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Final Fantasy IX gets its own pop-up store in Osaka and Tokyo for 25th anniversary
Final Fantasy IX gets its own pop-up store in Osaka and Tokyo for 25th anniversary

SoraNews24

time3 days ago

  • Entertainment
  • SoraNews24

Final Fantasy IX gets its own pop-up store in Osaka and Tokyo for 25th anniversary

Final Fantasies grow up so fast, don't they? It's hard to believe it's been 25 years since we first met Zidane, Garnet, Vivi, and the rest on the epic adventure that merged the classic elements of the early Final Fantasy series with the more modern game console tech of the time, making Final Fantasy IX one of the more unique and memorable installments. And in honor of it, Square Enix is preparing pop-up stores full of limited-edition merchandise. There will be two stores, with the first opening in the Daimaru department store in Umeda, Osaka, from 2 July to 7 September. After that, it will move to the Daimaru in Marunouchi, Tokyo, from 25 July to 11 August. A wide range of goods, from stuffed toys to clothing and accessories, will be sold, all featuring characters and themes from the classic role-playing game. ▼ From top left: Zidane plush toy (4,400 yen [US$30]), Zindane shoulder bag (11,000 yen), Vivi plush pouch (3,960 yen), FFIX 25th Anniversary T-shirt (4,620 yen), FFIX music box 'A Place to Call Home' (2,750 yen), Vivi shoulder bag (9,350 yen) ▼ From top left: Vivi mug (3,520 yen), Mini acrylic stand collection (660 yen each), Vivi pouch (3,300 yen), FFIX 25th Anniversary acrylic keychains (1,100 yen each), FFIX 25th Anniversary magnet collection (660 yen each), Zidane Form-ism figure (6,930 yen) Other titles and franchises will also have items for sale at this pop-up store. ▼ From top left: FFXIV character canvas board (3,300 yen), FFXIV character sticker set (2,200 yen), FFXIV Sugar Riot sticker set (2,200 yen), FFXIV Doman Mahjong T-shirt (6,160 yen) ▼ From left: Dragon Quest Special Metallic Item Gallery: Roto's Armor and Helmet (9,900 yen), Kingdom Hearts II Form-ism Sora figure (7,480 yen), NieR: Piano Journeys (3,630 yen) The shop will be decorated with artwork from Final Fantasy IX and there will be special areas to get your photo taken among the various displays. ▼ Illustrations such as this one of Zidane will be hung on the wall. ▼ Standies like this one of Puck and Vivi allow you to get your picture taken among the characters. The two Daimaru department stores will also have a special Final Fantasy IX collaboration section featuring clothing and accessories based on the game. Specific items aren't mentioned yet, except for this Vivi top in the promotional image. Also, anyone who makes a purchase of 5,000 yen or more will get a randomly chosen Final Fantasy IX rubber coaster for free. It's sure to be a great chance to get some rare merchandise celebrating a great episode from this long-running game franchise. We can only hope it'll be as big as the 25th anniversary of Final Fantasy VIII was. You all remember that? When everyone came together and expressed their undying love for Final Fantasy VIII last year and Square Enix held all those huge events? That happened, right? Well… I really liked that one at least. Event information Final Fantasy IX 25th Anniversary at Square Enix Pop-Up Store Daimaru Umeda, 13th Floor Exhibition Space / 大丸梅田店 13階特設会場 Address: Osaka-fu, Osaka-shi, Kita-ku, Umeda 2-1-1 大阪府大阪市北区梅田3-1-1 Date: 2 July – 7 September Hours: 10 a.m. – 8 p.m. Daimaru Tokyo, 11th Floor Event Space / 大丸東京店 11階 催事場 Address: Tokyo-to, Chiyoda-ku, Marunouchi 1-9-1 東京都千代田区丸の内1-9-1 Date: 25 July – 11 August Hours: 10 a.m. – 8 p.m. Website Source, images: PR Times ● Want to hear about SoraNews24's latest articles as soon as they're published? Follow us on Facebook and Twitter!

After 30 years of guns and gore this franchise is turning to story
After 30 years of guns and gore this franchise is turning to story

The Age

time13-05-2025

  • Entertainment
  • The Age

After 30 years of guns and gore this franchise is turning to story

Anyone who hasn't thought about the video game series Doom since the mid-1990s might be surprised to see the latest trailers for Doom: The Dark Ages, which is launching next week. id Software's seminal shooter series has maintained its guns, its gore and its blend of sci-fi and satanic vibes that helped propel it to massive success decades ago. But it also has knights, shields, a massive pilotable mech and what appears to be an epic and cinematic tech-horror-fantasy storyline. It's not the only legacy franchise to have ballooned from an all-action gameplay experience to something that – at least in part – is presented like a Hollywood blockbuster. Look at recent Tomb Raiders, Final Fantasies, Sonics, Zeldas and even Street Fighters. And especially look at the recently delayed Grand Theft Auto 6, which is shaping up to be one of the biggest and most expensive games of all time, despite the series' humble beginnings. It's not that there's no longer a market for more focused and exclusively playable experiences; those are furnished in essentially all genres by smaller-scale games generally by smaller teams, and sold at a lower price. Or players simply return to the originals; all the old Doom games are available, packaged with new maps and running in high resolution, on current platforms. But new games in these massive tent-pole franchises operate on a different level, as marquee releases for major corporations, costing many years and millions of dollars to make, and being sold for more than $100 a copy. Each one needs to be different from the last. And, importantly, bigger. The world of Doom was reset in 2016, with a new game that emphasised brutality and heavy metal music but also brought back a lot of 'video gaminess' that had been shed in the dour 2000s. Yet through that game and its sequel, 2020's Doom Eternal, director Hugo Martin has built an entire narrative framework linking the superhuman demon-fighting protagonist (referred to as The Slayer) to earlier games, and charting his path through hell and back via several dimensions and centuries of warfare. Just as in Marvel movies, progressing the plot has become almost as integral as the action and spectacle, and in The Dark Ages, Martin is embracing on-screen storytelling in a way Doom never has before. 'As much as we like [ Doom Eternal ], there's never an intention to just create the same experience but with new weapons. As a trilogy, we think that it's going to be much more satisfying for players to be able to play each game and know that each one kind of stands on its own, as its own unique experience,' Martin said.

After 30 years of guns and gore this franchise is turning to story
After 30 years of guns and gore this franchise is turning to story

Sydney Morning Herald

time13-05-2025

  • Entertainment
  • Sydney Morning Herald

After 30 years of guns and gore this franchise is turning to story

Anyone who hasn't thought about the video game series Doom since the mid-1990s might be surprised to see the latest trailers for Doom: The Dark Ages, which is launching next week. id Software's seminal shooter series has maintained its guns, its gore and its blend of sci-fi and satanic vibes that helped propel it to massive success decades ago. But it also has knights, shields, a massive pilotable mech and what appears to be an epic and cinematic tech-horror-fantasy storyline. It's not the only legacy franchise to have ballooned from an all-action gameplay experience to something that – at least in part – is presented like a Hollywood blockbuster. Look at recent Tomb Raiders, Final Fantasies, Sonics, Zeldas and even Street Fighters. And especially look at the recently delayed Grand Theft Auto 6, which is shaping up to be one of the biggest and most expensive games of all time, despite the series' humble beginnings. It's not that there's no longer a market for more focused and exclusively playable experiences; those are furnished in essentially all genres by smaller-scale games generally by smaller teams, and sold at a lower price. Or players simply return to the originals; all the old Doom games are available, packaged with new maps and running in high resolution, on current platforms. But new games in these massive tent-pole franchises operate on a different level, as marquee releases for major corporations, costing many years and millions of dollars to make, and being sold for more than $100 a copy. Each one needs to be different from the last. And, importantly, bigger. The world of Doom was reset in 2016, with a new game that emphasised brutality and heavy metal music but also brought back a lot of 'video gaminess' that had been shed in the dour 2000s. Yet through that game and its sequel, 2020's Doom Eternal, director Hugo Martin has built an entire narrative framework linking the superhuman demon-fighting protagonist (referred to as The Slayer) to earlier games, and charting his path through hell and back via several dimensions and centuries of warfare. Just as in Marvel movies, progressing the plot has become almost as integral as the action and spectacle, and in The Dark Ages, Martin is embracing on-screen storytelling in a way Doom never has before. 'As much as we like [ Doom Eternal ], there's never an intention to just create the same experience but with new weapons. As a trilogy, we think that it's going to be much more satisfying for players to be able to play each game and know that each one kind of stands on its own, as its own unique experience,' Martin said.

The Final Fantasy series has sold a whopping 200 million copies, while the Pixel Remaster reportedly outsells FF16 with 5 million copies
The Final Fantasy series has sold a whopping 200 million copies, while the Pixel Remaster reportedly outsells FF16 with 5 million copies

Yahoo

time14-03-2025

  • Entertainment
  • Yahoo

The Final Fantasy series has sold a whopping 200 million copies, while the Pixel Remaster reportedly outsells FF16 with 5 million copies

When you buy through links on our articles, Future and its syndication partners may earn a commission. Publisher Square Enix has announced that its beloved JRPG anthology series has passed a major milestone as more than 200 million Final Fantasies have been sold over the last 37 years. "The Final Fantasy series has now sold over 200 million copies across the globe," the publisher announced today, "Wherever you joined us on our adventures, thank you." Those sales account for a whopping 16 mainline games (22 if you include numbered sequels and the recent FF7 remakes), alongside countless mobile spin-offs, strategy pivots, orchestral rhythm tappers, fighting game experiments, and much more. Squeenix's recent Final Fantasy Pixel Remaster "series" has also moved more than five million copies after receiving staggered multiplatform ports across PC, mobile, PS4, Nintendo Switch, and Xbox. The Pixel Remaster bundle includes the series' first six classic outings with a much shinier coat of pixels slapped on top, though each game is also available to buy individually, so I'd be curious to see how those sales were split. I'd guess some (FF4 and FF6) probably fared better than others (sorry, FF2). To coincide with the major milestone, the Pixel Remasters got a new patch addressing minor bugs across all platforms. Final Fantasy 3 now also has a handy accessibility feature allowing you to adjust the "rate that character job level increases" if you'd like to cut down on the grinding. Pixel Remaster's success is so nice to see because turn-based, non-Pokemon JRPGs were almost an endangered subgenre two console generations ago. Now, the collection is seemingly a bigger hit than the spectacle-stuffed Final Fantasy 16, which reportedly has only managed to sell 3.5 million copies. Maybe that multiplatform strategy is finally bearing fruit. Either way, Final Fantasy's updated numbers puts it in very exclusive company, as only the likes of Mario, Pokemon, FIFA, Call of Duty, and a few others can boast of such success. For now, why not reminisce with the very best Final Fantasy games of all time?

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