Latest news with #DevilMayCry

Engadget
3 days ago
- Entertainment
- Engadget
Devil May Cry and the early Mortal Kombat games join GOG's Preservation Program
GOG's Preservation Program launched in late 2024 and the number of included games has doubled since the initial wave, currently sitting at 183. The latest headline-grabbing additions are the first four mainline Devil May Cry games and Mortal Kombat 1+2+3. Devil May Cry: HD Collection was first released in 2012 and includes the first three entries in Capcom's enduring action series, all playable in 1080p/60fps (a big deal at the time). Devil May Cry 4: Special Edition , which celebrates its 10th anniversary this year, has also been added. Add to these the Mortal Kombat trilogy and you've got major entries in two of the most influential series in their respective genres guaranteed to be compatible with modern hardware and protected against DRM. The GOG Preservation Program pledges to ensure classic games remain playable beyond the point that their developers stop supporting them, safeguarding them for future generations to discover. As gaming moves even further towards an all-digital future, preservation remains a hot topic in the industry, with major publishers such as Ubisoft making a point of reminding players that they don't technically own the digital games they purchase (see: The Crew 2 players). Until July 2, you'll be able to purchase the newly added Devil May Cry games as a bundle for 67 percent off. Here are the other games also joining GOG's service this month. If you buy something through a link in this article, we may earn commission.


Time of India
5 days ago
- Entertainment
- Time of India
Morbid Metal's 30-minute demo delivers hack-and-slash combat that feels like choreographed chaos in the best possible way
The roguelite genre has become a playground for experimentation, and Morbid Metal enters this space with a compelling proposition: what if you could be multiple warriors at once? Developed by Screen Juice and published by Ubisoft , this third-person hack-and-slash combines the intensity of Devil May Cry with the structure of Hades , wrapped in a sleek cyberpunk package that immediately catches the eye. The 30-minute Steam Next Fest demo drops you into the boots of an unnamed android with one clear directive: survive the simulation. The premise is straightforward, but the execution reveals surprising depth. You're not just controlling one character, you're commanding a shapeshifting entity that can instantly transform between distinct combat forms. Character swapping creates a new language of combat The core mechanic revolves around seamlessly switching between two playable characters, Flux and Ekku , each with dramatically different approaches to combat. Flux embodies speed and precision, darting around enemies with katana strikes that feel both elegant and deadly. Her movements flow like liquid mercury, each dash and slice building momentum that carries you through encounters with balletic grace. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like Giao dịch CFD với công nghệ và tốc độ tốt hơn IC Markets Đăng ký Undo Ekku brings raw power to the equation, wielding slower but devastating attacks that can cleave through multiple enemies. Where Flux dances around threats, Ekku stands firm and delivers punishment that feels seismic in its impact. The contrast isn't just mechanical, it's philosophical, offering two distinct approaches to the same problem. This isn't just a cosmetic change, switching characters mid-combo creates genuine strategic depth. You might launch an enemy into the air with Flux's quick strikes, then instantly swap to Ekku for a finishing blow that sends shockwaves through nearby foes. The transitions feel smooth and responsive, creating a combat flow that rewards experimentation and mastery. When you finally nail that perfect character swap combo, the satisfaction rivals anything in the genre's most celebrated entries. The visual design supports this mechanical complexity beautifully. Each character has distinct animations and attack patterns that feel weighty and impactful. Flux's movements carry a sense of momentum that makes every dodge feel earned, while Ekku's strikes land with the thunderous impact of a cybernetic sledgehammer. When you land a perfect dodge followed by a devastating counter-attack, the game's visual feedback makes every successful maneuver feel like a small victory worth celebrating. Roguelite progression balances familiar comfort with strategic rewards Between combat encounters, Morbid Metal follows familiar roguelite conventions but adds its own twists that elevate the formula. After clearing each area, you're presented with upgrade cards that can enhance either character, creating build paths that stretch beyond simple stat increases. The system encourages players to think beyond single-character builds, as the most effective upgrades often synergize across both forms in unexpected ways. The randomization doesn't feel arbitrary, instead creating meaningful choices about how to develop your dual-character arsenal. Do you focus on making Flux even faster, or do you try to shore up Ekku's mobility weaknesses? These decisions carry weight because both characters share the same health pool, making balance crucial to survival. The "Deal with the Devil" statues add risk-reward decision making that breaks up the standard upgrade flow. These mysterious structures offer powerful buffs alongside significant drawbacks, creating moments where you must weigh immediate power against long-term survival. One run might see you accepting increased damage vulnerability in exchange for devastating critical hit potential, a trade that can make or break your progression depending on your playstyle and current build. Technical polish and visual design create an atmospheric foundation Visually, Morbid Metal impresses with its cyberpunk aesthetic that avoids feeling derivative. The environments blend futuristic technology with organic decay, creating atmospheric backdrops that complement rather than distract from the action. Neon-lit corridors give way to moss-covered ruins, each biome telling its own story of a world caught between progress and decay. The character models deserve particular praise for their expressiveness in motion. Combat animations flow with a fluidity that makes every encounter feel choreographed, while maintaining the weight and impact necessary for satisfying hack-and-slash gameplay. The sound design amplifies these visual elements, with each character's attacks carrying distinct audio signatures that help distinguish your current form even in the heat of battle. The demo reveals a game still finding its balance. Enemy variety feels limited in this early build, and some mechanics need refinement before launch. Camera behaviour occasionally struggles during intense encounters, and the upgrade system could benefit from clearer visual communication about synergies between characters. However, the foundation is undeniably solid. The character-switching system alone sets Morbid Metal apart from its peers, and the smooth combat flow suggests significant potential for depth once the full roster of characters becomes available. Screen Juice has created something that feels genuinely fresh in a crowded genre, proving that innovation doesn't require completely reinventing established formulas. Early access launches August 21, 2025, giving the development team time to expand on this promising foundation. For players seeking a fresh take on the hack-and-slash roguelite formula, Morbid Metal's shapeshifting approach offers something genuinely different. The demo leaves you hungry for more content, more characters, and more opportunities to master this unique combat system, which is perhaps the highest praise any preview can earn. AI Masterclass for Students. Upskill Young Ones Today!– Join Now


Metro
5 days ago
- Entertainment
- Metro
Stellar Blade's story is 'weak' admits director but there's a reason why
The director behind Stellar Blade has opened up about its shortcomings, as the action game tops three million sales worldwide. Despite the controversy around the design of its lead protagonist, Stellar Blade was one of the best surprises of last year. However, like other great action games in the same mould, à la Bayonetta and Devil May Cry, the story isn't exactly its strong suit – even though there are dramatic cut scenes scattered throughout, attempting to make some sort of sense of it all. Stellar Blade's director and Shift Up CEO, Kim Hyung-tae, has discussed the game's narrative during a new interview, where he openly admits that the story is 'weak'. Speaking in an interview with This Is Game, Hyung-tae was asked about the negative feedback levelled at Stellar Blade's narrative. 'I think it is true that the story is weak,' Hyung-tae replied (via machine translation). 'The game's core play system was completed relatively early, but the thing that held us back the most was the cut scenes. In an action game that carries the narrative, cut scenes play a very important role in storytelling. It is difficult to convey the entire story with action alone. 'That is why we have to carry the narrative through cut scenes, but at first, we tried to make a lot of settings and cut scenes.' Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. The director explained that planned cut scenes which provided more context on Stellar Blade's world were pulled during development, due to high production costs. 'In the early stages of development, we planned to include detailed settings such as the reason the main character changes clothes in the story,' he added. 'However, as production progressed, the cost of producing cutscenes became too much, and eventually, for the sake of efficiency, we had no choice but to reduce cut scenes that supplemented the world view or character narratives outside of the main plot. 'That's how we were barely able to complete the game. It's also because the development manpower pool or system for narrative-centred games has not yet been fully established in Korea.' The director hopes to present a 'sufficiently rich narrative' in the sequel, which is targeting a 2027 launch. Stellar Blade was originally going to receive story DLC, but as confirmed by Hyung-tae, these plans were rolled into the next game. 'As we were preparing the DLC, the volume grew more than expected, so we changed direction and proceeded with the next work,' he said. 'However, there have been many changes since then.' It's not really the quantity of cut scenes that's an issue though, but the quality, and ironically having to limit the number may have helped the game. So the idea of having more in the sequel is not necessarily something to be welcomed. Stellar Blade launched on PC last week and has already proven to be a big hit on the platform, sitting in the top five of Steam's most played games over the past 24 hours (via SteamDB). Over the weekend, the game racked up a 24 hour concurrent peak player count of 192,078, which is far higher than Sony's other published PC ports like God Of War Ragnarök (35,615) and Spider-Man (66,436) – although it's popularity is likely driven by its popularity in Asia. More Trending Recently, developer Shift Up announced Stellar Blade has surpassed three million units sold across PlayStation 5 and PC, with one million copies sold within three days on Steam alone. The PC version opens the floodgates to fan mods, something which Hyung-tae encourages, although he'd prefer to see fan creations which change the gameplay in some way. 'Since we don't provide official modding tools, it's hard to change the entire game, but we're looking forward to seeing mods that slightly change the way you enjoy the game,' he said. 'Of course, mods like new costumes or monster visuals are cool, but I think it would be really welcome if there were mods that expand the user's play experience itself.' Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: The Witcher 4 designed for PS5 and not PC after 'so many problems' scaling down MORE: Nintendo Switch 2 sales numbers smash records in the US and worldwide MORE: Red Dead Redemption 2 actor teases news this week as fans hope for Switch 2 port


Business Wire
13-06-2025
- Entertainment
- Business Wire
Capcom's Devil May Cry 5 Sales Top 10 Million Units!
OSAKA, Japan--(BUSINESS WIRE)--Capcom Co., Ltd. (TOKYO:9697) today announced that worldwide cumulative sales of Devil May Cry 5 have surpassed 10 million units. In Devil May Cry 5, players can enjoy thrilling, high-speed gameplay, stylish action, and beautiful graphics, depicted with intricate realism thanks to Capcom's proprietary RE ENGINE. The title has garnered strong support from users due to its exceptional gameplay experience, leading to expanded sales as a catalog title since its release. Capcom provided an even more advanced story and action elements in the game with the addition of a new playable character, and more recently, on April 3, 2025, the company released the new Devil May Cry animated series on Netflix, in line with the company's Single Content Multiple Usage strategy. The animated series has garnered critical acclaim from around the world, and with more than 5.3 million views it ranked fourth during its first week globally in the 'Shows | English' category, while also ranking in the top 10 for seven consecutive days in Japan. As a result of the game's exhilarating action, and due to efforts to enhance brand awareness by leveraging the title beyond the scope of videogames, including television adaptations, the title has now exceeded 10 million units in cumulative sales worldwide. Capcom remains firmly committed to satisfying the expectations of all stakeholders by leveraging its industry-leading game development capabilities in order to create highly entertaining gameplay experiences. About the Devil May Cry series: The Devil May Cry series consists of stylish action games known for their unique characters and exhilarating gameplay. As one of Capcom's major brands, the games in this series have cumulatively sold more than 33 million* units since the first title was released in 2001. The popularity of the series has gone beyond videogames, with expansion into other media, including animation and merchandise. ABOUT CAPCOM Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom can be found at
Yahoo
13-06-2025
- Entertainment
- Yahoo
Capcom's Devil May Cry 5 Sales Top 10 Million Units!
– Capcom further enhances global brand awareness with its Single Content Multiple Usage strategy – OSAKA, Japan, June 13, 2025--(BUSINESS WIRE)--Capcom Co., Ltd. (TOKYO:9697) today announced that worldwide cumulative sales of Devil May Cry 5 have surpassed 10 million units. In Devil May Cry 5, players can enjoy thrilling, high-speed gameplay, stylish action, and beautiful graphics, depicted with intricate realism thanks to Capcom's proprietary RE ENGINE. The title has garnered strong support from users due to its exceptional gameplay experience, leading to expanded sales as a catalog title since its release. Capcom provided an even more advanced story and action elements in the game with the addition of a new playable character, and more recently, on April 3, 2025, the company released the new Devil May Cry animated series on Netflix, in line with the company's Single Content Multiple Usage strategy. The animated series has garnered critical acclaim from around the world, and with more than 5.3 million views it ranked fourth during its first week globally in the "Shows | English" category, while also ranking in the top 10 for seven consecutive days in Japan. As a result of the game's exhilarating action, and due to efforts to enhance brand awareness by leveraging the title beyond the scope of videogames, including television adaptations, the title has now exceeded 10 million units in cumulative sales worldwide. Capcom remains firmly committed to satisfying the expectations of all stakeholders by leveraging its industry-leading game development capabilities in order to create highly entertaining gameplay experiences. About the Devil May Cry series: The Devil May Cry series consists of stylish action games known for their unique characters and exhilarating gameplay. As one of Capcom's major brands, the games in this series have cumulatively sold more than 33 million* units since the first title was released in 2001. The popularity of the series has gone beyond videogames, with expansion into other media, including animation and merchandise. *As of March 31, 2025 ABOUT CAPCOM Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom can be found at View source version on Contacts Capcom Public Relations & Investor Relations Section+81-6-6920-3623 Error in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data