAND ACROSS SOUTHEAST ASIA
ULTIMATE GAME COMMITS OVER 100 MILLION BAHT TO ADVANCE THAI GAMING INDUSTRY AND EXPAND ACROSS SOUTHEAST ASIA

Korea Herald

time13-06-2025

  • Business
  • Korea Herald

ULTIMATE GAME COMMITS OVER 100 MILLION BAHT TO ADVANCE THAI GAMING INDUSTRY AND EXPAND ACROSS SOUTHEAST ASIA

BANGKOK, June 13, 2025 /PRNewswire/ -- Ultimate Game Co., Ltd., a premier Thai-based online game publisher, has unveiled a bold strategic investment exceeding 100 million Baht to solidify its footprint in Southeast Asia's rapidly expanding mobile gaming sector. The initiative underscores the company's commitment to delivering high-quality MMORPG content and driving sustainable regional growth. Mr. Attachet Chaichanasongkram, CEO and Co-Founder of Ultimate Game, shared the company's vision for 2025: "At Ultimate Game, we are dedicated to offering premium MMORPG mobile games that align with the preferences of Southeast Asian gamers—over 82% of whom prefer mobile gaming, with 65% favoring the MMORPG genre. With more than 15 years of industry experience and the support of global partners like Google, we are confident in our ability to deliver engaging, data-driven content tailored to the region's evolving demands." The company continues to build on the success of its hit title LUNA ORIGIN, while preparing for the launch of several new titles in 2025. The sizable investment will be directed toward marketing and operations across Southeast Asia, with a target of attracting over 1.25 million players during the launch window. To support this expansion, Ultimate Game has significantly scaled its multilingual Customer Service operations—including Thai, English, and Bahasa Indonesia—by integrating advanced support technologies and prioritizing exceptional player experience. "Our long-term ambition is to become a publicly listed company within five years," Mr. Attachet added. "We aim to be a top-tier mobile game provider across Southeast Asia, with at least two major game launches planned for next year alone." Mr. Kodchawara Vanichayapron, Chief Marketing Officer and Co-Founder, outlined the company's go-to-market strategy: "Our 2025 marketing roadmap focuses on penetrating the Southeast Asian market by engaging three core gamer segments: Hardcore MMORPG enthusiasts, casual mobile users, and esports-driven competitive players. We are aligning game content and community strategies with localized trends and mobile-first behaviors in Thailand and beyond." The mobile gaming industry in Southeast Asia is projected to grow at an average annual rate of 7.41% between 2025 and 2033, with Thailand expected to see consistent growth of 7–10% per year. Therefore, Ultimate Game is implementing a comprehensive Localization strategy—customizing content and user experiences to meet the specific needs of each market. This is supported by a data-driven Digital Marketing approach, utilizing advanced analytics tools in collaboration with global partners such as Google and Soul M Game to precisely target key demographics. The company prioritizes games with strong IPs, stable infrastructures, and high potential for long-term community engagement, while also leveraging technologies like the Unity Engine, AI, and Big Data to optimize both development and marketing performance. In 2025, Ultimate Game aims to increase downloads and active user numbers by 20–30%, focusing on brand awareness, community engagement, experiential campaigns, and especially the new MORPGs.

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