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Best Relics in Elden Ring Nightreign
Best Relics in Elden Ring Nightreign

Time of India

time7 hours ago

  • Time of India

Best Relics in Elden Ring Nightreign

Image via: FromSoftware The best way to customize the abilities of your character in Elden Ring is through the relics you choose. Each relic comes with its own set of powers, and having the right ones can take your build from just decent to great. Relics can increase base stats, help with acquiring Runes, or support a particular playstyle. Relics must be chosen in tandem with character attributes and combat strategies. Relics That Boost Base Stats So, if you're running Executor for instance, whose Dexterity is currently S-tier level, relics that boost Dexterity will not only increase your damage, but your attack speed and general action economy, making your character much more dynamic in combat. One particularly interesting artifact here is the Old Pocketwatch, which increases Dexterity directly, letting you attack faster and improve the flow of combat overall. Focus on relics that improve the stats your character excels in to get the most out of your combat performance. Elden Ring Nightreign BEST RELICS & What They Do Make sure to look at your Nightfarer's base stats and arm them with relics that compliment whichever their highest stat ratings are. If a stat is currently at A or S tier, that's a pretty clear indication that a stat-boosting relic will have a big impact. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like 4 Live Call Answering Services That Should Help Boost Efficiency - Worth A Peek Learn More Undo Relics to Boost Rune Acquisition As repetitive as Rune farming is, the proper relics make the grind much more fulfilling. Increasing Rune acquisition lets you invest in developing your Nightfarer's power without stressing quite so much about the limited availability of resources. Equip relics that automatically increase Rune gains, and before long, you'll watch your Nightfarer become more powerful and potent without much effort. Any relic that provides passive Rune increases are one's your going to want to focus on, particularly if you're looking to boost your team's progression speed. The New Shop Relics Are Amazing! Elden Ring: Nightreign Relics That Match Your Playstyle It's important to state that not all relics are meant to be stat or acquisition rate boosts. Some are directly designed to increase the potential of certain playstyles to make them more effective. This means characters like Guardian, the tanky shield-bearer, can really take advantage of relics that improve the effectiveness of their Guard Counters or raise enemy aggro. These relics go a long way in making sure your character feels as mighty as a frontline warrior should by maximizing your survivability. If you want to specialize more in controlling the battlefield and bumping damage, you'll want to equip relics that increase your defensive output or aggro control to fully maximize your tank build. These relics do not only improve your individual resilience, but enable you to pitch in more strategically to your team's success. Elden Ring Nightreign - New Boss Update, OP Relics & GUARANTEED Shifting Earths - Easy Adel Guide! Hunt down relics that amplify your physical or magical skills based on what you want to specialize in. For instance, if you go for heavy, fast offenses, select relics to increase combo lengths or give combo finishers. Game On Season 1 kicks off with Sakshi Malik's inspiring story. Watch Episode 1 here

Game of Thrones creator George R.R. Martin throws his support behind Elden Ring movie: "Alex Garland is a first rate director"
Game of Thrones creator George R.R. Martin throws his support behind Elden Ring movie: "Alex Garland is a first rate director"

Yahoo

timea day ago

  • Entertainment
  • Yahoo

Game of Thrones creator George R.R. Martin throws his support behind Elden Ring movie: "Alex Garland is a first rate director"

When you buy through links on our articles, Future and its syndication partners may earn a commission. Producer and Game of Thrones creator George R.R. Martin has broken his silence on the Elden Ring movie and its choice of director in a new blog post. "Here's the latest about the ELDER RING [sic] movie that was announced a few days ago," Martin wrote on his site. "A24 is a kickass studio, and Alex Garland is a first rate director." While he didn't offer more information, his 'current mood' based on the blog post was "hopeful." Curiously, he also linked to a three-minute video from YouTuber Zayf the Scholar titled, 'Why the Elden Ring Movie WON'T SUCK - Director Reveals His TRUE Power Level'. So, there's that. For the un-Tarnished among you confused by George R.R. Martin's involvement in the Elden Ring movie, he famously constructed the 2022 game's lore and rich history, which director Hidetaka Miyazaki and developers FromSoftware built upon with a tale of Great Runes, Erdtrees, and Elden Rings as the player aims to take his place as the Elden Lord in The Lands Between. As of now, very little is known about the Elden Ring movie. Annihilation and Warfare director Alex Garland is helming the project, while Heartstopper actor Kit Connor is circling as lead. Beyond that, fans are hoping the big-screen adaptation will swerve the source material's focus on the player's Tarnished. Instead, their hopes are pinned on following the story of Vyke, a pivotal figure in the game's world, who ultimately stopped short of becoming the next Elden Lord – and was driven mad in the process. For more on Elden Ring and the likes of The Legend of Zelda movie and the Mario sequel, check out our guide to upcoming video game movies.

Elden Ring movie director Alex Garland proves he's the perfect pick for the adaptation after schooling an interviewer on one of the game's toughest bosses
Elden Ring movie director Alex Garland proves he's the perfect pick for the adaptation after schooling an interviewer on one of the game's toughest bosses

Yahoo

timea day ago

  • Entertainment
  • Yahoo

Elden Ring movie director Alex Garland proves he's the perfect pick for the adaptation after schooling an interviewer on one of the game's toughest bosses

When you buy through links on our articles, Future and its syndication partners may earn a commission. Elden Ring movie director Alex Garland once again proves his Tarnished credentials as he begins his seventh playthrough – and starts dishing out tips mid-interview on one of the game's toughest bosses. When asked by IGN whether he's had trouble beating any bosses in The Lands Between, the interviewer namechecked Starscourge Radahn – an infamous roadblock before players can reach the Eternal City of Nekron – as a particularly troublesome foe. Garland, though, didn't agree: "I thought Radahn was quite easy," the director said, spoken like a man who didn't have to do with pre-nerf Radahn. "As long as you sort of activated the people who can assist you in that fight, they get on with that fight… they take off half his [HP] and you finish him off. It's all about activating those little summon signs dotted around." Garland added, "No, it's Melania who's the tough one." Hardy players will know all-too-well about the grueling two-phase fight, first in her Blade of Miquella form and against the Goddess of Rot. The director confirmed once more that he's now on his seventh playthrough of Elden Ring, with plenty of flasks to heal and – most important – a "cool sword." On the method behind his madness, Garland explained, "I just throw myself at them again and again. That's the technique that I learned with Dark Souls; it's not that you get better, it's more like monkeys and typewriters. You just keep doing it and eventually, one day, they're dead." The currently undated Elden Ring movie is set to be written and directed by Garland, with George R.R. Martin serving as producer (and already giving the helmer the thumbs up). Heartstopper actor Kit Connor has been linked to a lead role, but no casting has yet been officially announced. For more, check out the upcoming video game movies and new PS5 games coming your way very soon.

'Elden Ring' Film Director Alex Garland Completing Game The 7th Time, Reveals His Toughest Boss
'Elden Ring' Film Director Alex Garland Completing Game The 7th Time, Reveals His Toughest Boss

Geek Culture

time2 days ago

  • Entertainment
  • Geek Culture

'Elden Ring' Film Director Alex Garland Completing Game The 7th Time, Reveals His Toughest Boss

The director of the upcoming A24 live-action Elden Ring film, Alex Garland, has proven just how big a fan of the game he truly is, revealing that he is on his seventh playthrough of the soul-crushingly difficult FromSoftware RPG. Speaking with IGN during an interview for 28 Years Later , to which he returned to write after working on the original 2002 film 28 Days Later , Garland spoke on his time with Elden Ring in preparation for its movie adaptation, and revealed the one boss he struggled with the most: Malenia, Blade of Miquella. 'It's Malenia who's the tough one', Garland explained. 'I'm now on my seventh playthrough of that game. I've levelled up, I've got lots of juice, and a cool sword, and stuff like that, and I just throw myself at them again, and again, and again, and again.' 'That was the technique I learned with Dark Souls ,' he added. 'It's not that you get better, it's more like monkeys and typewriters. You just keep doing it, and eventually, one day they're dead.' Garland also offered his tips on defeating Starscourge Radahn, the demigod boss that many others struggle with. To him, Radahn was actually much easier, with the director stating that he made use of the game's summon system to help beat the boss with ease. 'Radahn's really easy', he explained, 'I thought Radahn was quite easy, because as long as you sort of activated the people who can assist you in that fight, they get on with fighting him, and they take off whatever it is, half his energy, and you finish him off. It's all about activating those little summon signs dotted around.' What about the movie, though? Unsurprisingly, Garland refused to give any further details on the upcoming adaptation, firmly stating that he was 'not going to say anything about it'. For now, all that's known about the elusive project is that it will be written and directed by Garland, produced by A24 and Bandai Namco, with Game of Thrones author George R. R. Martin attached as a producer. At least now it's clear that Garland is quite a big fan of the game, which is always a good sign for any game-to-screen adaptation. Kevin is a reformed PC Master Race gamer with a penchant for franchise 'duds' like Darksiders III and Dead Space 3 . He has made it his life-long mission to play every single major game release – lest his wallet dies trying. A24 Alex Garland Elden Ring Elden Ring movie

Lies of P: Overture is a massive expansion for one of my favorite PS5 games — and it's absolutely brutal
Lies of P: Overture is a massive expansion for one of my favorite PS5 games — and it's absolutely brutal

Tom's Guide

time6 days ago

  • Entertainment
  • Tom's Guide

Lies of P: Overture is a massive expansion for one of my favorite PS5 games — and it's absolutely brutal

2023 was considered a pretty phenomenal year for video games. The likes of The Legend of Zelda: Tears of the Kingdom, Resident Evil 4 remake, Baldur's Gate 3 and Marvel's Spider-Man 2 all duked it out for the majority of GOTY awards (Spidey ultimately won ours). While I thoroughly enjoyed all of those titles, my personal pick for the best game of the year was Lies of P. And after all this time, I stand by it. This action-Souls-like shamelessly cribs from the works of genre-originator FromSoftware, and feels a lot like the Bloodborne sequel we all want, but Sony frustratingly refuses to actually give us (Please, Sony, even a remaster will do). I loved almost every moment of my 60 hours spent with Lies of P across two playthroughs (one on PS5, the other on Steam Deck OLED), and that playtime just increased thanks to its meaty new DLC expansion. Called Lies of P: Overture, it offers you the chance to return to the gothic city of Krat and square off against a new range of tough bosses that will do their very best to cut you down. In a nutshell, Overture is more of the brilliant Lies of P experience I love, but with the difficulty ramped up to 11. Lies of P: Overture: $29 @ PlayStation StoreLies of: Overture is the new DLC expansion for 2023's critically acclaimed action-Soulslike Lies of P. Adding around 15 hours of new content, you explore a past version of the city of Krat, and take on very challenging bosses. To help you fight back against the numerous tricky foes, you get access to a suite of new weapons and powerful abilities. Additional platforms: $29 @ Steam | $29 @ Xbox Store In Lies of P: Overture, you once again play as Geppetto's deadly puppet and are tasked with exploring the nightmare city of Krat. The wrinkle is that this time, you've stepped into the past to experience the striking location before the events of the base game. But it's certainly no more welcoming in this period. The Puppet Frenzy massacre, the aftermath of which you encounter in the base game, is currently ongoing, dropping you into the thick of a city in complete turmoil with chaotic scenes of violence and blue blood all around. So, where do you go first? The Zoo, of course. Overture's opening takes you to Krat Zoo, and it might just be my favorite level in all of Lies of P. Fighting back against deformed animals from aggressive ages, to a truly twisted type of kangaroo, sees the body-horror, which was already a strong theme in Lies of P, ramped up to new grotesque levels. And the first major boss fight, an oversized crocodile, is an absolutely doozy. Later DLC locations like an underground facility and a cavernous mine are less visually dynamic, but the final two of Overture's five chapters do occur in more visually distinctive settings (which I won't spoil here). So, the DLC starts and ends strong, with a slightly mundane middle. The core game's fast-paced combat is maintained, which is a very good thing, because outside of the works of FromSoftware, Lies of P offers the best Soulslike gameplay I've ever played. Though, for the record, I still suck at parrying, so the dodge button remains my best friend. Perhaps the DLC's biggest addition is its numerous lore implications and revelations. I'm far from a Lies of P scholar, but I was constantly finding hidden notes that had me rethinking what I thought I knew about the Lies of P universe and the characters within it. If you enjoyed the well-told story of the base game, you're going to love what you learn here. Alongside the new levels to explore, there's also a bunch of useful new weapons to pick up, new gear to wear and powerful legion arms, including my personal favorite, which lets you shoot spinning sawblades from your wrist. Adding around 10-15 hours of new content, Lies of P: Overture is solid value for money at its $29 price. But fair warning, prepare for a tough time. If I have one substantial criticism of Lies of P: Overture, it's that developer Neowiz has gone a little too far in its efforts to make this DLC the hardest content in the game to date. As part of the Soulslike subgenre, Lies of P was always a tough game by design. And that's part of the reason I loved it so much. Few feelings are better in gaming than slaying a testing boss after dozens of attempts. And some of the base game bosses rank as my favorite ever in the genre. In fact, it's not Overture's bosses where the overtuned difficulty can be felt. Aside from one late-game dud, these named DLC combatants are mostly brilliant. The last boss in particular gives Elden Ring: Shadow of the Erdtree a run for its money. Finally bringing them down had me leaping from my chair in satisfaction after they had torn my face off for almost an hour. The problem arises in the various open spaces, corridors and choke points between bosses. Regular enemy mobs have had their health pools and damage-dealing abilities seriously beefed up, and even my max-level weapons often felt like merely smacking a raging puppet with a pool noodle. Overture also appears to have taken cues from the divisive Dark Souls 2, as not only are standard enemies extremely overpowered, they're also thrown at you in sometimes ludicrous quantities. I'm taking crammed rooms that contain an enemy count in the double digits. This leads to numerous sections that are a complete slog to play as you regularly find yourself swarmed by enemies that can send you to an early grave in just a few hits, and that take a practically silly amount of damage to be defeated. These moments see Lies of P: Overture fall on the wrong side of the fine line between frustration and fun. To somewhat counteract this issue, Lies of P: Overture's launch has coincided with a major free upgrade that adds two new difficulty options to the game. One is marked as essentially easy, the other very easy. Of course, for dedicated Souls players, dropping the difficulty is antithetical to why the genre appeals; the struggle is supposed to be part of the experience. I should warn any new players hoping these new difficulty settings might allow them to breeze through the game, and enjoy the excellent world-building and rich lore, even on the simplest setting, Lies of P: Overture still puts up a real fight. You will need some skill, whatever level you play on. Overall, Lies of P: Overture has given me the perfect excuse to return to one of my favorite games of this current gaming generation. It's a largely well-crafted expansion with some intriguing new locations to explore, and some tough but tantalizing new bosses to overcome. I just wish the supposedly "regular" enemies didn't always hit with the force of a turbocharged monster truck. However, after rolling credits on Overture, my itch for more Lies of P remains burning, which is perhaps its biggest accomplishment. I was already desperate for the already-confirmed full sequel, and after experiencing Lies of P: Overture, that wait is going to feel just a little bit longer.

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