Latest news with #DeathStranding


Geek Tyrant
18 hours ago
- Entertainment
- Geek Tyrant
DEATH STRANDING Animated Movie Hires PRISONERS Writer Aaron Guzikowski To Write The Script — GeekTyrant
The mysterious world of Death Stranding is officially expanding, and it just found the perfect storyteller to take it further. Deadline has confirmed that screenwriter Aaron Guzikowski, known for writing Denis Villeneuve's Prisoners and creating the eerie HBO Max series Raised by Wolves , will write the upcoming animated Death Stranding movie. Guzikowski's work leans heavily into slow-burn tension, atmosphere, and big existential questions, which is exactly the kind of vibe that makes sense for anything coming out ofHideo Kojima's brain. With previous credits like The Red Road and a history of crafting rich, moody worlds, his style seems like a strong match for Death Stranding 's haunting, post-apocalyptic aesthetic. According to the report, this new film isn't just retelling the game. Instead, it will 'tell an original story' within the same universe. That means fans can expect new characters and plotlines set against the same haunting backdrop of fractured America and invisible threats. The animation is being handled by Line Mileage, a studio with experience in turning game worlds into compelling animated storytelling. Their recent work includes Tomb Raider: The Legend of Lara Croft and Castlevania , both praised for treating their source material with care while delivering bold, stylized visuals and mature storytelling. Kojima Productions remains heavily involved in shaping the animated film's direction, and Kojima himself has already confirmed the project is deep in production. 'We're working on it,' he said in an interview a few weeks back, adding that the team is building something unique for fans. This isn't the only Death Stranding adaptation in the works. There's also a separate live-action movie being developed, with A Quiet Place: Day One director Michael Sarnoski attached. And of course, the game franchise itself isn't slowing down with Death Stranding 2: On the Beach set to drop in 2025.


See - Sada Elbalad
2 days ago
- Entertainment
- See - Sada Elbalad
Aaron Guzikowski to Pen Script of "Death Stranding" Animated Adaptation
Yara Sameh Aaron Guzikowski (Raised by Wolves) has been tapped to write the screenplay for an adult-targeted animated feature inspired by Hideo Kojima's hit action-adventure video game "Death Stranding". The signing was announced by Japanese games maestro Hideo Kojima's Tokyo and L.A.-based Kojima Productions and L.A.-based animation company Line Mileage. The partners say the movie, which is currently in development, will be in a similar vein to adult-targeted, animated genre films such as the recently announced John Wick animated prequel and sci-fi horror Predator: Killer of Killers, which released this month on Hulu and Disney+. It will feature an original story unfolding in the universe of Death Stranding, set in the wake of a series of cataclysmic explosions around the world, which result in the dead and living becoming connected. Guzikowski has won praise for his emotionally charged storytelling, with credits including sci-fi show "Raised by Wolves" and 2013 abduction drama "Prisoners" directed by Denis Villeneuve. 'I love the world of Death Stranding, it's so creatively freeing, so beautifully dark and yet hopeful; I'm so excited and honored that Hideo Kojima, whose work I've long admired, has invited me to dwell within his creation, to birth new stories into this fertile, mind-bending universe,' said Guzikowski. 'Drawing and animation have always been near and dear to my heart, so to finally get to play in this space is a dream come true.' Directed by Kojima and featuring performances by Norman Reedus, Mads Mikkelsen, Léa Seydoux, Guillermo del Toro, Death Stranding has been credited with redefining the dramatic potential of video games. A new version of the original game, Death Stranding 2: On the Beach – adding Elle Fanning to the cast – is due out on June 26. The new animated feature project is separate from a previously announced live-action adaptation being developed by Kojima Production with A24. Line Mileage is the animation production company of partners Jacob Robinson (Tomb Raider: The Legend of Lara Croft), Daniel Dominguez (Seis Manos), and Brad Graeber (Castlevania). Specializing in adult genre storytelling across animation, the team brings deep experience in adapting IP across games, comics, and beyond. Line Mileage CCO Daniel Dominguez said the cinematic quality of Death Stranding meant the game lent itself well to an animated movie adaptation. 'As an avid gamer, I can say, unequivocally, Death Stranding is the most cinematic, thought-provoking video game I have ever played,' he said. 'Playing it gave me the same emotional rush, visceral punch, and intellectual pleasure I had the first time I watched Blade Runner, or Ghost in the Shell. Adapting it into a form it so naturally evokes is an honor. And for Aaron Guzikowski to lend his talents, whose authorial mind and creative energy humble me… needless to say, this project is a dream come true.' read more New Tourism Route To Launch in Old Cairo Ahmed El Sakka-Led Play 'Sayidati Al Jamila' to Be Staged in KSA on Dec. 6 Mandy Moore Joins Season 2 of "Dr. Death" Anthology Series Don't Miss These Movies at 44th Cairo Int'l Film Festival Today Amr Diab to Headline KSA's MDLBEAST Soundstorm 2022 Festival Arts & Culture Mai Omar Stuns in Latest Instagram Photos Arts & Culture "The Flash" to End with Season 9 Arts & Culture Ministry of Culture Organizes four day Children's Film Festival Arts & Culture Canadian PM wishes Muslims Eid-al-Adha News China Launches Largest Ever Aircraft Carrier Sports Former Al Zamalek Player Ibrahim Shika Passes away after Long Battle with Cancer Lifestyle Get to Know 2025 Eid Al Adha Prayer Times in Egypt Business Fear & Greed Index Plummets to Lowest Level Ever Recorded amid Global Trade War Arts & Culture Zahi Hawass: Claims of Columns Beneath the Pyramid of Khafre Are Lies News Flights suspended at Port Sudan Airport after Drone Attacks Videos & Features Video: Trending Lifestyle TikToker Valeria Márquez Shot Dead during Live Stream News Shell Unveils Cost-Cutting, LNG Growth Plan Technology 50-Year Soviet Spacecraft 'Kosmos 482' Crashes into Indian Ocean News 3 Killed in Shooting Attack in Thailand


The Guardian
2 days ago
- Entertainment
- The Guardian
‘We're all connected – but it's not the connection I imagined': Hideo Kojima on Death Stranding 2
Hideo Kojima – the acclaimed video game director who helmed the stealth-action Metal Gear series for decades before founding his own company to make Death Stranding, a supernatural post-apocalyptic delivery game this publication described as '2019's most interesting blockbuster' – is still starstruck, or perhaps awestruck. 'George [Miller] is my sensei, my God,' he proclaims gleefully. Kojima is visiting Australia for a sold-out chat with Miller, the creator of the Mad Max film franchise, at the Sydney film festival. The two struck up an unlikely but fierce friendship nearly a decade ago, and Kojima says that, as a teenager, the first two Mad Max films inspired him to become a movie director and thus, eventually, a video game maker. At the panel later, Miller is equally effusive, calling Kojima 'almost my brother'; the Australian even lent his appearance to a major character in Kojima's latest game, Death Stranding 2. It's actually because of Miller that much of this latest game is set in a heavily fictionalised version of Australia, Kojima jokes. Death Stranding, a game about slogging through vast, treacherous yet gorgeous environments to deliver parcels between isolated bunkers, is particularly suited to Australia's diverse and varied biosphere; the game's geography may be condensed and fantastical, but the beauty and the terror remains. In addition to sweeping, moody outback landscapes, DS2 also has some of the most vividly detailed (or at least expensive) depictions of Australian wildlife in all of gaming. Spotting the distinctive hopping gait of a kangaroo on a sun-drenched horizon was, for this decidedly urban Australian, an oddly moving sight. 'I love animals, and they're unique here,' says Kojima, who passed on catching some early morning festival screenings to go to the zoo instead. 'A lot of people [on the team] love animals … They might say no to designing a new mech, but they wanted to make more animals.' Film buff Kojima drops a few Australian cinematic references too – he likes the 1971 flick Walkabout, and admits DS2's subtitle, On the Beach, is a reference to the classic Melbourne-based post-apocalyptic movie of the same name ('I love the original novel') – but his real reasoning behind the location choice was simple: 'I wanted to go to Australia.' Though he's visited before, he wanted to go deeper in, 'to the middle of the land, the desert'. But because of the pandemic, Kojima's team was forced to use remote location scouts to gather data; being unable to be there in person was very disappointing, he says. 'It's totally different from looking at a picture, when you're feeling it, on location.' Remote work, during the pandemic and beyond, has been a sticking point for the game. 'The hardest thing was the performance capture,' he says. Directing cast members such as Norman Reedus or Léa Seydoux remotely from Japan was the 'worst experience', his direction 'almost impossible to relay' from the other side of a Zoom call. With restrictions in place during the early parts of development, the team tried to focus on scenes that didn't utilise the main actors early on, but it wasn't always possible. 'And for the new cast especially, it was quite difficult,' he says, 'Because I wanted to explain: this is the character, this is how I want you to act – but it was all remote!' The situation eased by 2022, he says, allowing him to fly to LA and direct in person – to build a better rapport with his cast and get them more used to the nuances of acting for games. 'People who have done Marvel movies, they've experienced performance capture, with the green backgrounds,' he says. (In most cinematic games, real-world acting is translated to the digital realm through motion capture technology – which can be jarring to actors used to sets and costumes.) 'We actually have a tool: if you look at the monitor, you can see the [in-game] world displayed in real time.' Kojima says he tries to keep actors performing together as much as possible, though there are always exceptions where they had to record separately, especially during Covid. And then there were problems specific to games, such as the need for multiple takes on a character's grunts of pain or repeatable in-game actions like eating an apple. 'Sometimes we'd get questions from Norman, and I'd say, 'Eat the apple and it's good', or 'Eat the apple and it's not good' – we want those differences! Over and over, we had to ask for those kinds of things.' Death Stranding made 'connections' its thesis statement; players never see one another in-game, yet can pool resources and build structures to benefit themselves and others, creating intricate networks of services to make the long drudgery of delivery easier for everyone. So why is the sequel's tagline the ominous question: 'Should we have connected?' 'I became sick during the pandemic, and I was totally isolated,' Kojima says. Compounding that, optical muscle damage from a recent eye surgery meant that he couldn't even watch movies or TV. The world shifted around him: everyone was bunkering down, working online, communicating through video calls as delivery people kept the world running. His game, his vision, had come true. 'It seemed like, yes, we're all connected. But it's not really the connection that I imagined,' he says. His company, Kojima Productions, was staffing up; he would meet new hires in person on their first day and then, due to pandemic restrictions, not see them again for the next three years. Having spoken recently about legacy (news of a USB drive 'full of ideas' he had supposedly prepared to leave behind took on a life of its own, he laughs), Kojima believes in-person collaboration remains the best way to foster new talent. 'The reason why [new hires] want to work with us is they want to learn from mentors, or become better by working with other people,' he says. 'But if you're purely online … it's almost like outsourcing. You want to talk and see what other people are doing, so you can expand yourself, you can grow.' Remote work is 'almost like a fast food chain; you're just concentrating on one thing instead of the whole project,' he says: in a collaborative industry like game-making, it introduces inefficiencies. With people siloed off, there's no back-and-forth, he says; people discover their mistakes later and there's less room for happy coincidences, spur-of-the-moment suggestions or alternate viewpoints. Aside from that, he adds, you don't get to know your team members, see how people are feeling or ask them about their hobbies. 'Only 1% of yourself is on show during [online] meetings,' he says. 'This is not like building a team. Think about football. You hire someone, he comes to your squad – but you can't play together remotely. So that person doesn't change the way they played before; they won't fit in,' he says. Still, 'you can't force people back to the office, you can only persuade them,' he says. 'So not everyone came back. But the main members did, so we could work together.' Despite this slightly dour tone, Kojima seemingly remains hopeful. Death Stranding is a deeply lonely game, he says animatedly during a later group presentation. 'But … you find other players all over the world. You're indirectly connected … And once you turn that [game] off and go outside … you see structures in real life, like the bridge here in Sydney. Someone made that! They might have passed away years ago, but you're connected to them. Even if you haven't met the person. You are not alone in this world.' And there's always new horizons. Kojima has a long-held dream of visiting outer space – not a mere billionaire's suborbital hop, but something more. 'That's not space,' he says, firmly. 'I want to train properly, learn how to do the docking, go to the International Space Station and stay there for a few months … I'm not a scientist, but I could probably make games in space. I want to be the first. There are a lot of astronauts over 60, so I guess it's possible.' There's no gravity in space to irritate his bad back, after all, he jokes. As we wrap up, he pauses for a moment, thinking, and adds one last ambition: he wants to be put in a situation, he says, where he risks his life something that would give him a feeling of really being alive. 'It's 'Tom Cruise disease',' Kojima elaborates. 'Tom Cruise finds out his worth when living with his life on the line.' Death Stranding 2: On the Beach is out on 26 June on PlayStation 5.


Time of India
2 days ago
- Entertainment
- Time of India
Hideo Kojima's Death Stranding being turned into anime movie; lands Emmy-nominated screenwriter
Video game creator Hideo Kojima 's hit title Death Stranding is being turned into an animated movie, with Aaron Guzikowski signed on to write the screenplay. The Raised by Wolves creator will craft an original story set in the same universe as the 2019 post-apocalyptic adventure game. Kojima Productions and animation studio Line Mileage announced the project this week. The animated feature will target adult audiences, similar to recent animated adaptations like the Predator anthology series on Hulu and the upcoming John Wick prequel. "I love the world of Death Stranding. It's so creatively freeing, so beautifully dark and yet hopeful," Guzikowski said in a statement. The writer, known for creating HBO's sci-fi series Raised by Wolves and penning films like Prisoners, expressed excitement about creating new stories in Kojima's "fertile, mind-bending universe." Line Mileage brings solid credentials to the project. The animation company has worked on popular game adaptations including Tomb Raider : The Legend of Lara Croft and Castlevania, both aimed at mature viewers. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like Giao dịch CFD với công nghệ và tốc độ tốt hơn IC Markets Đăng ký Undo This animated movie is separate from the live-action Death Stranding film already in development. A24 is producing that version, with A Quiet Place: Day One director Michael Sarnoski attached to write and direct. The original Death Stranding game starred Norman Reedus as a courier delivering supplies across a devastated America after supernatural events threaten humanity's extinction. The game also featured performances from Léa Seydoux, Mads Mikkelsen , and Guillermo del Toro. Kojima first hinted at the anime adaptation earlier this year during an interview with Vogue Japan, mentioning he was working on both film projects simultaneously. AI Masterclass for Students. Upskill Young Ones Today!– Join Now


Geek Culture
2 days ago
- Entertainment
- Geek Culture
Hideo Kojima's 'Death Stranding' Animated Film Lands Writer For An Original Story
Announced late last month, Hideo Kojima's Death Stranding animated film adaptation is steadily gaining momentum, with Raised by Wolves writer Aaron Guzikowski signing on to craft its screenplay, which will feature an original story separate from the events of the games. Unlike the franchise's other game-to-screen adaptation, the live-action A24 movie, which is expected to follow the events of game protagonist Sam Porter Bridges, the animated film will journey into unfamiliar territory for fans of Death Stranding , telling a completely original story while still set in the same post-apocalyptic world. Death Stranding (2019) Although specific plot details are still being kept under wraps, the film will be in a similar vein to adult-targeted, animated genre films like the recently released Predator: Killer of Killers Disney+ anthology film. The onboarding of Guzikowski, whose other film credits include the 2013 drama Prisoners and the 2014 TV series The Red Road , was announced by Hideo Kojima's Tokyo and L.A.-based Kojima Productions and L.A.-based animation company Line Mileage. Death Stranding (2019) 'I love the world of Death Stranding , it's so creatively freeing, so beautifully dark and yet hopeful; I'm so excited and honored that Hideo Kojima, whose work I've long admired, has invited me to dwell within his creation, to birth new stories into this fertile, mind-bending universe,' said Guzikowski in a statement, 'Drawing and animation have always been near and dear to my heart, so to finally get to play in this space is a dream come true.' 'As an avid gamer, I can say, unequivocally, Death Stranding is the most cinematic, thought-provoking video game I have ever played,' added Line Mileage CCO Daniel Dominguez, 'Playing it gave me the same emotional rush, visceral punch, and intellectual pleasure I had the first time I watched Blade Runner , or Ghost in the Shell . Adapting it into a form it so naturally evokes is an honour.' Kevin is a reformed PC Master Race gamer with a penchant for franchise 'duds' like Darksiders III and Dead Space 3 . He has made it his life-long mission to play every single major game release – lest his wallet dies trying. Death Stranding Death Stranding Animated Film Hideo Kojima