
Review: Switch 2 a significant upgrade, but the extra muscle comes at a cost
TORONTO – Nintendo bet big on innovation when it launched the Switch in 2017.
Able to transform seamlessly from a home console to a handheld gaming device, and with an attractive price point, the video game system became a hit. According to Nintendo, the Switch has sold more than 152 million units as of March 31, making it the third-highest-selling console of all time.
Eight years later, Nintendo has released the Switch's long-awaited successor. The Switch 2 doesn't break any ground, but packs a lot of extra power — at a price — while retaining what the original did well.
Iteration, rather than innovation.
With a couple of notable exceptions, the look and feel of the Switch 2 is fundamentally unchanged. The newer system boasts a significantly bigger screen when in handheld mode — 7.9 inches for the Switch 2 compared to 6.2 inches for the original — and the larger, more robust Joy Con controllers use an improved magnetic system when being attached to the sides of the unit.
The biggest changes are under the hood, with a more powerful processor and the ability to play games in 4K resolution when the unit is docked and hooked up to a television. While necessary for being able to handle the more resource-intensive games slated for the Switch 2, the upgrade in hardware means a noticeable performance boost when running original Switch games.
The extra muscle, however, comes at a cost. The Switch 2 retails at a hefty $630, a roughly 57-per-cent increase over the launch price of the original Switch.
The increases don't stop with the hardware. 'Mario Kart World,' the big draw in the Switch 2's initial lineup of games, is listed at just under $110, about a $20 increase over the average price of a new Triple-A game for the Switch. The price tag is softened somewhat with the option to buy a $700 bundle that includes the system and the new 'Mario Kart' game.
In fairness, gaming has become a more expensive hobby across the board. In November, Sony launched the PlayStation 5 Pro console, a modest improvement over the original PS5, with the whopping price tag of $960.
Those big numbers, however, do not seem to be deterring enthusiasts from opening their wallets. Demand for the Switch 2 has outstripped supply, with Canadian gamers wanting to get their hands on the system lined up at launch parties across the country when it went on sale at midnight ET on June 5. Nintendo said in a recent press release that the Switch 2 sold 3.5 million units worldwide over its first four days, making it the company's fastest-selling console.
The Switch 2 is almost completely backwards compatible with the Switch, with most games and controllers working on the new system without issue. A significant exception, however, comes in storage.
The Switch 2 uses microSD Express cards for extended storage, which are considerably more expensive than the standard microSD cards compatible with the Switch. This is mitigated somewhat by a far more generous 256 gigabytes of internal storage (224 GB more than the original Switch), but still bad news for any Switch users hoping to use expensive large-capacity microSD cards with the new system.
Nintendo has also built improvements to its online experience into the Switch 2. The right Joy Con has an extra button that launches a 'Game Chat' feature that allows communication with friends through a built in microphone, which can be upgraded to a video chat with a USB camera sold separately. The feature is free until March 21, 2026, after which a Nintendo Switch Online membership will be required (prices for individual memberships range from $25 to $64 annually).
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With a new 'Mario Kart' game headlining the lineup of launch titles, Nintendo once again leveraged its array of blockbuster intellectual properties to sell a new system out of the gate. There is no other place to go to play in the immensely popular 'Super Mario' and 'Legend of Zelda' universes. But when it comes to third-party support, Nintendo's less powerful systems have lagged behind Sony's PlayStation and Microsoft's Xbox units for some time.
That could be changing. One of the best games at launch is a port of the resource-intensive game 'Cyberpunk 2077.' The Switch 2 version performs very well in both docked and undocked modes, serving as an example of what the new console is capable of. And there are more intriguing ports on the way, including the 2022 megahit 'Elden Ring.'
The Switch 2's draw will undoubtedly be its catalogue of exclusive games, and it's unlikely to become the third-party console of choice for high-end technophiles who are looking for top frame rates and peak graphical performance. But if Nintendo has closed the gap to the point where the differences in performance are less noticeable to the average gamer, then it will have gone a long way to neutralizing the original Switch's main disadvantage.
A Switch 2 was loaned to The Canadian Press for review.
This report by The Canadian Press was first published June 13, 2025.

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CTV News
11 hours ago
- CTV News
Review: ‘Mario Kart World' a solid, safe offering for Switch 2's early adopters
People play Mario Kart World on the new Nintendo Switch 2 video gaming console at a media preview event in New York on April 2, 2025. (AP Photo/Ted Shaffrey) TORONTO — When the hybrid Nintendo Switch console hit the market in 2017, the bold new system had a bold new game to match. 'Legend of Zelda: Breath of the Wild' introduced an open world and non-linear structure to the hit franchise — radical departures from past 'Zelda' games — and the risk was rewarded with critical and commercial success. The Switch 2, released earlier this month, is not the game changer its predecessor was, instead making significant improvements to what already worked with the Switch. And that pragmatism over innovation is reflected in its major launch title, 'Mario Kart World.' The first brand new 'Mario Kart' game in over a decade features some new modes and improvements, but ultimately is a tried-and-true addition to the bestselling franchise. It's not going to dominate game-of-the-year chatter like 'Breath of the Wild' did eight years ago, but it's not hard to see why Nintendo tied the launch of the Switch 2 to the newest instalment of its smash-hit racing series. The previous game in the series, 'Mario Kart 8 Deluxe,' is by far the bestselling title for the Switch with more than 68 million units sold, and the ability to play online multiplayer lets Nintendo show off the Switch 2's 'GameChat' functionality that lets gamers start a chat session with friends with the push of a button. 'Mario, Luigi and their pals look great' 'Mario Kart' games have always been ridiculous, chaotic events featuring some of the company's biggest stars, and the latest game doubles down on the pandemonium. With the improved capabilities of the Switch 2, races now feature 24 competitors. That's twice as many as 'Mario Kart 8.' Twenty-two characters make their debut as playable racers, including some deep cuts. Cow, the smiling bovine that has been a staple of 'Mario Kart' games as an obstacle, finally gets the chance to tear up the track. And on a more graphically capable system, 'Mario Kart World' shines. Mario, Luigi and their pals look great, and the 30 tracks on offer pop with charm and colour. The courses, either completely new or reimaginings of classic racetracks from games past, are full of twists, turns and secret routes waiting to be discovered by adventurous racers. A frequent criticism of 'Mario Kart' games, however, is that the playing field can too easily be levelled by potent weapons provided to struggling racers to punish the front-runners. 'Mario Kart World' is no different, with returning power-ups such as the blue shell that homes in on the character in first place before stunning its target on impact. And with more racers now on the grid it is possible for leaders to be hit by several attacks in a row and see their skilful navigation of the track upended. New to 'Mario Kart World' is the excellent 'Knockout Tour' race mode. Rather than run three laps of the same track like a standard 'Mario Kart' race, 'Knockout Tour' events are elimination races that string together stretches from several different courses into a giant endurance race. The stakes are high the moment the starting flag waves, as checkpoints along the way knock out the bottom four players. Less exciting is the free-roam mode that presumably gives 'Mario Kart World' its name. The concept is great; players can drive at their leisure across the Mushroom Kingdom, including all the courses and the open areas that connect them. But some parts of the map feel empty, particularly after competing in a thrilling 'Knockout Tour' race. There are some driving challenges to find along the way, but other than unlocking stickers that can be used to customize vehicles, there is little incentive to complete them. While it is not an unwelcome addition, free roam feels somewhat flat. The mode's existence isn't even readily apparent on the game's menu screen, with the option to select it buried in the bottom-right corner. It might not have been an afterthought, but it does at times feel like one. 'Mario Kart World' comes with an eye-popping price tag of around $110, though that comes down to about $70 when purchased in a bundle with a Switch 2 system. Regardless of the price, 'Mario Kart World' will be a must-have for early adopters of the Switch 2. Part of that is because it's currently the only first-party game developed exclusively for the console. But much like the new system it supports, 'Mario Kart World' takes what already works to new level. 'Mario Kart World' has an ESRB rating of 'E,' meaning it's suitable for gamers of all ages. A digital copy of 'Mario Kart World' was provided for review. This report by The Canadian Press was first published June 20, 2025. Curtis Withers, The Canadian Press


Winnipeg Free Press
12 hours ago
- Winnipeg Free Press
Review: ‘Mario Kart World' a solid, safe offering for Switch 2's early adopters
TORONTO – When the hybrid Nintendo Switch console hit the market in 2017, the bold new system had a bold new game to match. 'Legend of Zelda: Breath of the Wild' introduced an open world and non-linear structure to the hit franchise — radical departures from past 'Zelda' games — and the risk was rewarded with critical and commercial success. The Switch 2, released earlier this month, is not the game changer its predecessor was, instead making significant improvements to what already worked with the Switch. And that pragmatism over innovation is reflected in its major launch title, 'Mario Kart World.' The first brand new 'Mario Kart' game in over a decade features some new modes and improvements, but ultimately is a tried-and-true addition to the bestselling franchise. It's not going to dominate game-of-the-year chatter like 'Breath of the Wild' did eight years ago, but it's not hard to see why Nintendo tied the launch of the Switch 2 to the newest instalment of its smash-hit racing series. The previous game in the series, 'Mario Kart 8 Deluxe,' is by far the bestselling title for the Switch with more than 68 million units sold, and the ability to play online multiplayer lets Nintendo show off the Switch 2's 'GameChat' functionality that lets gamers start a chat session with friends with the push of a button. 'Mario Kart' games have always been ridiculous, chaotic events featuring some of the company's biggest stars, and the latest game doubles down on the pandemonium. With the improved capabilities of the Switch 2, races now feature 24 competitors. That's twice as many as 'Mario Kart 8.' Twenty-two characters make their debut as playable racers, including some deep cuts. Cow, the smiling bovine that has been a staple of 'Mario Kart' games as an obstacle, finally gets the chance to tear up the track. And on a more graphically capable system, 'Mario Kart World' shines. Mario, Luigi and their pals look great, and the 30 tracks on offer pop with charm and colour. The courses, either completely new or reimaginings of classic racetracks from games past, are full of twists, turns and secret routes waiting to be discovered by adventurous racers. A frequent criticism of 'Mario Kart' games, however, is that the playing field can too easily be levelled by potent weapons provided to struggling racers to punish the front-runners. 'Mario Kart World' is no different, with returning power-ups such as the blue shell that homes in on the character in first place before stunning its target on impact. And with more racers now on the grid it is possible for leaders to be hit by several attacks in a row and see their skilful navigation of the track upended. New to 'Mario Kart World' is the excellent 'Knockout Tour' race mode. Rather than run three laps of the same track like a standard 'Mario Kart' race, 'Knockout Tour' events are elimination races that string together stretches from several different courses into a giant endurance race. The stakes are high the moment the starting flag waves, as checkpoints along the way knock out the bottom four players. Less exciting is the free-roam mode that presumably gives 'Mario Kart World' its name. The concept is great; players can drive at their leisure across the Mushroom Kingdom, including all the courses and the open areas that connect them. But some parts of the map feel empty, particularly after competing in a thrilling 'Knockout Tour' race. There are some driving challenges to find along the way, but other than unlocking stickers that can be used to customize vehicles, there is little incentive to complete them. While it is not an unwelcome addition, free roam feels somewhat flat. The mode's existence isn't even readily apparent on the game's menu screen, with the option to select it buried in the bottom-right corner. It might not have been an afterthought, but it does at times feel like one. 'Mario Kart World' comes with an eye-popping price tag of around $110, though that comes down to about $70 when purchased in a bundle with a Switch 2 system. Regardless of the price, 'Mario Kart World' will be a must-have for early adopters of the Switch 2. Part of that is because it's currently the only first-party game developed exclusively for the console. But much like the new system it supports, 'Mario Kart World' takes what already works to new level. 'Mario Kart World' has an ESRB rating of 'E,' meaning it's suitable for gamers of all ages. A digital copy of 'Mario Kart World' was provided for review. This report by The Canadian Press was first published June 20, 2025.


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a day ago
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