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'Code Vein 2': Exploring The Past, Present And Human Connection Through Time Travel
'Code Vein 2': Exploring The Past, Present And Human Connection Through Time Travel

Geek Culture

time11-06-2025

  • Entertainment
  • Geek Culture

'Code Vein 2': Exploring The Past, Present And Human Connection Through Time Travel

This interview has been edited for clarity. What happens when you take the soul-crushing difficulty of a FromSoftware title and imbue it with a healthy dose of anime inspiration and fan service? The folks at Bandai Namco Studios must have had this thought front and centre while developing 2019's Code Vein , a hardcore action RPG Souls -like, which juxtaposed its grim, post-apocalyptic world and vampire themes with charming anime character designs and in-depth customisation features. Six years on and after much fan speculation, the team is ready to unveil the next chapter in the series, aptly titled Code Vein 2 , with lofty ambitions to not only innovate on what made the first so special to begin with, but to also introduce something fresh to the table with a storyline that crosses time itself. 'We are so happy to be able to finally announce this game after six long years, reconnecting with our fans and offering them something that can meet their expectations,' exclaims game producer Keita Iizuka in an interview with Geek Culture and other Southeast Asia media, who also worked on the original Code Vein and the 2021 anime RPG Scarlett Nexus . 'It's also great to be able to work again with the previous staff from Code Vein, like director Hiroshi Yoshimura and some staff from the previous team, to give all of our fans an exciting next chapter.' Game Producer Keita Iizuka To achieve this, the team looked towards two major touchpoints: introducing a new dual world mechanic and improving upon the original game's most innovative and beloved feature, the Buddy System. Following the original title's core narrative foundations, Code Vein 2 once again centres on a world ravaged by a phenomenon known as the Resurgence, which wiped out almost all of humanity if not for the power of immortal beings known as Revenants, who appear after long existing in the shadows of civilisation. Despite enjoying a brief period of relative calm, the world was once again driven to the brink of ruin by the Luna Rapacis, a sudden threat which drove some Revenants to madness, transforming them into mindless Horrors. Featuring an original standalone storyline, players will take on the role of a Revenant Hunter. Mortally wounded while on a mission, the protagonist is saved by a mysterious Revenant girl, who gives them half of her heart and brings them back to life. Together, they form a bond and set out to save the world. It's not just one world the duo has to save, either, as with the Revenant girl's unique power to travel to the past, the pair must now fix two timelines: the present, a land destroyed by the influence of the Luna Rapacis, and 100 years in the past, a world just recovering from the Resurgence and where the Revenants govern human society. 'A key motive for both Code Vein titles was the dramatic stories of the Revenants and their relationships with humans,' explains Iizuka. 'To this end, one of the main points of Code Vein 2 is to bring across the story of the two species' relationship in relation to the Revenant's immortality, and by adding on the time travel mechanic, we can further explore a land where Revenants are in power and how they interact with the humans.' That's where the past comes in, as it occurs at the peak of the Revenant's power after saving the world from the Resurgence. According to Iizuka, the team wanted to explore a different kind of story compared to the original, delving deeper into the background of the Revenants and how they went from being the world's salvation to the cause of its destruction. While the team were understandably tight-lipped about the game's plot points to prevent spoilers, they were eager to point out how they evolved its gameplay mechanics, specifically one of the original's most innovative systems: the Buddy System. Unlike most Souls -like titles, where co-op requires inviting a second player, Code Vein featured an offline offering as well, with the protagonist accompanied by an AI-controlled companion for the vast majority of the game. Players had access to a wide variety of Buddies, each providing their own set of unique skills and combat styles to complement a player's build, balancing out the game's punishing difficulty while providing an additional tactical layer to combat. 'We have taken into consideration the feedback on the Buddy System, and we understood that even though it was very well received in Code Vein , there was still something missing,' notes Iizuka. 'In Code Vein 2 , we've levelled up the Buddy System, including not only more interactions and ways to bond with your Buddy, but also building enemy and level design around the system, giving Buddies a renewed focus in terms of exploration and combat.' With his statement, fans can expect their Buddies to take centre stage in the game, potentially hinting at not only more Buddy options to choose from, but a wider range of support abilities for that added utility to suit more playstyles. As far as exploration is concerned, it's currently unclear how the Buddy System would come into play, although the game could very well take inspiration from Metroidvania titles in this regard, making it so that only certain Buddies can access special areas, encouraging players to plan ahead before embarking on one of the game's many dungeons. 'Also, it's optional, just like last time, and you can turn off the Buddy System to challenge the game solo, but please be warned that it will be very difficult,' Iizuka adds. Besides the improved Buddy System and the new time-travel-based narrative, players can expect more of what was introduced in the first title, now expanded and enhanced. Blood Codes, the game's version of a class system, is set to receive an upgrade that allows players more freedom to create their own character builds, supplemented with new combat tools like Jails, powerful equipment offering both offensive and defensive abilities, Formae, supernatural powers that transform a player's weapon attacks, and Bequeathed Formae, devastating weapons that channels all the powers of a Revenant. Despite all these improvements and additions, Iizuka remains adamant that Code Vein 2 will provide a familiar experience that fans of the original will know and love, just now wrapped up in a fresh new package. 'Underneath the unique setting of Code Vein 2 and its time travel aspect, it still retains the essence of what made the series so great. There might be new things you can discover, but its core elements like character design, combat, and general gameplay will still immediately feel familiar to returning fans.' Code Vein 2 is due out in 2026 for the PS5, Xbox Series X|S and PC. Kevin is a reformed PC Master Race gamer with a penchant for franchise 'duds' like Darksiders III and Dead Space 3 . He has made it his life-long mission to play every single major game release – lest his wallet dies trying. Bandai Namco Code Vein Code Vein 2 Geek Interview Souls-like

Code Vein 2 features more weapons, a motorcycle, and even some time travel
Code Vein 2 features more weapons, a motorcycle, and even some time travel

Digital Trends

time11-06-2025

  • Entertainment
  • Digital Trends

Code Vein 2 features more weapons, a motorcycle, and even some time travel

When the first Code Vein launched in 2019, the Soulslike genre was wide open. There had been plenty of attempts made to build on FromSoftware's popular action RPGs, but the field was so slim that the idea of a Soulslike with an anime aesthetic felt entirely unique. That's not so much the case in 2025, a year that has already brought us The First Berserker: Khazan, which means that the upcoming Code Vein 2 will need to work twice as hard to stand out this time around. How is Bandai Namco approaching that task? By doubling down on everything that made the first Code Vein a cult hit. Following its reveal at Summer Game Fest last week, Digital Trends got more detail on the upcoming Soulslike. Bandai Namco showed us a larger sequel with new combat systems, a more robust character creation suite, and even a bit of time travel. All of those upgrades look to pump Code Vein 2 up and help it stand out in a more crowded landscape. The sequel is set in a new world living in the shadow of an apocalyptic event called the Resurgence. 100 years before the game begins, humans began turning into monsters. A ritual was performed to help stop the plague but it resulted in the creation of a sort of dark moon that only made things work. To avoid complete annihilation, humans and Revenants decided to join forces to stop it all. The story stars a human who has a Revenant heart who joins a monster-killing voyage. While Bandai Namco didn't have an exact time estimate to share, it says that the story is longer than the first game and features more exploration. Recommended Videos I saw plenty of gameplay clips, which affirmed that this is very much a Code Vein sequel. It's still filled with Soulslike boss fights against hulking enemies wielding giant bells, swords, and more. Rather than shaking that up too much, Bandai Namco has expanded the formula with some new additions. There are seven weapon types to choose from this time and two of those are new. I saw the Bayonet in action, a new weapon that works exactly the way you'd think it does. Also new to combat is the addition of jails. These are essentially finishing attacks that are charged up during combat. That system pairs up with formae, equippable skills that can be either offensive or defensive, and stagger-based finishers to give players a lot more options during a fight. Players will also gain bequeathed formae from defeating bosses, giving them even more powerful skills to play around with. Bandai Namco is aiming to create a sequel that gives players more flexibility in their play style. That philosophy carries over to character creation. It's not just that the suite contains way more customization options when making a character; it's also that players will have more control over their starting stats. In addition to the usual Blood Codes, which determine stats, players can choose boosters that will further tweak stats to their liking. Bandai Namco teases that boosters may come with some penalties, but it's staying tight-lipped on what that means for now. Exploration has been expanded too, as players will have a bigger world to explore. It's so big, in fact, that players will be able to traverse it on a motorcycle. The open-world will contain plenty of points of interest, but the main hook is its dungeons that are scattered around. There's a big twist to it all, though. With the help of a Revenant companion, players will be able to time travel between past and present while in the world. Bandai Namco says that some things players do in the past will change the world in the present. It teased some dungeons that will require players to hop between timelines to defeat. While Code Vein 2 doesn't look quite as fresh as its predecessor did in 2019, it's looking like a buffed-up sequel that takes a lot of fan feedback into account. With a greater emphasis on customization and an intriguing time travel hook, it could have what it takes to cut through a crowded landscape once again. Code Vein 2 launches in 2026 for PS5, Xbox Series X/S, and PC.

The soulslike action RPG Code Vein is getting a sequel
The soulslike action RPG Code Vein is getting a sequel

Engadget

time06-06-2025

  • Entertainment
  • Engadget

The soulslike action RPG Code Vein is getting a sequel

Bandai Namco is making a sequel to the 2019 action RPG Code Vein . The sequel, appropriately-named Code Vein II , is coming to PC, PS5 and Xbox Series X/S in 2026. The announcement was made during the Summer Game Fest kickoff stream. To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. The first one was a popular soulslike, and the sequel will probably follow this winning formula. It received mixed reviews, but the dungeon-crawling seemed solid and the difficulty wasn't over the top. The graphics for Code Vein II look sharp and the story seems convoluted, but fun. It looks to be carrying over some story beats from the first one. It's still set in a post-apocalyptic future and still follows a protagonist with vampire-like abilities. We'll have more on this one as it gets closer to the actual release.

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