logo
The Analogue Duo Makes Classic TurboGrafx-16 Games Accessible Again

The Analogue Duo Makes Classic TurboGrafx-16 Games Accessible Again

Forbes14-06-2025

The Analogue Duo can play classic PC Engine and TurboGrafx-16 games without the need for emulation.
For fans of the TurboGrafx and PC Engine, the Analogue Duo has a lot to offer and allows these classic systems to breathe life into their software libraries once more.
Originally released in 1987 in Japan, the PC Engine started off life as a cartridge console, with its own HuCards storage setup. Technically an 8-bit system, much like the Famicom, the PC Engine did have two 16-bit graphics processors, which allowed it to compete more directly with the Super Famicom.
When it came Westward in 1988, it became known as the TurboGrafx-16, with the latter '16' being something of a contentious point, as it technically wasn't a full-on 16-bit system.
That said, what the PC Engine, and subsequently the TurboGrafx-16, did do very well was handle arcade ports almost perfectly.
The most famous of these was the first R-Type, which was split across two HuCards, which brings me onto the Duo.
The Analogue Duo supports HuCards and CD-ROMs.
The Duo for both systems added a CD-ROM drive to the setup and allowed games with more audio and graphics to be pumped through the system. It also meant that games like R-Type could have their two HuCards combined onto one CD, with an all-new funky soundtrack.
FEATURED | Frase ByForbes™
Unscramble The Anagram To Reveal The Phrase
Pinpoint By Linkedin
Guess The Category
Queens By Linkedin
Crown Each Region
Crossclimb By Linkedin
Unlock A Trivia Ladder
Considering the legacy of R-Type on the PC Engine, it felt only fitting to test drive it on the Analogue Duo, which again uses a field-programmable gate array (FPGA) like their other retro-inspired systems.
That means that the Analogue Duo is not emulating its games; it's running them effectively natively.
This is an important point, because if you wanted to play PC Engine games, HuCard or CD, on an original system, let alone the even rarer portable PC Engine GT, you're going to have your work cut out for you.
Especially as hardware such as the PC Engine GT is notoriously unreliable these days, as these systems weren't sadly built for a long lifespan, especially when it comes to the old CD-ROM drives in the Duo.
The Analogue Duo uses an FPGA, so it is not emulating the games it runs.
This is where the Analogue Duo comes in and allows classic HuCard and CD-ROM games to be played on modern displays at 1080p.
Games like Macross 2036, being one of the earlier Masaya shmups, are very hard to get a hold of these days, and even harder to play on classic hardware (if you can even find hardware that works).
This is why Analogue, and its family of retro systems using FPGA hardware, are helping to keep classic consoles like the PC Engine and the TurboGrafx-16 alive.
It's also a helpful way to look back and see how the PC Engine's foray into CD-ROM games would, in turn, force Nintendo's hand and their ill-fated alliance with Sony to create the original Nintendo PlayStation.
In many ways, the PC Engine was the indirect start of the PlayStation and the legacy it has had on the games industry.
Thankfully, the Analogue Duo is still readily available from their online shop for $249.99, and the wirelessly compatible 8BitDo PC Engine Mini controller is still on Amazon for $24.24.
Follow me on X, Facebook and YouTube. I also manage Mecha Damashii and am currently featured in the Giant Robots exhibition currently touring Japan.

Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Alexandr Wang said he refused to let go of 2 tasks — no matter how big Scale AI got
Alexandr Wang said he refused to let go of 2 tasks — no matter how big Scale AI got

Yahoo

timean hour ago

  • Yahoo

Alexandr Wang said he refused to let go of 2 tasks — no matter how big Scale AI got

Alexandr Wang said there were two things he never delegated at Scale AI. The founder and CEO said he personally approved every hire and reviewed customer data before it was sent out. Wang made headlines recently as the 28-year-old founder Mark Zuckerberg spent $15 billion on. Alexandr Wang said there were two things he never delegated, even as he ran one of the hottest data labeling companies in tech. The Scale AI cofounder and CEO said on an episode of Y Combinator's podcast published Wednesday that he personally reviewed every hire. He said he also hand-reviewed customer data before it was delivered. The episode was recorded before Meta confirmed earlier this month that it's buying a 49% stake in Scale AI. Meta invested nearly $15 billion in Scale AI, valuing the company at $29 billion — double its last valuation from a year ago. The 28-year-old founder is also joining Meta to work on the tech giant's AI efforts. "I still review every hire at the company," Wang said on the podcast. "We have this process where I approve or reject literally every single hire at the company," he added. "I care a lot about every decision we make at the company." Wang said he can always tell when someone's just "phoning it in" — versus when the work means something to them. The best people hang onto their work like it's "so incredibly monumental," he said. "It's so important to them that they do great work, and it sort of eats at them when they don't do great work," he added. That kind of care is one of the strongest predictors of someone's success at Scale AI, he said. Wang also said he hand-reviewed all the data being sent to partner companies, serving as the final layer of quality control. "What your customers feel, and when your customers are happy and sad, it really gets to you," he said. One of Scale AI's core values is what Wang calls "quality is fractal." The idea is that the entire organization should hold high standards, especially at the top. "When people realize their manager or their manager's manager or their director don't really care, that removes the deep desire to need to care," he said. "It's incredibly important that high standards and this deep care for quality are deeply embedded tenets of the entire organization," he added. Wang did not respond to a request for comment from Business Insider. Wang made headlines recently as the 28-year-old guy Mark Zuckerberg spent $15 billion on. The deal has raised questions in the tech industry about Meta's motivations. As Business Insider's Peter Kafka reported, some believe the partnership is less about Scale's data-labeling infrastructure and more about bringing Wang himself into Meta's inner circle. While Wang is joining Meta to work on its superintelligence arm, he will continue to serve as a director on Scale's board. "The idea of not being a Scalien was, frankly, unimaginable. But as I spent time truly considering it, I realized this was a deeply unique moment, not just for me, but for Scale as well," he wrote in a note announcing his departure to Scale employees. "The proceeds from Meta's investment will be distributed to those of you who are shareholders and vested equity holders," he added. Read the original article on Business Insider Error while retrieving data Sign in to access your portfolio Error while retrieving data Error while retrieving data Error while retrieving data Error while retrieving data

Perplexity's AI-powered browser opens up to select Windows users
Perplexity's AI-powered browser opens up to select Windows users

Yahoo

timean hour ago

  • Yahoo

Perplexity's AI-powered browser opens up to select Windows users

Perplexity is planning to open up its Comet browser that's powered by "agentic search" to Windows users, according to the company's CEO. Aravind Srinivas posted on X that the Windows build of Comet is ready and has sent out invites to early testers already. Perplexity's CEO also hinted at a potential release for Android devices, adding that it was "moving at a crazy pace and moving ahead of schedule." In May, Perplexity launched a beta version of its AI-powered Comet browser, only available to Mac users running Apple Silicon. The intelligent browser comes with AI features baked in, like the ability to ask it questions, check shopping carts for discounts and dig up unanswered emails. The beta version even showcases a "Try on" feature where users can upload a photo of themselves and Comet will generate an image of them wearing a selected piece of clothing. There's still no official debut set, but Srinivas previously hinted at an upcoming release in an X post earlier this month. Comet is still only offering a waitlist for those interested, but the browser has already stirred up controversy. The company's CEO previously made comments during a podcast interview that Perplexity would use Comet "to get data even outside the app to better understand you." Srinivas later clarified on X that the comment was taken out of context, adding that "every user will be given the option to not be part of the personalization" when it comes to targeted ads. When Comet is released, the agentic browser will face competition from Opera Neon and similar offerings from Google and OpenAI.

Hideo Kojima has been hard at work editing the final Death Stranding 2 trailer – one he says will make people go, "What?!"
Hideo Kojima has been hard at work editing the final Death Stranding 2 trailer – one he says will make people go, "What?!"

Yahoo

time2 hours ago

  • Yahoo

Hideo Kojima has been hard at work editing the final Death Stranding 2 trailer – one he says will make people go, "What?!"

When you buy through links on our articles, Future and its syndication partners may earn a commission. As the wait for Hideo Kojima's long-awaited sequel Death Stranding 2 continues, the iconic director has been preparing the upcoming action-adventure game's final trailer – one he says might leave fans surprised. As translated by Genki in an online post, a recent Koji10 episode on YouTube sees the lead reveal that he's been hard at work recently on the last trailer before the Death Stranding 2 launch on June 26. Not only has Kojima been finalizing what's almost sure to be a cinematic masterpiece of a video while on land, however, but also while mid-air – that's right, he's been editing during flights on the plane by selecting clips to use on his iPad. Kojima promises new information regarding Death Stranding 2 to come to light once the big trailer releases later this month, but that's not all – he also hints that a moment about halfway through the video will leave viewers in awe, asking, "What?!" While he doesn't specify what that moment is or what shocking things it might unveil, it's exciting to think that an even more thought-provoking Death Stranding 2 trailer than the last is arriving. There are more exciting creations to come from Kojima than just the Death Stranding sequel, too. His upcoming project OD, which he describes as "a bit risky" and "a game like no other," is being produced in collaboration with comedian and filmmaker Jordan Peele, and the Death Stranding movie, which Kojima states is "not just a direct translation of the game," is also underway, presenting a "universe that has never been seen before."If Death Stranding and Metal Gear Solid ever crossover, Kojima knows who should be a porter, even though they "won't be able to carry things so much"

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store