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Is Resident Evil Requiem a sequel to RE Outbreak? Possible connection explained
Is Resident Evil Requiem a sequel to RE Outbreak? Possible connection explained

Time of India

time13-06-2025

  • Entertainment
  • Time of India

Is Resident Evil Requiem a sequel to RE Outbreak? Possible connection explained

(Image via CAPCOM) With Resident Evil Requiem announced as the ninth mainline title and set to release on February 27, 2026, fans are already deep into theory mode. One of the hottest questions? Whether Requiem is secretly, or not so secretly, a continuation of the Resident Evil Outbreak storyline. Let's break it down. No recycled fan theories. Just the facts, the clues, and what might be Capcom's boldest narrative move yet. A New Hero, But a Familiar Name The lead in Resident Evil Requiem is Grace Ashcroft, an FBI analyst investigating a mysterious death at Wrenwood Hotel. But what instantly raised eyebrows in the fanbase was her last name: Ashcroft. That's not just any surname in the RE universe. Long-time fans may remember Alyssa Ashcroft, one of the core playable characters in Resident Evil Outbreak and its follow-up File #2 . Alyssa wasn't a trained soldier or a BSAA agent. She was a journalist - headstrong, relentless, and constantly digging into Umbrella's dirty secrets. Now, in Requiem , we find out Alyssa died eight years ago at that same hotel Grace is heading to. Coincidence? Definitely not. 8 CONFIRMED Details That Has Me Excited About Resident Evil Requiem! Wrenwood Hotel: A Crime Scene or an Umbrella Cover-up? The central setting of Requiem might be more than just a spooky location. Considering Umbrella's long history of turning ordinary buildings into bioweapon testing sites, Wrenwood could very well have been one of Alyssa's final investigations. If she died while chasing a lead, possibly tied to leftover Umbrella operations or hidden viral experiments, it's likely that Requiem is picking up where Outbreak left off: mid-conspiracy. And with Grace now walking the same halls her mother died in, this could be Capcom's way of handing the torch to the next generation. Outbreak Characters: More Than Just Easter Eggs? So far, only Alyssa Ashcroft has been confirmed through her connection to Grace. But if Capcom has canonized her role, what's stopping them from reintroducing others from Outbreak ? Kevin Ryman, Yoko Suzuki, and Mark Wilkins could be alive, in hiding, or have left behind critical documents or recordings that help Grace connect the dots. Even subtle callbacks, like newspaper clippings or infected survivors referencing the Outbreak days, would further solidify this link. BACK TO RACCOON CITY! | Resident Evil Requiem Trailer Raccoon City Is Back. And So Is Its Fallout. Another big reveal? Resident Evil Requiem will revisit Raccoon City, yes, the Raccoon City, ground zero for everything Umbrella. While Outbreak gave us a gritty, side-street view of the city's collapse, Requiem seems set to revisit those ruins years after the government's infamous missile strike. Could Grace uncover forgotten clues from Outbreak 's chaos? Maybe even files left behind by Alyssa? If Requiem digs into past locations with fresh tech and a new perspective, it's not just a sequel; it's a rediscovery. Final Word: Not Just Nostalgia, But Legacy Let's be real. Capcom knows fans love continuity, but Requiem doesn't just seem like a nostalgia trip. It's shaping up to be a legacy story, tying a cult classic like Outbreak into the central Resident Evil timeline. If Grace's story is about finishing what Alyssa started, then Resident Evil Requiem is not just connected—it might be the long-awaited narrative payoff Outbreak never got. We'll know more when it launches, but signs point to one thing: Requiem may finally give Outbreak the closure it deserves.

3 reasons why Resident Evil Requiem could be the last RE game
3 reasons why Resident Evil Requiem could be the last RE game

Time of India

time13-06-2025

  • Entertainment
  • Time of India

3 reasons why Resident Evil Requiem could be the last RE game

(Image via CAPCOM) Resident Evil Requiem is gearing up to drop on February 27, 2026, and honestly, it feels different. Bigger, bolder, and eerily final. While Capcom hasn't said anything about it being the last chapter, there are signs that Requiem could be the grand finale we never expected. Is this the end of the Resident Evil saga as we know it? 1. It Feels Like a Full-Circle Finale Resident Evil Requiem brings us back to where it all began: Raccoon City. The city that defined the series' mythology, characters, and lore is once again at the center of a mysterious biological outbreak. But this time, it's not just another infected zone; it's the scene of a deeply personal story. The main character, Grace Ashcroft, isn't your standard RE protagonist. She's not here to stop a global catastrophe (at least, not at first); she's here to confront the ghosts of her past. Her mother's death, the mystery of the hotel, and the legacy of Umbrella all weave together in a story that feels like a final reckoning. The tagline says it all: 'Requiem for the dead. Nightmare for the living.' That sounds more like a eulogy than a setup for another sequel. It hints that the series is closing the book on its darkest chapters. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like 치아 고민 많은 중장년층, 부평 임플란트 상담 증가한 이유는? 플란치과 더 알아보기 Undo Resident Evil Requiem - Reveal Trailer 2. Capcom Might Be Ready to End on a High Note After decades of storytelling, remakes, and spin-offs, the Resident Evil universe is massive . While recent titles like RE7 and Village injected new life into the series, Capcom has a rare opportunity with Requiem : to end things intentionally. Gaming franchises rarely get to choose how they bow out. They either fizzle out from fatigue or get rebooted endlessly. But with Requiem , Capcom could deliver a thoughtfully crafted finale: one that honors its legacy while giving fans emotional closure. Resident Evil 9 Requiem New Gameplay Demo Details 3. The Title Says It All: Requiem Let's start with the obvious: Capcom called it Requiem . Not Retribution , not Resurgence , not Rebirth . Requiem literally means 'a mass for the dead.' It's goodbye. A final chapter. A closing of a dark, infected book. Pair that with the tagline, 'Requiem for the dead. Nightmare for the living.' This doesn't sound like the start of something—it screams closure. It feels like Capcom is finally putting the ghosts of Raccoon City to rest once and for all. If you've followed the RE lore, you know how central Raccoon City and Umbrella have been since day one. Bringing all of that full circle in a game called Requiem ? Yeah… that feels intentional. Could Capcom continue the RE universe with spin-offs or reboots? Absolutely. But Resident Evil Requiem might just be the perfect swan song for the main series. And if this really is the end? It looks like it's going to be a beautiful, terrifying one.

Capcom Continues to Attract Video Game Fans at Home, Abroad
Capcom Continues to Attract Video Game Fans at Home, Abroad

Yomiuri Shimbun

time13-06-2025

  • Entertainment
  • Yomiuri Shimbun

Capcom Continues to Attract Video Game Fans at Home, Abroad

©CAPCOM Ryu from the 'Street Fighter' series Capcom Co., a game developer based in Osaka, has enjoyed success with its popular video game franchises, such as 'Monster Hunter' and 'Street Fighter.' With a history of more than 40 years, the firm continues to release a succession of game titles that are popular both at home and overseas. The Yomiuri Shimbun interviewed President Haruhiro Tsujimoto to find out more about Capcom's appeal and strengths. In fiscal year 2023, the firm sold about 45.89 million game software units. Of those, overseas sales accounted for 83%. ©CAPCOM A Palico from the 'Mpnster Hunter' series Tsujimoto said Capcom already envisioned expanding the firm's business overseas at its official founding in 1983, expecting the number of players in Japan would eventually reach a peak. That's why the company aspired to make games that would sell worldwide. The firm's major success during its early years is undoubtedly 'Street Fighter II' in 1991. The game turned out to be a global megahit due mainly to the following factors: It inherited the competitive system pioneered by its predecessor, increased the number of playable characters and diversified the nationalities of the characters and highlighted their individual personalities. The firm's other global strategy was the use of English as the language the characters spoke in the 1996 release 'Biohazard,' also known as 'Resident Evil.' The limited memory of the game software made it impossible to add multiple languages. The firm initially considered using Japanese for the voice acting but eventually decided against it. ©CAPCOM Leon S. Kennedy from the 'Resident Evil' series 'We thought it would be more acceptable overseas if we used English [which is the most spoken language in the world],' Tsujimoto said. Other languages, including Japanese, were used in the subtitles. Investing in movies, goods With the strategy of 'Single Content Multiple Usage,' the company is aggressively advancing into a variety fields, such as movies and merchandise, with its games and featured characters. A good example is live-action adaptations of games. Capcom invested in the production of the 1994 film 'Street Fighter,' which became the company's first Hollywood movie, and made every effort to communicate closely with the production team. In the case of 2002's 'Resident Evil,' starring Milla Jovovich, director Paul W.S. Anderson was a big fan of the game and familiar with its setting. Tsujimoto believes this was a major factor in its success. The live-action film turned out to be a hit, and seven films in the series, including a reboot, have been produced to date. ''Resident Evil' changed the public's perception of live-action adaptations of games,' Tsujimoto said. 'The key is how you recreate the game's setting.' ©CAPCOM Ryuichi Naruhodo (Phoenix Wright) from the 'Ace Attorney' series 'Ace Attorney' and 'Sengoku Basara,' which features warlords from the Sengoku warring states period (late 15th century to 16th century), have been turned into musicals by the Takarazuka Revue Company, and some of the characters have been used for campaigns to raise awareness of elections and prevent juvenile delinquency. Various other games, such as 'Monster Hunter' and 'Street Fighter,' have also played a role in promoting regional economies and tourism. 'Don't set limits' While many game companies are outsourcing parts of their production, Capcom insists on in-house development so the firm can release high-quality games at the right time. This also allows the company to accumulate expertise. Capcom also has a passion for creating the world's top-level games. Development costs continue to rise each year due to rapidly advancing technology, but Tsujimoto does not hesitate. 'I don't want to set a limit on the games,' he said. 'For the future of Japan, it will be absolutely necessary to nurture digital human resources,' Tsujimoto said. 'Capcom attracts game developers who aspire to be No. 1 in the world. Even if they eventually leave Capcom, I want them to use their strengths to their full potential.' The president is not just aiming for 'victory' for his company, but also for the development of the entire industry. Monster Hunter-themed experience at 2025 Osaka-Kansai Expo Capcom has created an immersive game experience called 'Monster Hunter Bridge' in the Osaka Healthcare Pavilion at the 2025 Osaka-Kansai Expo. Wearing goggle-like augmented reality devices, visitors will enter a cylindrical theater that measures about 12 meters wide and 5 meters high and enter the world of 'Monster Hunter.' The theater is equipped with high-tech features, such as 360-degree images, immersive surround sound and floor vibration. The Yomiuri Shimbun 'Monster Hunter Bridge,' an immersive experience based on the 'Monster Hunter' game series, is shown at the 2025 Osaka-Kansai Expo. Visitors can touch Vigorwasp on the prairie or throw rocks at the giant flying wyvern Rathalos that comes to attack them. The floor will shake as the monsters appear, creating a realistic experience that lasts about 11 minutes. Advanced booking is required. Capcom-themed exhibit Fans can visit 'Capcom Creation: Moving Hearts across the Globe' at Nakanoshima Museum of Art, Osaka through June 22 to explore the origins and history of Capcom's production. The exhibition showcases a behind-the-scenes look at game development and the evolution of technology through the company's major game franchises. ©CAPCOM Mega Man from the 'Mega Man' series Visitors are greeted by many characters on a giant screen upon entering. They can examine a timeline of Capcom's history as well as a chart that briefly explains successive and spin-off game titles. This is followed by a lineup of game cases and original artwork for posters. Written proposals for 'Street Fighter II' and other titles are on display near the end of the exhibition. The hand-written documents allow visitors to feel a sense of history. Visitors can also enjoy a corner that enables them to try various hands-on experiences, such as drawing Mega Man by coloring in square dots, comparing the old and new versions of the killer technique Hadoken from the 'Street Fighter' series, and using simulated motion capture that has a game character on screen reflect the user's movements. The exhibition also introduces how 3D computer graphics are created by making full use of projection mapping. 'Hearing stories of hardships and tales of bravery in game development from senior creators was very refreshing to me, since I came from a different industry,' said Yasuyuki Makino, a producer at Capcom. 'I wanted to introduce them to as many people as possible,' he added. 'Visitors will be able to get a glimpse of the greatness of game development, which is completely focused on pleasing the fans.' The exhibition will also tour Nagoya, Tottori, Tokyo and Niigata.

Sony藉「State of Play」直播節目公布諸多新作,包含《宇宙機器人》免費更新內容、《仁王3》等
Sony藉「State of Play」直播節目公布諸多新作,包含《宇宙機器人》免費更新內容、《仁王3》等

Yahoo

time05-06-2025

  • Entertainment
  • Yahoo

Sony藉「State of Play」直播節目公布諸多新作,包含《宇宙機器人》免費更新內容、《仁王3》等

Sony稍早藉由「State of Play」直播節目公布諸多遊戲新作,同時也連同CAPCOM、光榮特庫摩、萬代南夢宮、KONAMI、IO Interactive等遊戲業者公布多款即將登上PlayStation 5平台的遊戲作品。 其中,Sucker Punch透露將於今年7月以聚焦《羊蹄山戰鬼》 (Ghost of Yōtei)的特別節目,詳細說明此款遊戲作品具體特色,而遊戲已經在日前確定將於10月2日正式推出。 Team Asobi則宣布其《宇宙機器人》 (Astro Bot)將於7月10日釋出全新免費更新內容,預計加入五個來自「邪惡虛空宇宙」 (Vicious Void Galaxy)的全新挑戰關卡,並且預計會有全新「特殊機器人」 (Special Bots)登場。 另外,PlayStation Studios更宣布與Arc System Works、Marvel Games攜手合作,推出全新4對4團隊對戰格鬥遊戲《漫威鬥魂》 (MARVEL Tōkon: Fighting Souls),預計會2026年推出,分別將登上PlayStation 5、Steam及Epic Games Store平台。 • 《羊蹄山戰鬼》將於7月播出專屬節目 • 《宇宙機器人》 7月推出全新五大關卡 • 《漫威鬥魂》2026年登場 • 《沉默之丘 f》確定9月25日上市 • 《潛龍諜影 Delta:食蛇者》實機遊玩預告片 • 《虛實萬象》 (Pragmata)確定2026年上市 • 《仁王 3》正式發表 • 《數碼寶貝物語 時空異客》將於10月3日推出 • 《Final Fantasy 戰略版:伊瓦利斯編年史》將於9月底推出 • 經典電音方塊遊戲新作《Lumines Arise》 • 須田剛一帶領開發最新作《死人羅密歐》 • 經典諜報動作題材改編遊戲《007 曙光初現》 • 《血咒之城:緋紅之誓》由飯田周太郎、五十嵐孝司共同開發 • 《全民高爾夫 環球之旅》將在9月4日發售 • 《Sword of the Sea》將於8月19日登上PlayStation 5 • 《Sea of Remnants》 • 《Tides of Tomorrow》 • 《Thief VR: Legacy of Shadow》 • 《Mortal Kombat: Legacy Kollection》 • 《Cairn》 • 《Ninja Gaiden: Ragebound》 • 《Hirogami》 • 《Baby Steps》 更多 Qualcomm宣布完成收購以色列車用安全晶片設計業者Autotalks Sony在台推出 2025 年度全新 BRAVIA 系列電視機種,區分BRAVIA 5系列與入門款 BRAVIA 2 II系列 一加正式揭曉小尺寸旗艦手機OnePlus 13s,搭載可自訂功能的Plus Key按鍵、更多AI功能

Sony於「State of Play」直播公布《鬼武者 Way of the Sword》最新宣傳影片,主角為宮本武藏
Sony於「State of Play」直播公布《鬼武者 Way of the Sword》最新宣傳影片,主角為宮本武藏

Yahoo

time13-02-2025

  • Entertainment
  • Yahoo

Sony於「State of Play」直播公布《鬼武者 Way of the Sword》最新宣傳影片,主角為宮本武藏

在Sony稍早進行的「State of Play」直播節目中,包含CAPCOM公布其《鬼武者》系列新作《鬼武者 Way of the Sword》最新宣傳影片,確認此次作品主角為傳奇劍術大師宮本武藏,更以日本已故影星三船敏郎作為臉部模特兒,另外揭曉《魔物獵人 荒野》上市前最新預告影片,而光榮特庫摩也公布其《無雙》系列Roguelite新作《無雙深淵》,SEGA則揭曉其經典動作遊戲《忍 -Shinobi-》全新作品《忍:反攻的斬擊》 (SHINOBI: Art of Vengeance)與《索尼克賽車 交叉世界》實機遊玩影片。 另外,Gearbox Entertainment也在「State of Play」直播節目中公開《邊緣禁地》系列最新作《邊緣禁地 4》 (Borderlands 4)最新宣傳影片,更確認遊戲將於9月23日發售消息。 至於索尼互動娛樂方面則確定旗下Bend Studio曾推出的《往日不再》 (Days Gone)將推出高畫質重製版,預計在今年4月25日登上PlayStation 5,另外也將同步推出PC版本,將提升畫面視覺感受與音效細節,並且可配合PlayStation 5的DualSense無線控制器觸覺回饋與自適應扳機操作體驗,讓玩家能感受遊戲中機車引擎震動感、不同武器射擊時的力道反饋,另外也將加入全新遊玩模式與無障礙遊玩功能。 而《往日不再 Remastered》版本將以49.99美元價格購買數位版完整內容,若先前已經購買PlayStation 4平台版本的玩家,則可以10美元價格付費升級PlayStation 5平台版本,但不適用於先前透過PlayStation Plus方案兌換數位版遊戲的版本。 《鬼武者 Way of the Sword》: 《鬼武者2 高畫質版》: 《魔物獵人 荒野》: 《無雙深淵》: 《劍星》與《勝利女神:妮姬》合作DLC與PC版: 《忍:反攻的斬擊》: 《人中之龍8 外傳》: 《潛水員戴夫》x《人中之龍》合作 DLC「春日一番的假期」: 《往日不再 Remastered》: 《索尼克賽車 交叉世界》: 《邊緣禁地4》: 《WWE 2K25》全新線上模式「The Island」 : 《數碼寶貝物語》完全新作《時空異客》: 《死亡回歸》開發商新作《沙羅週期》: 成都日蝕邊緣工作室新作《湮滅之潮》: 《佛雷迪的五夜驚魂:小丑的秘密》: 《P的謊言》最新DLC《P的謊言:序曲》: 《失落之魂》: 更多 分析師指稱Intel可能在美國政府協助下與台積電合作,可能拆分先進製程晶圓廠 日產、本田證實雙方終止合併討論,另外也終止原本將三菱汽車納入合併的計畫 Shure推出針對音樂、Podcast等創作者打造,同時內建錄音介面的高階麥克風MV7i

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