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Final Fantasy XVI is out on Xbox right now, and FF7 Remake is coming too
Final Fantasy XVI is out on Xbox right now, and FF7 Remake is coming too

The Verge

time08-06-2025

  • Entertainment
  • The Verge

Final Fantasy XVI is out on Xbox right now, and FF7 Remake is coming too

You can play the latest entry in the Final Fantasy series, Final Fantasy XVI, on Xbox right now. Shadow dropped during today's Xbox Games Showcase, players will be able to experience FFXVI 's slick-ass kaiju monster battles, incredible voice acting, and ho-hum story (because, hey, you can't expect Square Enix to be perfect at everything). In addition to the base game, players will also get access to FFXVI 's two story DLCs The Rising Tide and Echoes of the Fallen which adds more story and a new Eikon (the game's version of summons) Leviathan. But that's not all as the partnership between Xbox and Square Enix continues apace. Last year, Xbox brought the critically acclaimed MMORPG Final Fantasy XIV to the system. Later it was rumored, due to Square Enix's stated desire to expand their games beyond the PlayStation ecosystem, that it would bring the Final Fantasy VII remake project to Xbox as well. That rumor has been proven true. The absurdly titled Final Fantasy VII Remake Intergrade, which is the first entry in the FF7 reimagination project combined with the Yuffie-centric DLC, is coming to Xbox this winter.

Final Fantasy 16 suddenly arrives on Xbox Series X/S
Final Fantasy 16 suddenly arrives on Xbox Series X/S

Engadget

time08-06-2025

  • Entertainment
  • Engadget

Final Fantasy 16 suddenly arrives on Xbox Series X/S

Your Yahoo privacy setting is blocking social media and third-party content You can Allow your personal information to be shared and sold. Something went wrong. Try again. You can update your choice anytime by going to your privacy controls, which are linked to throughout our sites and apps. This page will now refresh. Xbox fans don't need to wait any longer to play Final Fantasy XVI on their Series X/S. Two years after the action RPG debuted on PS5, it got a surprise release on Xbox's consoles on Sunday. Its sudden arrival was announced during the Xbox Games Showcase as part of Summer Game Fest. The game's now available via the Xbox PC app as well. Granted, Final Fantasy XVI has been on Steam and the Epic Games store since last September, but some folks might have been waiting for its arrival on Xbox. Buying Final Fantasy XVI once on any Xbox platform means you'll be able to play it across console, PC and cloud with synced progression. A complete edition that includes both Final Fantasy XVI expansions is available for Xbox. There's a standard edition that includes the base game as well. The arrival of Final Fantasy XVI on Xbox means that you can now play all the mainline, single-player Final Fantasy games on Microsoft's consoles, save for the Final Fantasy VII remakes. However, Final Fantasy VII Remake Intergrade is coming to Xbox this winter — just in time for those new Xbox gaming handhelds. Your Yahoo privacy setting is blocking social media and third-party content You can Allow your personal information to be shared and sold. Something went wrong. Try again. You can update your choice anytime by going to your privacy controls, which are linked to throughout our sites and apps. This page will now refresh.

Magic: The Gathering's Final Fantasy Collab Has A Card For Every Cid (With One Exception)
Magic: The Gathering's Final Fantasy Collab Has A Card For Every Cid (With One Exception)

Yahoo

time16-05-2025

  • Entertainment
  • Yahoo

Magic: The Gathering's Final Fantasy Collab Has A Card For Every Cid (With One Exception)

I don't go here (Magic: The Gathering, that is), but I'm obsessed with the new MTG and Final Fantasy collaboration. I swore off trading card games when I realized how much money people dump into cracking packs, but I can still appreciate some good Final Fantasy art when I see it. Something I also appreciate is a good bit, and the Magic x Final Fantasy collab handled one of the series' long-running constants in a truly clever way that even I, someone who doesn't understand the ruleset of the card game, can appreciate. I'm talking about Cid, a recurring name given to different characters in each mainline Final Fantasy. For those who don't play Square Enix's RPG anthology series, every Final Fantasy has a character named Cid (though he doesn't appear physically in the first game, thus he isn't featured in the Magic collab), but it's never the same guy twice. If you were to line up every version of Cid next to each other, you'd probably have no idea any of them were related in any way. But they all share the same name, and some of them are among the most beloved characters in the series. Final Fantasy XVI's iteration was easily the breakout star of the RPG in 2023, and Final Fantasy VII's Cid is a personal favorite of mine across the series' long history. So, how do you handle 15 disparate characters who only share a name and (usually) some mechanical skill? You make a card for each of them, of course. Magic: The Gathering will include 15 different cards titled 'Cid, Timeless Artificer.' Each card has the same in-game function, so there's no favoritism on display here, even for more popular Cids. You can have any number of them in your deck, so you could have several variations to use in a game rather than having to pick your favorite. However, there is one wrinkle in all of this worth mentioning: Final Fantasy XV's Cindy (Cidney in some territories) is nowhere to be seen. This omission recalls some weird semantic debates over who the true 'Cid' of the 15th game is, as there is indeed a character named Cid in it and he has a card in this set, but his granddaughter Cindy is the mechanic the team interfaces with most of the time. The character spurred strong and sometimes divided opinions among players in 2016, as she was the first female Cid in the series, while also appearing in one of the most notably male-centric Final Fantasy games (for good and ill) and wearing a revealing outfit that was controversial, to say the least. She may get a card down the line, but she wasn't part of the initial Cid showcase. You can click through to see the other 15 cards. The Magic x Final Fantasy set will hit store shelves on June 13. For the latest news, Facebook, Twitter and Instagram.

Zombies 4 Lands Summer Premiere Date on Disney — See Addison and Zed Battle Vampires in a New Teaser
Zombies 4 Lands Summer Premiere Date on Disney — See Addison and Zed Battle Vampires in a New Teaser

Yahoo

time02-05-2025

  • Entertainment
  • Yahoo

Zombies 4 Lands Summer Premiere Date on Disney — See Addison and Zed Battle Vampires in a New Teaser

If there's one thing we know about zombies… they always come back. And this time, they've got a new foe to tangle with. Zombies 4: Dawn of the Vampires, the latest installment in Disney's musical movie franchise, will debut Thursday, July 10 at 7/6c on Disney Channel and will stream the next day on Disney+, TVLine has learned. Disney has also released a teaser for the film, which you can watch below, with Addison and Zed enjoying a romantic getaway before becoming counselors at the supernatural Camp Rayburn, aka 'the most dangerous summer camp on earth.' There, they find themselves in the middle of a turf war between daywalkers and vampires, with plenty of thrills, chills… and musical numbers, of course. More from TVLine TVLine Asks: How Would You Handle CBS' Fall Schedule? And What Gets Held for Midseason? Grey's Anatomy Preview: Monica Is There When Amelia Needs Her Most Andor: Adria Arjona Says That Bix's 'Accumulation of Traumas' Will Test Her and Cassian Moving Forward Seabrook's star-crossed zombie/cheerleader couple Addison and Zed, played by Meg Donnelly and Milo Manheim, return for the sequel, along with Chandler Kinney as the werewolf Willa and Kylee Russell as the zombie Eliza. Plus, Freya Skye (Final Fantasy XVI) joins the cast as Nova, described as 'a fierce Daywalker,' along with Malachi Barton (Under Wraps) as Victor, 'a proud Vampire.' The movie will feature nine new original songs, along with reprises of fan favorites 'Someday' and 'Ain't No Doubt About It.' In Zombies 4, 'a new adventure dawns for' Addison and Zed 'when their summer road trip takes an unexpected detour, landing them in the middle of yet another monster rivalry: Daywalkers vs. Vampires,' per the official description. 'Tensions flare when Zed and Addison find themselves acting as camp counselors between the two opposing supernatural factions. With the help of Eliza and Willa, they must convince sworn enemies Nova and Victor to try to unite their warring worlds before an even greater threat endangers them all.' Press PLAY below to get a first look at , and then hit the comments to tell us what you're hoping to see this time around.

Final Fantasy XIV composer Masayashi Soken on making music that stops the world
Final Fantasy XIV composer Masayashi Soken on making music that stops the world

ABC News

time28-04-2025

  • Entertainment
  • ABC News

Final Fantasy XIV composer Masayashi Soken on making music that stops the world

Japanese video game composer Masayoshi Soken doesn't see his work as separate from the games he scores, it's all part of the full experience. The Final Fantasy XIV and Final Fantasy XVI composer was recently in London for live performances of his music. Music from video game series Final Fantasy, a long running role-playing franchise with more than 30 titles, is being toured globally as part of Distant Worlds: music from Final Fantasy an orchestral concert series. "When we are creating music for games, I do have to acknowledge that there isn't a lot of freedom to do whatever you want, it is not easy to make game music like this," says Soken "When I'm putting music into Final Fantasy XIV, I'm trying very hard to think about the game experience overall, I think that each sound that goes into it is incredibly important, but I'm not trying to think of each of the songs as separate to the game." Photo shows ABC Game Show promo image with stylised joy stick Discover a new world of music, as composer, multi-instrumentalist and performance poet Meena Shamaly brings you iconic soundtracks and orchestral scores from digital gaming. Unlike film and television composers who score music after the scenes are shot, composers for video games often work hand in hand with the game development team as the game is being made to make sure music and sound effects respond to gameplay. Music in video games is often dynamic responding to player actions and milestones within the story, with each player experiencing their own audio mix and sequence. Soken says it's a challenge but the response from players makes the process worth it. Drinking buddies with Nobuo Uematsu Soken's career spans nearly thirty years, originally starting at Konami, working as an editor and sound designer as well as composer and eventually becoming sound director. He has also worked closely with another composer whose name is still synonymous with the Final Fantasy series, Nobuo Uematsu. Uematsu composed soundtracks for the first 12 mainline Final Fantasy games, starting in 1987 with the original game for the Nintendo Entertainment System. Photo shows Japanese composer Nobuo Umeatsu sits playing viola in a lounge surrounded by cds and musical equipment This self-taught Japanese composer is behind some of the most beloved video game music The two musicians worked together on the original 2010 version of the multiplayer role-playing game Final Fantasy XIV and would drink together every day after work. "If I focus on my relationship with Uematsu, I think that when we moved the company [office] to a location that was quite far from Uematsu's house, he slowly started coming less into the company and eventually he left. For me that was a major part of my history when I look back." "We would go out drinking every day before we moved and that's not to say we didn't drink at all, but I did find that quite sad that we couldn't do that anymore, we didn't have that flow of literally going to drink every single day." Uematsu established the signature Final Fantasy sound which draws influences from classical music, along with rock and jazz, with composers like Soken building on that canon 'sound' of the games with their own compositions. The famous piece One Winged Angel from Final Fantasy VII for example draws equally from the music of Stravinsky and Jimmy Hendrix according to interviews with Uematsu. Loading YouTube content Each piece of music in Final Fantasy features a strong memorable melody, which works as well with the original basic 1980s and 1990s chiptune synthesisers of early video game consoles or arranged for a full orchestra. The main theme of the series, Prelude, originally composed by Uematsu and featured in nearly every game in the series has been recontextualised in Soken's Final Fantasy XVI piece, Land of Eikons, which moves the classic harp melody into a darker minor key. Composing with acting performance as a guide Soken, who only speaks Japanese, says his music was inspired heavily by acting performances of lead characters in the game, even though in some cases he couldn't understand what the performers were saying. "For [Final Fantasy] XVI quite early on in the process I knew that all of the voice actors would be key and I was able to receive inspiration from the acting performances of the voice actors while writing," says Soken. "I'm not very good at speaking English, so when I listen to the English voice acting, I can't really tell the details of the words but I can understand what is actually being portrayed through the performance. "That is proof for how extraordinary their performance was and so I wanted to make the best music that I can to contribute to that game experience that was already there." The concert series Distant Worlds: music from Final Fantasy was co-founded by game series composer Nobuo Uematsu and music director and conductor Arnie Roth. ( Supplied: AWR Music/ Square Enix ) Music that stops the world Soken plays rock versions of his Final Fantasy music live with band The Primals, and said that he was still touched by the energy that players around the world share after playing the games and listening to his performances. "We have Primals performances in big halls and when we play [Final Fantasy XIV musical piece] Rise, there's obviously that time-stop moment and you see tens of thousands of people stopping all together, that is brilliant to see." "I really am just touched by the energy that all of the [players] have and I'm very much moved by their extraordinary energy." Loading YouTube content "So I would say that what hasn't changed in all these years is that all of this is about the game experience, everyone is trying to feel the game." " I think that there are aspects of music and sound that are more important than others but what I like about it is that I'm just a gamer, that's how I feel. " Sign up to the ABC Classic Newsletter Your information is being handled in accordance with the Email address Subscribe

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