
‘Doom: The Dark Ages' game review
Doom has always managed to stay at the cutting edge of the first-person shooter (FPS) genre — something it practically invented with the original 1993 release. Synonymous with pulse-pounding gunplay, the franchise saw a major revival with 2016's Doom and its follow-up, Doom Eternal. Rather than a direct sequel, Doom: The Dark Ages is iD Software's bold attempt to expand the mythos further. Acting as a narrative bridge between the end of Doom 64 and the opening of Doom (2016), while carefully sidestepping the non-canonical Doom 3,The Dark Ages takes the series in a bold new direction. With a heavier focus on melee combat and medieval fantasy aesthetics, the gamble pays off.
The story centres around a key MacGuffin known as the 'Heart of Argent', a precursor to the Argent energy mined by humans in Doom (2016). This mysterious artifact sets the stage for a fierce conflict between the forces of Hell and the Sentinels of Argent D'Nur. You play as the Doom Slayer, a former space marine turned superhuman demon-slayer, now under the control of a third faction: the Maykrs. Enslaved and deployed like a weapon, you are sent to battle Hell with a very short leash.
While the plot may initially seem like standard action-game fare, it is clear that iD Software is attempting to weave a more cohesive lore around its dark fantasy setting, albeit with mixed results. At times, the exposition feels overwrought, borrowing the brooding tone and deliberate pacing of Dune. Still, I found its predictability oddly comforting. The art direction is phenomenal, and the slower moments gave my hands a chance to recover before the next burst of ultra-violence.
The Dark Ages delivers a near-hypnotic gameplay experience. It is fluid, immersive, and meditative in a way that few shooters manage. Compared to the frenetic chaos of Doom Eternal, this entry feels more controlled, more rhythmic. Once you are locked into the flow of melee-gunplay combat, it is almost like dancing through a storm. Early on, the game arms you with a shield-chainsaw hybrid and introduces parrying as a core mechanic. Time your moves right, and you will deflect green hellfire back at enemies, opening them up for brutal finishers. One standout moment saw me parrying fireballs while surrounded by towering demons, triggering a chain reaction of gory carnage. It was exhilarating and gory.
Then come the Kaiju levels. Yes, you get to pilot a mech and take on skyscraper-sized demons with your bare metal fists, Pacific Rim style. Do not worry — this is not a spoiler; it is in the trailers. These levels are a visual and gameplay spectacle. And because no dark fantasy would be complete without dragons, The Dark Ages lets you ride your very own cybernetic flying beast. It is not quite as jaw-dropping as the mech segments, but it is undeniably fun — especially when you are blasting down hellships and boarding them mid-flight.
Doom: The Dark Ages
Publisher: Bethesda
Developer: iD Software
Price: ₹4,999 on Steam, Xbox One, Playstation 5
Of course, a Doom game lives and dies by its arsenal. You begin with your trusty shotgun before unlocking the Quake-inspired nailgun. The standout weapon, however, is the Skullcrusher — a monstrous gun that grinds skulls and fires bone shards in wide, devastating arcs. While the guns are slick and satisfying, they serve more as support tools for your melee and shield play. Combat becomes a dance of crowd control, perfectly timed parries, and brutal finishing moves. As you explore massive levels, defeat demon hordes, and collect gold, you will be constantly upgrading your weapons — giving you ample reason to revisit previous stages.
Visually, The Dark Ages is a technical marvel. Running on iD Tech 8, the game renders massive levels and colossal enemies with breathtaking clarity. From detailed ground-level skirmishes to epic aerial battles atop dragons, the scale is immense and fluid. One flying level, which has you soaring through a demon-infested city, is a standout set piece. The Dark Ages may be the best-looking game of the year, with a unique visual identity that makes many Unreal Engine titles look generic by comparison.
Doom: The Dark Ages is an absolute must-play for fans of fantasy, action, or first-person shooters. It is a triumphant reminder that one of the genre's founding fathers still knows how to innovate, stay relevant, and deliver unforgettable experiences. Without question, one of the games of the year.
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Time of India
09-06-2025
- Time of India
Robert Downey Jr. confirmed for Fantastic Four: First Steps
Robert Downey Jr.'s return to the Marvel Cinematic Universe as Doctor Doom has stirred massive excitement among fans. However, this excitement is not to be fulfilled in The Fantastic Four: First Steps. Despite Doom's deep ties to the Fantastic Four's comic book legacy, Marvel Studios has confirmed that Downey Jr.'s version of the iconic villain will not appear in the upcoming film. Instead, the studio is shifting its focus to Galactus as the primary threat. This shift in the storyline is a bold move by Marvel, allowing the new Fantastic Four team to shine without being overshadowed by Downey Jr.'s larger-than-life presence. This carefully considered decision signals Marvel's intent to firmly establish the Fantastic Four as the next big stars in the MCU — and it may just be the smartest move yet. Marvel aims to spotlight the fantastic four without overshadowing Star power By choosing not to include Robert Downey Jr. 's Doctor Doom in Fantastic Four: First Steps , Marvel Studios is giving the new superhero team room to develop their identity in the MCU. With Galactus positioned as the main antagonist, the film can introduce fresh dynamics and world-building, setting the stage for future storylines without relying on legacy characters to carry the weight. Robert Downey Jr. is coming back to the MCU. But no, you won't see him in Fantastic Four: First Steps. This may sound surprising, especially since he's playing Doctor Doom — one of the most iconic villains in Marvel Comics. But Marvel has a clear reason for keeping him out of this movie. And honestly, it's a smart move. Let's break down what's happening and why this decision helps both the film and the future of the MCU. RDJ is playing doctor doom — But not yet He told Empire Magazine, "Doom is not a part of my film, and therefore not a part of my preview." | Credit: Instagram Robert Downey Jr. is officially returning to the Marvel Cinematic Universe — but not as Iron Man. Marvel has confirmed that he will debut as Doctor Doom in Avengers: Doomsday , a surprising twist that has sent shockwaves through the fan community. Many believed RDJ's journey with Marvel ended with Tony Stark's emotional death in Avengers: Endgame , but his comeback as one of Marvel's most iconic villains has reignited excitement. Given Doctor Doom's deep comic book ties to the Fantastic Four, fans naturally assumed his first appearance would be in Fantastic Four: First Steps . However, Marvel is holding off, saving his grand entrance for a later, more impactful moment. Director confirms: Doom is not in the first steps Director Matt Shakman confirmed in an interview with Empire Magazine: "Doom is not a part of my film and, therefore, not a part of my preview." This statement is clear. Doom won't appear in Fantastic Four: First Steps — not even in a post-credit scene. And that's actually a good thing. Why keeping RDJ out is the right call? Marvel made the right decision by not including Robert Downey Jr. in The Fantastic Four movie, and here's why. This film marks the highly anticipated debut of the Fantastic Four in the Marvel Cinematic Universe, and the team needs space to develop chemistry and connect with audiences without being overshadowed. Introducing a star of RDJ's magnitude at this stage would inevitably steal the spotlight from the new heroes. Additionally, the movie's central threat is Galactus, a powerful and terrifying villain who, according to early test screenings, leaves a strong impression. Including another major antagonist like Doctor Doom—or even teasing one—would dilute Galactus's impact. Above all, Robert Downey Jr. is such an iconic presence that even a brief cameo could distract from the film's core narrative. For the Fantastic Four to truly shine, they need the stage to themselves, and Marvel made the smart call by giving them just that. Marvel is playing the long game Remember how Marvel introduced Thanos slowly? He appeared in post-credit scenes and small cameos before he took center stage in Infinity War. Marvel could've done that again with Doctor Doom — but they're holding off. That means Avengers: Doomsday will likely be the first time we see RDJ as Doom. And that makes his arrival even more exciting The future of the MCU depends on the Fantastic Four Directed by Matt Shakman, The Fantastic Four: First Steps will officially kick off Phase 6 of the Marvel Cinematic Universe | Credit: Reddit Marvel is building the next generation of heroes. The Fantastic Four will be a big part of the future, possibly leading into Avengers: Secret Wars. This movie needs to do one thing really well: introduce the team properly. If fans love these new versions, they'll be invested for years. If not, Marvel risks losing interest in the next phase. Giving the team space to grow is a smart, long-term move. Downey Jr. will return — just not yet Don't worry — Robert Downey Jr. is still coming back. He'll make his big entrance in Avengers: Doomsday as the MCU's new Doctor Doom. This gives Marvel: A bigger stage for his reveal A fresh storyline separate from Iron Man Fans thought Downey Jr. was done after Endgame. But now, he's returning in a totally different role — and that alone has fans excited. Robert Downey Jr. not showing up in Fantastic Four: First Steps might seem like a missed opportunity — but it's actually the smart move. Marvel is playing the long game. They're letting Galactus shine, building up the new heroes, and saving Doom for a massive reveal later. And when Downey Jr. finally appears in Avengers: Doomsday, it'll be a moment fans won't forget.


Time of India
01-06-2025
- Time of India
Robert Downey Jr's FIRST LOOK as Doctor Doom LEAKED from 'Avengers: Doomsday' sets
The first look of Robert Downey Jr as Marvel's newest supervillain, Doctor Doom, has been leaked online. A new photo from the sets of Avengers: Doomsday has revealed what appears to be Downey Jr in full costume as the infamous Doom. The photo, which is quickly making the rounds online, shows a figure clad in metallic armour with a dark green hood and matching cape — instantly recognisable to comic book readers as the classic look of Victor Von Doom. — sm_leak (@sm_leak) This is the first picture of the actor in character for the highly anticipated film. The costume itself has fans buzzing. With its intricate armor, cloak, and faithful design, many are calling it the most comic book-accurate adaptation of the supervillain seen on screen to date. Unlike previous interpretations that saw doom in a suit, this practical armour has fans waiting to see the final output on the big screen. Social media reactions have been overwhelmingly positive. One fan wrote, 'An actual suit instead of mocap is badass. I'm sure they'll use CGI at some point but kudos for this.' Others echoed the sentiment, praising Marvel for leaning into a tangible, physical design rather than relying entirely on post-production effects. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like New Container Houses Egypt (Prices May Surprise You) Container House | Search Ads Search Now Undo Avengers: Doomsday is expected to usher in a new era of the Marvel Cinematic Universe, with Doctor Doom reportedly being positioned as the next major overarching antagonist following Thanos. RDJ playing the villain after his decade-long run as the superhero Iron Man have fans increasingly sceptical about the plot of the film that will end the multiverse saga. The film will also see the return of several familiar faces, including Chirs Hemsworth as Thor, Tom Hiddleston as Loki, Vanessa Kirby as Sue Strom, Anthony Mackie as Captain America, Sebastian Stan as Bucky, Paul Rudd as Antman, Ebon Moss-Bachrach as Thing, Simu Liu as Shang Chi, Florence Pugh as Yelena, Lewis Pullman as Sentry, Danny Ramirez as Falcon, Joseph Quinn as Johnny Storm, David Harbour as the Red Guardian, Patrick Stewart as Charles Xavier, Ian McKellen as Magneto, Pedro Pascal as Mr Fantastic and many others . In the film, the Avengers, Wakandans, Fantastic Four, New Avengers, and the X-Men reportedly team up to fight against a new threat - Doctor Doom. According to reports, several superheroes will reportedly meet their end at the hands of Doom. Hemsworth's Thor is also rumoured to meet his end in the film, after the actor posted an emotional farewell post on playing the character for 15 years. With leaks like this stirring excitement, the wait for the film's December 2026 release now seems longer. Check out our list of the latest Hindi , English , Tamil , Telugu , Malayalam , and Kannada movies . Don't miss our picks for the best Hindi movies , best Tamil movies, and best Telugu films .


Time of India
28-05-2025
- Time of India
Doom: The Dark Ages does what Doom does best, forging carnage in a forge of chaos
Don't you think video games are getting too complicated? Every title coming out these days feel compelled to drop me into a 200-hour increasingly cinematic sandbox filled with fetch quests that demand dozens of hours exploring vast open worlds for what, just to kill off the bad guy for world peace? Well, Doom: The Dark Ages is exactly that but it's honest about it, and bluntly effective. After years of watching the franchise from the sidelines, occasionally nodding along to Mick Gordon's brutal soundtracks without context, I finally dove headfirst into it. What I discovered wasn't just my entry point into the series, but a reminder of why sometimes the most sophisticated gaming experiences come wrapped in the simplest packages. The Dark Ages positions itself as a prequel to the modern Doom trilogy, casting the legendary Slayer in a medieval-meets-sci-fi setting where alien overlords, demonic hordes, and humanity's last defenders clash across sprawling battlefields. The premise couldn't be more straightforward: you are an unstoppable force of nature, demons exist, and your job is to make them not exist anymore. No moral complexity, no branching dialogue trees, no companion approval ratings to manage. Just pure, undiluted aggression channeled through increasingly creative methods of digital violence. What struck me immediately was how liberating this clarity felt. In a gaming landscape increasingly obsessed with cinematic storytelling and player choice consequences, The Dark Ages presents a different philosophy entirely. The Slayer speaks exactly one word throughout the entire campaign, yet his character development through body language and environmental storytelling proves more compelling than most fully-voiced protagonists. There's something profoundly satisfying about a character who solves every problem by hitting it really, really hard with medieval weaponry. Rip and tear, stand and fight by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like Click Here - This Might Save You From Losing Money Expertinspector Click Here Undo The Dark Ages' isn't very good with it's storytelling but let's honest it doesn't really need to be. Instead, it is the Doom's ages old combat formula, which is subtly evolved but still maintain its frenetic DNA. The introduction of the Shield Saw fundamentally changes how encounters unfold, shifting from Doom Eternal's emphasis on constant movement to a "stand and fight" mentality that initially sounds counterintuitive to everything the franchise represents. Yet somehow, it works brilliantly. While shields have mostly been known to be defensive equipment to humans, for the Slayer, it's a weapon, traversal tool, and tactical game-changer rolled into one circular buzzsaw of destruction. Parrying incoming attacks feels satisfying in a way that transcends mere mechanical feedback; there's a rhythm to combat that emerges naturally as you learn to balance aggression with precise timing. Unlike the rigid resource management that sometimes made Doom Eternal feel like solving an equation under pressure, The Dark Ages allows for more improvisational approaches to demon disposal. The weapon roster adapts familiar tools to the medieval setting without losing their essential character. The Super Shotgun remains the close-quarters king, but new additions like the skull-spitting gatling gun and chain-attached railgun offer fresh approaches to crowd control and armour piercing. Each weapon feels purposeful rather than redundant, contributing to a combat system that rewards experimentation without punishing players who develop preferences. What impressed me most was how the game manages to feel both more accessible than its predecessor while maintaining tactical depth. The shield bash's traversal capabilities replace Eternal's air dash system seamlessly, while the parry mechanics add a layer of skill expression that never feels mandatory for success. It's a delicate balance that many action games struggle with, providing systems that enhance experienced play without alienating newcomers. Hell on earth (but make it medieval) Beyond the moment-to-moment combat, The Dark Ages succeeds in creating environments that justify their existence beyond being demon-killing arenas. The level design strikes an excellent balance between linear progression and exploratory freedom, with larger hub areas offering multiple objectives and secrets to discover at your own pace. These aren't the overwhelming open worlds that dominate modern gaming, but focused playgrounds that reward curiosity without overwhelming players with busy work. The medieval aesthetic could have easily felt like a gimmicky departure from the series' established visual language, but id Software wisely blends fantasy elements with the technological underpinnings that define Doom's universe. Watching massive mechs stomp across castle battlefields while dragons soar overhead creates moments of genuine spectacle that feel earned rather than manufactured. These setpiece moments, while not always mechanically perfect, serve their purpose as palate cleansers between the more intense combat encounters. The game's approach to progression also deserves mention for how it respects player time. Upgrades feel meaningful without being overwhelming, and the currency systems are straightforward enough that you're never confused about what you need or where to get it. Secrets are well-integrated into level design, offering genuine rewards for exploration without requiring exhaustive searching to find every hidden item. When glory kills actually feel glorious Perhaps what surprised me most about The Dark Ages was how it made me reconsider my relationship with action games in general. I've spent years gravitating toward narrative-heavy experiences, convinced that emotional investment required complex storytelling and character development. The Dark Ages demonstrates that engagement can come from perfectly tuned mechanics and clear, achievable goals just as effectively as any branching storyline. The game's violence is cartoonish in the best possible way—so over-the-top that it transcends any concerns about real-world implications and becomes pure digital catharsis. There's an almost meditative quality to chaining together perfect parries, weapon swaps, and glory kills that creates its own form of flow state. The feedback loop is immediate and satisfying: see demon, devise elimination method, execute plan, admire results, repeat. This isn't to say The Dark Ages completely abandons narrative ambition. The wordless characterisation of the Slayer, the environmental storytelling embedded in each level, and the broader mythology all contribute to a surprisingly coherent world. But these elements serve the gameplay rather than demanding attention in their own right, creating a more integrated experience than many games that pride themselves on their storytelling. The campaign's 22-chapter structure maintains excellent pacing throughout its roughly 20-hour runtime, never allowing any single element to overstay its welcome. Even the occasional mech and dragon sequences, while mechanically simpler than the core combat, provide necessary variety and spectacle without derailing the overall experience. The sound of silence (and chainsaws) If there's one area where The Dark Ages stumbles, it's in the audio department. While I haven't really spent hours slaying on Mick Gordon's composition, yet somehow his absence is immediately noticeable, and I guess it would be even more so for someone who have been a regular of series' previous entires. While Finishing Move's soundtrack is competent, it lacks the driving intensity that made Gordon's work such an integral part of the Doom experience. The music often fades into background noise rather than amplifying the on-screen chaos, a significant departure from how seamlessly audio and gameplay integrated in previous entries. This isn't a fatal flaw, but it does represent a missed opportunity to elevate already excellent gameplay with equally excellent audio design. The sound effects themselves remain top-tier, every shotgun blast, demon roar, and shield clang carries appropriate weight, but the musical backing never quite matches the energy of what's happening on screen. Until it is done (for now) Doom: The Dark Ages succeeds as both an entry point for newcomers and a worthy addition to an established franchise by remembering that complexity and sophistication aren't synonymous. It knows exactly what it wants to be and executes that vision with laser focus. Now I understand what I'd been missing all these years. The Dark Ages doesn't just serve as my belated introduction to the series, it's a masterclass in why Doom has endured for over three decades. What I initially dismissed as mindless violence revealed itself as carefully orchestrated chaos, where every system works in harmony to create something greater than the sum of its parts. The sophistication I'd been seeking in complex narratives and sprawling worlds was here all along, hidden beneath layers of demon viscera and shotgun shells. This realisation feels almost embarrassing in hindsight. I'd spent years chasing elaborate gaming experiences, convinced that depth required complexity, when Doom was quietly perfecting the art of elegant simplicity. The Dark Ages strips away every unnecessary element to focus entirely on what matters: the pure joy of interactive entertainment. No padding, no filler, no respect for your time wasted on anything that doesn't contribute to the core experience. In a year likely to be dominated by sprawling open worlds and narrative epics, Doom : The Dark Ages offers something increasingly rare: a game that respects your time, trusts your intelligence, and never forgets that fun should be the primary objective. Sometimes that's exactly what hell ordered. Our rating: 4/5 AI Masterclass for Students. Upskill Young Ones Today!– Join Now