logo
Out-of-warranty Switch 2 repairs are a lot more expensive than the original console's

Out-of-warranty Switch 2 repairs are a lot more expensive than the original console's

Engadget05-06-2025

The Nintendo Switch 2 comes with a one-year limited warranty that covers the cost of repairing unexpected defects, but any damage that falls outside that coverage will cost you. Avoiding that could be key, because based on Nintendo's customer repair portal, paying to fix a Switch 2 is noticeably more expensive than repairing an older Switch.
Now, prices could vary depending on how your Switch 2 or its accessories are damaged. Just looking at repairing water damage specifically, though, here's how prices break down: Console: $179
Dock: $66
Camera: $30
AC Adapter: $18
Pro Controller: $48
For comparison, fixing up a water-damaged Switch OLED costs $139, $40 less than it costs to fix a Switch 2. The original Switch dock and the original Pro Controller both costs $30 to repair, $33 and $18 cheaper, respectively. The only real outlier from the general trend of Switch 2 hardware costing more to service is the Joy-Con 2 controllers. Whether the stick feels loose or the magnets won't attach, Nintendo is apparently willing to fix a Joy-Con 2 controller for free.
Maybe the hardware changes the company made to improve the performance of the sticks also made them easier to repair. Or maybe free repairs is some sort of quiet make-good for the well-documented stick-drift issues that plagued the original Joy-Con controllers. Either way, it's a small bright spot in what otherwise seems like a potentially pricey repair process.

Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Should You Buy Roblox Stock After Its Surge to $100?
Should You Buy Roblox Stock After Its Surge to $100?

Yahoo

time3 hours ago

  • Yahoo

Should You Buy Roblox Stock After Its Surge to $100?

Roblox has doubled over the last few months, with a new experience driving strong engagement. The platform is growing much faster than those of leading game makers. The stock looks expensive, but Roblox could sustain double-digit revenue growth for several years. 10 stocks we like better than Roblox › Roblox (NYSE: RBLX) is one of the surprise breakout stocks of 2025. This top gaming stock has nearly doubled since the beginning of April and recently was sitting close to a 52-week high. The company has posted more than 20% quarterly revenue growth on a year-over-year basis for seven consecutive quarters. It seems well positioned to keep the momentum going based on the popularity of a new game, Grow a Garden, that is trending on the platform right now. Roblox is the best video game stock to hold for the long term. While its run this year has lifted the valuation to expensive-looking multiples of sales and free cash flow, the company's growth prospects make the stock a compelling buy. Roblox has been growing revenue much faster than the big video game companies like Nintendo, Electronic Arts, and Take-Two Interactive. Roblox also has a much different business model than these companies, which explains why it's growing faster. What makes Roblox such a powerful platform for growth is its user-created content strategy. This is a lower-risk strategy than that of big game publishers like Take-Two, which take on the risk of spending millions of dollars to make a game. Roblox pays earnings (developer exchange fees) to the creators with the most engaging content. This makes up around a quarter of the company's revenue. This isn't an expense as much as an investment in content production, similar to how Netflix spends billions on content every year and attracts a large audience. Over the last four quarters, Roblox spent $1 billion in developer exchange fees while generating $3.8 billion in revenue. More content attracts more users. Roblox's daily active users grew 26% year over year to 97.8 million in the first quarter. What's interesting is that the platform is starting to attract older kids. In the first quarter, 62% of daily active users were older than 13, and this percentage has been trending higher in recent years. This broadens Roblox's addressable market and increases its growth opportunity. The success of Grow a Garden, which currently has more than 2 million players spending time with the game every day, shows why Roblox could be a compelling growth stock to hold for the long term. Its large pool of content creators can release an engaging new experience like this at any time that attracts more players and drives upside to revenue. Management is targeting more than 20% compound annual growth in revenue through at least 2027. It believes it can capture 10% of the $180 billion annually spent on video games over the long term. One trend supporting favorable long-term prospects is the video game industry's historical growth with technological advancement. For example, Roblox could benefit from innovation in virtual reality, artificial intelligence, and continued improvement in graphics technology. The biggest risk for the stock in 2025 is its high valuation. The stock currently trades at a high price-to-sales ratio of 17.5. Even taking into account its growing free cash flow, the stock trades at a valuation of 76 times trailing free cash flow. At these high multiples, investors should be prepared for a pullback, especially after hitting a milestone $100 share price, which could serve as an excuse for traders on Wall Street to take profits. Any dip in the share price in the near term is a buying opportunity for long-term investors. Roblox still has other growth catalysts on the horizon, such as digital ads. It just announced a partnership with Alphabet's Google Ads to launch video ad formats on the platform, which bolsters Roblox's opportunity in the $700 billion digital ad market. Roblox brings together two powerful growth drivers on a single platform -- growing demand for interactive entertainment and social media. Many players like Roblox because they get to socially connect with others while engaging in fun experiences. This dynamic could carry the company a long way. Before you buy stock in Roblox, consider this: The Motley Fool Stock Advisor analyst team just identified what they believe are the for investors to buy now… and Roblox wasn't one of them. The 10 stocks that made the cut could produce monster returns in the coming years. Consider when Netflix made this list on December 17, 2004... if you invested $1,000 at the time of our recommendation, you'd have $664,089!* Or when Nvidia made this list on April 15, 2005... if you invested $1,000 at the time of our recommendation, you'd have $881,731!* Now, it's worth noting Stock Advisor's total average return is 994% — a market-crushing outperformance compared to 172% for the S&P 500. Don't miss out on the latest top 10 list, available when you join . See the 10 stocks » *Stock Advisor returns as of June 9, 2025 Suzanne Frey, an executive at Alphabet, is a member of The Motley Fool's board of directors. John Ballard has no position in any of the stocks mentioned. The Motley Fool has positions in and recommends Alphabet, Netflix, Roblox, and Take-Two Interactive Software. The Motley Fool recommends Electronic Arts and Nintendo. The Motley Fool has a disclosure policy. Should You Buy Roblox Stock After Its Surge to $100? was originally published by The Motley Fool

I've played 8 Nintendo Switch 2 launch games — here's the best one you (probably) skipped but really should buy now
I've played 8 Nintendo Switch 2 launch games — here's the best one you (probably) skipped but really should buy now

Tom's Guide

time9 hours ago

  • Tom's Guide

I've played 8 Nintendo Switch 2 launch games — here's the best one you (probably) skipped but really should buy now

The Nintendo Switch 2 has been in the wild for more than two weeks, and after sampling more than half a dozen of the system's launch games, I'm having a blast with the new hybrid console (and said as much in my very positive Nintendo Switch 2 review). A VGC report this week suggests that third-party Switch 2 game sales are pretty slow off the bat, and while I'm a little disappointed at this news, I'm not entirely surprised. It's little wonder that Nintendo published software like Mario Kart World and The Legend of Zelda: Tears of the Kingdom - Nintendo Switch 2 Edition are dominating the play time of early adopters. Cyberpunk 2077 is reportedly the exception that is bucking the trend and seeing strong sales. However, much as I love Cyberpunk 2077 on Switch 2 (I named it one of the launch games you need to play first), there's another third-party title that is quickly becoming one of my go-to Switch 2 games at this very early stage of the console's lifecycle: Hitman World of Assassination. I've seen it knock around the bottom of the best-selling charts on the Nintendo eShop, but otherwise, it's not a launch title that many Switch 2 players appear to be talking about. This could be because the majority of Switch 2 owners have already played it on other systems where it's been available for several years, but I think the Signature Edition on Switch 2 makes a compelling case for double-dipping. Here's why you shouldn't skip Hitman WoA on Nintendo Switch 2 (assuming you have access to a solid Wi-Fi connection). Hitman World of Assassination Signature Edition brings the complete IO Interactive trilogy to Nintendo Switch 2. In this action-stealth game, you play the world's most lethal killer, Agent 47, as they travel the globe eliminating high-value targets in a multitude of creative ways. Each mission is highly replayable, and this Signature Edition also comes with a wealth of extra content. The Hitman World of Assassination trilogy (which packages the three Hitman games developed by IO Interactive between 2016 and 2021) is a known quantity at this point, so I won't harp on about the basics of what the game actually is. There are plenty of reviews covering all three games in the series already, many of which successfully highlight why they represent not only a new high watermark for the long-running franchise, but also why Hitman in this current guise might just be the most polished stealth game ever. Instead, let's specifically talk about the Nintendo Switch 2 port, officially known as the Signature Edition. The first thing to note is you're getting a ridiculous amount of content here. For starters, you get the full campaign of 2016's Hitman, 2018's Hitman 2 and 2021's Hitman 3, alongside the two extra chapters released as DLC for Hitman 2. That's enough to last you dozens of hours, as it's 21 total locations (Hitman's name for individual open levels), and each is purposefully designed to be replayed several times over. Plus, they're all stitched together into a single seamless campaign that can be enjoyed from start to finish with no hitches. Alongside that, you get plenty of additional game modes like user-created Contracts, a rougelike offering called Freelancer and a fiendishly challenging Arcade mode. That's not all; you can also dive into side campaigns like Seven Deadly Sins and Patient Zero. There's also The Sarajevo Six, though this latter one does unfortunately require an additional purchase. These separate modes remix content from the base games in surprisingly inventive ways, changing levels you might have played dozens of times already in often substantial ways. There's also limited-time Elusive Targets, which right now include a tie-in event with James Bond, which features Mads Mikkelsen reprising his role as Le Chiffre from 2006's 'Casino Royale.' Plus, I haven't even touched on the Sniper Assassin mode, which is a totally different spin on Hitman. Here you find Agent 47 perched in a watch tower, and eliminating targets from afar using, you've guessed it, a powerful sniper rifle. None of this content is exclusive to the Signature Edition; it can also be found in Hitman World of Assassination on PlayStation, Xbox and PC, but I've found the Switch 2 platform ideally suited for the Hitman experience because of its portability. Hitman is a great game for shorter sessions. Because each level is highly replayable and designed to be mastered through repeat play, once you've got some knowledge of a location, you can hop in and complete a few challenges within just a matter of minutes. It's the perfect game for playing in shorter bursts, and that approach suits the Switch 2 hardware. The downside is that on a technical level, Hitman World of Assassination on Nintendo Switch 2 isn't up to the same graphical or performance standards as you'll get playing on beefier hardware like the PS5 Pro or a powerful gaming PC. But that's really to be expected with a Switch 2 port. Ultimately, this isn't a highly compromised port. The visual downgrades are well within my tolerance levels, and I suspect most players will feel the same. The unlocked frame rate does dip a little more than I'd like, but it's far from a major issue, and when played in handheld mode, Hitman: WoA showcases the increased graphical power of the Switch 2 pretty well. Like many Switch players, I'm okay making some visual sacrifices in the name of portability. Unfortunately, there is one major issue with Hitman World of Assassination on Switch 2, and it's severe enough that it could serve as a dealbreaker for a significant number of prospective players. The game is ostensibly an always-online title. Now, it's not technically always online, because you're not fully locked out of the game without an internet connection. However, the 'offline mode' places several major restrictions and prevents you from accessing certain modes, making it a highly undesirable way to play. When playing offline, you can't make proper progress as none of your unlocks carry across, and you don't even get a mission score upon completing a level (which is a fundamental part of the Hitman WoA experience). You also can't work through the location Challenges, which is another key pillar of the experience. You're limited to playing each campaign level in its most basic form. That's still pretty fun, but you're basically getting half the game. Making matters worse is that you can't even hop between offline and online, and just tolerate the restrictions. You cannot access online save data when offline, and any progress made won't transfer across. Offline mode is a completely separated and seriously less-than-ideal way to play. Basically, if you don't have a reliable connection, do not buy Hitman on Nintendo Switch 2. Considering that being able to play Hitman on the go is the biggest selling point of the Switch 2 edition, it is a pretty major flaw. And it means that as much as I enjoy Hitman World of Assassination on Nintendo's new platform, it won't be a game I turn to on flights or trains. However, I'm still glad the phenomenal sandbox stealth experience has been ported over to Nintendo Switch 2. And if IO Interactive could tweak the way offline play works, then it would be a game I recommend without any caveats. Sadly, that looks unlikely, so my recommendation comes with an asterisk.

The Nintendo Switch 2 is an awesome upgrade for parents like me
The Nintendo Switch 2 is an awesome upgrade for parents like me

The Verge

timea day ago

  • The Verge

The Nintendo Switch 2 is an awesome upgrade for parents like me

I wouldn't have preordered a Nintendo Switch 2 just for myself. The price is high, there's no new Smash Bros. or Metroid Prime (yet), and I've got a perfectly good original Nintendo Switch and Steam Deck that keep me plenty busy. At first, I could only justify the $450 because I write about gaming tech for The Verge. But two weeks in, I can almost justify the cost one additional way: the Switch 2 is turning out to be an upgrade for my whole family. I'm not primarily talking about hand-me-downs, though yes, you could absolutely hand your original Switch down to a kid while basking in the glory of the Switch 2's larger, faster screen. Mom and dad always get the best seats in the house, right? But no: I'm talking about how Nintendo's new features are helping me share the delight of gaming with my 8-year-old kid like never before. We bought my daughter a Switch Lite last Christmas, with Animal Crossing and Let's Go Pikachu, and that's pretty much all she played. All other gaming monopolized the living room TV, where she and her younger sister often clash over what to watch next. But two weeks ago, my eldest suddenly realized that we could now magically beam any of my old purchased digital games from my Switch 2 to her Switch Lite, lending them out like a library for two weeks at a time. While I played Mario Kart World for the Switch 2, she practiced her skills in my old copy of Mario Kart 8 Deluxe; soon, I'll play the gruesome Cyberpunk 2077 while she tries Stardew Valley. And in both cases, I don't need to worry whether she'll lose a cartridge. Then we found GameShare, a feature that lets a Switch 2 beam its entire screen and controls to a second Switch, giving a second person their own screen and control for a selection of multiplayer games. We began playing Super Mario Odyssey as daughter and dad, alternating between who controlled Mario and who controlled his sentient flying hat, Cappy. Since each of us effectively had our own portable TV, she didn't shove her head between me and the screen like she sometimes does when we're reading bedtime books. And since neither of us was monopolizing the TV, the younger kid got to keep on watching her YouTube videos of intricately animated stop-motion Lego food factories. When it was time for me to fly across the country last week, my eldest begged me to let her keep playing Mario Odyssey while I was gone. Virtual game cards came through once again: five quick taps, and a game download magically appeared on her Switch. She did have to start the game from scratch, since I couldn't find a way to sync a save game between two different consoles with two different Nintendo accounts… but it turns out that was her plan all along. Apparently 8-year-olds enjoy repetition much more than us adults! Don't get me wrong, I'm still a fan of physical media, and I especially worry that Nintendo will pull the rug out from under our digital purchases given its track record of closing eShops. I think Nintendo could do a lot more to make the Switch and Switch 2 better for parents, too. For one, I wish the company hadn't arbitrarily locked its webcam-enabled GameChat to the new Nintendo Switch 2, as I would have loved to play Mario Kart with my daughter during my business trip. The original Switch and Switch Lite might not have the horsepower for simultaneous four-player screen sharing and video chat like the Switch 2, but surely they have enough for the webcams alone? It's also awkward that there's still no obvious way to merge the save games from the offline 'kid' profile on my original Switch to my daughter's Nintendo account. But most of all, I fear the two-screens-for-one-game GameShare may not get the attention or adoption it deserves. It's such a clever way of repurposing cloud gaming technology, but the initial list of GameShare-compatible games is vanishingly short and doesn't yet include obvious wins like Mario Kart World or Super Mario Bros. Wonder, the newest mainline entry in the series and one that's great to play with kids. It's been nearly 25 years since Mario Kart: Super Circuit for the Game Boy Advance let you hook up four portable consoles to play limited multiplayer, even if only a single person had a copy of the game. Mario Kart DS did the same thing 20 years ago over Wi-Fi, again offering single cartridge multiplayer, with 'DS Download Play.' But it required conscious effort from game developers to create new single cart mulitplayer modes for their GBA and DS titles, and not every deserving game had one. GameShare shouldn't have that problem: since it's just streaming a screen and controller inputs, it should theoretically work on any game you'd play on a single screen today. And yet for some reason, Nintendo hasn't turned it on for many games at once. If Nintendo can make GameShare standard for the Switch's many fabulous third-party couch games, like Overcooked 2, TMNT: Shredder's Revenge, and Lego Star Wars, while enabling its own titles, like Kirby and the Forgotten Land, Super Smash Bros. Ultimate, Donkey Kong Country, and Luigi's Mansion 3, it could make the Switch 2 an easier choice for parents who want to play together with their kids. And that would play right into Nintendo's end goal for the past seven years. As Mario and Zelda creator Shigeru Miyamoto laid out in 2018: 'Our ultimate ambition is for a Nintendo Switch to be owned not just by every family, but by every single person.' Personally, I now have a Switch 2, a Switch, and a Switch Lite in our house. We are almost Nintendo's dream family.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store