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The best games we saw during the Day of the Devs showcase
The best games we saw during the Day of the Devs showcase

The Verge

time07-06-2025

  • Entertainment
  • The Verge

The best games we saw during the Day of the Devs showcase

Now that Summer Game Fest 2025 is off and running, it's time for my favorite part of the show: Day of the Devs. Day of the Devs is a yearly showcase highlighting the newest, quirkiest indie releases, and it is frequently the source of some of my favorite games SGF has on offer. This year is another banger slate of titles from your favorite indie publishers, like Devolver Digital, Annapurna Interactive, Panic, and more. I'll have more to share about these games once the show is over, but for now, here are my faves from the Day of the Devs Summer Game Fest showcase 2025. Snap and Grab is a slick-looking action puzzle game that mixes Ocean's Eleven with Miami Vice. Set in the hyper neon aesthetic of the '80s, Snap and Grab lets you live out your master thief fantasies. Case the joint with your camera, taking pictures of the merchandise you wanna steal while also snapping pics of the people, places, and things that'll help your team get the goods and get out. Coming next year to PC, PS5, and Xbox Series consoles. Big Walk It's time to take a gander at the next game from Untitled Goose Game developer House House. In Big Walk, House House combines the peacefulness of a walking simulator with the wacky hijinks of multiplayer party games. You and your friends will take a… well, big walk through the countryside finding and solving puzzles using the game's unique proximity voice and text chat feature. Sword of the Sea Sword of the Sea is from the makers of Abzu and The Pathless. It's a skateboarding exploration narrative game in which you cruise around a desert world doing flips off dunes and sandy half-pipes. Sword of the Sea features music by Austin Wintory and very much reminds me of Sable and Journey, but with a Tony Hawk twist. Escape Academy 2 I loved the first Escape Academy and I'm incredibly geeked that the team at Coin Crew Games is back with a sequel. In Escape Academy 2, the developers gave the people what we wanted: a bigger school with even more puzzles to solve. And now, instead of selecting levels, you can find the puzzles yourself in an open-world explorable academy filled with secrets and clues. Unfollow me now, this is gonna be the only thing I talk about for the next week. Dosa Divas Dosa Divas from Thirsty Suitors developer Outerloop Games is a spicy RPG that'll make you hungry. In the game, you collect recipes and use them in cooking minigames to make food for people who have been overcome by a violent case of the itis. Dosa Diva 's turn-based combat features dodges and parries, which makes the game well situated to take advantage of the turn-based RPG hype generated by Clair Obscur: Expedition 33. Consume Me Never before has a game attacked me so violently, but in a way that still makes me really want to play it. Consume Me is a coming-of-age story that pays homage to the unique hell of being a teenage girl. Stress about your grades (rude), crushes (also rude), and weight (RUDE AS FUCK!) via a collection of WarioWare -esque minigames. This game looks like it'll cause me a unique amount of stress. I can't wait. Possessor(s) Heart Machine, maker of Hyper Light Drifter and this year's Hyper Light Breaker, is back with its next game, Possessor(s). In the game, you play as Luca, who has been forced into cooperation with the demon Rhem. Luca uses Rhem's powers to fight demons that have invaded their city. Together the two must solve the mystery of their world while exploring their ruined city in a search action adventure game (what the kids are calling Metroidvanias these days). Relooted Another side-scrolling action game steeped in afrofuturistic fantasy? Don't mind if I do! Relooted is a new game from South African-based developer Nyamakop. It combines endless-runner action with an Indiana Jones -type story. In the game, you and your friends team up to steal your culture's artifacts back from the museums that stole them in the first place. As you run through each location, your friends are standing by, ready to use their powers to clear any obstacles to ensure you've got a smooth path.

Lego Voyagers is a co-op puzzle game from the studio behind Builder's Journey
Lego Voyagers is a co-op puzzle game from the studio behind Builder's Journey

Engadget

time06-06-2025

  • Entertainment
  • Engadget

Lego Voyagers is a co-op puzzle game from the studio behind Builder's Journey

To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so. Annapurna Interactive showed off a first like at Lego Voyagers at Summer Game Fest Live, the next game from Light Brick Studio, the developers of Lego Builder's Journey . Lego Voyagers is co-op puzzle game where you and a friend will play as two Lego studs, traveling through a realistic, brick-based world solving puzzles. The trailer showed off several different locales your studs will journey through, including a Lego speedboat and rocket launch. To make your way through the game's various challenges, you'll move and build new structures by picking up bricks with your studs. The game looks like it builds on the calming vibes of Builder' s Journey , but with a focus on co-op gameplay. Light Brick's first game worked like a riff on Monument Valley , tasking you with building a path for your bricks through a minimalistic Lego world. Voyagers takes things in a Split Fiction- direction, just with a lot more chill. Lego Voyagers is "coming soon" to PS5, PS4, Xbox Series X / S, Nintendo Switch and PC. You'll be able to play with a friend using only one copy of the game thanks to a feature called Friend's Pass.

Don't expect to hear about the Outer Wilds team's next game for ‘years'
Don't expect to hear about the Outer Wilds team's next game for ‘years'

The Verge

time09-05-2025

  • Entertainment
  • The Verge

Don't expect to hear about the Outer Wilds team's next game for ‘years'

Outer Wilds developer Mobius Digital is working on a new game, but it might be a very long time before we hear anything about it, the studio's head of production tells The Verge. 'It's going to be quite awhile before we have any news or hints about our next game,' says Jackie Kreitzberg. 'Likely on the order of years.' The studio also doesn't plan to share 'public development logs' in order to 'preserve the mystery of the next game.' In 2021, Mobius released the Echoes of the Eye expansion for Outer Wilds, which Kreitzberg says is the game's last. 'We're excited to make something new.' I reached out to Mobius after seeing Outer Wilds patch notes spotted by Rock Paper Shotgun that said the team is 'hard at work on our next game.' But while that was the first I had heard of a new game, Kreitzberg notes that the studio confirmed it was in the works after last year's resignations at Annapurna Interactive. Even if Mobius doesn't want to talk about the new game, it appreciates the recent attention. 'We're thrilled that folks are excited to see what we make next and hope we don't leave everyone hanging forever,' Kreitzberg says.

‘Katamari Damacy' Creator's New Game Is About Teen Angst, Cute Dogs, and Eye Boogers
‘Katamari Damacy' Creator's New Game Is About Teen Angst, Cute Dogs, and Eye Boogers

WIRED

time28-03-2025

  • Entertainment
  • WIRED

‘Katamari Damacy' Creator's New Game Is About Teen Angst, Cute Dogs, and Eye Boogers

Mar 28, 2025 7:00 AM Keita Takahashi talks about his latest game, To a T , which lets you navigate teenage hardships while your hands are stuck in a T-pose. Still from to a T. Courtesy of XBOX As a child, beloved Japanese game developer Keita Takahashi was picked on in school, so he never felt like going. His latest game, To a T , emulates some of those challenges. It tells the story of Teen—a kid struggling to fit in, dealing with eye boogers, and finding themselves through song and exploration, all while their arms are inexplicably stuck in a T-pose. To a T, to be released by Annapurna Interactive May 28, follows Takahashi's trajectory of creating colorful, playful games that are undeniably cute but incredibly odd. His best-known game, Katamari Damacy , is about rolling up everything in sight, from pens to people, in an ever-growing ball, featuring an unforgettable soundtrack and the most flamboyant king to ever grace games. Others, like 2019's Wattam , are eccentric, vibrant, and full of poop. Created with the game studio Uvula, To a T follows Teen's struggles navigating the bathroom, getting dressed, and dealing with bullies as their arms are trapped in a T. Fortunately Teen's dog, a shockingly adept creature who puts modern service dogs to shame, is there to help whenever Teen needs an extra set of movable hands. (Annapurna Interactive aptly describes Teen's furry helper as being 'a very cute dog.') The episodic tale opens with an upbeat song about the game (not to be confused with 'The Giraffe Song,' sung in a teaser video by Rebecca Sugar). During a brief demo I played, I guided Teen through washing their face, picking outfits, and getting ready for school. Hoping for some deeper insights into the game, I tracked down Takahashi at an Xbox event in San Francisco during GDC, where he was hiding in a back corner away from the bustle of the day and the bar. But, while he's loath to answer too many questions about his game and what it all means, he'll still gamely, gently troll anyone who comes his way. Below is an abbreviated version of a very puzzling interview. WIRED: Tell me a little bit about what is, generally, going on in this game. Keita Takahashi: [ Laughs ] What's generally going on with this game? We'll start there. It's a game about a teenager who's stuck as a T-pose and trying to figure out where the T-pose is coming from. It's a game about—umm. [ Long pause ] Do I need to explain? [ Another long pause ] No. [ Laughs ] That's fair. Who is this character? How would you describe them? A teenager, 13-years-old, female or male, whatever I mean, I don't care—stuck in a T-pose, for some reason. What makes T the perfect pose? Because it's perfect! You are perfect. I think it's just perfect. What do you think the hardest thing to do when you're T-posed is? Go to the bathroom. That's why the dog helps [with] everything. Changing the clothing, bathroom, washing your face. I've never played a game that had me start by going to the bathroom. Really? Yeah. Why? WIRED: It's an excellent question. Tell me about the decision to— Decision? [ Laughs ] Yeah, decisions, yes. I decided. Because our life could be more fun. What do you think would make life more fun? The path that you had before, then forgot—when you were younger, and there was more fun. People, for some reason—it's easy to forget. What do you think people lose from kids to adulthood? What do you think? How much time you got? What do you think? Hmm. I don't know why it's easy for other people to forget more innocent or pure [times.] I don't know why! Did making this game help you rediscover innocence for yourself? I'm not a teacher. [ Laughs ] I don't want to push my soul to the people. I just want people to get some perspective on what a video game can do, rather than fighting or RPG stuff. This is for the next generation of game devs. They don't need to stick to a platformer or something. They can make a new genre or category of game. What genre would you call To a T ? No. [ Laughs ] I hate the concept of a genre. It's just a marketing tool. You know, what Beyoncé said. ['I believe genres are traps that box us in and separate us,' Beyoncé said in a GQ interview.] The concept of the genre is kind of funny. That's right! It's hard to define your games, but I'm curious how you, when forced into a corner by a red-headed journalist from WIRED, define your video games. That's part of the reason why I'm making this game. What's the definition of a video game? It's—no wait, no, this is an interview of you. [ Laughs ] What do you think is a video game? At least interactivity. That's it. I just realized, what I want to do is make people smile and have fun. It doesn't need to be interactivity, or it doesn't need to be video game video games. I can make a cartoon or animation to make people have fun and laugh. This time, I just don't care about the genre or what the video game is. This is just what I want to make. I had another question but … I forgot. That's OK. Just forget.

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